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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scene.cpp
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Author
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-02-24
I'm not quite sure if this is the correct fix, but by not calling
Torbjörn Andersson
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-02-09
first step in ISO mode implementation - trying to draw iso scene
Andrew Kurushin
2005-01-28
partialy implemented all Iso mode resource loading
Andrew Kurushin
2005-01-21
problems solved:
Andrew Kurushin
2005-01-18
- merged ActionMap and ObjectMap
Andrew Kurushin
2005-01-17
o Proper implementation of sfPlaySound() which knows about CD<->floppy
Eugene Sandulenko
2005-01-16
- some fix to previous
Andrew Kurushin
2005-01-16
actors entry list implemented
Andrew Kurushin
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-07
Eliminate _scene->getMode() and use scene flags instead
Eugene Sandulenko
2005-01-07
fixing scene transition
Andrew Kurushin
2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
Placard functions are now event-driven, so the blocking palette faders are
Torbjörn Andersson
2005-01-06
some actor walking fixes
Andrew Kurushin
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-04
- some walking addition
Andrew Kurushin
2005-01-04
o Fix regression with Win32 CD ITE at wyrmkeep logo
Eugene Sandulenko
2005-01-04
- added setup of followers position at start of scene
Andrew Kurushin
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-29
- fixed canWalk bug
Andrew Kurushin
2004-12-29
PALETTE_FADE_DURATION -> kNormalFadeDuration
Eugene Sandulenko
2004-12-28
- many actor walk related functions added
Andrew Kurushin
2004-12-28
o Fixed animation playback
Eugene Sandulenko
2004-12-24
- remove old stuff
Andrew Kurushin
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-19
- implemented perspective actors calculation
Andrew Kurushin
2004-12-18
- updating actors state so they can be clipped on drawing (intro now runs wit...
Andrew Kurushin
2004-12-18
sprite loading fix in win demo
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-12-03
Stop sounds at the beginning of a scene. Two reasons: we already stop
Torbjörn Andersson
2004-11-20
o Restore cursor after walkthrough
Eugene Sandulenko
2004-11-15
o Make GAME_GetFileContext() more object-like
Eugene Sandulenko
2004-10-30
Turn some methods into functions (potentially gives better code, and we may w...
Max Horn
2004-10-28
Remove stray
Travis Howell
2004-10-27
Implement some script functions and report stubs.
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-21
A bunch of mostly panel-related fixes for the ITE intro. Apart from the
Torbjörn Andersson
2004-10-16
Introduced script events to fix the "actors appear before fade-out" bug.
Torbjörn Andersson
2004-10-12
Added support for digitized music, plus some other music-related fixes.
Torbjörn Andersson
2004-10-10
The thread variables I added yesterdays will be accessed by scripts, so
Torbjörn Andersson
2004-10-09
Initial attempt at fixing the SData problem. I'm still not sure exactly how
Torbjörn Andersson
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