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path: root/engines/sword2/sword2.cpp
AgeCommit message (Expand)Author
2013-04-18ENGINES: Remove a bunch of unused private member variablesMax Horn
2012-11-08SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"Filippos Karapetis
2012-03-25SWORD2: Add a custom game option to toggle object labelsFilippos Karapetis
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-23SWORD2: Add support for PSX stream playbackMatthew Hoops
2011-10-24LAUNCHER: Add GUIO_NOASPECT to sword2Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02SWORD2: Replace snprintf() usage with Common::String::format()D G Turner
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-03-19SWORD2: Cleanup syncSoundSettings()dhewg
2010-11-01SWORD2: CleanupTorbjörn Andersson
2010-11-01SWORD2: Cleanup pause handlingTorbjörn Andersson
2010-09-20SWORD2: More safeguards for mute settingEugene Sandulenko
2010-09-20SWORD25: Fix bug #3032763: "SWORD2: Mute setting does not work"Eugene Sandulenko
2010-07-23SWORD2: Improve sync between local and global "mute" settingsTorbjörn Andersson
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-01-03Change BS 1 & 2 to I & II (see discussion on -devel)Max Horn
2009-09-23Got rid of Common::File::addDefaultDirectory, instead implemented the solutio...Johannes Schickel
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-27sword2: base psx demo detection on screens.clu, and let the user decide betwe...Fabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-06Const correctnessEugene Sandulenko
2009-04-18sword2: add support for BS2 PSX demoFabio Battaglia
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
2009-03-15sword2: added detection for Broken Sword 2 PSX, and a check to say wether pc ...Fabio Battaglia
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
2009-02-07Make the subtitle settings in Options section of the global main menu optiona...Travis Howell
2009-01-31Disable the "press c for credits" hotkey (which wasn't in the original anyway)Torbjörn Andersson
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-09Only hide the cursor for in-game pausing. Pausing from the outside is assumed toTorbjörn Andersson
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis
2008-11-09Allow pausing (from the outside) during credits and palette fades. Refactored...Torbjörn Andersson
2008-11-09Fixed pausing during credits.Torbjörn Andersson
2008-11-09Allow pausing during cutscene movies. (This will need an update to the mixer'sTorbjörn Andersson
2008-11-09Moved sound-related settings to syncSoundSettings() for the global options di...Torbjörn Andersson
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn