Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-16 | WINTERMUTE: Fix assertion in Hamlet game | lolbot-iichan | |
Assertion was caused by providing "saves/" prefixed string to WindowsFilesystemNode::getChild() function, that asserts on '/' characters. Wintermute game code: if(!(Game.FileExists((Game.SaveDirectory + "\gamelet.save")))) { Directory.Create(Game.SaveDirectory); } ... Assertion stack: from C:\WINDOWS\System32\KernelBase.dll from C:\WINDOWS\System32\msvcrt.dll (this=0xcfdf710, n=...) at backends/fs/windows/windows-fs.cpp:158 n=...) at common/fs.cpp:68 (filename=...) at engines/wintermute/base/file/base_disk_file.cpp:76 at engines/wintermute/base/file/base_disk_file.cpp:105 this=0x50795e0, filename=...) at engines/wintermute/base/base_file_manager.cpp:326 (this=0xcea72f0, script=0xcf657d0, stack=0xcf6a2e0, thisStack=0xcf69ee0, name=0xcfd8870 "FileExists") at engines/wintermute/base/base_game.cpp:1523 ... | |||
2019-07-16 | WINTERMUTE: Add dummy implementation of Directory global object | lolbot-iichan | |
Source: http://docs.dead-code.org/wme/generated/scripting_ref_directory.html | |||
2019-06-26 | WINTERMUTE: Implement Game.OpenDocument() method | lolbot-iichan | |
Game.OpenDocument() is used to open links for developer's site or social account in games like hellavuday, 5ld, etc. | |||
2018-09-16 | WINTERMUTE: Flush ConfMan to disk on every change (#1314) | lolbot-iichan | |
* WINTERMUTE: Flush ConfMan to disk | |||
2016-12-26 | WINTERMUTE: Add _bilinearFiltering attribute to BaseGame | Tobia Tesan | |
2016-10-07 | WINTERMUTE: Change in-engine thumbnail-defaults. | Einar Johan Trøan Sømåen | |
Instead of the engine-based 0, we now default to kThumbnailWidth/kThumbnailHeight2, as values of 0 here disable thumbnails in the engine. TODO: Perhaps consider looking into always running the thumbnail-generation even if the sizes are 0? | |||
2016-08-22 | WINTERMUTE: Fix compilation with MSVC | Filippos Karapetis | |
Change the way that EXTENDED_DEBUGGER_ENABLED is checked. The way it was used, it triggered a fatal error C1017 | |||
2016-02-29 | WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classes | Tobia Tesan | |
These extend the script engine and allow for monitoring and adding pre/post instruction hooks | |||
2014-10-15 | WINTERMUTE: Introduce BaseGame->expandStringByStringTable(&Common::String) | Tobia Tesan | |
2014-09-03 | WINTERMUTE: Save the names of any language files that are loaded. (Fix bug ↵ | Einar Johan Trøan Sømåen | |
#6651) This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM | |||
2014-02-18 | WINTERMUTE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-05 | WINTERMUTE: Transfer Sint32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Uint32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove BasePlatform::setRect (replace with member-call) | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove BasePlatform::setRectEmpty (replace with member-call) | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove unused BasePlatform-functions ↵ | Einar Johan Trøan Sømåen | |
(showWindow/setCapture/releaseCapture) | |||
2013-10-29 | WINTERMUTE: Transfer Rect32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-28 | WINTERMUTE: Transfer booleans explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-01 | WINTERMUTE: Clean up byte/char casts in loading/parsing | Willem Jan Palenstijn | |
2013-09-21 | WINTERMUTE: Make some members of UIObject private | Tobia Tesan | |
2013-09-21 | WINTERMUTE: Keep attributes in UIWindow private | Tobia Tesan | |
2013-08-13 | WINTERMUTE: Be explicit when storing Floats in savegames. | Einar Johan Trøan Sømåen | |
2013-08-04 | WINTERMUTE: Fix end of namespace comments. | Johannes Schickel | |
2013-07-31 | WINTERMUTE: Add hack to allow language-selection in James Peris demo. | Einar Johan Trøan Sømåen | |
2013-07-31 | WINTERMUTE: Let engine know both gameid and language of target as well as ↵ | Einar Johan Trøan Sømåen | |
targetname. | |||
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-05-23 | WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG | Einar Johan T. Sømåen | |
CID 1002323 | |||
2013-04-20 | WINTERMUTE: Further reduce the amount of int->int32-confusion. | Einar Johan Trøan Sømåen | |
2013-04-20 | WINTERMUTE: Fix a few more int->int32's spotted by fuzzie. | Einar Johan Trøan Sømåen | |
2013-04-19 | WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid ↵ | Einar Johan Trøan Sømåen | |
overload-misses. | |||
2013-04-18 | WINTERMUTE: Use int32 instead of int in classes. | Einar Johan Trøan Sømåen | |
2013-04-18 | WINTERMUTE: Split the timers from BaseGame into a separate class. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Protect more members in BaseRenderer. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Constify _width and _height in BaseRenderer. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Increase const-usage. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Rename base_save_thumb_helper.cpp to match class-hierarchy. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Detach BaseSaveThumbHelper from inheritance tree. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Move settings from BaseGame to separate struct. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Replace strcat with strlcat in BaseGame::displayDebugInfo | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Use strlcat/strlcpy in BaseGame::setWindowTitle | Einar Johan Trøan Sømåen | |
2013-04-15 | WINTERMUTE: Fix warnings and improve const-correctness | Willem Jan Palenstijn | |
2013-02-06 | WINTERMUTE: Get rid of BaseImage.h inclusion in BaseGame. | Einar Johan Trøan Sømåen | |
2013-01-31 | WINTERMUTE: Redo the way floats are saved, break savegame compatibility with ↵ | Einar Johan Trøan Sømåen | |
WME Lite completely. (This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus not be recognized). | |||
2013-01-26 | WINTERMUTE: Replace all NULLs with nullptr. | Einar Johan Trøan Sømåen | |
2013-01-22 | WINTERMUTE: Guard ConfMan a bit better. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Fix a gcc warning | Matthew Hoops | |
2012-12-09 | WINTERMUTE: Mark savedGameExt and localSaveDir for eventual removal. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Remove unused include in BaseGame | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Remove code moved in previous commit. | Einar Johan Trøan Sømåen | |
2012-12-09 | WINTERMUTE: Split out the music-related functionality of BaseGame to a ↵ | Einar Johan Trøan Sømåen | |
separate class. |