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path: root/scumm/saveload.h
AgeCommit message (Expand)Author
2005-11-02To match the original v7/v8 interpreters, use BlastTexts to display the subti...Gregory Montoir
2005-11-01in v7/v8, remapPaletteColor() ignores color 255Gregory Montoir
2005-10-22Got rid of 'ref' code (or rather: hack) in the save/load systemMax Horn
2005-10-22Load/Save palette correctly in HE99 games.Travis Howell
2005-10-21Started to make the save/load system slightly more object orientedMax Horn
2005-10-21Actor layer in HE games uses an int32.Travis Howell
2005-10-19HE games require _arraysSlots and sound resource 1 to be saved.Travis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-01Patch #1259034 (Scumm Savegame Informations)Max Horn
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-05-26Fix bad endian bug in thumbnails codeMax Horn
2005-05-23Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able toTorbjörn Andersson
2005-05-21Add patch from cyx for:Travis Howell
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
2005-05-09Last part of patch #1163026 (Thumbnails for ScummEngine)Max Horn
2005-04-26Make use of the new loadRoomSubBlocks (which only loads static room data now)...Max Horn
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...Max Horn
2005-04-26Added some commentsMax Horn
2005-04-15Got rid of scaleX and scaleY, previous code was relying on overflow and to ge...Gregory Montoir
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one fo...Max Horn
2005-04-08load/save sprite data in HE90+ games.Travis Howell
2005-03-25MM NES fixes:Eugene Sandulenko
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
2005-01-25added support for compressed bun filesPaweł Kołodziejski
2005-01-06Fixed bug #1093845 after discussing with Fingolfin.Torbjörn Andersson
2005-01-01Updated copyrightMax Horn
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...Max Horn
2004-10-02Increase Actor animVariable for HE80+ games.Travis Howell
2004-09-14Save polygonsTravis Howell
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
2004-09-10Save game changes for HE80+ games.Travis Howell
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
2004-07-28Add patch from madm00se for:Travis Howell
2004-07-16Set new VARS for older save games.Travis Howell
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
2004-05-02enabled save/load code for imuse digitalPaweł Kołodziejski
2004-02-21Correct VAR_CHARINC in old saves.Travis Howell
2004-02-17save talkVolumeMax Horn
2004-01-11fix loading of old COMI savegames (which are based on the bad old camera var ...Max Horn
2004-01-06updated copyright noticeMax Horn
2004-01-06no need to save information which we can (and do) recomputeMax Horn
2003-12-27more robust resource saving; also save resources with idx 0; renamed Serializ...Max Horn
2003-12-25Fix for bug #734154 (DIG: Savegame/Island names)Max Horn
2003-11-29new savegame version: store actor pan data; store Audio CD playback status (a...Max Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-09-19fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64)Max Horn
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn