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path: root/engines/sword2/sword2.cpp
AgeCommit message (Expand)Author
2010-09-20SWORD2: More safeguards for mute settingEugene Sandulenko
2010-09-20SWORD25: Fix bug #3032763: "SWORD2: Mute setting does not work"Eugene Sandulenko
2010-07-23SWORD2: Improve sync between local and global "mute" settingsTorbjörn Andersson
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-01-03Change BS 1 & 2 to I & II (see discussion on -devel)Max Horn
2009-09-23Got rid of Common::File::addDefaultDirectory, instead implemented the solutio...Johannes Schickel
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-27sword2: base psx demo detection on screens.clu, and let the user decide betwe...Fabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-06Const correctnessEugene Sandulenko
2009-04-18sword2: add support for BS2 PSX demoFabio Battaglia
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
2009-03-15sword2: added detection for Broken Sword 2 PSX, and a check to say wether pc ...Fabio Battaglia
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
2009-02-07Make the subtitle settings in Options section of the global main menu optiona...Travis Howell
2009-01-31Disable the "press c for credits" hotkey (which wasn't in the original anyway)Torbjörn Andersson
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-09Only hide the cursor for in-game pausing. Pausing from the outside is assumed toTorbjörn Andersson
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis
2008-11-09Allow pausing (from the outside) during credits and palette fades. Refactored...Torbjörn Andersson
2008-11-09Fixed pausing during credits.Torbjörn Andersson
2008-11-09Allow pausing during cutscene movies. (This will need an update to the mixer'sTorbjörn Andersson
2008-11-09Moved sound-related settings to syncSoundSettings() for the global options di...Torbjörn Andersson
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-05Turned enum PluginError into Common::Error, which in the future is to be used...Max Horn
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ...Filippos Karapetis
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-11Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".Johannes Schickel
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...Max Horn
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some 'type...Max Horn
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ...Christopher Page
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these feat...Christopher Page
2008-07-29Added --list-saves support for SWORD2Christopher Page
2008-07-13SWORD2 works with the new GMM implementationChristopher Page
2008-06-26Sword2 now uses the new _quit flagChristopher Page
2008-05-29Rewrote dimPalette() so that the dimming is now a "filter" between the ScreenTorbjörn Andersson
2008-05-23Initial implementation of pauseEngineIntern(). There are issues, though, sinceTorbjörn Andersson