Age | Commit message (Expand) | Author |
2006-02-04 | Save complete tables, was off by one. | Travis Howell |
2006-01-18 | Update copyright notice | Eugene Sandulenko |
2006-01-10 | Get rid of unused variables and removed them from the save data ; FloodFill.u... | Gregory Montoir |
2005-11-27 | Actor sounds need to be saved as uint16 for HE games, fixes bug #1367798. | Travis Howell |
2005-11-02 | To match the original v7/v8 interpreters, use BlastTexts to display the subti... | Gregory Montoir |
2005-11-01 | in v7/v8, remapPaletteColor() ignores color 255 | Gregory Montoir |
2005-10-22 | Got rid of 'ref' code (or rather: hack) in the save/load system | Max Horn |
2005-10-22 | Load/Save palette correctly in HE99 games. | Travis Howell |
2005-10-21 | Started to make the save/load system slightly more object oriented | Max Horn |
2005-10-21 | Actor layer in HE games uses an int32. | Travis Howell |
2005-10-19 | HE games require _arraysSlots and sound resource 1 to be saved. | Travis Howell |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-10-01 | Patch #1259034 (Scumm Savegame Informations) | Max Horn |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-05-26 | Fix bad endian bug in thumbnails code | Max Horn |
2005-05-23 | Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to | Torbjörn Andersson |
2005-05-21 | Add patch from cyx for: | Travis Howell |
2005-05-10 | Moved (In/Out)SaveFile(Manager) and Timer to namespace Common | Max Horn |
2005-05-09 | Last part of patch #1163026 (Thumbnails for ScummEngine) | Max Horn |
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data now)... | Max Horn |
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ... | Max Horn |
2005-04-26 | Added some comments | Max Horn |
2005-04-15 | Got rid of scaleX and scaleY, previous code was relying on overflow and to ge... | Gregory Montoir |
2005-04-10 | split SaveFileManager::openSavefile and class SaveFile into two, each, one fo... | Max Horn |
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell |
2005-03-25 | MM NES fixes: | Eugene Sandulenko |
2005-02-28 | Add support for script cycles used by HE90+ games. | Travis Howell |
2005-01-25 | added support for compressed bun files | Paweł Kołodziejski |
2005-01-06 | Fixed bug #1093845 after discussing with Fingolfin. | Torbjörn Andersson |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Add 'speech' sound type to mixer; make use of that in iMuse Digital | Max Horn |
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong... | Max Horn |
2004-10-02 | Increase Actor animVariable for HE80+ games. | Travis Howell |
2004-09-14 | Save polygons | Travis Howell |
2004-09-10 | Store SCUMM md5s in save game. Save format bump. | James Brown |
2004-09-10 | Save game changes for HE80+ games. | Travis Howell |
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell |
2004-08-09 | Add patch #999887 - Possible fix for bug #998276 | Travis Howell |
2004-07-28 | Add patch from madm00se for: | Travis Howell |
2004-07-16 | Set new VARS for older save games. | Travis Howell |
2004-07-11 | Bump save game version for HE 7.0 changes | Travis Howell |
2004-05-02 | enabled save/load code for imuse digital | Paweł Kołodziejski |
2004-02-21 | Correct VAR_CHARINC in old saves. | Travis Howell |
2004-02-17 | save talkVolume | Max Horn |
2004-01-11 | fix loading of old COMI savegames (which are based on the bad old camera var ... | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-06 | no need to save information which we can (and do) recompute | Max Horn |
2003-12-27 | more robust resource saving; also save resources with idx 0; renamed Serializ... | Max Horn |
2003-12-25 | Fix for bug #734154 (DIG: Savegame/Island names) | Max Horn |
2003-11-29 | new savegame version: store actor pan data; store Audio CD playback status (a... | Max Horn |