Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn | |
svn-id: r12263 | |||
2004-01-06 | Fix subtitles glitch when subtitles are shown during room scroll in pass. | Travis Howell | |
svn-id: r12179 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | Fix a few subtitles glitches in loomcd during cutscenes. | Travis Howell | |
svn-id: r12136 | |||
2004-01-03 | added & renamed some constants; fixed & added some doxygen comments; cleaned ↵ | Max Horn | |
up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) svn-id: r12118 | |||
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski | |
svn-id: r11315 | |||
2003-10-15 | Disable code which seems to be real cause of lock up in title screen of MI1 ↵ | Travis Howell | |
demos svn-id: r10811 | |||
2003-10-06 | *** empty log message *** | Travis Howell | |
svn-id: r10650 | |||
2003-10-06 | Fix text when room scrolls in game versions < 3. | Travis Howell | |
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648 | |||
2003-10-06 | Should not apply to loom/loomcd, they only use room scrolling at one point ↵ | Travis Howell | |
and this causes glitches. svn-id: r10635 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-07-07 | only move charset mask upon scrolling if tex is displayed in the game ↵ | Max Horn | |
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847 | |||
2003-07-01 | only adjust gdi._mask if _charset->_hasMask is set to true | Max Horn | |
svn-id: r8689 | |||
2003-07-01 | fix for when we scroll while text is being displayed (text used to leave ↵ | Max Horn | |
traces behind in that case) svn-id: r8688 | |||
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn | |
svn-id: r8468 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); ↵ | Max Horn | |
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241 | |||
2003-05-30 | cleanup; removed last horizontal bound check from updateDirtyRect -> now all ↵ | Max Horn | |
the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases) svn-id: r8129 | |||
2003-05-29 | more camera spliting | Max Horn | |
svn-id: r8121 | |||
2003-05-29 | moved camera stuff to own file | Max Horn | |
svn-id: r8099 |