index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
/
ite_introproc.cpp
Age
Commit message (
Expand
)
Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-11-26
known color WIP #1
Andrew Kurushin
2005-11-03
-implement font substitution funcs
Andrew Kurushin
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-14
Add language and platform to game description and use that accross the source.
Eugene Sandulenko
2005-10-01
fix #1298659 [WyrmKeep logo overdraw]
Andrew Kurushin
2005-08-10
Rename event types to comply with our standards.
Eugene Sandulenko
2005-08-10
Reanme more minor struct to comply with our naiming standards.
Eugene Sandulenko
2005-08-10
EVENT -> Event
Eugene Sandulenko
2005-08-06
ihnm actors list WIP
Andrew Kurushin
2005-08-06
changeChapter -> changeScene with chapter
Andrew Kurushin
2005-08-04
fixed DUMMY resource in old mac cd
Andrew Kurushin
2005-07-31
Fixed warnings.
Torbjörn Andersson
2005-07-29
Whitespaces
Eugene Sandulenko
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-14
font & text related changes:
Andrew Kurushin
2005-07-09
1. Fixed divide by zero defect (exception on my symbian target, Windows just ...
Lars Persson
2005-07-08
fix final sequence scene height
Andrew Kurushin
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-06-21
Fix gcc4 warnings
Eugene Sandulenko
2005-06-04
There were cases when an ITE intro credits line could appear in both
Torbjörn Andersson
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-04-19
Separate occaionally glued intro sentence words.
Eugene Sandulenko
2005-01-14
Removed the unused i_cvar_name field from INTRO_DIALOGUE.
Torbjörn Andersson
2005-01-14
Added helper function to queue the ITE intro dialogue.
Torbjörn Andersson
2005-01-14
o Added support for German ITE. There are also Puzzle-related messages
Eugene Sandulenko
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-10
Better sync between music and intro.
Torbjörn Andersson
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-09
o Fixed some indentation
Eugene Sandulenko
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-02
Start intro animations with events to prevent the first frame from being
Torbjörn Andersson
2005-01-02
Pausing an animation is done by changing its state now, not by setting a
Torbjörn Andersson
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-29
PALETTE_FADE_DURATION -> kNormalFadeDuration
Eugene Sandulenko
2004-12-28
Partial fix for Mac intro. Sprites are still incorrect because of lack of
Eugene Sandulenko
2004-12-28
o Fixed animation playback
Eugene Sandulenko
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-18
sprite loading fix in win demo
Andrew Kurushin
2004-12-16
Removed unused variable.
Torbjörn Andersson
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-12
Added support for digitized music, plus some other music-related fixes.
Torbjörn Andersson
2004-10-10
Added missing word in subtitle.
Torbjörn Andersson
2004-08-11
Move ITE_* and IHNM_* to Scene class.
Eugene Sandulenko
2004-08-11
Handle fades in scene load routine.
Eugene Sandulenko
[next]