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path: root/saga/interface.cpp
AgeCommit message (Expand)Author
2005-01-10Removed unused variable.Torbjörn Andersson
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-09rewritten sprite classAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-07o Last fixes for panels. Now they work like in original.Eugene Sandulenko
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06Fix actor walking caused by wrong panel stateEugene Sandulenko
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
2005-01-04- added setup of followers position at start of sceneAndrew Kurushin
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-25- some "actors walk" work progressionAndrew Kurushin
2004-12-24- compile error fixAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-19- implemented perspective actors calculationAndrew Kurushin
2004-12-18sprite loading fix in win demoAndrew Kurushin
2004-12-17- all actors creates on startAndrew Kurushin
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-11-25Temporarily disable the status bar in IHNM. The only place where we drew itTorbjörn Andersson
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-11-07Initial inventory support.Torbjörn Andersson
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-27Started to rework script threads. Partially moved to thread flags.Eugene Sandulenko
2004-10-22Made the usage of the Rect data type more consistent with the rest ofTorbjörn Andersson
2004-10-21A bunch of mostly panel-related fixes for the ITE intro. Apart from theTorbjörn Andersson
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ...Gregory Montoir
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02Objectize actor.cppEugene Sandulenko
2004-08-02create objectMap classJonathan Gray
2004-08-01move SDATA_* into seperate classJoost Peters
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-07-31Objectize image.cppEugene Sandulenko
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson