Age | Commit message (Expand) | Author |
2010-08-02 | SCI: Fix memory leak. | Johannes Schickel |
2010-07-31 | SCI: kGameIsRestarting returns 2 when we restored | Martin Kiewitz |
2010-07-27 | SCI: implemented kPalette(save/restore) | Martin Kiewitz |
2010-07-23 | SCI: Actually sync kPalVary data when saving/loading | Filippos Karapetis |
2010-07-23 | SCI: Dropped support for the very old savegame versions 12 and 13 (hopefully,... | Filippos Karapetis |
2010-07-23 | SCI: some changes to kPalVary saving | Martin Kiewitz |
2010-07-23 | SCI: Now saving the kPalVary state inside savegames | Filippos Karapetis |
2010-07-22 | SCI: Fixed a bug when loading some saved games (sometimes, the execution stac... | Filippos Karapetis |
2010-07-17 | SCI: checking if within kernel function before overwrite a save (thx @ digitall) | Martin Kiewitz |
2010-07-09 | SCI: implemented subsignatures for kDoSound | Martin Kiewitz |
2010-07-07 | SCI: Dropped support for the very old saved game versions 9 - 11. Rationale: ... | Filippos Karapetis |
2010-07-06 | SCI: Add version to obsolete string | Max Horn |
2010-07-01 | SCI: Invoke resetSegMan from SegManager::saveLoadWithSerializer, not from Eng... | Max Horn |
2010-07-01 | SCI: Make SegManager::_classTable private. | Max Horn |
2010-07-01 | SCI: Rename some variables to match our naming conventions | Max Horn |
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis |
2010-06-30 | When deleting a list node, erase its references to predecessor and successor ... | Filippos Karapetis |
2010-06-29 | SCI: Made the SoundCommandParser a member of the SciEngine class and removed ... | Filippos Karapetis |
2010-06-28 | Don't initialize graphics again when loading | Filippos Karapetis |
2010-06-28 | SCI: Make Script member vars private; add const qualifiers | Max Horn |
2010-06-23 | Moved the SelectorCache struct inside selector.h, where it belongs, and fixed... | Filippos Karapetis |
2010-06-22 | Reverted the code which handles objects without a base object when loading, f... | Filippos Karapetis |
2010-06-22 | Stop saving the buffer, script and heap sizes of each script in saved games | Filippos Karapetis |
2010-06-19 | SCI: resume when unable to locate base objects - fixes loading some saved games | Martin Kiewitz |
2010-06-17 | Strict mode: Changed several warnings due to logic bugs into errors. If an er... | Filippos Karapetis |
2010-06-15 | SCI: SciGui/SciGui32 gone for good... | Martin Kiewitz |
2010-06-15 | SCI: putting SciGui::init into SciEngine, removing it from SciGui(32) | Martin Kiewitz |
2010-06-15 | Properly reconstruct the running stack when restoring (a regression from comm... | Filippos Karapetis |
2010-06-15 | - Swapped the return value of gamestate_save (false = failed, true = succeeded) | Filippos Karapetis |
2010-06-15 | Added a signature of the game itself inside saved games (the size of script 0... | Filippos Karapetis |
2010-06-15 | Reorganized functions a bit | Filippos Karapetis |
2010-06-15 | Cleanup of the savegame code: | Filippos Karapetis |
2010-06-14 | SCI: Limit the screen refresh rate to 60fps | Filippos Karapetis |
2010-06-13 | The offset of script local variables is now calculated when the script is loa... | Filippos Karapetis |
2010-06-10 | camelCase changes | Filippos Karapetis |
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ... | Filippos Karapetis |
2010-06-10 | Pic port saving/loading is only used in SCI0-SCI11 | Filippos Karapetis |
2010-06-10 | SCI: set picport when loading saved games | Martin Kiewitz |
2010-06-09 | The EngineState is no longer recreated when a game is restored, thus we don't... | Filippos Karapetis |
2010-06-09 | Fixed compilation when the old sound code is used | Filippos Karapetis |
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ac... | Filippos Karapetis |
2010-06-08 | Don't shrink the stack after reconstructing it, when loading a saved game. Fi... | Filippos Karapetis |
2010-06-08 | Cleanup | Filippos Karapetis |
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ... | Filippos Karapetis |
2010-06-08 | Merged sync_SegManagerPtr() inside EngineState::saveLoadWithSerializer() | Filippos Karapetis |
2010-06-08 | Made reconstruct_stack() a member of SegManager | Filippos Karapetis |
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some more... | Filippos Karapetis |
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis |
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been re... | Filippos Karapetis |
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which d... | Filippos Karapetis |