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path: root/scumm/akos.cpp
AgeCommit message (Expand)Author
2005-04-27Correct actor clipping in HE games.Travis Howell
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-14Add missing safety check, should only clip if rect is valid.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10akst/aksf pointer should be reset for each loop.Travis Howell
2005-04-07Add WIP on hePalette.Travis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30OoopsTravis Howell
2005-03-30Correct return values were lost in last commit.Travis Howell
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably should...Max Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-01-30Check sound queue for music in HE games.Travis Howell
2005-01-24Correct aksf/akst pointer when sequence found.Travis Howell
2005-01-01Updated copyrightMax Horn
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-11-28Fix range checkMax Horn
2004-11-28Fixing actor regression in The Dig caused by my previous changesMax Horn
2004-11-28Fix AKOS clipping issues at the left/right border of the screen (smooth scrol...Max Horn
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-25Turn the v1 member in the costume renderers into a function local object (use...Max Horn
2004-10-12Rename as requested.Travis Howell
2004-10-12Rename varsTravis Howell
2004-10-12Rename varTravis Howell
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to p...Max Horn
2004-10-08Removed unnecessary whitespaceTorbjörn Andersson
2004-10-07Simplify calling drawBomp a littlMax Horn
2004-10-05Missed spotTravis Howell
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
2004-10-04Add actor transparency var for HE99 games.Travis Howell
2004-09-30constnessGregory Montoir
2004-09-28cleanupGregory Montoir
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-27Revert small part, actor backgrounds were no longer reset.Travis Howell
2004-09-27Well, it *looks* as if that clipping code could be simplified. We'll see if s...Max Horn
2004-09-27Temporary fix for akos codec32 (this should re-use the existing code in Gdi)....Gregory Montoir
2004-09-26fix actor masking with V7_SMOOTH_SCROLLING_HACK enabledMax Horn
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
2004-09-23try to detect what's wrong in akos code with pjs2Gregory Montoir
2004-09-21cleanupGregory Montoir
2004-09-21cleanupMax Horn
2004-09-20cleanup / code re-useGregory Montoir
2004-09-18minor code simplificationGregory Montoir
2004-09-18fix offsets computation (Putt-Putt's head and body are no more detached in ti...Gregory Montoir
2004-09-18Should be for HE71 and later.Travis Howell
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-15Add missing akos case.Travis Howell