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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.cpp
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Author
2005-03-15
Use better variable names...
Max Horn
2005-03-07
Allow EGA option in Amiga/Atari ST games.
Travis Howell
2005-03-02
When restoring older savegames, fill the script slot 'cycle' fields with
Torbjörn Andersson
2005-02-28
Add support for script cycles used by HE90+ games.
Travis Howell
2005-01-29
Renamed _localScriptList to _localScriptOffsets for clarity
Max Horn
2005-01-10
system.h was being included in tons of places, without any good reason; reduc...
Max Horn
2005-01-06
Fixed bug #1093845 after discussing with Fingolfin.
Torbjörn Andersson
2005-01-01
Updated copyright
Max Horn
2004-12-21
Missed line
Travis Howell
2004-12-21
_HEV7ActorPalette doesn't need to be saved.
Travis Howell
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-11-28
Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...
Max Horn
2004-11-27
fixed potiential problem in scumm save/load code
Gregory Montoir
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-27
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...
Max Horn
2004-10-08
Use image header to detect presence of the V8 flags field; rewrote that flags...
Max Horn
2004-10-07
Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...
Max Horn
2004-10-03
Too many semicolons
Max Horn
2004-09-30
Number of local scripts is no longer constant
Travis Howell
2004-09-21
cleanup
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Ooops, broken saving.
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-12
Be a Less Lazier Programmer (tm): Lesson 1.
James Brown
2004-09-12
Be a Better Programmer (tm)
James Brown
2004-09-10
Store SCUMM md5s in save game. Save format bump.
James Brown
2004-09-10
Save game changes for HE80+ games.
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-10
Limit to old saved game only.
Travis Howell
2004-08-09
Add patch #999887 - Possible fix for bug #998276
Travis Howell
2004-07-28
Ooops
Travis Howell
2004-07-28
Add patch from madm00se for:
Travis Howell
2004-07-26
Keep compatbility with older saved games.
Travis Howell
2004-07-26
VAR_ROOM_FLAG should always be set after load of saved game.
Travis Howell
2004-07-25
Merge palette functions.
Travis Howell
2004-07-18
Revert small part of scumm/saveload.cpp revision 1.129.
Travis Howell
2004-07-16
Set new VARS for older save games.
Travis Howell
2004-07-11
Bump save game version for HE 7.0 changes
Travis Howell
2004-07-11
Rename var
Travis Howell
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-06-25
cleanup
Max Horn
2004-05-02
stub for digital imuse save/load
Paweł Kołodziejski
2004-04-20
Added note that the previous commit probably fixed bug #933610 as well.
Torbjörn Andersson
2004-04-20
Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.
Torbjörn Andersson
2004-04-05
Renamed StringTab::backup to StringTab::_default, as that describes better wh...
Max Horn
2004-04-04
Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...
Max Horn
2004-04-03
cleanup StringTab stuff
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-02
synced local imuse. many bug fixes, and few new bugs :)
Paweł Kołodziejski
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