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path: root/scumm/string.cpp
AgeCommit message (Expand)Author
2004-05-07Simpler checkTravis Howell
2004-05-07Only access VAR_VOICE_MODE if there actually is one.Torbjörn Andersson
2004-05-06Fix bug #910216Travis Howell
2004-04-25Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled)Max Horn
2004-04-25Updated the 'report to fingolfin' messageMax Horn
2004-04-08cleanupMax Horn
2004-04-08Semi-experimental change: revised _hasMask handling -> simpler code (after re...Max Horn
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-04Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...Max Horn
2004-04-04got rid of _msgPtrToAdd; slightly improved error checking in addMessageToStack()Max Horn
2004-04-03cleanup StringTab stuffMax Horn
2004-04-03Fix for bug #896844 (DIG: Missing subtitle at the lab console)Max Horn
2004-04-03cleanupMax Horn
2004-04-02cleanupMax Horn
2004-04-02simplify code by integrating a call to translateText() into addMessageToStack...Max Horn
2004-04-02Added support for %___ strings (used in localized version of The Dig)Max Horn
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...Max Horn
2004-03-19addMessageToStack doesn't have to return anything anymoreMax Horn
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter -...Max Horn
2004-03-15After the refactoring it's clearly that _messagePtr can be removed. Hooray, y...Max Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but that'...Max Horn
2004-02-22Only comi is differentTravis Howell
2004-02-22Restrict hack to COMITravis Howell
2004-02-21OoopsTravis Howell
2004-02-21Adjust again for V1/V2 games.Travis Howell
2004-02-21Use correct method for subtitle speed.Travis Howell
2004-02-18Change debugs back to warnings (As requested)Travis Howell
2004-02-13Switch warnings to debugTravis Howell
2004-01-25Updated commentTorbjörn Andersson
2004-01-20Update commentTravis Howell
2004-01-20_blitAlso is also used by the DOTT intro. Updated comment to reflect that.Torbjörn Andersson
2004-01-19found a place where _blitAlso is used in Sam&MaxMax Horn
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...James Brown
2004-01-16Just hide a few noisy warnings.James Brown
2004-01-15fixed COMI speech behaviourMax Horn
2004-01-09Fix for bug #873688Max Horn
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08cleanupMax Horn
2004-01-08forgot about thisPaweł Kołodziejski
2004-01-06synced imuse digital with local treePaweł Kołodziejski
2004-01-06updated copyright noticeMax Horn
2004-01-06This one (_blitAlso) is very odd, I can't quite figure out where it is needed...Max Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-04Allow subtitles to be disabled in games using imuse digital again.Travis Howell
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM...Max Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-26when introducing a constant used throughout multiple files, best assign a *na...Max Horn
2003-12-26passthrought v7+ sound voices by imuse digitalPaweł Kołodziejski
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn