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authorEugene Sandulenko2005-07-30 21:11:48 +0000
committerEugene Sandulenko2005-07-30 21:11:48 +0000
commit6b4484472b79dc7ea7d1ce545a28fba7d3b7696f (patch)
treec44c4e61f18ddd537f7082cb48869cf33d422fbd /queen
parent86ab70b149e5cd00cf54f2e41896e2c4e16795e4 (diff)
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Remove trailing whitespaces.
svn-id: r18604
Diffstat (limited to 'queen')
-rw-r--r--queen/bankman.cpp8
-rw-r--r--queen/bankman.h12
-rw-r--r--queen/command.cpp42
-rw-r--r--queen/command.h58
-rw-r--r--queen/credits.cpp6
-rw-r--r--queen/credits.h18
-rw-r--r--queen/cutaway.cpp110
-rw-r--r--queen/cutaway.h14
-rw-r--r--queen/debug.cpp20
-rw-r--r--queen/debug.h4
-rw-r--r--queen/defs.h16
-rw-r--r--queen/display.cpp864
-rw-r--r--queen/display.h50
-rw-r--r--queen/graphics.cpp18
-rw-r--r--queen/graphics.h28
-rw-r--r--queen/grid.cpp4
-rw-r--r--queen/grid.h30
-rw-r--r--queen/input.cpp14
-rw-r--r--queen/input.h10
-rw-r--r--queen/journal.cpp24
-rw-r--r--queen/journal.h8
-rw-r--r--queen/logic.cpp116
-rw-r--r--queen/logic.h34
-rw-r--r--queen/music.cpp66
-rw-r--r--queen/music.h24
-rw-r--r--queen/musicdata.cpp1240
-rw-r--r--queen/queen.cpp8
-rw-r--r--queen/queen.h2
-rw-r--r--queen/resource.cpp6
-rw-r--r--queen/resource.h38
-rw-r--r--queen/sound.cpp16
-rw-r--r--queen/sound.h16
-rw-r--r--queen/state.h6
-rw-r--r--queen/structs.h10
-rw-r--r--queen/talk.cpp112
-rw-r--r--queen/talk.h22
-rw-r--r--queen/walk.cpp22
-rw-r--r--queen/walk.h14
38 files changed, 1555 insertions, 1555 deletions
diff --git a/queen/bankman.cpp b/queen/bankman.cpp
index a5a89a7bc0..08c76a4837 100644
--- a/queen/bankman.cpp
+++ b/queen/bankman.cpp
@@ -26,7 +26,7 @@
namespace Queen {
-BankManager::BankManager(Resource *res)
+BankManager::BankManager(Resource *res)
: _res(res) {
memset(_frames, 0, sizeof(_frames));
memset(_banks, 0, sizeof(_banks));
@@ -54,7 +54,7 @@ void BankManager::load(const char *bankname, uint32 bankslot) {
uint16 entries = READ_LE_UINT16(_banks[bankslot].data);
assert(entries < MAX_BANK_SIZE);
- debug(9, "BankManager::load() entries = %d", entries);
+ debug(9, "BankManager::load() entries = %d", entries);
uint32 offset = 2;
const uint8 *p = _banks[bankslot].data;
@@ -63,7 +63,7 @@ void BankManager::load(const char *bankname, uint32 bankslot) {
uint16 w = READ_LE_UINT16(p + offset + 0);
uint16 h = READ_LE_UINT16(p + offset + 2);
// jump to next entry, skipping data & header
- offset += w * h + 8;
+ offset += w * h + 8;
}
// mark this bank as loaded
@@ -74,7 +74,7 @@ void BankManager::unpack(uint32 srcframe, uint32 dstframe, uint32 bankslot) {
debug(9, "BankManager::unpack(%d, %d, %d)", srcframe, dstframe, bankslot);
assert(bankslot < MAX_BANKS_NUMBER);
assert(_banks[bankslot].data != NULL);
-
+
BobFrame *pbf = &_frames[dstframe];
const uint8 *p = _banks[bankslot].data + _banks[bankslot].indexes[srcframe];
pbf->width = READ_LE_UINT16(p + 0);
diff --git a/queen/bankman.h b/queen/bankman.h
index e47b7c9d76..80bba18b9d 100644
--- a/queen/bankman.h
+++ b/queen/bankman.h
@@ -37,22 +37,22 @@ public:
//! load a bank into the specified slot
void load(const char *bankname, uint32 bankslot);
-
+
//! unpack a frame from a loaded bank
void unpack(uint32 srcframe, uint32 dstframe, uint32 bankslot);
-
+
//! unpack a frame over an existing one from a loaded bank
void overpack(uint32 srcframe, uint32 dstframe, uint32 bankslot);
-
+
//! close a bank
void close(uint32 bankslot);
-
+
//! get a reference to unpacked frame
BobFrame *fetchFrame(uint32 index);
-
+
//! erase a frame
void eraseFrame(uint32 index);
-
+
//! erase all unpacked frames
void eraseFrames(bool joe);
diff --git a/queen/command.cpp b/queen/command.cpp
index afc1be4ecc..2a78237eab 100644
--- a/queen/command.cpp
+++ b/queen/command.cpp
@@ -83,7 +83,7 @@ void CmdText::setVerb(Verb v) {
void CmdText::addLinkWord(Verb v) {
if (_isReversed) {
char temp[MAX_COMMAND_LEN];
-
+
strcpy(temp, _command);
strcpy(_command, _vm->logic()->verbName(v));
strcat(_command, " ");
@@ -97,7 +97,7 @@ void CmdText::addLinkWord(Verb v) {
void CmdText::addObject(const char *objName) {
if (_isReversed) {
char temp[MAX_COMMAND_LEN];
-
+
strcpy(temp, _command);
strcpy(_command, objName);
strcat(_command, " ");
@@ -116,7 +116,7 @@ void CmdState::init() {
commandLevel = 1;
oldVerb = verb = action = VERB_NONE;
oldNoun = noun = subject[0] = subject[1] = 0;
-
+
selAction = VERB_NONE;
selNoun = 0;
}
@@ -242,7 +242,7 @@ void Command::executeCurrentAction() {
}
}
-void Command::updatePlayer() {
+void Command::updatePlayer() {
if (_vm->logic()->joeWalk() != JWM_MOVE) {
int16 cx = _vm->input()->mousePosX();
int16 cy = _vm->input()->mousePosY();
@@ -287,7 +287,7 @@ void Command::readCommandsFrom(byte *&ptr) {
_cmdList[i].readFromBE(ptr);
}
}
-
+
_numCmdArea = READ_BE_UINT16(ptr); ptr += 2;
_cmdArea = new CmdArea[_numCmdArea + 1];
if (_numCmdArea == 0) {
@@ -423,8 +423,8 @@ int16 Command::executeCommand(uint16 comId, int16 condResult) {
}
// don't play music on an OPEN/CLOSE command - in case the command fails
- if (_state.selAction != VERB_NONE &&
- _state.selAction != VERB_OPEN &&
+ if (_state.selAction != VERB_NONE &&
+ _state.selAction != VERB_OPEN &&
_state.selAction != VERB_CLOSE) {
// only play song if it's a PLAY BEFORE type
if (com->song > 0) {
@@ -498,7 +498,7 @@ int16 Command::makeJoeWalkTo(int16 x, int16 y, int16 objNum, Verb v, bool mustWa
p = _vm->walk()->moveJoe(facing, x, y, false);
if (p != 0) {
_vm->logic()->newRoom(0); // cancel makeJoeWalkTo, that should be equivalent to cr10 fix
- }
+ }
}
}
return p;
@@ -548,7 +548,7 @@ void Command::grabSelectedObject(int16 objNum, uint16 objState, uint16 objName)
} else if (_state.action == VERB_GIVE && _state.commandLevel == 1) {
// command not fully constructed
_state.commandLevel = 2;
- _cmdText.addLinkWord(VERB_PREP_TO);
+ _cmdText.addLinkWord(VERB_PREP_TO);
_cmdText.display(INK_CMD_NORMAL);
_parse = false;
} else {
@@ -578,7 +578,7 @@ void Command::grabSelectedItem() {
(_vm->input()->keyVerb() != VERB_NONE && _state.verb != VERB_NONE)) {
if (_state.action == VERB_NONE) {
if (_vm->input()->keyVerb() != VERB_NONE) {
- // We've selected via the keyboard, no command is being
+ // We've selected via the keyboard, no command is being
// constructed, so we shall find the item's default
_state.verb = State::findDefaultVerb(id->state);
if (_state.verb == VERB_NONE) {
@@ -588,8 +588,8 @@ void Command::grabSelectedItem() {
}
_state.action = _state.verb;
} else {
- // Action>0 ONLY if command has been constructed
- // Left Mouse Button pressed just do Look At
+ // Action>0 ONLY if command has been constructed
+ // Left Mouse Button pressed just do Look At
_state.action = VERB_LOOK_AT;
_cmdText.setVerb(VERB_LOOK_AT);
}
@@ -631,7 +631,7 @@ void Command::grabSelectedNoun() {
if (_state.verb == VERB_NONE) {
if (_mouseKey == Input::MOUSE_LBUTTON) {
- if ((_state.commandLevel != 2 && _state.action == VERB_NONE) ||
+ if ((_state.commandLevel != 2 && _state.action == VERB_NONE) ||
(_state.commandLevel == 2 && _parse)) {
_state.verb = VERB_WALK_TO;
_state.action = VERB_WALK_TO;
@@ -682,7 +682,7 @@ void Command::grabSelectedVerb() {
}
bool Command::executeIfCutaway(const char *description) {
- if (strlen(description) > 4 &&
+ if (strlen(description) > 4 &&
scumm_stricmp(description + strlen(description) - 4, ".cut") == 0) {
_vm->display()->clearTexts(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
@@ -699,7 +699,7 @@ bool Command::executeIfCutaway(const char *description) {
}
bool Command::executeIfDialog(const char *description) {
- if (strlen(description) > 4 &&
+ if (strlen(description) > 4 &&
scumm_stricmp(description + strlen(description) - 4, ".dog") == 0) {
_vm->display()->clearTexts(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
@@ -724,7 +724,7 @@ bool Command::handleWrongAction() {
uint16 roomData = _vm->logic()->currentRoomData();
// select without a command or WALK TO ; do a WALK
- if ((_state.selAction == VERB_WALK_TO || _state.selAction == VERB_NONE) &&
+ if ((_state.selAction == VERB_WALK_TO || _state.selAction == VERB_NONE) &&
(_state.selNoun > objMax || _state.selNoun == 0)) {
if (_state.selAction == VERB_NONE) {
_vm->display()->clearTexts(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
@@ -841,7 +841,7 @@ void Command::sayInvalidAction(Verb action, int16 subj1, int16 subj2) {
}
}
break;
-
+
default:
break;
}
@@ -923,7 +923,7 @@ void Command::openOrCloseAssociatedObject(Verb action, int16 otherObj) {
break;
}
}
- }
+ }
if (com != 0) {
@@ -954,7 +954,7 @@ void Command::openOrCloseAssociatedObject(Verb action, int16 otherObj) {
int16 Command::setConditions(uint16 command, bool lastCmd) {
debug(9, "Command::setConditions(%d, %d)", command, lastCmd);
-
+
int16 ret = 0;
uint16 cmdState[21];
memset(cmdState, 0, sizeof(cmdState));
@@ -1047,7 +1047,7 @@ void Command::setObjects(uint16 command) {
objData->name = 0;
if (objData->room == _vm->logic()->currentRoom()) {
if (dstObj != _state.subject[0]) {
- // if the new object we have updated is on screen and is not the
+ // if the new object we have updated is on screen and is not the
// current object, then we can update. This is because we turn
// current object off ourselves by COM_LIST(com, 8)
if (objData->image != -3 && objData->image != -4) {
@@ -1084,7 +1084,7 @@ void Command::setObjects(uint16 command) {
// hide the object
if (objData->name > 0) {
objData->name = -objData->name;
- // may need to turn BOBs off for objects to be hidden on current
+ // may need to turn BOBs off for objects to be hidden on current
// screen ! if the new object we have updated is on screen and
// is not current object then update it
_vm->graphics()->refreshObject(dstObj);
diff --git a/queen/command.h b/queen/command.h
index 55c973e11d..cfa709a3d8 100644
--- a/queen/command.h
+++ b/queen/command.h
@@ -36,25 +36,25 @@ struct CmdText {
//! reset the command sentence
void clear();
-
+
//! display the command sentence using the specified color
void display(uint8 color);
-
+
//! display a temporary command sentence using the specified parameters
void displayTemp(uint8 color, Verb v, const char *name = NULL, bool outlined = false);
-
+
//! display a temporary command sentence using the specified parameters
void displayTemp(uint8 color, const char *name, bool outlined = false);
-
+
//! set the verb for the command sentence
void setVerb(Verb v);
-
+
//! set the link word (between verb and object) for the command sentence
void addLinkWord(Verb v);
-
+
//! add an object name to the command sentence
void addObject(const char *objName);
-
+
//! returns true if the command sentence is empty
bool isEmpty() const;
@@ -62,15 +62,15 @@ struct CmdText {
MAX_COMMAND_LEN = 256,
COMMAND_Y_POS = 151
};
-
+
uint8 _y;
//! flag indicating if the words in the sentence are reversed (hebrew version)
bool _isReversed;
-
+
//! buffer containing the current command sentence
char _command[MAX_COMMAND_LEN];
-
+
QueenEngine *_vm;
};
@@ -90,10 +90,10 @@ struct CmdState {
class Command {
public:
-
+
Command(QueenEngine *vm);
~Command();
-
+
//! initialise command construction
void clear(bool clearTexts);
@@ -114,7 +114,7 @@ private:
//! get a reference to the ObjectData for the specified room object
ObjectData *findObjectData(uint16 objRoomNum) const;
-
+
//! get a reference to the ItemData for the specified inventory object
ItemData *findItemData(Verb invNum) const;
@@ -126,40 +126,40 @@ private:
//! update command state with current selected action
void grabCurrentSelection();
-
+
//! update command state with current selected object
void grabSelectedObject(int16 objNum, uint16 objState, uint16 objName);
-
+
//! update command state with current selected inventory object
void grabSelectedItem();
-
+
//! update command state with current selected room object
void grabSelectedNoun();
-
+
//! update command state with current selected verb
void grabSelectedVerb();
//! if the description is a cutaway file, execute it
bool executeIfCutaway(const char *description);
-
+
//! if the description is a dialog file, execute it
bool executeIfDialog(const char *description);
-
+
//! handle a wrong/invalid user action
bool handleWrongAction();
-
+
//! make Joe speak something for a wrong/invalid action
void sayInvalidAction(Verb action, int16 subj1, int16 subj2);
-
+
//! update an object state
void changeObjectState(Verb action, int16 obj, int16 song, bool cutDone);
-
+
//! reset current action
void cleanupCurrentAction();
-
+
//! OPEN_CLOSE_OTHER(OBJECT_DATA[S][4])
void openOrCloseAssociatedObject(Verb action, int16 obj);
-
+
//! update gamestates - P1_SET_CONDITIONS
int16 setConditions(uint16 command, bool lastCmd);
@@ -168,7 +168,7 @@ private:
//! hide/show objects, redisplay if in the same room as Joe - P3_SET_OBJECTS
void setObjects(uint16 command);
-
+
//! inserts/deletes items (inventory) - P4_SET_ITEMS
void setItems(uint16 command);
@@ -186,13 +186,13 @@ private:
//! returns true if the verb is an action verb
bool isVerbAction(Verb v) const { return (v >= VERB_PANEL_COMMAND_FIRST && v <= VERB_PANEL_COMMAND_LAST) || (v == VERB_WALK_TO); };
-
+
//! return true if the verb is an inventory item
bool isVerbInv(Verb v) const { return v >= VERB_INV_FIRST && v <= VERB_INV_LAST; }
-
+
//! returns true if the specified verb is an inventory scroll
bool isVerbInvScroll(Verb v) const { return v == VERB_SCROLL_UP || v == VERB_SCROLL_DOWN; }
-
+
//! commands list for each possible action
CmdListData *_cmdList;
uint16 _numCmdList;
@@ -215,7 +215,7 @@ private:
//! textual form of the command (displayed between room and panel areas)
CmdText _cmdText;
-
+
//! flag indicating that the current command is fully constructed
bool _parse;
diff --git a/queen/credits.cpp b/queen/credits.cpp
index 2e486bc105..f768b63819 100644
--- a/queen/credits.cpp
+++ b/queen/credits.cpp
@@ -28,7 +28,7 @@
namespace Queen {
-Credits::Credits(QueenEngine *vm, const char* filename) :
+Credits::Credits(QueenEngine *vm, const char* filename) :
_vm(vm), _running(true), _count(0), _pause(0), _justify(0), _fontSize(0), _color(0), _zone(0) {
uint32 size;
char *buf = (char *)_vm->resource()->loadFile(filename, 0, &size);
@@ -72,7 +72,7 @@ void Credits::update() {
if ('.' == line[0]) {
int i;
- switch (tolower(line[1])) {
+ switch (tolower(line[1])) {
case 'l' :
_justify = 0;
break;
@@ -99,7 +99,7 @@ void Credits::update() {
_vm->display()->setText(_list[i].x, _list[i].y, _list[i].text);
}
_count = 0;
- return;
+ return;
case 'i' :
_color = atoi(&line[3]);
break;
diff --git a/queen/credits.h b/queen/credits.h
index 33f536bb1c..b8b912e0d3 100644
--- a/queen/credits.h
+++ b/queen/credits.h
@@ -38,7 +38,7 @@ public:
//! update/display credits for current room
void update();
-
+
//! handles room switching
void nextRoom();
@@ -51,35 +51,35 @@ private:
short x, y, color, fontSize;
const char *text;
};
-
+
//! contains the formatted lines of texts to display
Line _list[19];
//! true if end of credits description hasn't been reached
bool _running;
-
+
//! number of elements in _list array
int _count;
-
+
//! pause counts for next room
int _pause;
-
+
//! current text justification mode
int _justify;
-
+
//! current font size (unused ?)
int _fontSize;
-
+
//! current text color
int _color;
-
+
//! current text position
int _zone;
//! contains the credits description
LineReader *_credits;
- QueenEngine *_vm;
+ QueenEngine *_vm;
};
} // End of namespace Queen
diff --git a/queen/cutaway.cpp b/queen/cutaway.cpp
index 142aab99dc..a680078213 100644
--- a/queen/cutaway.cpp
+++ b/queen/cutaway.cpp
@@ -37,7 +37,7 @@
namespace Queen {
void Cutaway::run(
- const char *filename,
+ const char *filename,
char *nextFilename,
QueenEngine *vm) {
Cutaway *cutaway = new Cutaway(filename, vm);
@@ -46,12 +46,12 @@ void Cutaway::run(
}
Cutaway::Cutaway(
- const char *filename,
+ const char *filename,
QueenEngine *vm)
: _vm(vm), _personDataCount(0), _personFaceCount(0), _lastSong(0), _songBeforeComic(0) {
memset(&_bankNames, 0, sizeof(_bankNames));
_vm->input()->cutawayQuitReset();
- load(filename);
+ load(filename);
}
Cutaway::~Cutaway() {
@@ -66,7 +66,7 @@ void Cutaway::load(const char *filename) {
ptr = _fileData = _vm->resource()->loadFile(filename, 20);
if (0 == scumm_stricmp(filename, "comic.cut"))
- _songBeforeComic = _vm->sound()->lastOverride();
+ _songBeforeComic = _vm->sound()->lastOverride();
strcpy(_basename, filename);
_basename[strlen(_basename)-4] = '\0';
@@ -184,15 +184,15 @@ const byte *Cutaway::getCutawayObject(const byte *ptr, CutawayObject &object)
object.objectNumber = (int16)READ_BE_INT16(ptr); ptr += 2;
object.moveToX = (int16)READ_BE_INT16(ptr); ptr += 2;
object.moveToY = (int16)READ_BE_INT16(ptr); ptr += 2;
- object.bank = (int16)READ_BE_INT16(ptr); ptr += 2;
+ object.bank = (int16)READ_BE_INT16(ptr); ptr += 2;
object.animList = (int16)READ_BE_INT16(ptr); ptr += 2;
- object.execute = (int16)READ_BE_INT16(ptr); ptr += 2;
+ object.execute = (int16)READ_BE_INT16(ptr); ptr += 2;
object.limitBobX1 = (int16)READ_BE_INT16(ptr); ptr += 2;
object.limitBobY1 = (int16)READ_BE_INT16(ptr); ptr += 2;
object.limitBobX2 = (int16)READ_BE_INT16(ptr); ptr += 2;
object.limitBobY2 = (int16)READ_BE_INT16(ptr); ptr += 2;
object.specialMove = (int16)READ_BE_INT16(ptr); ptr += 2;
- object.animType = (int16)READ_BE_INT16(ptr); ptr += 2;
+ object.animType = (int16)READ_BE_INT16(ptr); ptr += 2;
object.fromObject = (int16)READ_BE_INT16(ptr); ptr += 2;
object.bobStartX = (int16)READ_BE_INT16(ptr); ptr += 2;
object.bobStartY = (int16)READ_BE_INT16(ptr); ptr += 2;
@@ -219,10 +219,10 @@ void Cutaway::dumpCutawayObject(int index, CutawayObject &object)
const char *objectNumberStr;
switch (object.objectNumber) {
- case -1:
+ case -1:
objectNumberStr = "MESSAGE";
break;
- case 0:
+ case 0:
objectNumberStr = "Joe";
break;
default:
@@ -278,9 +278,9 @@ void Cutaway::limitBob(CutawayObject &object) {
if (object.objectNumber < 0) {
warning("QueenCutaway::limitBob called with objectNumber = %i", object.objectNumber);
return;
- }
+ }
- BobSlot *bob =
+ BobSlot *bob =
_vm->graphics()->bob( _vm->logic()->findBob(object.objectNumber) );
if (!bob) {
@@ -307,8 +307,8 @@ void Cutaway::restorePersonData() {
void Cutaway::changeRooms(CutawayObject &object) {
// Lines 1291-1385 in cutaway.c
- debug(6, "Changing from room %i to room %i",
- _temporaryRoom,
+ debug(6, "Changing from room %i to room %i",
+ _temporaryRoom,
object.room);
restorePersonData();
@@ -320,7 +320,7 @@ void Cutaway::changeRooms(CutawayObject &object) {
for (int i = firstObjectInRoom; i <= lastObjectInRoom; i++) {
ObjectData *objectData = _vm->logic()->objectData(i);
-
+
if (objectData->image == -3 || objectData->image == -4) {
assert(_personDataCount < MAX_PERSON_COUNT);
@@ -363,9 +363,9 @@ void Cutaway::changeRooms(CutawayObject &object) {
_vm->logic()->oldRoom(_initialRoom);
- // FIXME - the first cutaway is played at the end of the command 0x178. This
- // command setups some persons and associates bob slots to them. They should be
- // hidden as their y coordinate is > 150, but they aren't ! A (temporary)
+ // FIXME - the first cutaway is played at the end of the command 0x178. This
+ // command setups some persons and associates bob slots to them. They should be
+ // hidden as their y coordinate is > 150, but they aren't ! A (temporary)
// workaround is to display the room with the panel area enabled. Same problem
// for cutaway c62c.
int16 comPanel = _comPanel;
@@ -403,7 +403,7 @@ void Cutaway::changeRooms(CutawayObject &object) {
Cutaway::ObjectType Cutaway::getObjectType(CutawayObject &object) {
// Lines 1387-1449 in cutaway.c
-
+
ObjectType objectType = OBJECT_TYPE_ANIMATION;
if (object.objectNumber > 0) {
@@ -554,7 +554,7 @@ const byte *Cutaway::handleAnimation(const byte *ptr, CutawayObject &object) {
int frameCount = 0;
int header = 0;
int i;
-
+
CutawayAnim objAnim[56];
// Read animation frames
@@ -582,7 +582,7 @@ const byte *Cutaway::handleAnimation(const byte *ptr, CutawayObject &object) {
if (object.animType == 1) {
// lines 1615-1636 in cutaway.c
-
+
debug(6, "----- Complex cutaway animation (animType = %i) -----", object.animType);
if ((_vm->logic()->currentRoom() == 47 || _vm->logic()->currentRoom() == 63) &&
@@ -623,7 +623,7 @@ const byte *Cutaway::handleAnimation(const byte *ptr, CutawayObject &object) {
// lines 1657-1761 in cutaway.c
debug(6, "----- Normal cutaway animation (animType = %i) -----", object.animType);
-
+
for (i = 0; i < frameCount; i++) {
//debug(6, "===== Animating frame %i =====", i);
//dumpCutawayAnim(objAnim[i]);
@@ -647,7 +647,7 @@ const byte *Cutaway::handleAnimation(const byte *ptr, CutawayObject &object) {
if (!((objAnim[i].mx > 0 || objAnim[i].my > 0) && inRange(objAnim[i].object, 1, 3))) {
_vm->bankMan()->unpack(
- objAnim[i].unpackFrame,
+ objAnim[i].unpackFrame,
objAnim[i].originalFrame,
objAnim[i].bank);
}
@@ -692,7 +692,7 @@ const byte *Cutaway::handleAnimation(const byte *ptr, CutawayObject &object) {
while (moving) {
moving = false;
_vm->update();
-
+
for (i = 0; i < frameCount; i++) {
BobSlot *bob = _vm->graphics()->bob(objAnim[i].object);
if (bob->moving) {
@@ -716,8 +716,8 @@ static void findCdCut(const char *basename, int index, char *result) {
}
void Cutaway::handlePersonRecord(
- int index,
- CutawayObject &object,
+ int index,
+ CutawayObject &object,
const char *sentence) {
// Lines 1455-1516 in cutaway.c
@@ -726,10 +726,10 @@ void Cutaway::handlePersonRecord(
if (object.objectNumber == OBJECT_JOE) {
if (object.moveToX || object.moveToY) {
_vm->walk()->moveJoe(0, object.moveToX, object.moveToY, true);
- }
+ }
} else {
_vm->logic()->initPerson(
- object.objectNumber - _vm->logic()->currentRoomData(),
+ object.objectNumber - _vm->logic()->currentRoomData(),
"", true, &p);
if (object.bobStartX || object.bobStartY) {
@@ -741,7 +741,7 @@ void Cutaway::handlePersonRecord(
if (object.moveToX || object.moveToY)
_vm->walk()->movePerson(
- &p,
+ &p,
object.moveToX, object.moveToY,
_currentImage + 1,
_vm->logic()->objectData(object.objectNumber)->image
@@ -775,7 +775,7 @@ void Cutaway::handlePersonRecord(
}
char voiceFilePrefix[MAX_STRING_SIZE];
- findCdCut(_basename, index, voiceFilePrefix);
+ findCdCut(_basename, index, voiceFilePrefix);
_vm->logic()->makePersonSpeak(sentence, (object.objectNumber == OBJECT_JOE) ? NULL : &p, voiceFilePrefix);
}
@@ -816,9 +816,9 @@ void Cutaway::run(char *nextFilename) {
ptr = getCutawayObject(ptr, object);
//dumpCutawayObject(i, object);
- if (!object.moveToX &&
- !object.moveToY &&
- object.specialMove > 0 &&
+ if (!object.moveToX &&
+ !object.moveToY &&
+ object.specialMove > 0 &&
object.objectNumber >= 0) {
_vm->logic()->executeSpecialMove(object.specialMove);
object.specialMove = 0;
@@ -885,7 +885,7 @@ void Cutaway::run(char *nextFilename) {
}
} // for ()
-
+
_vm->display()->clearTexts(0, 198);
// XXX lines 1887-1895 in cutaway.c
@@ -911,7 +911,7 @@ void Cutaway::run(char *nextFilename) {
_vm->logic()->entryObj(0);
} else {
/// No need to stay in current room, so return to previous room
- // if one exists. Reset Joe's X,Y coords to those when first entered
+ // if one exists. Reset Joe's X,Y coords to those when first entered
restorePersonData();
@@ -941,7 +941,7 @@ void Cutaway::run(char *nextFilename) {
for (i = _vm->logic()->roomData(_vm->logic()->currentRoom());
i <= _vm->logic()->roomData(_vm->logic()->currentRoom() + 1); i++) {
- ObjectData *object = _vm->logic()->objectData(i);
+ ObjectData *object = _vm->logic()->objectData(i);
if (object->image == -3 || object->image == -4) {
k++;
if (object->name > 0) {
@@ -962,12 +962,12 @@ void Cutaway::run(char *nextFilename) {
_vm->sound()->stopSpeech();
_vm->sound()->stopSfx();
}
-
+
_vm->input()->cutawayRunning(false);
_vm->input()->cutawayQuitReset();
_vm->input()->quickSaveReset();
_vm->input()->quickLoadReset();
-
+
if (_songBeforeComic > 0)
_vm->sound()->playSong(_songBeforeComic);
else if (_lastSong > 0)
@@ -988,14 +988,14 @@ void Cutaway::stop() {
int16 joeRoom = READ_BE_UINT16(ptr); ptr += 2;
int16 joeX = READ_BE_UINT16(ptr); ptr += 2;
int16 joeY = READ_BE_UINT16(ptr); ptr += 2;
-
- debug(6, "[Cutaway::stop] Final position is room %i and coordinates (%i, %i)",
+
+ debug(6, "[Cutaway::stop] Final position is room %i and coordinates (%i, %i)",
joeRoom, joeX, joeY);
if ((!_vm->input()->cutawayQuit() || (!_anotherCutaway && joeRoom == _finalRoom)) &&
joeRoom != _temporaryRoom &&
joeRoom != 0) {
-
+
debug(6, "[Cutaway::stop] Changing rooms and moving Joe");
_vm->logic()->joePos(joeX, joeY);
@@ -1007,18 +1007,18 @@ void Cutaway::stop() {
if (_vm->input()->cutawayQuit()) {
// Lines 1927-2032 in cutaway.c
int i;
-
+
// Stop the credits from running
_vm->logic()->stopCredits();
-
+
_vm->graphics()->stopBobs();
for (i = 1; i <= _personFaceCount; i++) {
int index = _personFace[i].index;
if (index > 0) {
_vm->logic()->objectData(_personFace[i].index)->image = _personFace[i].image;
-
- _vm->graphics()->bob(_vm->logic()->findBob(index))->xflip =
+
+ _vm->graphics()->bob(_vm->logic()->findBob(index))->xflip =
(_personFace[i].image != -4);
}
}
@@ -1080,12 +1080,12 @@ void Cutaway::stop() {
pbs->frameNum = objectFrame;
if (frame < 0)
pbs->xflip = true;
-
+
}
}
}
} // for ()
-
+
int16 specialMove = (int16)READ_BE_INT16(ptr); ptr += 2;
if (specialMove > 0)
_vm->logic()->executeSpecialMove(specialMove);
@@ -1097,7 +1097,7 @@ void Cutaway::stop() {
joeRoom != 37 && joeRoom != 105 && joeRoom != 106 &&
(joeX || joeY)) {
BobSlot *joeBob = _vm->graphics()->bob(0);
-
+
debug(6, "[Cutaway::stop] Moving Joe");
joeBob->x = joeX;
@@ -1124,7 +1124,7 @@ void Cutaway::updateGameState() {
bool update = false;
if (stateIndex > 0) {
- if (_vm->logic()->gameState(stateIndex) == stateValue)
+ if (_vm->logic()->gameState(stateIndex) == stateValue)
update = true;
} else {
_vm->logic()->gameState(ABS(stateIndex), stateValue);
@@ -1178,7 +1178,7 @@ int Cutaway::makeComplexAnimation(int16 currentImage, Cutaway::CutawayAnim *objA
int i;
assert(frameCount < 30);
AnimFrame cutAnim[30];
-
+
memset(frameIndex, 0, sizeof(frameIndex));
debug(6, "[Cutaway::makeComplexAnimation] currentImage = %i", currentImage);
@@ -1188,7 +1188,7 @@ int Cutaway::makeComplexAnimation(int16 currentImage, Cutaway::CutawayAnim *objA
frameIndex[objAnim[i].unpackFrame] = 1;
}
- cutAnim[frameCount].frame = 0;
+ cutAnim[frameCount].frame = 0;
cutAnim[frameCount].speed = 0;
int nextFrameIndex = 1;
@@ -1214,7 +1214,7 @@ int Cutaway::makeComplexAnimation(int16 currentImage, Cutaway::CutawayAnim *objA
void Cutaway::handleText(
int index,
- ObjectType type,
+ ObjectType type,
CutawayObject &object,
const char *sentence) {
// lines 1776-1863 in cutaway.c
@@ -1232,7 +1232,7 @@ void Cutaway::handleText(
flags = 1;
}
- BobSlot *bob =
+ BobSlot *bob =
_vm->graphics()->bob( _vm->logic()->findBob(ABS(object.objectNumber)) );
_vm->graphics()->setBobText(bob, sentence, x, object.bobStartY, object.specialMove, flags);
@@ -1275,13 +1275,13 @@ void Cutaway::handleText(
_vm->display()->clearTexts(0, 198);
_vm->update();
}
-
+
int Cutaway::countSpaces(ObjectType type, const char *segment) {
int tmp = 0;
while (*segment++)
tmp++;
-
+
if (tmp < 50)
tmp = 50;
@@ -1298,7 +1298,7 @@ int Cutaway::scale(CutawayObject &object) {
if (object.scale > 0)
scaling = object.scale;
else if (!object.objectNumber) {
- // Only scale Joe
+ // Only scale Joe
int x, y;
if (object.bobStartX > 0 || object.bobStartY > 0) {
diff --git a/queen/cutaway.h b/queen/cutaway.h
index 2a81e59ff0..514480a3f0 100644
--- a/queen/cutaway.h
+++ b/queen/cutaway.h
@@ -150,13 +150,13 @@ private:
bool _anotherCutaway;
//! Room before cutaway
- int _initialRoom;
+ int _initialRoom;
//! Temporary room for cutaway
- int _temporaryRoom;
+ int _temporaryRoom;
- //! Room to stay in
- int _finalRoom;
+ //! Room to stay in
+ int _finalRoom;
//! Bank names
char _bankNames[MAX_BANK_NAME_COUNT][MAX_FILENAME_SIZE];
@@ -193,10 +193,10 @@ private:
Cutaway(const char *filename, QueenEngine *vm);
~Cutaway();
- //! Run this cutaway object
+ //! Run this cutaway object
void run(char *nextFilename);
- //! Load cutaway data from file
+ //! Load cutaway data from file
void load(const char *filename);
//! Used by load to read string data
@@ -219,7 +219,7 @@ private:
//! Perform actions for a person record
void handlePersonRecord(int index, CutawayObject &object, const char *sentence);
-
+
//! Perform text actions
void handleText(int index, ObjectType type, CutawayObject &object, const char *sentence);
diff --git a/queen/debug.cpp b/queen/debug.cpp
index dec53d9fef..b2827e26ba 100644
--- a/queen/debug.cpp
+++ b/queen/debug.cpp
@@ -35,9 +35,9 @@
namespace Queen {
-Debugger::Debugger(QueenEngine *vm)
+Debugger::Debugger(QueenEngine *vm)
: _vm(vm), _flags(0) {
-
+
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("help", &Debugger::Cmd_Help);
DCmd_Register("areas", &Debugger::Cmd_Areas);
@@ -61,7 +61,7 @@ void Debugger::postEnter() {
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
- return false;
+ return false;
}
bool Debugger::Cmd_Help(int argc, const char **argv) {
@@ -145,7 +145,7 @@ bool Debugger::Cmd_GameState(int argc, const char **argv) {
break;
case 3:
slot = atoi(argv[1]);
- DebugPrintf("GAMESTATE[%d] ", slot);
+ DebugPrintf("GAMESTATE[%d] ", slot);
DebugPrintf("was %d ", _vm->logic()->gameState(slot));
_vm->logic()->gameState(slot, atoi(argv[2]));
DebugPrintf("now %d\n", _vm->logic()->gameState(slot));
@@ -153,7 +153,7 @@ bool Debugger::Cmd_GameState(int argc, const char **argv) {
default:
DebugPrintf("Usage: %s slotnum value\n", argv[0]);
break;
- }
+ }
return true;
}
@@ -182,7 +182,7 @@ bool Debugger::Cmd_PrintBobs(int argc, const char**argv) {
DebugPrintf("+--+---+---+-+---+---+-+-+---+---+\n");
for (i = 0; i < Graphics::MAX_BOBS_NUMBER; ++i, ++bob) {
if (bob->active) {
- DebugPrintf("|%2d|%3d|%3d|%1d|%3d|%3d|%1d|%1d|%3d|%3d|\n",
+ DebugPrintf("|%2d|%3d|%3d|%1d|%3d|%3d|%1d|%1d|%3d|%3d|\n",
i, bob->x, bob->y, bob->xflip, bob->scale, bob->frameNum,
bob->animating, bob->moving, bob->speed, bob->endx, bob->endy);
}
@@ -191,7 +191,7 @@ bool Debugger::Cmd_PrintBobs(int argc, const char**argv) {
return true;
}
-bool Debugger::Cmd_Room(int argc, const char **argv) {
+bool Debugger::Cmd_Room(int argc, const char **argv) {
if (argc == 2) {
uint16 roomNum = atoi(argv[1]);
_vm->logic()->joePos(0, 0);
@@ -199,12 +199,12 @@ bool Debugger::Cmd_Room(int argc, const char **argv) {
_vm->logic()->entryObj(_vm->logic()->roomData(roomNum) + 1);
return false;
} else {
- DebugPrintf("Current room: %d (%s), use '%s <roomnum>' to switch\n",
- _vm->logic()->currentRoom(),
+ DebugPrintf("Current room: %d (%s), use '%s <roomnum>' to switch\n",
+ _vm->logic()->currentRoom(),
_vm->logic()->roomName(_vm->logic()->currentRoom()),
argv[0]);
}
- return true;
+ return true;
}
bool Debugger::Cmd_Song(int argc, const char **argv) {
diff --git a/queen/debug.h b/queen/debug.h
index f4ecbda9a0..018b905381 100644
--- a/queen/debug.h
+++ b/queen/debug.h
@@ -35,7 +35,7 @@ public:
virtual ~Debugger(); // we need this here for __SYMBIAN32__ archaic gcc/UIQ
int flags() const { return _flags; }
-
+
enum {
DF_DRAW_AREAS = 1 << 0
};
@@ -56,7 +56,7 @@ protected:
bool Cmd_PrintBobs(int argc, const char **argv);
bool Cmd_Room(int argc, const char **argv);
bool Cmd_Song(int argc, const char **argv);
-
+
private:
QueenEngine *_vm;
diff --git a/queen/defs.h b/queen/defs.h
index 3cc27be10b..64ff7debe8 100644
--- a/queen/defs.h
+++ b/queen/defs.h
@@ -28,7 +28,7 @@ namespace Queen {
enum {
COMPRESSION_NONE = 0,
- COMPRESSION_MP3 = 1,
+ COMPRESSION_MP3 = 1,
COMPRESSION_OGG = 2,
COMPRESSION_FLAC = 3
};
@@ -182,15 +182,15 @@ enum {
ROOM_JUNGLE_BEETLE = 11,
ROOM_JUNGLE_MISSIONARY = 13,
ROOM_JUNGLE_GORILLA_2 = 14,
-
+
ROOM_AMAZON_ENTRANCE = 16,
ROOM_AMAZON_HIDEOUT = 17,
ROOM_AMAZON_THRONE = 18,
ROOM_AMAZON_JAIL = 19,
-
+
ROOM_VILLAGE = 20,
ROOM_TRADER_BOBS = 21,
-
+
ROOM_FLODA_OUTSIDE = 22,
ROOM_FLODA_KITCHEN = 26,
ROOM_FLODA_LOCKERROOM = 27,
@@ -214,7 +214,7 @@ enum {
ROOM_TEMPLE_MAZE_6 = 101,
ROOM_VALLEY_CARCASS = 67,
-
+
ROOM_HOTEL_UPSTAIRS = 70,
ROOM_HOTEL_DOWNSTAIRS = 71,
ROOM_HOTEL_LOLA = 72,
@@ -245,9 +245,9 @@ enum {
FAYE_HEAD = 37,
AZURA_HEAD = 106,
FRANK_HEAD = 107,
-
+
ROOM_ENDING_CREDITS = 110,
-
+
ROOM_JOURNAL = 200 // dummy value to keep Display methods happy
};
@@ -297,7 +297,7 @@ enum Verb {
VERB_DIGIT_3 = 15,
VERB_DIGIT_4 = 16,
VERB_DIGIT_LAST = 16,
-
+
VERB_INV_FIRST = VERB_DIGIT_FIRST,
VERB_INV_1 = VERB_DIGIT_1,
VERB_INV_2 = VERB_DIGIT_2,
diff --git a/queen/display.cpp b/queen/display.cpp
index c376f313d8..55c9e6805e 100644
--- a/queen/display.cpp
+++ b/queen/display.cpp
@@ -43,7 +43,7 @@ static const uint8 *_palJoeDress;
#endif
Display::Display(QueenEngine *vm, OSystem *system)
- : _fullscreen(true), _horizontalScroll(0), _bdWidth(0), _bdHeight(0),
+ : _fullscreen(true), _horizontalScroll(0), _bdWidth(0), _bdHeight(0),
_system(system), _vm(vm) {
if (vm->resource()->getLanguage() == HEBREW)
@@ -75,7 +75,7 @@ Display::Display(QueenEngine *vm, OSystem *system)
_pal.dirtyMin = 0;
_pal.dirtyMax = 255;
_pal.scrollable = true;
-
+
memset(&_dynalum, 0, sizeof(_dynalum));
}
@@ -83,13 +83,13 @@ Display::~Display() {
delete[] _backdropBuf;
delete[] _panelBuf;
delete[] _screenBuf;
-
+
delete[] _dirtyBlocks;
delete[] _pal.room;
delete[] _pal.screen;
delete[] _pal.panel;
-
+
delete[] _dynalum.mskBuf;
delete[] _dynalum.lumBuf;
}
@@ -178,13 +178,13 @@ void Display::palSet(const uint8 *pal, int start, int end, bool updateScreen) {
void Display::palSetJoeDress() {
memcpy(_pal.room + 144 * 3, _palJoeDress, 16 * 3);
- memcpy(_pal.screen + 144 * 3, _palJoeDress, 16 * 3);
+ memcpy(_pal.screen + 144 * 3, _palJoeDress, 16 * 3);
palSet(_pal.screen, 144, 159, true);
}
void Display::palSetJoeNormal() {
memcpy(_pal.room + 144 * 3, _palJoeClothes, 16 * 3);
- memcpy(_pal.screen + 144 * 3, _palJoeClothes, 16 * 3);
+ memcpy(_pal.screen + 144 * 3, _palJoeClothes, 16 * 3);
palSet(_pal.screen, 144, 159, true);
}
@@ -318,7 +318,7 @@ void Display::palCustomScroll(uint16 roomNum) {
if (j <= 0 || j >= 18) {
jdir = -jdir;
}
- loPal = 96;
+ loPal = 96;
hiPal = 111;
}
break;
@@ -531,7 +531,7 @@ void Display::palCustomLightsOn(uint16 roomNum) {
memcpy(_pal.screen + start * 3, _pal.room + start * 3, n * 3);
palSet(_pal.screen, start, end, true);
-
+
_pal.dirtyMin = 0;
_pal.dirtyMax = 223;
_pal.scrollable = true;
@@ -599,7 +599,7 @@ void Display::update(bool dynalum, int16 dynaX, int16 dynaY) {
_pal.dirtyMin = 144;
_pal.dirtyMax = 144;
}
- // uncomment this line to disable the dirty blocks rendering
+ // uncomment this line to disable the dirty blocks rendering
// _fullRefresh = 1;
if (_fullRefresh) {
_system->copyRectToScreen(_screenBuf, SCREEN_W, 0, 0, SCREEN_W, SCREEN_H);
@@ -780,12 +780,12 @@ void Display::horizontalScrollUpdate(int16 xCamera) {
} else if (xCamera >= 480) {
horizontalScroll(320);
} else {
- horizontalScroll(0);
+ horizontalScroll(0);
}
}
}
-void Display::horizontalScroll(int16 scroll) {
+void Display::horizontalScroll(int16 scroll) {
if (_horizontalScroll != scroll) {
_fullRefresh = 2;
_horizontalScroll = scroll;
@@ -862,7 +862,7 @@ void Display::setTextCentered(uint16 y, const char *text, bool outlined) {
pts->x = x;
pts->color = _curTextColor;
pts->outlined = outlined;
- pts->text = Common::String(text, len);
+ pts->text = Common::String(text, len);
}
void Display::drawTexts() {
@@ -919,7 +919,7 @@ void Display::drawChar(uint16 x, uint16 y, uint8 color, const uint8 *chr) {
void Display::drawText(uint16 x, uint16 y, uint8 color, const char *text, bool outlined) {
static const int dx[] = { -1, 0, 1, 1, 1, 0, -1, -1 };
- static const int dy[] = { -1, -1, -1, 0, 1, 1, 1, 0 };
+ static const int dy[] = { -1, -1, -1, 0, 1, 1, 1, 0 };
const uint8 *str = (const uint8 *)text;
uint16 xs = x;
while (*str && x < SCREEN_W) {
@@ -973,7 +973,7 @@ void Display::blankScreenEffect1() {
static const int inc[] = { -1, 1 };
uint8 buf[32 * 32];
while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
- for (int i = 0; i < 2; ++i) {
+ for (int i = 0; i < 2; ++i) {
uint16 x = _rnd.getRandomNumber(SCREEN_W - 32 - 2) + 1;
uint16 y = _rnd.getRandomNumber(SCREEN_H - 32 - 2) + 1;
uint8 *p = _screenBuf + SCREEN_W * y + x;
@@ -1026,7 +1026,7 @@ void Display::blankScreenEffect3() {
while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
if (i > 4000000) {
memset(_screenBuf, 0, SCREEN_W * SCREEN_H);
- _system->copyRectToScreen(_screenBuf, SCREEN_W, 0, 0, SCREEN_W, SCREEN_H);
+ _system->copyRectToScreen(_screenBuf, SCREEN_W, 0, 0, SCREEN_W, SCREEN_H);
} else {
uint16 x = _rnd.getRandomNumber(SCREEN_W - 2);
uint16 y = _rnd.getRandomNumber(SCREEN_H - 2);
@@ -1048,436 +1048,436 @@ void Display::blankScreenEffect3() {
#ifndef __PALM_OS__
const uint8 Display::_fontRegular[] = {
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0xC0,
- 0xC0, 0x00, 0xD8, 0xD8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x6C, 0x6C, 0xFE, 0x6C, 0xFE, 0x6C, 0x6C, 0x00, 0x30, 0x7C,
- 0xC0, 0x78, 0x0C, 0xF8, 0x30, 0x00, 0x00, 0xC6, 0xCC, 0x18,
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- 0x00, 0x00, 0x7E, 0x1B, 0x7F, 0xD8, 0x77, 0x00, 0x00, 0x00,
- 0x3C, 0x60, 0x60, 0x60, 0x3C, 0x18, 0x30, 0x18, 0x3C, 0x66,
- 0x7E, 0x60, 0x3C, 0x00, 0x0C, 0x18, 0x3C, 0x66, 0x7E, 0x60,
- 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00,
- 0x66, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x30, 0x18,
- 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x0C, 0x18, 0x00, 0x18,
- 0x18, 0x18, 0x18, 0x00, 0x18, 0x66, 0x00, 0x18, 0x18, 0x18,
- 0x18, 0x00, 0x00, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00,
- 0x60, 0xFC, 0x18, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E,
- 0x00, 0x7C, 0x66, 0x66, 0x66, 0x00, 0x30, 0x18, 0x00, 0x3C,
- 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18, 0x00, 0x3C, 0x66, 0x66,
- 0x3C, 0x00, 0x18, 0x66, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00,
- 0x71, 0x8E, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x66,
- 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x18, 0x00, 0x7E,
- 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x7C, 0xCE, 0xD6, 0xE6,
- 0x7C, 0x80, 0x30, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00,
- 0x0C, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x18, 0x66,
- 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x66, 0x00, 0x66,
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- 0x18, 0x30, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60,
- 0x00, 0x66, 0x00, 0x66, 0x66, 0x3C, 0x18, 0x30, 0xFF
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0xC0,
+ 0xC0, 0x00, 0xD8, 0xD8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x6C, 0x6C, 0xFE, 0x6C, 0xFE, 0x6C, 0x6C, 0x00, 0x30, 0x7C,
+ 0xC0, 0x78, 0x0C, 0xF8, 0x30, 0x00, 0x00, 0xC6, 0xCC, 0x18,
+ 0x30, 0x66, 0xC6, 0x00, 0x38, 0x6C, 0x68, 0x36, 0xDC, 0xCC,
+ 0x76, 0x00, 0x60, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x30, 0x60, 0xC0, 0xC0, 0xC0, 0x60, 0x30, 0x00, 0xC0, 0x60,
+ 0x30, 0x30, 0x30, 0x60, 0xC0, 0x00, 0x00, 0x6C, 0x38, 0xFE,
+ 0x38, 0x6C, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30, 0x30,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0xC0,
+ 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x03, 0x06, 0x0C, 0x18,
+ 0x30, 0x60, 0xC0, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
+ 0x78, 0x00, 0x30, 0x70, 0xF0, 0x30, 0x30, 0x30, 0x30, 0x00,
+ 0x78, 0xCC, 0x0C, 0x78, 0xC0, 0xC0, 0xFC, 0x00, 0x78, 0xCC,
+ 0x0C, 0x38, 0x0C, 0xCC, 0x78, 0x00, 0x1C, 0x3C, 0x6C, 0xCC,
+ 0xFC, 0x0C, 0x0C, 0x00, 0xFC, 0xC0, 0xF8, 0x0C, 0x0C, 0xCC,
+ 0x78, 0x00, 0x78, 0xCC, 0xC0, 0xF8, 0xCC, 0xCC, 0x78, 0x00,
+ 0xFC, 0xCC, 0x0C, 0x18, 0x30, 0x30, 0x30, 0x00, 0x78, 0xCC,
+ 0xCC, 0x78, 0xCC, 0xCC, 0x78, 0x00, 0x78, 0xCC, 0xCC, 0x7C,
+ 0x0C, 0xCC, 0x78, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x00, 0xC0,
+ 0xC0, 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, 0x60, 0x60, 0xC0,
+ 0x18, 0x30, 0x60, 0xC0, 0x60, 0x30, 0x18, 0x00, 0x00, 0x00,
+ 0xFC, 0x00, 0xFC, 0x00, 0x00, 0x00, 0xC0, 0x60, 0x30, 0x18,
+ 0x30, 0x60, 0xC0, 0x00, 0x78, 0xCC, 0x0C, 0x18, 0x30, 0x00,
+ 0x30, 0x00, 0x6C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38, 0x10, 0x00,
+ 0x38, 0x7C, 0xC6, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0xF8, 0xCC,
+ 0xCC, 0xF8, 0xCC, 0xCC, 0xF8, 0x00, 0x78, 0xCC, 0xC0, 0xC0,
+ 0xC0, 0xCC, 0x78, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
+ 0xF8, 0x00, 0xFC, 0xC0, 0xC0, 0xF0, 0xC0, 0xC0, 0xFC, 0x00,
+ 0xFC, 0xC0, 0xC0, 0xF0, 0xC0, 0xC0, 0xC0, 0x00, 0x78, 0xCC,
+ 0xC0, 0xDC, 0xCC, 0xCC, 0x7C, 0x00, 0xCC, 0xCC, 0xCC, 0xFC,
+ 0xCC, 0xCC, 0xCC, 0x00, 0xF0, 0x60, 0x60, 0x60, 0x60, 0x60,
+ 0xF0, 0x00, 0x0C, 0x0C, 0x0C, 0x0C, 0xCC, 0xCC, 0x78, 0x00,
+ 0xC6, 0xCC, 0xD8, 0xF8, 0xD8, 0xCC, 0xC6, 0x00, 0xC0, 0xC0,
+ 0xC0, 0xC0, 0xC0, 0xC0, 0xFC, 0x00, 0x82, 0xC6, 0xEE, 0xFE,
+ 0xD6, 0xC6, 0xC6, 0x00, 0xC6, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6,
+ 0xC6, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x78, 0x00,
+ 0xF8, 0xCC, 0xCC, 0xF8, 0xC0, 0xC0, 0xC0, 0x00, 0x78, 0xCC,
+ 0xCC, 0xCC, 0xCC, 0xDC, 0x78, 0x0C, 0xF8, 0xCC, 0xCC, 0xF8,
+ 0xD8, 0xCC, 0xCC, 0x00, 0x78, 0xCC, 0xC0, 0x78, 0x0C, 0xCC,
+ 0x78, 0x00, 0xFC, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x00,
+ 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x7C, 0x00, 0xC6, 0xC6,
+ 0x6C, 0x6C, 0x38, 0x38, 0x10, 0x00, 0xC6, 0xC6, 0xC6, 0xD6,
+ 0xFE, 0xEE, 0xC6, 0x00, 0xC6, 0x6C, 0x38, 0x10, 0x38, 0x6C,
+ 0xC6, 0x00, 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0x30, 0x30, 0x00,
+ 0xFC, 0x0C, 0x18, 0x30, 0x60, 0xC0, 0xFC, 0x00, 0xF0, 0xC0,
+ 0xC0, 0xC0, 0xC0, 0xC0, 0xF0, 0x00, 0xC0, 0x60, 0x30, 0x18,
+ 0x0C, 0x06, 0x03, 0x00, 0xF0, 0x30, 0x30, 0x30, 0x30, 0x30,
+ 0xF0, 0x00, 0xE8, 0x4D, 0x4A, 0x48, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0,
+ 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0C,
+ 0x7C, 0xCC, 0x7C, 0x00, 0xC0, 0xC0, 0xF8, 0xCC, 0xCC, 0xCC,
+ 0xF8, 0x00, 0x00, 0x00, 0x78, 0xCC, 0xC0, 0xCC, 0x78, 0x00,
+ 0x0C, 0x0C, 0x7C, 0xCC, 0xCC, 0xCC, 0x7C, 0x00, 0x00, 0x00,
+ 0x78, 0xCC, 0xFC, 0xC0, 0x78, 0x00, 0x38, 0x6C, 0x60, 0xF8,
+ 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xCC, 0xCC, 0x7C,
+ 0x0C, 0x78, 0xC0, 0xC0, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00,
+ 0xC0, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0x0C, 0x00,
+ 0x0C, 0x0C, 0x0C, 0x0C, 0xCC, 0x78, 0xC0, 0xC0, 0xCC, 0xD8,
+ 0xF0, 0xD8, 0xCC, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0,
+ 0xC0, 0x00, 0x00, 0x00, 0xCC, 0xEE, 0xD6, 0xC6, 0xC6, 0x00,
+ 0x00, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00, 0x00, 0x00,
+ 0x78, 0xCC, 0xCC, 0xCC, 0x78, 0x00, 0x00, 0x00, 0xF8, 0xCC,
+ 0xCC, 0xF8, 0xC0, 0xC0, 0x00, 0x00, 0x7C, 0xCC, 0xCC, 0x7C,
+ 0x0C, 0x0C, 0x00, 0x00, 0xF8, 0xCC, 0xC0, 0xC0, 0xC0, 0x00,
+ 0x00, 0x00, 0x7C, 0xC0, 0x78, 0x0C, 0x78, 0x00, 0x30, 0x30,
+ 0xFC, 0x30, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0xCC, 0xCC,
+ 0xCC, 0xCC, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0x78,
+ 0x30, 0x00, 0x00, 0x00, 0xC6, 0xD6, 0xD6, 0x6C, 0x6C, 0x00,
+ 0x00, 0x00, 0xCC, 0x78, 0x30, 0x78, 0xCC, 0x00, 0x00, 0x00,
+ 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0xE0, 0x00, 0x00, 0xFC, 0x18,
+ 0x30, 0x60, 0xFC, 0x00, 0x38, 0x60, 0x60, 0xC0, 0x60, 0x60,
+ 0x38, 0x00, 0xC0, 0xC0, 0xC0, 0x00, 0xC0, 0xC0, 0xC0, 0x00,
+ 0xE0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xE0, 0x00, 0x38, 0x44,
+ 0xBA, 0xAA, 0xBA, 0x44, 0x38, 0x00, 0x00, 0x98, 0x30, 0x60,
+ 0xC8, 0x98, 0x30, 0x00, 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E,
+ 0x0C, 0x18, 0x00, 0x66, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00,
+ 0x0C, 0x18, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x18, 0x66,
+ 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x30, 0x18, 0x3C, 0x06, 0x3E, 0x66,
+ 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E, 0x0C, 0x18, 0x18, 0x66,
+ 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x66, 0x00, 0x3C, 0x66,
+ 0x7E, 0x60, 0x3C, 0x00, 0x30, 0x18, 0x3C, 0x66, 0x7E, 0x60,
+ 0x3C, 0x00, 0x00, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00,
+ 0x18, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x30, 0x18,
+ 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x18, 0x30, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x66, 0x00, 0x3C,
+ 0x66, 0x66, 0x3C, 0x00, 0x00, 0x66, 0x00, 0x3C, 0x66, 0x66,
+ 0x3C, 0x00, 0x30, 0x18, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x18,
+ 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x18, 0x30, 0x78, 0x0C, 0x7C, 0xCC, 0x7C, 0x00, 0x0C, 0x18,
+ 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x30, 0x00, 0x78,
+ 0xCC, 0xCC, 0x78, 0x00, 0x18, 0x30, 0x00, 0xCC, 0xCC, 0xCC,
+ 0x7C, 0x00, 0x71, 0x8E, 0x00, 0x7C, 0x66, 0x66, 0x66, 0x00,
+ 0x71, 0xCE, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6, 0x00, 0x18, 0x18,
+ 0x18, 0x00, 0x18, 0x18, 0x18, 0x00, 0x3C, 0x60, 0x3C, 0x66,
+ 0x3C, 0x06, 0x3C, 0x00, 0x18, 0x00, 0x18, 0x0C, 0x06, 0x66,
+ 0x3C, 0x00, 0x3F, 0x40, 0x4E, 0x58, 0x4E, 0x40, 0x3F, 0x00,
+ 0x1C, 0xA4, 0xC4, 0xBC, 0x80, 0xFE, 0x00, 0x00, 0x00, 0x33,
+ 0x66, 0xCC, 0x66, 0x33, 0x00, 0x00, 0x3E, 0x06, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0xC0, 0xC0, 0xC0,
+ 0xC0, 0x00, 0x81, 0xB9, 0xA5, 0xB9, 0xA5, 0x81, 0x7E, 0x00,
+ 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0xCC,
+ 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30,
+ 0x30, 0x00, 0xFC, 0x00, 0xF0, 0x18, 0x30, 0x60, 0xF8, 0x00,
+ 0x00, 0x00, 0xF0, 0x18, 0x30, 0x18, 0xF0, 0x00, 0x00, 0x00,
+ 0x30, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xCC, 0xCC, 0xCC, 0xCC, 0xFE, 0xC0, 0x3E, 0x7A, 0x7A, 0x3A,
+ 0x0A, 0x0A, 0x0A, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x60,
+ 0x60, 0xE0, 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x38, 0x44,
+ 0x44, 0x38, 0x00, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0x66, 0x33,
+ 0x66, 0xCC, 0x00, 0x00, 0x40, 0xC6, 0x4C, 0x58, 0x32, 0x66,
+ 0xCF, 0x02, 0x40, 0xC6, 0x4C, 0x58, 0x3E, 0x62, 0xC4, 0x0E,
+ 0xC0, 0x23, 0x66, 0x2C, 0xD9, 0x33, 0x67, 0x01, 0x18, 0x00,
+ 0x18, 0x30, 0x60, 0x66, 0x3C, 0x00, 0x60, 0x30, 0x7C, 0xC6,
+ 0xFE, 0xC6, 0xC6, 0x00, 0x0C, 0x18, 0x7C, 0xC6, 0xFE, 0xC6,
+ 0xC6, 0x00, 0x38, 0xC6, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00,
+ 0x71, 0x8E, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x6C, 0x00,
+ 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x38, 0x44, 0x7C, 0xC6,
+ 0xFE, 0xC6, 0xC6, 0x00, 0x1F, 0x3C, 0x3C, 0x6F, 0x7C, 0xCC,
+ 0xCF, 0x00, 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E, 0x0C, 0x18,
+ 0x60, 0x30, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x18, 0x30,
+ 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x30, 0xCC, 0xFC, 0xC0,
+ 0xF0, 0xC0, 0xFC, 0x00, 0xCC, 0x00, 0xFC, 0xC0, 0xF0, 0xC0,
+ 0xFC, 0x00, 0x60, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00,
+ 0x18, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0x30, 0xCC,
+ 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0xCC, 0x00, 0x78, 0x30,
+ 0x30, 0x30, 0x78, 0x00, 0x78, 0x6C, 0x66, 0xF6, 0x66, 0x6C,
+ 0x78, 0x00, 0x71, 0xCE, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6, 0x00,
+ 0x30, 0x18, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18,
+ 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66,
+ 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E, 0x3C, 0x66, 0x66, 0x66,
+ 0x3C, 0x00, 0xC3, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00,
+ 0x00, 0xC6, 0x6C, 0x38, 0x6C, 0xC6, 0x00, 0x00, 0x3F, 0x66,
+ 0x6E, 0x7E, 0x76, 0x66, 0xFC, 0x00, 0x30, 0x18, 0x66, 0x66,
+ 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x66, 0x66, 0x66, 0x66,
+ 0x3E, 0x00, 0x18, 0x24, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00,
+ 0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x06, 0x08,
+ 0xC3, 0x66, 0x3C, 0x18, 0x18, 0x00, 0x60, 0x60, 0x7E, 0x63,
+ 0x7E, 0x60, 0x60, 0x00, 0x3C, 0x66, 0x66, 0x6C, 0x66, 0x66,
+ 0x6C, 0x60, 0x30, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
+ 0x0C, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x18, 0x66,
+ 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x71, 0x8E, 0x3C, 0x06,
+ 0x3E, 0x66, 0x3E, 0x00, 0x66, 0x00, 0x3C, 0x06, 0x3E, 0x66,
+ 0x3E, 0x00, 0x18, 0x24, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
+ 0x00, 0x00, 0x7E, 0x1B, 0x7F, 0xD8, 0x77, 0x00, 0x00, 0x00,
+ 0x3C, 0x60, 0x60, 0x60, 0x3C, 0x18, 0x30, 0x18, 0x3C, 0x66,
+ 0x7E, 0x60, 0x3C, 0x00, 0x0C, 0x18, 0x3C, 0x66, 0x7E, 0x60,
+ 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00,
+ 0x66, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x30, 0x18,
+ 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x0C, 0x18, 0x00, 0x18,
+ 0x18, 0x18, 0x18, 0x00, 0x18, 0x66, 0x00, 0x18, 0x18, 0x18,
+ 0x18, 0x00, 0x00, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00,
+ 0x60, 0xFC, 0x18, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E,
+ 0x00, 0x7C, 0x66, 0x66, 0x66, 0x00, 0x30, 0x18, 0x00, 0x3C,
+ 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18, 0x00, 0x3C, 0x66, 0x66,
+ 0x3C, 0x00, 0x18, 0x66, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00,
+ 0x71, 0x8E, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x66,
+ 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x18, 0x00, 0x7E,
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x7C, 0xCE, 0xD6, 0xE6,
+ 0x7C, 0x80, 0x30, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00,
+ 0x0C, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x18, 0x66,
+ 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x66, 0x00, 0x66,
+ 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x00, 0x66, 0x66, 0x3C,
+ 0x18, 0x30, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60,
+ 0x00, 0x66, 0x00, 0x66, 0x66, 0x3C, 0x18, 0x30, 0xFF
};
const uint8 Display::_fontHebrew[] = {
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0xC0,
- 0xC0, 0x00, 0xD8, 0xD8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x6C, 0x6C, 0xFE, 0x6C, 0xFE, 0x6C, 0x6C, 0x00, 0x30, 0x7C,
- 0xC0, 0x78, 0x0C, 0xF8, 0x30, 0x00, 0x00, 0xC6, 0xCC, 0x18,
- 0x30, 0x66, 0xC6, 0x00, 0x38, 0x6C, 0x68, 0x36, 0xDC, 0xCC,
- 0x76, 0x00, 0x60, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x30, 0x60, 0xC0, 0xC0, 0xC0, 0x60, 0x30, 0x00, 0xC0, 0x60,
- 0x30, 0x30, 0x30, 0x60, 0xC0, 0x00, 0x00, 0x6C, 0x38, 0xFE,
- 0x38, 0x6C, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30, 0x30,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0xC0,
- 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x03, 0x06, 0x0C, 0x18,
- 0x30, 0x60, 0xC0, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
- 0x78, 0x00, 0x30, 0x70, 0xF0, 0x30, 0x30, 0x30, 0x30, 0x00,
- 0x78, 0xCC, 0x0C, 0x78, 0xC0, 0xC0, 0xFC, 0x00, 0x78, 0xCC,
- 0x0C, 0x38, 0x0C, 0xCC, 0x78, 0x00, 0x1C, 0x3C, 0x6C, 0xCC,
- 0xFC, 0x0C, 0x0C, 0x00, 0xFC, 0xC0, 0xF8, 0x0C, 0x0C, 0xCC,
- 0x78, 0x00, 0x78, 0xCC, 0xC0, 0xF8, 0xCC, 0xCC, 0x78, 0x00,
- 0xFC, 0xCC, 0x0C, 0x18, 0x30, 0x30, 0x30, 0x00, 0x78, 0xCC,
- 0xCC, 0x78, 0xCC, 0xCC, 0x78, 0x00, 0x78, 0xCC, 0xCC, 0x7C,
- 0x0C, 0xCC, 0x78, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x00, 0xC0,
- 0xC0, 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, 0x60, 0x60, 0xC0,
- 0x18, 0x30, 0x60, 0xC0, 0x60, 0x30, 0x18, 0x00, 0x00, 0x00,
- 0xFC, 0x00, 0xFC, 0x00, 0x00, 0x00, 0xC0, 0x60, 0x30, 0x18,
- 0x30, 0x60, 0xC0, 0x00, 0x78, 0xCC, 0x0C, 0x18, 0x30, 0x00,
- 0x30, 0x00, 0x6C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38, 0x10, 0x00,
- 0x38, 0x7C, 0xC6, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0xF8, 0xCC,
- 0xCC, 0xF8, 0xCC, 0xCC, 0xF8, 0x00, 0x78, 0xCC, 0xC0, 0xC0,
- 0xC0, 0xCC, 0x78, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
- 0xF8, 0x00, 0xFC, 0xC0, 0xC0, 0xF0, 0xC0, 0xC0, 0xFC, 0x00,
- 0xFC, 0xC0, 0xC0, 0xF0, 0xC0, 0xC0, 0xC0, 0x00, 0x78, 0xCC,
- 0xC0, 0xDC, 0xCC, 0xCC, 0x7C, 0x00, 0xCC, 0xCC, 0xCC, 0xFC,
- 0xCC, 0xCC, 0xCC, 0x00, 0xF0, 0x60, 0x60, 0x60, 0x60, 0x60,
- 0xF0, 0x00, 0x0C, 0x0C, 0x0C, 0x0C, 0xCC, 0xCC, 0x78, 0x00,
- 0xC6, 0xCC, 0xD8, 0xF8, 0xD8, 0xCC, 0xC6, 0x00, 0xC0, 0xC0,
- 0xC0, 0xC0, 0xC0, 0xC0, 0xFC, 0x00, 0x82, 0xC6, 0xEE, 0xFE,
- 0xD6, 0xC6, 0xC6, 0x00, 0xC6, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6,
- 0xC6, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x78, 0x00,
- 0xF8, 0xCC, 0xCC, 0xF8, 0xC0, 0xC0, 0xC0, 0x00, 0x78, 0xCC,
- 0xCC, 0xCC, 0xCC, 0xDC, 0x78, 0x0C, 0xF8, 0xCC, 0xCC, 0xF8,
- 0xD8, 0xCC, 0xCC, 0x00, 0x78, 0xCC, 0xC0, 0x78, 0x0C, 0xCC,
- 0x78, 0x00, 0xFC, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x00,
- 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x7C, 0x00, 0xC6, 0xC6,
- 0x6C, 0x6C, 0x38, 0x38, 0x10, 0x00, 0xC6, 0xC6, 0xC6, 0xD6,
- 0xFE, 0xEE, 0xC6, 0x00, 0xC6, 0x6C, 0x38, 0x10, 0x38, 0x6C,
- 0xC6, 0x00, 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0x30, 0x30, 0x00,
- 0xFC, 0x0C, 0x18, 0x30, 0x60, 0xC0, 0xFC, 0x00, 0xF0, 0xC0,
- 0xC0, 0xC0, 0xC0, 0xC0, 0xF0, 0x00, 0xC0, 0x60, 0x30, 0x18,
- 0x0C, 0x06, 0x03, 0x00, 0xF0, 0x30, 0x30, 0x30, 0x30, 0x30,
- 0xF0, 0x00, 0xE8, 0x4D, 0x4A, 0x48, 0x00, 0x00, 0x00, 0x00,
- 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0,
- 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0C,
- 0x7C, 0xCC, 0x7C, 0x00, 0xC0, 0xC0, 0xF8, 0xCC, 0xCC, 0xCC,
- 0xF8, 0x00, 0x00, 0x00, 0x78, 0xCC, 0xC0, 0xCC, 0x78, 0x00,
- 0x0C, 0x0C, 0x7C, 0xCC, 0xCC, 0xCC, 0x7C, 0x00, 0x00, 0x00,
- 0x78, 0xCC, 0xFC, 0xC0, 0x78, 0x00, 0x38, 0x6C, 0x60, 0xF8,
- 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xCC, 0xCC, 0x7C,
- 0x0C, 0x78, 0xC0, 0xC0, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00,
- 0xC0, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0x0C, 0x00,
- 0x0C, 0x0C, 0x0C, 0x0C, 0xCC, 0x78, 0xC0, 0xC0, 0xCC, 0xD8,
- 0xF0, 0xD8, 0xCC, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0,
- 0xC0, 0x00, 0x00, 0x00, 0xCC, 0xEE, 0xD6, 0xC6, 0xC6, 0x00,
- 0x00, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00, 0x00, 0x00,
- 0x78, 0xCC, 0xCC, 0xCC, 0x78, 0x00, 0x00, 0x00, 0xF8, 0xCC,
- 0xCC, 0xF8, 0xC0, 0xC0, 0x00, 0x00, 0x7C, 0xCC, 0xCC, 0x7C,
- 0x0C, 0x0C, 0x00, 0x00, 0xF8, 0xCC, 0xC0, 0xC0, 0xC0, 0x00,
- 0x00, 0x00, 0x7C, 0xC0, 0x78, 0x0C, 0x78, 0x00, 0x30, 0x30,
- 0xFC, 0x30, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0xCC, 0xCC,
- 0xCC, 0xCC, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0x78,
- 0x30, 0x00, 0x00, 0x00, 0xC6, 0xD6, 0xD6, 0x6C, 0x6C, 0x00,
- 0x00, 0x00, 0xCC, 0x78, 0x30, 0x78, 0xCC, 0x00, 0x00, 0x00,
- 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0xE0, 0x00, 0x00, 0xFC, 0x18,
- 0x30, 0x60, 0xFC, 0x00, 0x38, 0x60, 0x60, 0xC0, 0x60, 0x60,
- 0x38, 0x00, 0xC0, 0xC0, 0xC0, 0x00, 0xC0, 0xC0, 0xC0, 0x00,
- 0xE0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xE0, 0x00, 0x38, 0x44,
- 0xBA, 0xAA, 0xBA, 0x44, 0x38, 0x00, 0x00, 0x98, 0x30, 0x60,
- 0xC8, 0x98, 0x30, 0x00, 0xCC, 0x66, 0x76, 0xBC, 0x98, 0x8C,
- 0xE6, 0x00, 0xFC, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0xFE, 0x00,
- 0x78, 0x18, 0x18, 0x18, 0x38, 0x78, 0xD8, 0x00, 0xFE, 0x18,
- 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0xFE, 0x06, 0x06, 0xC6,
- 0xC6, 0xC6, 0xC6, 0x00, 0x78, 0x18, 0x18, 0x18, 0x18, 0x18,
- 0x18, 0x00, 0x7C, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00,
- 0xFE, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0xDC, 0x66,
- 0xE6, 0xC6, 0xC6, 0xC6, 0x7C, 0x00, 0xF0, 0x30, 0x30, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xFE, 0x06, 0x06, 0x06, 0x06, 0x06,
- 0x06, 0x06, 0xF8, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0xF8, 0x00,
- 0xC0, 0xFE, 0x06, 0x06, 0x0C, 0x18, 0x18, 0x00, 0xFE, 0x66,
- 0x66, 0x66, 0x66, 0x66, 0x7E, 0x00, 0xFC, 0x76, 0x66, 0x66,
- 0x66, 0x66, 0x6E, 0x00, 0x78, 0x18, 0x18, 0x18, 0x18, 0x18,
- 0x18, 0x18, 0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00,
- 0xFE, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, 0xEE, 0x66,
- 0x66, 0x66, 0x66, 0x6C, 0xF8, 0x00, 0xFE, 0xC6, 0xC6, 0xF6,
- 0x06, 0x06, 0x06, 0x06, 0xFE, 0xC6, 0xC6, 0xFE, 0x06, 0x06,
- 0xFE, 0x00, 0xFE, 0x66, 0x6C, 0x78, 0x60, 0x60, 0x60, 0x60,
- 0xEE, 0x66, 0x3C, 0x18, 0x0C, 0x06, 0xFE, 0x00, 0xFE, 0x06,
