Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵ | Max Horn | |
into a mixer method svn-id: r17106 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-10-21 | Prepare PalmOS support | Chris Apers | |
svn-id: r15630 | |||
2004-10-12 | added mp3 and ogg vorbis playback for music and speech. | Robert Göffringmann | |
compression tool will follow soon. svn-id: r15531 | |||
2004-08-31 | Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ↵ | Travis Howell | |
sound regressions in full game. svn-id: r14846 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-07 | implemented volume control panel | Robert Göffringmann | |
svn-id: r12220 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | get volume from gamedetector | Robert Göffringmann | |
svn-id: r12169 | |||
2003-12-30 | cd changing code and checking for savegames on startup | Robert Göffringmann | |
svn-id: r12043 | |||
2003-12-28 | this fixes the remaining glitches | Robert Göffringmann | |
svn-id: r12004 | |||
2003-12-21 | changed speech code, should now play all waves correctly | Robert Göffringmann | |
svn-id: r11815 | |||
2003-12-20 | fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵ | Robert Göffringmann | |
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789 | |||
2003-12-20 | added SwordControl (the control panel). Not yet finished. | Robert Göffringmann | |
svn-id: r11775 | |||
2003-12-19 | Make sure that playSample() gets a pointer to the original QueueElement | Torbjörn Andersson | |
instead of a copy of it. Otherwise the sound engine will never notice when a sample finishes playing since it's looking at the wrong sound handle. For whatever reason, this also seems to fix the "game crashes occasionally on startup with completely useless stack trace" bug for me. The crash was easily repeatable in Valgrind for me, but the messages it produced were just as unhelpful as the stack trace. These messages are also gone now. svn-id: r11757 | |||
2003-12-17 | fixed text output and logic bug. changed scrolling code. | Robert Göffringmann | |
hey, sword is running really nice already. :) svn-id: r11703 | |||
2003-12-17 | menu, sound and mouse fixes. | Robert Göffringmann | |
svn-id: r11701 | |||
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann | |
svn-id: r11664 |