Age | Commit message (Expand) | Author |
2004-10-12 | Migration to the newer form of setupPremix(). | Torbjörn Andersson |
2004-10-08 | Prevent double slash in path | Chris Apers |
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn |
2004-09-08 | Fixed evil regression #2. Restarting the game, or using the "start" debug | Torbjörn Andersson |
2004-06-28 | Enhanced default directory support in the File class; now one can specify arb... | Max Horn |
2004-05-09 | Removed the buffering of mouse and keyboard events. I don't think any of | Torbjörn Andersson |
2004-05-05 | Cleanup. | Torbjörn Andersson |
2004-04-23 | Major revamping of the BS2 memory manager and, some small changes to the | Torbjörn Andersson |
2004-03-29 | Cleanup. | Torbjörn Andersson |
2004-03-28 | Don't show the restart/restore dialog if a boot parameter has been given. | Torbjörn Andersson |
2004-03-27 | Make sure looping music is restarted after loading a savegame, regardless | Torbjörn Andersson |
2004-03-17 | Use the same syntax for accessing script variables as BS1 does, i.e. now | Torbjörn Andersson |
2004-03-04 | If the user has previous savegames, display a restart/restore dialog when | Torbjörn Andersson |
2004-02-05 | Removed some of the #includes from sword2.h | Torbjörn Andersson |
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn |
2004-01-08 | Allow quitting during cutscenes and credits again. This is getting a bit | Torbjörn Andersson |
2004-01-06 | Never call _system->quit() directly. Let ScummVM handle that so that the | Torbjörn Andersson |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init i... | Max Horn |
2003-12-31 | Don't allow the credits to be displayed while in conversation mode. | Torbjörn Andersson |
2003-12-31 | Enable the line that increases _gameCycle. There's a debugger command that | Torbjörn Andersson |
2003-12-29 | The game sets its own DEMO variable, so we might as well check that one as | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-12-24 | o Added SoundMixer::isReady() | Max Horn |
2003-12-21 | Make it possible for game detection functions to detect language/platform (no... | Max Horn |
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed GameSettings... | Max Horn |
2003-12-10 | Cleaned up keyboard handling. The old code would misinterpret some keys, | Torbjörn Andersson |
2003-12-01 | Removed semi-colon after REGISTER_PLUGIN() to be consistent with the other | Torbjörn Andersson |
2003-12-01 | Removed some unnecessary / commented out code, and initialized the debug | Torbjörn Andersson |
2003-11-25 | cleanup | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-15 | Mostly cleanup. Also prevented what would probably have been an infinite | Torbjörn Andersson |
2003-11-13 | Re-enabled the CD swapping code, after rewriting it a bit. | Torbjörn Andersson |
2003-11-11 | Removed SVM_timeGetTime(). We may as well call get_msecs() directly. | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn |
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski |
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson |
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson |
2003-11-04 | Create g_logic dynamically. More moving of stuff into classes. | Torbjörn Andersson |
2003-11-04 | More moving of stuff into classes. | Torbjörn Andersson |
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson |
2003-11-02 | Even more stuff moving into Sword2Engine. I'm tempted to make a new class | Torbjörn Andersson |
2003-11-02 | Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I | Torbjörn Andersson |
2003-11-02 | More moving of stuff into classes. I had to make a few changes/cleanups to | Torbjörn Andersson |
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi... | Max Horn |
2003-11-01 | Create the gui object dynamically | Torbjörn Andersson |
2003-11-01 | More moving of stuff into classes | Torbjörn Andersson |
2003-11-01 | cleanup of game detector functions | Max Horn |