Age | Commit message (Expand) | Author |
2015-10-13 | SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGame | Paul Gilbert |
2015-10-10 | SHERLOCK: Change _cAnimShapes to be a pointer array | Paul Gilbert |
2015-08-18 | SHERLOCK: Standardize sequence stack code for both games | Paul Gilbert |
2015-07-26 | SHERLOCK: RT: Stop windows from going off-screen to the right | Paul Gilbert |
2015-07-26 | SHERLOCK: RT: Correct order of precedence of shapes in findBgShape | Paul Gilbert |
2015-07-10 | SHERLOCK: RT: Fix interacting with characters | Paul Gilbert |
2015-07-02 | SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes | Paul Gilbert |
2015-07-01 | SHERLOCK: Split up closestZone versions for each game | Paul Gilbert |
2015-06-27 | SHERLOCK: RT: Properly implement StreamingImageFile class | Paul Gilbert |
2015-06-17 | SHERLOCK: RT: Implement lookatObject and printObjectDesc | Paul Gilbert |
2015-06-13 | SHERLOCK: Refactored walk data block to e a proper structure | Paul Gilbert |
2015-06-13 | SHERLOCK: RT: Reset _runningProlog when loading a savegame | Paul Gilbert |
2015-06-13 | SHERLOCK: RT: Implemented handleInput method | Paul Gilbert |
2015-06-13 | SHERLOCK: 3DO: room loading: load exits | Martin Kiewitz |
2015-06-13 | SHERLOCK: 3DO: support for cAnim data (startCAnim) | Martin Kiewitz |
2015-06-12 | SHERLOCK: RT: Move RT fields added to Person to TattooPerson | Paul Gilbert |
2015-06-11 | SHERLOCK: Refactor gotoStand into Person classes | Paul Gilbert |
2015-06-11 | SHERLOCK: some work on 3DO room data | Martin Kiewitz |
2015-06-11 | SHERLOCK: RT map display partially working | Paul Gilbert |
2015-06-08 | SHERLOCK: Move Scalpel map code to ScalpelMap | Paul Gilbert |
2015-06-07 | SHERLOCK: Refactoring, cleanup, and fixes for savegame code | Paul Gilbert |
2015-06-06 | SHERLOCK: Implement setupBGArea | Paul Gilbert |
2015-06-05 | SHERLOCK: Removed unused _savedStats | Paul Gilbert |
2015-06-05 | SHERLOCK: Scalpel and Rose Tattoo have different SCENE_COUNT | Torbjörn Andersson |
2015-06-04 | SHERLOCK: Add RT post-processing for loadScene | Paul Gilbert |
2015-06-02 | SHERLOCK: Implement RT drawAllShapes and support methods | Paul Gilbert |
2015-05-29 | SHERLOCK: More RT doBgAnim code, interface draw | Paul Gilbert |
2015-05-28 | SHERLOCK: Implement additions to updateBackground, some method stubs | Paul Gilbert |
2015-05-28 | SHERLOCK: Moving split up classes into their own files | Paul Gilbert |
2015-05-27 | SHERLOCK: Implement RT scrolling code | Paul Gilbert |
2015-05-27 | SHERLOCK: Implemented initial background clearing of RT doBgAnim | Paul Gilbert |
2015-05-26 | SHERLOK: Beginnings of split of doBgAnim logic | Paul Gilbert |
2015-05-26 | SHERLOCK: Starting to split Scene class, implemented checkBgShapes changes | Paul Gilbert |
2015-05-25 | SHERLOCK: Cleanup of checkBgShapes and updateBackground | Paul Gilbert |
2015-05-24 | SHERLOCK: Implement more scene loading and setNPCPath | Paul Gilbert |
2015-05-22 | Merge branch 'master' into sherlock2 | Paul Gilbert |
2015-05-22 | SHERLOCK: Fix some uninitialized values and unused variables | Strangerke |
2015-05-22 | SHERLOCK: Remove unused variable and field | Paul Gilbert |
2015-05-19 | SHERLOCK: Move method comments from cpp to headers | Paul Gilbert |
2015-05-18 | SHERLOCK: Fix some issues pointed by LordHoto | Strangerke |
2015-05-17 | SHERLOCK: Implement remaining Rose Tattoo scene data loading | Paul Gilbert |
2015-05-16 | Merge branch 'sherlock' into sherlock2 | Paul Gilbert |
2015-05-13 | SHERLOCK: More rename of synchronize methods to load | Paul Gilbert |
2015-05-13 | SHERLOCK: Whitespace fixes | Paul Gilbert |
2015-05-12 | SHERLOCK: Beginnings of Rose Tattoo engine | Paul Gilbert |
2015-05-09 | SHERLOCK: Make copyright headers consistent | Willem Jan Palenstijn |
2015-05-02 | SHERLOCK: Revised door close fix due to new bug when entering morgue | Paul Gilbert |
2015-05-02 | SHERLOCK: Don't mark leaving scene as visited during savegame loads | Paul Gilbert |
2015-05-01 | SHERLOCK: Refactored out _ongoingCans field | Paul Gilbert |
2015-04-26 | SHERLOCK: Cleanup and moving of map variables into Map class | Paul Gilbert |