Age | Commit message (Expand) | Author |
2005-10-22 | Gee, should pay more attention and read comments I myself added years ago... | Max Horn |
2005-10-22 | V7 savegames actually aren't supported; fix comment | Max Horn |
2005-10-22 | Got rid of 'ref' code (or rather: hack) in the save/load system | Max Horn |
2005-10-22 | Reduce header dependencies (for quicker recompiles) | Max Horn |
2005-10-22 | No need to pass savegameVersion to saveOrLoad, the serializer already knows it | Max Horn |
2005-10-22 | Load/Save palette correctly in HE99 games. | Travis Howell |
2005-10-21 | Turn class Sound into a Serializable | Max Horn |
2005-10-21 | Started to make the save/load system slightly more object oriented | Max Horn |
2005-10-19 | HE games require _arraysSlots and sound resource 1 to be saved. | Travis Howell |
2005-10-18 | Added flood fill support. Pajama2 puzzle seems to be ok now | Gregory Montoir |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-10-17 | Added ResourceManager::isLocked; made ResourceManager::flags protected; moved... | Max Horn |
2005-10-14 | Slightly better that way. | Gregory Montoir |
2005-10-14 | Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is eq... | Gregory Montoir |
2005-10-13 | Add possibility to see exact md5s of your game and save when they don't | Eugene Sandulenko |
2005-10-13 | Improved savefile error handling: | Marcus Comstedt |
2005-10-12 | Updated info savegame chunk: | Johannes Schickel |
2005-10-01 | Patch #1259034 (Scumm Savegame Informations) | Max Horn |
2005-09-02 | cleanup | Gregory Montoir |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-05-28 | Fix load/save game regression in HE90+ games. | Travis Howell |
2005-05-26 | Fix bad endian bug in thumbnails code | Max Horn |
2005-05-23 | Add Sprite class and move over related functions. | Travis Howell |
2005-05-23 | Turn Wiz struct into class as requested. | Eugene Sandulenko |
2005-05-21 | Add patch from cyx for: | Travis Howell |
2005-05-18 | Add C64 palette. | Eugene Sandulenko |
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko |
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell |
2005-05-13 | Didn't need to break HE70 saved games after all. | Travis Howell |
2005-05-13 | Comment typo. | Torbjörn Andersson |
2005-05-11 | Broke HE70 saved games too, due to activity. | Travis Howell |
2005-05-10 | Moved (In/Out)SaveFile(Manager) and Timer to namespace Common | Max Horn |
2005-05-09 | Last part of patch #1163026 (Thumbnails for ScummEngine) | Max Horn |
2005-04-26 | Added a few more comments | Max Horn |
2005-04-26 | Fixed incorrect use of kMainVirtScreen | Max Horn |
2005-04-26 | Save _hePalettes in HE99+ games. | Travis Howell |
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell |
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data now)... | Max Horn |
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ... | Max Horn |
2005-04-26 | Comment corrections | Max Horn |
2005-04-26 | Added/corrected some comments; moved NES costume init code to a more appropri... | Max Horn |
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc... | Max Horn |
2005-04-26 | Call setupVolumes in a more appropriate part of the save/load code | Max Horn |
2005-04-26 | Use an intermediate variable, to ease debugging | Max Horn |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-10 | split SaveFileManager::openSavefile and class SaveFile into two, each, one fo... | Max Horn |
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell |
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn |
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson |