index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
actor.cpp
Age
Commit message (
Expand
)
Author
2003-01-16
fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati...
Max Horn
2003-01-16
Patch 668634: Actor iteration fix
James Brown
2003-01-14
Patch 667613: Extend gfxUsageBits[]
James Brown
2003-01-13
fixed COMI actor scaling, again
Max Horn
2003-01-13
added V8 scaling code
Max Horn
2003-01-07
fixed regression caused by changes to akos code
Max Horn
2003-01-07
more akos/costume merging
Max Horn
2003-01-06
some chore/limb related code
Max Horn
2003-01-06
cleanup; added a hack to avoid crash in the canon scene (at least it works th...
Max Horn
2003-01-06
oops
Max Horn
2003-01-06
fix talking in The Dig
Max Horn
2003-01-05
started unifying code in akos.cpp and costume.cpp
Max Horn
2003-01-05
fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in the...
Max Horn
2003-01-01
moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...
Max Horn
2002-12-31
cleanup; fixed z masking in COMI
Max Horn
2002-12-28
cleanup
Max Horn
2002-12-26
fixed save/load; more restructuring of the charset rendering code
Max Horn
2002-12-25
moved CharsetRendere into its own header/source file; changed Scumm::_charset...
Max Horn
2002-12-25
renamed Scumm::charset -> Scumm::_charset
Max Horn
2002-12-25
allow array dynamically to make VC happy
Max Horn
2002-12-23
set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)...
Max Horn
2002-12-23
more V8 work
Max Horn
2002-12-23
more V8 mods; cleanup
Max Horn
2002-12-23
renamed new_1, new_2, new_3 in class Actor
Max Horn
2002-12-18
fix for bug #655652
Max Horn
2002-12-15
disable actor dir intepolation for V7 games - it interfers with walk scripts;...
Max Horn
2002-12-06
649358: DOTT Animation Fix
James Brown
2002-12-04
fix for bug #643001, may cause regression
Max Horn
2002-11-22
Apply patch 642171. Fixes some Loom and FOA bugs. Regression testing doesn't ...
James Brown
2002-11-18
Revert patch 638253, causes Dig regressions
James Brown
2002-11-15
Patch 638253: Actor jumping fix for V7 games. Basic regression testing prefor...
James Brown
2002-11-11
append missing heads hack so actor in indy3 intro is always visible
Jonathan Gray
2002-11-10
revert costume palette table to 32 and fix actor.cpp compilation
Paweł Kołodziejski
2002-11-10
increasing actor palette to 256
Paweł Kołodziejski
2002-11-10
Hack to prevent decapitation :)
James Brown
2002-11-09
Patch 635873: Loom Masking Hack - update
James Brown
2002-10-24
changed number strips to dynamic and increased arrays tdirty and bdirty to 80
Paweł Kołodziejski
2002-10-23
Patch 627294: Fix loom mask regression by making the last change a fixme hack...
James Brown
2002-10-23
Actor::frame is never set, this should be researched
Max Horn
2002-10-22
akos cleanup, first stage
Max Horn
2002-10-20
Fix an infinite talking loop in The Dig. Again. :)
James Brown
2002-10-20
Patch 625905: Masking regression fix
James Brown
2002-10-18
Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.
James Brown
2002-10-17
Patch 624477: Fix for bug 609716
James Brown
2002-10-16
add hack to allow scummvm to get up to the credits in the dig
Jonathan Gray
2002-10-14
Add a scaling hack for The Dig - we really need to fix the scaling tables for...
James Brown
2002-10-13
Patch 622632: FT fuel-tower scale hack improvement
James Brown
2002-10-03
Patch 617937 / Bug 617939 + modifications: Fix FT text masking
James Brown
2002-10-02
Very very nasty hack to get the FT fuel-tower scene working correctly.
James Brown
2002-09-24
Patch 613597: Sam and Max object ordering fixme thingzie.
James Brown
[prev]
[next]