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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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2003-11-04
Create g_logic dynamically. More moving of stuff into classes.
Torbjörn Andersson
2003-11-04
More moving of stuff into classes.
Torbjörn Andersson
2003-11-03
fix compile error
Max Horn
2003-11-03
The resource and memory managers are now created dynamically.
Torbjörn Andersson
2003-11-02
fixed warning
Paweł Kołodziejski
2003-11-02
Even more stuff moving into Sword2Engine. I'm tempted to make a new class
Torbjörn Andersson
2003-11-02
Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I
Torbjörn Andersson
2003-11-02
More moving of stuff into classes. I had to make a few changes/cleanups to
Torbjörn Andersson
2003-11-02
fixed warnings
Paweł Kołodziejski
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-11-01
Instead of having a function that reverses the panning table, we now have a
Torbjörn Andersson
2003-11-01
Create the gui object dynamically
Torbjörn Andersson
2003-11-01
More moving of stuff into classes
Torbjörn Andersson
2003-11-01
cleanup of game detector functions
Max Horn
2003-10-31
Save the config file when options are changed.
Torbjörn Andersson
2003-10-29
Use the ScummVM config manager instead of a separate BS2-specific config
Torbjörn Andersson
2003-10-28
bs2 -> sword2
Max Horn
2003-10-28
cleanup: removed version/id from GameSettings
Max Horn
2003-10-28
If we fail to read the game settings, use sensible defaults.
Torbjörn Andersson
2003-10-26
factor out common debugger code
Max Horn
2003-10-26
cleanup
Max Horn
2003-10-26
Enable the debug console. Actually, what I've done is to adapt the debug
Torbjörn Andersson
2003-10-23
Corrected/clarified some debug messages/comments
Torbjörn Andersson
2003-10-22
Moved a few remaining pieces of the script interpreter into the Logic class
Torbjörn Andersson
2003-10-21
Moved some more stuff into the Logic class.
Torbjörn Andersson
2003-10-19
Small cleanup, and added FIXME comment.
Torbjörn Andersson
2003-10-18
Moved the opcode functions into the Logic class.
Torbjörn Andersson
2003-10-17
moved game detection code out to the plugins
Max Horn
2003-10-15
Dumped most of the remaining "driver" code into a new "Display" class. This
Torbjörn Andersson
2003-10-12
some more target<->game cleanup
Max Horn
2003-10-12
some renaming for more consistent terminology (although we might want to reev...
Max Horn
2003-10-12
Moved the "router" code into a new Router class. I'm hoping this is
Torbjörn Andersson
2003-10-12
Alignment fix in debug message
Nicolas Bacca
2003-10-11
Moved the text drawing stuff into a class of its own. (Adding another
Torbjörn Andersson
2003-10-10
cleanup
Torbjörn Andersson
2003-10-10
some cleanup
Max Horn
2003-10-09
Some cleanups and clarifications. Mainly, we no longer refer to the
Torbjörn Andersson
2003-10-08
new config manager. not everything is completed, and some things will still b...
Max Horn
2003-10-08
Use RandomSource instead of rand().
Torbjörn Andersson
2003-10-08
cleanup
Torbjörn Andersson
2003-10-08
Some more cosmetic changes while I'm considering the next move. (Or maybe
Torbjörn Andersson
2003-10-07
Some cleanup, some code removal and some unstubbing. Nothing important.
Torbjörn Andersson
2003-10-07
Renamed the FontRenderer class as FontRendererGui since there's another
Torbjörn Andersson
2003-10-06
Removed obsolete FIXME comment
Torbjörn Andersson
2003-10-05
Made a separate class for the cutscene functions, removed some unused code
Torbjörn Andersson
2003-10-05
factor out common gfx_mode/fullscreen setup code from the game engines into t...
Max Horn
2003-10-04
use namespace Common a bit more; don't zero the RNG in scumm (else the seed g...
Max Horn
2003-10-04
Moved some stuff out of driver96.h. Eventually I'd like to get rid of most
Torbjörn Andersson
2003-10-04
Changed to use #include "bs2/..." and removed the inclusion of standard C
Torbjörn Andersson
2003-10-04
removed Sword2 prefixes of most classes (made obsolete by our namespace usage...
Max Horn
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