Age | Commit message (Collapse) | Author |
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Instead of the engine-based 0, we now default to
kThumbnailWidth/kThumbnailHeight2, as values of 0
here disable thumbnails in the engine.
TODO: Perhaps consider looking into always running the
thumbnail-generation even if the sizes are 0?
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Change the way that EXTENDED_DEBUGGER_ENABLED is checked. The way it
was used, it triggered a fatal error C1017
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These extend the script engine and allow for monitoring and adding
pre/post instruction hooks
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#6651)
This way, they will be reloaded in the same order when loading a save game. Old save games will
continue to show the bug, but new savegames will be consistent. A quick fix for old save games in
the white chamber, is to launch the game with the correct language BEFORE loading the save game.
This increases the save-game-version to 1.3.1ScummVM
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(showWindow/setCapture/releaseCapture)
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targetname.
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CID 1002323
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overload-misses.
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WME Lite completely.
(This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the
Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus
not be recognized).
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separate class.
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