Age | Commit message (Expand) | Author |
2016-01-09 | MADS: Implement bulk of remaining conversation setup and support methods | Paul Gilbert |
2016-01-08 | MADS: Further conversation cleanup, start of conv CND file loading | Paul Gilbert |
2016-01-08 | MADS: Cleanup of existing converstations skeleton code | Paul Gilbert |
2015-11-27 | MADS: Fix warning. Requires consulting with the original | Eugene Sandulenko |
2015-11-27 | MADS: Silence Clang warning | Torbjörn Andersson |
2015-11-24 | MADS: Refactor camera code | Strangerke |
2015-11-24 | MADS: Phantom - Initialize and synchronize a couple of variables | Strangerke |
2015-11-23 | MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove some... | Strangerke |
2015-11-16 | MADS: Fix header | Strangerke |
2015-11-15 | MADS: Phantom: Merge _variant and _initialVariant | Strangerke |
2015-11-12 | MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi... | Strangerke |
2015-11-11 | MADS: For consistency with Rex, remove the second parameter of addSprites whe... | Strangerke |
2015-11-10 | MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games | Strangerke |
2015-11-10 | MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntry | Strangerke |
2015-11-09 | MADS: Phantom: Fix bug in Scene102::enter() | Filippos Karapetis |
2015-11-09 | MADS: Phantom: Fix coding style in Scene1xx | Strangerke |
2015-10-27 | MADS: Janitorial: Remove trailing spaces and tabs | Strangerke |
2015-10-25 | MADS: Phantom: change the type of a couple of local variables | Strangerke |
2015-10-22 | MADS: Phantom: Some renaming in scene 113 | Strangerke |
2015-10-22 | MADS: Phantom: Expand the existing camera adjustment logic for V2 games | Filippos Karapetis |
2015-10-21 | MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange instead | Strangerke |
2015-10-21 | MADS: Phantom: Implement loadSpeech() and playSpeech() | Filippos Karapetis |
2015-10-21 | MADS: Phantom: Add scene 150 | Strangerke |
2015-10-20 | MADS: Phantom: Implement scene 114 | Strangerke |
2015-10-20 | MADS: Phantom: Move Exit and Climb to verbs. Review calls to isAction, use is... | Strangerke |
2015-10-20 | MADS: Phantom: Some refactoring and renaming | Strangerke |
2015-10-20 | MADS: Phantom: Fix calls to setDynamicAnim in Scene 101 | Strangerke |
2015-10-20 | MADS: Phantom: Implement scene 113, some renaming | Strangerke |
2015-10-20 | MADS: Phantom: Implement scene 112 | Strangerke |
2015-10-19 | MADS: Phantom: Implement scene 111. Remove dead 'breaks'. | Strangerke |
2015-10-19 | MADS: Phantom: Move "lock" to the list of verbs | Strangerke |
2015-10-19 | MADS: Phantom: Implement scene 110 | Strangerke |
2015-10-19 | MADS: Phantom: Implement scene 109 | Strangerke |
2015-10-19 | MADS: Phantom: Some renaming in scene 108 | Strangerke |
2015-10-18 | MADS: Phantom: Fix some hotspot rects in scene 103, implement scene 108 | Strangerke |
2015-10-18 | MADS: Phantom: Add logic for scene 107 | Strangerke |
2015-10-18 | MADS: Phantom: Implement scene 106 | Strangerke |
2015-10-18 | MADS: Phantom: Fix code formatting | Strangerke |
2015-10-18 | MADS: Phantom: Fix hotspot rects, remove some dead code | Strangerke |
2015-10-18 | MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and ad... | Strangerke |
2015-10-18 | MADS: Phantom: Add logic for scene 105 | Strangerke |
2015-10-16 | MADS: Phantom: Fix some code formatting | Strangerke |
2015-10-16 | MADS: Phantom: Implement logic for scene 104 | Strangerke |
2015-10-15 | MADS: Phantom: Some renaming | Strangerke |
2015-10-15 | MADS: Phantom: Fix calls to addSpriteCycle, remove duplicated sequence function | Strangerke |
2015-10-15 | MADS: Add logic for scene 103, some rework on animations | Strangerke |
2015-10-13 | MADS: Phantom: Rewrite logic for Scene102 | Strangerke |
2015-10-12 | MADS: Phantom: Add some more logic for scene 101 | Strangerke |
2015-10-10 | MADS: Phantom: Add a check on conversation restore in scene 1XX, rework some ... | Strangerke |
2015-10-10 | MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct... | Strangerke |