aboutsummaryrefslogtreecommitdiff
path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2004-09-12TypoTravis Howell
2004-09-11OoopsTravis Howell
2004-09-11Use random talk animation in HE 80+ games for now.Travis Howell
2004-09-10Save game changes for HE80+ games.Travis Howell
2004-09-09Minor correctionTravis Howell
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
2004-09-05The old 'sound' array was introduced in savegame version 8, so surely theTorbjörn Andersson
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-04Add actor cliping override for HE games.Travis Howell
2004-09-03Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)Max Horn
2004-09-03Small correction for V7-8 actor drawingMax Horn
2004-08-29Add a few akos codesTravis Howell
2004-08-28Revert last change, was wrong opcode.Travis Howell
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-22Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)Max Horn
2004-08-21Removed some obsolete TODO commentsMax Horn
2004-08-17TypoTravis Howell
2004-08-17This check is Sam & Max specific, doesn't exist in other games.Travis Howell
2004-08-15Fix Dig regression, small part of code was lost.Travis Howell
2004-08-11Add part of suggested cleanup to remove extra variable.Travis Howell
2004-08-10Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)Max Horn
2004-08-05Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts w...Max Horn
2004-07-28Add patch from madm00se for:Travis Howell
2004-07-26Keep compatbility with older saved games.Travis Howell
2004-07-26CleanupTravis Howell
2004-07-18Hack to work around bug #775097 - probably wrong, probably will cause regress...Max Horn
2004-07-18Remove out dated comment.Travis Howell
2004-07-18Only change actor.frame if actor's frame is actually updated.Travis Howell
2004-07-16Fix bugs:Travis Howell
2004-07-15Actually use actor talkScript when required.Travis Howell
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
2004-07-11Missed one spotTravis Howell
2004-07-11Rename varTravis Howell
2004-07-10Always stop actor walkscript when required.Travis Howell
2004-07-05Merge into new function.Travis Howell
2004-07-04Switch warnings to debug, since they occur normally in games.Travis Howell
2004-07-04PC version of FT demo uses older animation/direction calculationsTravis Howell
2004-07-03Fix veggie head bug in fbear. Patch attahed to bugreport #984258 isEugene Sandulenko
2004-06-29Rename varTravis Howell
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-04-02simplify code by integrating a call to translateText() into addMessageToStack...Max Horn
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...Max Horn
2004-03-16Patch #917503: Remove stray semicolonsMax Horn
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter -...Max Horn
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
2004-03-15After the refactoring it's clearly that _messagePtr can be removed. Hooray, y...Max Horn