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path: root/engines/mads/nebular/game_nebular.h
AgeCommit message (Expand)Author
2015-03-15MADS: Hook up all of the remaining options, and add custom game optionsFilippos Karapetis
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-05-27MADS: More formatting fixes.Johannes Schickel
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-26MADS: Implement the recipe showing functionalityFilippos Karapetis
2014-05-19MADS: Some more British -> American English modificationsStrangerke
2014-05-09MADS: Implement scene 511Strangerke
2014-05-07MADS: Rename difficulty constants to match IDB, implement scene 504Strangerke
2014-05-04MADS: Clean up the Rex object IDs a bitFilippos Karapetis
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-04-23MADS: Further synchronization implementationPaul Gilbert
2014-04-21MADS: Create a Globals base class that the games will derive fromPaul Gilbert
2014-04-10MADS: Added method stub for unhandled action methodPaul Gilbert
2014-04-05MADS: Implement scene 209Strangerke
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-25MADS: Added enums for copy protection result and globalsPaul Gilbert
2014-03-23MADS: Implemented more action handling methodsPaul Gilbert
2014-03-23MADS: Moved sub71312 method to be SequenceList::setMsgLayoutPaul Gilbert
2014-03-23MADS: Implement Sequence::setScale and GameNebular::sub71312.Strangerke
2014-03-19MADS: Some more work on Scene 202Strangerke
2014-03-11MADS: Implemented scene 804 stepPaul Gilbert
2014-03-06MADS: Added in Rex Nebular globals classPaul Gilbert
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-24MADS: Shift some fields and methods to Dialogs and Game classesPaul Gilbert
2014-02-23MADS: Implemented sound player logic and outer game loopPaul Gilbert
2014-02-23MADS: Added game initialisation codePaul Gilbert
2014-02-19MADS: Added skeleton files for the game and dialogsPaul Gilbert