index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
nebular
Age
Commit message (
Expand
)
Author
2014-07-27
MADS: Beginnings of exit advert view
Paul Gilbert
2014-07-27
MADS: Fix invalid parameter in error call
Paul Gilbert
2014-07-27
MADS: Beginnings of animation view class
Paul Gilbert
2014-07-27
MADS: Beginnings of re-implementing text view class
Paul Gilbert
2014-07-27
MADS: Main menu selections now working
Paul Gilbert
2014-07-27
MADS: Menu item highlighting and selection animation now working
Paul Gilbert
2014-07-26
MADS: Add support to event manager for intercepting events
Paul Gilbert
2014-07-26
MADS: Cleanup of menu item positioning
Paul Gilbert
2014-07-26
MADS: Menuitems now animating correctly for the main menu
Paul Gilbert
2014-07-25
MADS: Main menu background is now correctly loading
Paul Gilbert
2014-07-20
MADS: Initialise _lineIndex
Torbjörn Andersson
2014-07-19
MADS: Remove redundant saved surface from FullScreenDialog base class
Paul Gilbert
2014-07-18
MADS: Fixes for compilation warnings
Paul Gilbert
2014-07-18
MADS: Beginnings of work on Rex Nebular main menu
Paul Gilbert
2014-06-29
MADS: Fix incorrect difficulty check for leaving ship without rebreather
Paul Gilbert
2014-06-28
MADS: Cleanup of fields and constants usage
Paul Gilbert
2014-06-28
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
Paul Gilbert
2014-06-28
MADS: Fix selection of lines in the difficulty dialog to match the original
Paul Gilbert
2014-06-28
MADS: Remove dead code
Filippos Karapetis
2014-06-28
MADS: Started implementing the Rex in-game and option menus
Filippos Karapetis
2014-06-26
MADS: Implement the difficulty selection dialog
Paul Gilbert
2014-06-12
MADS: initialize a couple of variable in DialogLine
Strangerke
2014-06-07
MADS: Delete line that was removed in Nebular 8.49
Paul Gilbert
2014-06-07
MADS: More setup code for the difficulty dialog
Paul Gilbert
2014-06-07
MADS: Fix door being open when entering scene 102
Paul Gilbert
2014-06-07
MADS: Silence GCC warning about non-virtual destructor
Torbjörn Andersson
2014-06-06
MADS: Refactoring and cleanup of the game startup code
Paul Gilbert
2014-06-05
MADS: Implemented support methods for ScreenDialog base class
Paul Gilbert
2014-06-05
MADS: Added setup code for difficulty dialog
Paul Gilbert
2014-06-05
MADS: Fix an uninitialized variable in DialogsNebular
Strangerke
2014-06-04
MADS: Finally re-enable Rex waking up in the first game scene
Paul Gilbert
2014-06-03
MADS: Fix removing items from inventory when they should be
Paul Gilbert
2014-06-03
MADS: Fix for getting bones in scene 752
Paul Gilbert
2014-06-02
MADS: Implement actions for scene 804
Paul Gilbert
2014-06-01
MADS: Fix for dialog when getting vase
Paul Gilbert
2014-06-01
MADS: Fix for climbing in penthouse window
Paul Gilbert
2014-06-01
MADS: Fix for getting bottle
Paul Gilbert
2014-06-01
MADS: Fix for getting Id card
Paul Gilbert
2014-06-01
MADS: Fix for getting fishing line
Paul Gilbert
2014-06-01
MADS: Fixes for giving batteries to Hermin
Paul Gilbert
2014-06-01
MADS: Fixes for recharging durafail batteries
Paul Gilbert
2014-06-01
MADS: Default new games to hard mode
Paul Gilbert
2014-06-01
MADS: Fix for native disappearing in scene 205
Paul Gilbert
2014-06-01
MADS: Fix teleporters to correctly show code rather than room number
Paul Gilbert
2014-06-01
MADS: Fix for making explosives in room 411
Paul Gilbert
2014-06-01
MADS: Fix leaving scene 413 to the south
Paul Gilbert
2014-06-01
MADS: Add enums for the statuses of the car and the dog in section 6
Filippos Karapetis
2014-06-01
MADS: Bugfixes for scene 411 (lab)
Filippos Karapetis
2014-06-01
MADS: Use friendly names for the screen input mode
Filippos Karapetis
2014-06-01
MADS: Fix sitting on the bar stool in scene 402 (bar)
Filippos Karapetis
[next]