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path: root/sword2/sword2.cpp
AgeCommit message (Expand)Author
2004-10-12Migration to the newer form of setupPremix().Torbjörn Andersson
2004-10-08Prevent double slash in pathChris Apers
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-08Fixed evil regression #2. Restarting the game, or using the "start" debugTorbjörn Andersson
2004-06-28Enhanced default directory support in the File class; now one can specify arb...Max Horn
2004-05-09Removed the buffering of mouse and keyboard events. I don't think any ofTorbjörn Andersson
2004-05-05Cleanup.Torbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-03-29Cleanup.Torbjörn Andersson
2004-03-28Don't show the restart/restore dialog if a boot parameter has been given.Torbjörn Andersson
2004-03-27Make sure looping music is restarted after loading a savegame, regardlessTorbjörn Andersson
2004-03-17Use the same syntax for accessing script variables as BS1 does, i.e. nowTorbjörn Andersson
2004-03-04If the user has previous savegames, display a restart/restore dialog whenTorbjörn Andersson
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
2004-01-08Allow quitting during cutscenes and credits again. This is getting a bitTorbjörn Andersson
2004-01-06Never call _system->quit() directly. Let ScummVM handle that so that theTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2003-12-31Don't allow the credits to be displayed while in conversation mode.Torbjörn Andersson
2003-12-31Enable the line that increases _gameCycle. There's a debugger command thatTorbjörn Andersson
2003-12-29The game sets its own DEMO variable, so we might as well check that one asTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-24o Added SoundMixer::isReady()Max Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...Max Horn
2003-12-10Cleaned up keyboard handling. The old code would misinterpret some keys,Torbjörn Andersson
2003-12-01Removed semi-colon after REGISTER_PLUGIN() to be consistent with the otherTorbjörn Andersson
2003-12-01Removed some unnecessary / commented out code, and initialized the debugTorbjörn Andersson
2003-11-25cleanupTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-15Mostly cleanup. Also prevented what would probably have been an infiniteTorbjörn Andersson
2003-11-13Re-enabled the CD swapping code, after rewriting it a bit.Torbjörn Andersson
2003-11-11Removed SVM_timeGetTime(). We may as well call get_msecs() directly.Torbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-04Create g_logic dynamically. More moving of stuff into classes.Torbjörn Andersson
2003-11-04More moving of stuff into classes.Torbjörn Andersson
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-11-02Even more stuff moving into Sword2Engine. I'm tempted to make a new classTorbjörn Andersson
2003-11-02Moved some more "homeless" functions into Sword2Engine. (Don't worry -- ITorbjörn Andersson
2003-11-02More moving of stuff into classes. I had to make a few changes/cleanups toTorbjörn Andersson
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...Max Horn
2003-11-01Create the gui object dynamicallyTorbjörn Andersson
2003-11-01More moving of stuff into classesTorbjörn Andersson
2003-11-01cleanup of game detector functionsMax Horn