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path: root/saga/scene.cpp
AgeCommit message (Expand)Author
2005-10-08Now most artefacts are gone and we're in proper panel mode when runningEugene Sandulenko
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
2005-10-06Disabled scene background music for IHNM, for now. It was trying to startTorbjörn Andersson
2005-10-05Simplified palette code.Eugene Sandulenko
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
2005-09-23Experimental loading of the cutaway list. Next step will be to get ScummVMTorbjörn Andersson
2005-09-03Fix bug #1281055 "ITE: Graphical glitch when pressing escape at company logo"Eugene Sandulenko
2005-09-02Fix bug #1258489 "ITE: Rif's tail remains in door at Alamma's house"Eugene Sandulenko
2005-08-13Fix bug #1257542 "ITE: Sounds do not stop after quitting scene". ThoughEugene Sandulenko
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
2005-08-10EVENT -> EventEugene Sandulenko
2005-08-10Implement part of chapter selection panel.Eugene Sandulenko
2005-08-07WIP on metaResources. Most resources are load. Now we start correctEugene Sandulenko
2005-08-06ihnm actors list WIPAndrew Kurushin
2005-08-06o Fix uint -> int with scene numbersEugene Sandulenko
2005-08-06changeChapter -> changeScene with chapterAndrew Kurushin
2005-08-05o Some cleanupEugene Sandulenko
2005-08-04fixed DUMMY resource in old mac cdAndrew Kurushin
2005-07-31Fixed warnings.Torbjörn Andersson
2005-07-31added scen resource types dump at debuglevel==10Andrew Kurushin
2005-07-29Restrict scene substitutes only to demos which actually use themEugene Sandulenko
2005-07-29Fix status text color in scene substituteEugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-29fix setStatusTextAndrew Kurushin
2005-07-29Fixe screen position of scene substitute textEugene Sandulenko
2005-07-29Render substitute scene title and description.Eugene Sandulenko
2005-07-29Show scene substitute image for demo versions of ITE.Eugene Sandulenko
2005-07-25resolve scene resources without shift hackAndrew Kurushin
2005-07-25More IHNM differencesEugene Sandulenko
2005-07-24Fixed regression that broke IHNM intro animation.Torbjörn Andersson
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-14font & text related changes:Andrew Kurushin
2005-07-09gfx rearangementAndrew Kurushin
2005-07-09remove 1pixel dos clippingAndrew Kurushin
2005-07-08fix final sequence scene heightAndrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-06fix end sequence - show inventory bug during converseAndrew Kurushin
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
2005-07-04Apparently some masks are bigger than the image they are supposed to beTorbjörn Andersson
2005-06-20fix animation bug at ratsAndrew Kurushin
2005-06-19implemented sfGetNumberAndrew Kurushin
2005-06-16placard workaroundAndrew Kurushin
2005-06-11rewritten animation loadingAndrew Kurushin
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
2005-05-30fix start clipping issueAndrew Kurushin
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-18fixed loadsave item resource idAndrew Kurushin