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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lure
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game.cpp
Age
Commit message (
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Author
2007-11-20
Changed calls to pollEvent to be in while loops to ensure all pending events ...
Paul Gilbert
2007-11-18
Cleaned up animation player and added support for a set of sounds to be playe...
Paul Gilbert
2007-11-17
Added missing destructor and sounds to barrel animation sequence
Paul Gilbert
2007-11-17
Bugfixes to the fighting animations and proper reset of fight data between sa...
Paul Gilbert
2007-11-17
Bugfixes to restoring or restarting a game from the Restore/Restart dialog
Paul Gilbert
2007-11-12
removeSounds was being called too early - it was setting the current area to ...
Paul Gilbert
2007-11-08
Added sound to animation of falling down the chute
Paul Gilbert
2007-10-28
Current room is now correctly refreshed after showing credits
Paul Gilbert
2007-10-28
Sound is now paused when displaying menu dialogs
Paul Gilbert
2007-10-25
Bugfix to make sound toggle work correctly, and added flag state to savegames
Paul Gilbert
2007-10-24
Changed text speed flag, and added saving of it to savegames
Paul Gilbert
2007-10-21
Removed deprecated YNKeyStruct structure
Paul Gilbert
2007-10-07
Changed string constant name to avoid clashing with inventory display constants
Paul Gilbert
2007-09-23
Removed some old redundant code and moved some string constants to the resour...
Paul Gilbert
2007-09-23
Indentation.
Torbjörn Andersson
2007-09-16
Initial sound implementation
Paul Gilbert
2007-09-08
Fixed code formatting (hanging braces); added static/const keywords to data t...
Max Horn
2007-08-25
Completed the restart/restore dialog screen and functionality
Paul Gilbert
2007-08-12
Skeleton code added for restart/restore screen
Paul Gilbert
2007-07-26
Added proper room change fading effect
Paul Gilbert
2007-06-23
Converted LURE code to use KEYCODEs
Max Horn
2007-06-22
Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
Torbjörn Andersson
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-07
Added code responsible for transforming the player back from Selena
Paul Gilbert
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Got rid of Lure::System
Max Horn
2007-02-09
Removed use of static support data record for player to simplify save process
Paul Gilbert
2007-01-31
Expanded the chute animation to display the full sequence as the player leave...
Paul Gilbert
2006-11-05
Added display of the two special between room animations: falling down the ch...
Paul Gilbert
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
2006-09-03
Fixed handling of player occupied areas during room changes
Paul Gilbert
2006-09-03
Added code fragment to mark a room as found when the player enters it
Paul Gilbert
2006-08-27
Added support for selecting a sequence of commands in response to the Tell ac...
Paul Gilbert
2006-08-07
Fixed item overwriting destination character in ASK action
Paul Gilbert
2006-07-30
Added proper item selection handling for the ASK action
Paul Gilbert
2006-07-08
Added support for ScummVM boot parameter values as well invoking the built-in...
Paul Gilbert
2006-05-31
Fixed two Valgrind warnings. But there are still a couple of invalid reads
Torbjörn Andersson
2006-05-29
Player now moves out of the way if he's blocking an entrance when an NPC ente...
Paul Gilbert
2006-05-23
Added a new outer loop for what will later allow the restarting of the game. ...
Paul Gilbert
2006-05-11
Changed "it's" to "its" in a few comments.
Torbjörn Andersson
2006-05-11
Whitespace changes.
Torbjörn Andersson
2006-04-29
Fix warning
Max Horn
2006-04-29
Enhanced hotspot action so that the player will properly walk to a hotspot be...
Paul Gilbert
2006-04-17
Made the Lure engine call updateScreen() more often - particularly when using
Torbjörn Andersson
2006-04-11
Added delays to the main and menu event loops to keep Lure from gobbling up all
Torbjörn Andersson
2006-04-11
Implemented better handling of changing rooms via room exits
Paul Gilbert
2006-03-13
Fix a few valgrind warnings
Travis Howell
2006-02-19
Fixed compiler warning
Max Horn
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