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path: root/engines/mads/phantom/phantom_scenes1.cpp
AgeCommit message (Expand)Author
2016-01-09MADS: Implement bulk of remaining conversation setup and support methodsPaul Gilbert
2016-01-08MADS: Further conversation cleanup, start of conv CND file loadingPaul Gilbert
2016-01-08MADS: Cleanup of existing converstations skeleton codePaul Gilbert
2015-11-27MADS: Fix warning. Requires consulting with the originalEugene Sandulenko
2015-11-27MADS: Silence Clang warningTorbjörn Andersson
2015-11-24MADS: Refactor camera codeStrangerke
2015-11-24MADS: Phantom - Initialize and synchronize a couple of variablesStrangerke
2015-11-23MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove some...Strangerke
2015-11-16MADS: Fix headerStrangerke
2015-11-15MADS: Phantom: Merge _variant and _initialVariantStrangerke
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi...Strangerke
2015-11-11MADS: For consistency with Rex, remove the second parameter of addSprites whe...Strangerke
2015-11-10MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ gamesStrangerke
2015-11-10MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntryStrangerke
2015-11-09MADS: Phantom: Fix bug in Scene102::enter()Filippos Karapetis
2015-11-09MADS: Phantom: Fix coding style in Scene1xxStrangerke
2015-10-27MADS: Janitorial: Remove trailing spaces and tabsStrangerke
2015-10-25MADS: Phantom: change the type of a couple of local variablesStrangerke
2015-10-22MADS: Phantom: Some renaming in scene 113Strangerke
2015-10-22MADS: Phantom: Expand the existing camera adjustment logic for V2 gamesFilippos Karapetis
2015-10-21MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange insteadStrangerke
2015-10-21MADS: Phantom: Implement loadSpeech() and playSpeech()Filippos Karapetis
2015-10-21MADS: Phantom: Add scene 150Strangerke
2015-10-20MADS: Phantom: Implement scene 114Strangerke
2015-10-20MADS: Phantom: Move Exit and Climb to verbs. Review calls to isAction, use is...Strangerke
2015-10-20MADS: Phantom: Some refactoring and renamingStrangerke
2015-10-20MADS: Phantom: Fix calls to setDynamicAnim in Scene 101Strangerke
2015-10-20MADS: Phantom: Implement scene 113, some renamingStrangerke
2015-10-20MADS: Phantom: Implement scene 112Strangerke
2015-10-19MADS: Phantom: Implement scene 111. Remove dead 'breaks'.Strangerke
2015-10-19MADS: Phantom: Move "lock" to the list of verbsStrangerke
2015-10-19MADS: Phantom: Implement scene 110Strangerke
2015-10-19MADS: Phantom: Implement scene 109Strangerke
2015-10-19MADS: Phantom: Some renaming in scene 108Strangerke
2015-10-18MADS: Phantom: Fix some hotspot rects in scene 103, implement scene 108Strangerke
2015-10-18MADS: Phantom: Add logic for scene 107Strangerke
2015-10-18MADS: Phantom: Implement scene 106Strangerke
2015-10-18MADS: Phantom: Fix code formattingStrangerke
2015-10-18MADS: Phantom: Fix hotspot rects, remove some dead codeStrangerke
2015-10-18MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and ad...Strangerke
2015-10-18MADS: Phantom: Add logic for scene 105Strangerke
2015-10-16MADS: Phantom: Fix some code formattingStrangerke
2015-10-16MADS: Phantom: Implement logic for scene 104Strangerke
2015-10-15MADS: Phantom: Some renamingStrangerke
2015-10-15MADS: Phantom: Fix calls to addSpriteCycle, remove duplicated sequence functionStrangerke
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-10-13MADS: Phantom: Rewrite logic for Scene102Strangerke
2015-10-12MADS: Phantom: Add some more logic for scene 101Strangerke
2015-10-10MADS: Phantom: Add a check on conversation restore in scene 1XX, rework some ...Strangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...Strangerke