Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-26 | Added a few more comments | Max Horn | |
svn-id: r17829 | |||
2005-04-26 | Fixed incorrect use of kMainVirtScreen | Max Horn | |
svn-id: r17826 | |||
2005-04-26 | Save _hePalettes in HE99+ games. | Travis Howell | |
svn-id: r17825 | |||
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell | |
svn-id: r17824 | |||
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data ↵ | Max Horn | |
now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication svn-id: r17822 | |||
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵ | Max Horn | |
upwards) svn-id: r17821 | |||
2005-04-26 | Comment corrections | Max Horn | |
svn-id: r17820 | |||
2005-04-26 | Added/corrected some comments; moved NES costume init code to a more ↵ | Max Horn | |
appropriate place, and cleaned it up svn-id: r17819 | |||
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵ | Max Horn | |
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818 | |||
2005-04-26 | Call setupVolumes in a more appropriate part of the save/load code | Max Horn | |
svn-id: r17817 | |||
2005-04-26 | Use an intermediate variable, to ease debugging | Max Horn | |
svn-id: r17815 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-10 | split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵ | Max Horn | |
for loading and one for saving svn-id: r17517 | |||
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell | |
svn-id: r17459 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson | |
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-28 | typo | Max Horn | |
svn-id: r17276 | |||
2005-03-25 | MM NES fixes: | Eugene Sandulenko | |
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232 | |||
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn | |
svn-id: r17224 | |||
2005-03-15 | Use better variable names... | Max Horn | |
svn-id: r17160 | |||
2005-03-07 | Allow EGA option in Amiga/Atari ST games. | Travis Howell | |
Restore correct palette after reloading saved game. svn-id: r17020 | |||
2005-03-02 | When restoring older savegames, fill the script slot 'cycle' fields with | Torbjörn Andersson | |
what I hope is a sensible value. This fixes a regression with a MonkeyVGA savegame I had where none of the scripts that should have been running were since all 'cycle' fields were 0. svn-id: r16969 | |||
2005-02-28 | Add support for script cycles used by HE90+ games. | Travis Howell | |
svn-id: r16958 | |||
2005-01-29 | Renamed _localScriptList to _localScriptOffsets for clarity | Max Horn | |
svn-id: r16691 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-06 | Fixed bug #1093845 after discussing with Fingolfin. | Torbjörn Andersson | |
svn-id: r16449 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-21 | Missed line | Travis Howell | |
svn-id: r16232 | |||
2004-12-21 | _HEV7ActorPalette doesn't need to be saved. | Travis Howell | |
svn-id: r16231 | |||
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵ | Gregory Montoir | |
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132 | |||
2004-11-28 | Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵ | Max Horn | |
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944 | |||
2004-11-27 | fixed potiential problem in scumm save/load code | Gregory Montoir | |
svn-id: r15922 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the ↵ | Max Horn | |
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901 | |||
2004-10-08 | Use image header to detect presence of the V8 flags field; rewrote that ↵ | Max Horn | |
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479 | |||
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵ | Max Horn | |
wrong places), by making sure all actor walkdata is saved svn-id: r15455 | |||
2004-10-03 | Too many semicolons | Max Horn | |
svn-id: r15390 | |||
2004-09-30 | Number of local scripts is no longer constant | Travis Howell | |
svn-id: r15352 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15222 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-09-18 | Ooops, broken saving. | Travis Howell | |
svn-id: r15166 | |||
2004-09-14 | Save polygons | Travis Howell | |
Move findObject changes to HE72 svn-id: r15118 | |||
2004-09-12 | Be a Less Lazier Programmer (tm): Lesson 1. | James Brown | |
Typing your code instead of copy/pasting it from a few lines down. svn-id: r15035 | |||
2004-09-12 | Be a Better Programmer (tm) | James Brown | |
svn-id: r15034 | |||
2004-09-10 | Store SCUMM md5s in save game. Save format bump. | James Brown | |
svn-id: r14996 | |||
2004-09-10 | Save game changes for HE80+ games. | Travis Howell | |
svn-id: r14985 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-10 | Limit to old saved game only. | Travis Howell | |
svn-id: r14532 |