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2003-02-08more access cleanup; also reorderd some method/function declarations in ↵Max Horn
class Scumm svn-id: r6593
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
svn-id: r6547
2003-01-16fix off by one bug in gfxUsageBits code; fixed small glitch the actor ↵Max Horn
iteration cleanup svn-id: r6485
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible ↵James Brown
(cannons dont work), but at least it doesnt crash now - you can use the cheat (shift-v i think) svn-id: r6471
2003-01-15ComI uses more localsJames Brown
svn-id: r6470
2003-01-15increased variable size from 16 to 32 bitsMax Horn
svn-id: r6469
2003-01-15Comments regarding use of sle16 for 32bit variables.. :PJames Brown
svn-id: r6468
2003-01-14fix saveload bug introduced 2 days agoMax Horn
svn-id: r6458
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
svn-id: r6453
2003-01-13added V8 scaling codeMax Horn
svn-id: r6440
2003-01-09fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save ↵Max Horn
games as a byte. This means that existing savegames are still affected by the bug svn-id: r6376
2002-12-31more cleanupMax Horn
svn-id: r6292
2002-12-26fixed verb scriptsMax Horn
svn-id: r6175
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
svn-id: r6154
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
svn-id: r6119
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
svn-id: r6069
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it ↵Max Horn
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060
2002-12-17New savefile backend system (bye bye NONSTANDARD_SAVE...)Marcus Comstedt
svn-id: r6007
2002-12-16stop CD when loading a savegameMax Horn
svn-id: r5993
2002-12-15cleanup - we now know that the frame field in Actor is needed, we just have ↵Max Horn
to figure out how to set it correctly svn-id: r5978
2002-12-13cleaned up autosave codeMax Horn
svn-id: r5926
2002-12-10Fix for bug #651310: Crash when savingMax Horn
svn-id: r5898
2002-12-09cleanupMax Horn
svn-id: r5893
2002-12-08Patch #650085: Make saveload system extensibleMax Horn
svn-id: r5885
2002-12-07Fixed bad music volumes after loadJamieson Christian
svn-id: r5873
2002-12-07Fixed music overlaps when running ScummVM with the -x optionJamieson Christian
svn-id: r5872
2002-12-04even more cleanupMax Horn
svn-id: r5839
2002-12-04lots of cleanup to the graphics code; removed various global states (makes ↵Max Horn
it easier to understand the code) svn-id: r5831
2002-12-01moved RNG to common/util.cppOliver Kiehl
svn-id: r5778
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-10increasing actor palette to 256Paweł Kołodziejski
svn-id: r5505
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
added comments to saveload svn-id: r5448
2002-11-06added a FIXMEMax Horn
svn-id: r5441
2002-10-28Add support for aliased scummvm config entries.James Brown
Eg: [germandott] path=/games/german/dott gameid=tentacle description=the german version of DOTT I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so. svn-id: r5341
2002-10-24TODO commentMax Horn
svn-id: r5305
2002-10-23Actor::frame is never set, this should be researchedMax Horn
svn-id: r5269
2002-10-15cleanup sfx and music in imuse, changed talkdelay description(disable) in ↵Paweł Kołodziejski
the dig svn-id: r5148
2002-10-01added stopAll in ImusePaweł Kołodziejski
svn-id: r5064
2002-09-24Patch 609334: PalManip save/load/init fixes.James Brown
Save/Load lines are commented out until the new save/load system is in place. svn-id: r5014
2002-09-222002-09-21 Matt Hargett <matt@use.net>Matt Hargett
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998
2002-09-22tied to fix 'non-POD type' warning in some GCC versions; moved some common ↵Max Horn
code to saveload.h svn-id: r4997
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I ↵Max Horn
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995
2002-09-21Add the following patches:Travis Howell
[ 609649 ] Sound patch for GF_OLD256 games [ 611997 ] RFC: Timer-based CD audio sync svn-id: r4986
2002-08-31changed resolution values from static to dynamic, I hope I don't break somethingPaweł Kołodziejski
svn-id: r4885
2002-08-29sound system cleanupMax Horn
svn-id: r4867
2002-08-29some cleanup/refactoringMax Horn
svn-id: r4866
2002-08-26some cleanup to the save/load code... I think some more wouldn't hurt :-)Max Horn
svn-id: r4863
2002-08-26fix endian issue for old savegames created on big endian system when trying ↵Max Horn
to load them on little endian systems svn-id: r4862
2002-08-25Fix for #556564Ralph Brorsen
svn-id: r4846