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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v72he.cpp
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Author
2005-04-16
Ooops
Travis Howell
2005-04-16
VAR78 needs to be set in HE80+ games
Travis Howell
2005-04-16
Filter out extra path setting and useless setting when writing INIs details i...
Travis Howell
2005-04-16
Adjust for footdemo, which triggers assert.
Travis Howell
2005-04-14
Add HE7.2 difference in o_getResourceSize().
Travis Howell
2005-04-13
Off by one.
Travis Howell
2005-04-13
_stringBuffer can have mutple strings, ie in pajama2 startup.
Travis Howell
2005-04-13
Read/write INI entries from config file in HE games.
Travis Howell
2005-04-12
Cleanup
Travis Howell
2005-04-12
Work in progress on opcodeE0 for HE games.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-09
Switch back to warning, since it is used in maze
Travis Howell
2005-04-09
Correct stack list order.
Travis Howell
2005-04-09
Fixed typo in comment.
Torbjörn Andersson
2005-04-09
Simplify the substResFileName system a bit
Max Horn
2005-04-09
Add comment to TODO
Travis Howell
2005-04-09
Correct arguments order, works now.
Travis Howell
2005-04-08
Actor layering only matches in freddicove
Travis Howell
2005-04-08
Add HE70+ version of seekFilePos opcode.
Travis Howell
2005-04-08
Ooops
Travis Howell
2005-04-08
A few off by 1's.
Travis Howell
2005-04-08
Set array data
Travis Howell
2005-04-08
HE99+ games store the base name is array 129, which is set on startup.
Travis Howell
2005-04-07
The reverse actor layering only applies to pajama3
Travis Howell
2005-04-06
Moved createResource, resourceStats, expireResources to ResourceManager
Max Horn
2005-04-06
itoa is not ANSI C and not portable. TODO: Implement the %b case
Max Horn
2005-04-06
Add missing code for decodeScriptString cases.
Travis Howell
2005-04-04
Add 8 sound channel support for HE games
Travis Howell
2005-04-03
More sprite renames
Travis Howell
2005-04-02
initial implementation of o72_arrayOps_127 and o90_sortArray
Gregory Montoir
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-04-01
Remove resource type argument in wizImage functions, it is always rtImage.
Travis Howell
2005-03-31
Return correct object x/y position
Travis Howell
2005-03-30
Support for direct reading from NES ROM:
Eugene Sandulenko
2005-03-30
Cleanup
Travis Howell
2005-03-28
Check class of object number, not loop.
Travis Howell
2005-03-28
findObject in HE72+ only checks object bounds
Travis Howell
2005-03-23
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
Travis Howell
2005-03-22
Add three new HE sports games. Baseball is most playable now.
Eugene Sandulenko
2005-03-17
Add HE72 version of file rename opcode
Travis Howell
2005-03-17
HE72+ games use slightly different code for subtitle color.
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-10
Add HE specific versions of findResource/findResourceData.
Travis Howell
2005-03-10
Add last change to o60_opeFile too.
Travis Howell
2005-03-10
Change o72_openFile to always use saved game path for writing.
Travis Howell
2005-03-08
Add HE100 difference in opcode.
Travis Howell
2005-03-07
Minor cleanup
Travis Howell
2005-03-07
Cases are different.
Travis Howell
2005-03-03
Need to adjust HE7 filename for mustard too.
Travis Howell
2005-03-03
Add missing actor redraws
Travis Howell
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