- 0x0E, 0xD8, 0xF0, 0xF0, 0xC0, 0xC0, 0xFC, 0x0C, 0x0C, 0x0C,
- 0x0C, 0x0C, 0x0C, 0x00, 0xEE, 0xCA, 0xCA, 0xCA, 0xCA, 0xCA,
- 0x7C, 0x00, 0xFF, 0x67, 0x67, 0x67, 0x67, 0x67, 0xE7, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00,
- 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x0C, 0x3E, 0x6C,
- 0x3E, 0x0C, 0x00, 0x00, 0x38, 0x6C, 0x60, 0xF0, 0x60, 0x60,
- 0xFC, 0x00, 0x42, 0x3C, 0x66, 0x3C, 0x42, 0x00, 0x00, 0x00,
- 0xC3, 0x66, 0x3C, 0x18, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x18,
- 0x18, 0x00, 0x18, 0x18, 0x18, 0x00, 0x3C, 0x60, 0x3C, 0x66,
- 0x3C, 0x06, 0x3C, 0x00, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x3F, 0x40, 0x4E, 0x58, 0x4E, 0x40, 0x3F, 0x00,
- 0x1C, 0xA4, 0xC4, 0xBC, 0x80, 0xFE, 0x00, 0x00, 0x00, 0x33,
- 0x66, 0xCC, 0x66, 0x33, 0x00, 0x00, 0x3E, 0x06, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00,
- 0x00, 0x00, 0x81, 0xB9, 0xA5, 0xB9, 0xA5, 0x81, 0x7E, 0x00,
- 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0xCC,
- 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30,
- 0x30, 0x00, 0xFC, 0x00, 0xF0, 0x18, 0x30, 0x60, 0xF8, 0x00,
- 0x00, 0x00, 0xF0, 0x18, 0x30, 0x18, 0xF0, 0x00, 0x00, 0x00,
- 0x30, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xCC, 0xCC, 0xCC, 0xCC, 0xFE, 0xC0, 0x3E, 0x7A, 0x7A, 0x3A,
- 0x0A, 0x0A, 0x0A, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x60,
- 0x60, 0xE0, 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x38, 0x44,
- 0x44, 0x38, 0x00, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0x66, 0x33,
- 0x66, 0xCC, 0x00, 0x00, 0x40, 0xC6, 0x4C, 0x58, 0x32, 0x66,
- 0xCF, 0x02, 0x40, 0xC6, 0x4C, 0x58, 0x3E, 0x62, 0xC4, 0x0E,
- 0xC0, 0x23, 0x66, 0x2C, 0xD9, 0x33, 0x67, 0x01, 0x18, 0x00,
- 0x18, 0x30, 0x60, 0x66, 0x3C, 0x00, 0x60, 0x30, 0x7C, 0xC6,
- 0xFE, 0xC6, 0xC6, 0x00, 0x0C, 0x18, 0x7C, 0xC6, 0xFE, 0xC6,
- 0xC6, 0x00, 0x38, 0xC6, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00,
- 0x71, 0x8E, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x6C, 0x00,
- 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x38, 0x44, 0x7C, 0xC6,
- 0xFE, 0xC6, 0xC6, 0x00, 0x1F, 0x3C, 0x3C, 0x6F, 0x7C, 0xCC,
- 0xCF, 0x00, 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E, 0x0C, 0x18,
- 0x60, 0x30, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x18, 0x30,
- 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x30, 0xCC, 0xFC, 0xC0,
- 0xF0, 0xC0, 0xFC, 0x00, 0xCC, 0x00, 0xFC, 0xC0, 0xF0, 0xC0,
- 0xFC, 0x00, 0x60, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00,
- 0x18, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0x30, 0xCC,
- 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0xCC, 0x00, 0x78, 0x30,
- 0x30, 0x30, 0x78, 0x00, 0x78, 0x6C, 0x66, 0xF6, 0x66, 0x6C,
- 0x78, 0x00, 0x71, 0xCE, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6, 0x00,
- 0x30, 0x18, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18,
- 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66,
- 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E, 0x3C, 0x66, 0x66, 0x66,
- 0x3C, 0x00, 0xC3, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00,
- 0x00, 0xC6, 0x6C, 0x38, 0x6C, 0xC6, 0x00, 0x00, 0x3F, 0x66,
- 0x6E, 0x7E, 0x76, 0x66, 0xFC, 0x00, 0x30, 0x18, 0x66, 0x66,
- 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x66, 0x66, 0x66, 0x66,
- 0x3E, 0x00, 0x18, 0x24, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00,
- 0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x06, 0x08,
- 0xC3, 0x66, 0x3C, 0x18, 0x18, 0x00, 0x60, 0x60, 0x7E, 0x63,
- 0x7E, 0x60, 0x60, 0x00, 0x3C, 0x66, 0x66, 0x6C, 0x66, 0x66,
- 0x6C, 0x60, 0x30, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
- 0x0C, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x18, 0x66,
- 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x71, 0x8E, 0x3C, 0x06,
- 0x3E, 0x66, 0x3E, 0x00, 0x66, 0x00, 0x3C, 0x06, 0x3E, 0x66,
- 0x3E, 0x00, 0x18, 0x24, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
- 0x00, 0x00, 0x7E, 0x1B, 0x7F, 0xD8, 0x77, 0x00, 0x00, 0x00,
- 0x3C, 0x60, 0x60, 0x60, 0x3C, 0x18, 0x30, 0x18, 0x3C, 0x66,
- 0x7E, 0x60, 0x3C, 0x00, 0x0C, 0x18, 0x3C, 0x66, 0x7E, 0x60,
- 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00,
- 0x66, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x30, 0x18,
- 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x0C, 0x18, 0x00, 0x18,
- 0x18, 0x18, 0x18, 0x00, 0x18, 0x66, 0x00, 0x18, 0x18, 0x18,
- 0x18, 0x00, 0x00, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00,
- 0x60, 0xFC, 0x18, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E,
- 0x00, 0x7C, 0x66, 0x66, 0x66, 0x00, 0x30, 0x18, 0x00, 0x3C,
- 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18, 0x00, 0x3C, 0x66, 0x66,
- 0x3C, 0x00, 0x18, 0x66, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00,
- 0x71, 0x8E, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x66,
- 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x18, 0x00, 0x7E,
- 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x7C, 0xCE, 0xD6, 0xE6,
- 0x7C, 0x80, 0x30, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00,
- 0x0C, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x18, 0x66,
- 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x66, 0x00, 0x66,
- 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x00, 0x66, 0x66, 0x3C,
- 0x18, 0x30, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60,
- 0x00, 0x66, 0x00, 0x66, 0x66, 0x3C, 0x18, 0x30, 0xFF
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
+ 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
+ 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
+ 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
+ 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0xC0,
+ 0xC0, 0x00, 0xD8, 0xD8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x6C, 0x6C, 0xFE, 0x6C, 0xFE, 0x6C, 0x6C, 0x00, 0x30, 0x7C,
+ 0xC0, 0x78, 0x0C, 0xF8, 0x30, 0x00, 0x00, 0xC6, 0xCC, 0x18,
+ 0x30, 0x66, 0xC6, 0x00, 0x38, 0x6C, 0x68, 0x36, 0xDC, 0xCC,
+ 0x76, 0x00, 0x60, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x30, 0x60, 0xC0, 0xC0, 0xC0, 0x60, 0x30, 0x00, 0xC0, 0x60,
+ 0x30, 0x30, 0x30, 0x60, 0xC0, 0x00, 0x00, 0x6C, 0x38, 0xFE,
+ 0x38, 0x6C, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30, 0x30,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0xC0,
+ 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x03, 0x06, 0x0C, 0x18,
+ 0x30, 0x60, 0xC0, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
+ 0x78, 0x00, 0x30, 0x70, 0xF0, 0x30, 0x30, 0x30, 0x30, 0x00,
+ 0x78, 0xCC, 0x0C, 0x78, 0xC0, 0xC0, 0xFC, 0x00, 0x78, 0xCC,
+ 0x0C, 0x38, 0x0C, 0xCC, 0x78, 0x00, 0x1C, 0x3C, 0x6C, 0xCC,
+ 0xFC, 0x0C, 0x0C, 0x00, 0xFC, 0xC0, 0xF8, 0x0C, 0x0C, 0xCC,
+ 0x78, 0x00, 0x78, 0xCC, 0xC0, 0xF8, 0xCC, 0xCC, 0x78, 0x00,
+ 0xFC, 0xCC, 0x0C, 0x18, 0x30, 0x30, 0x30, 0x00, 0x78, 0xCC,
+ 0xCC, 0x78, 0xCC, 0xCC, 0x78, 0x00, 0x78, 0xCC, 0xCC, 0x7C,
+ 0x0C, 0xCC, 0x78, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x00, 0xC0,
+ 0xC0, 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, 0x60, 0x60, 0xC0,
+ 0x18, 0x30, 0x60, 0xC0, 0x60, 0x30, 0x18, 0x00, 0x00, 0x00,
+ 0xFC, 0x00, 0xFC, 0x00, 0x00, 0x00, 0xC0, 0x60, 0x30, 0x18,
+ 0x30, 0x60, 0xC0, 0x00, 0x78, 0xCC, 0x0C, 0x18, 0x30, 0x00,
+ 0x30, 0x00, 0x6C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38, 0x10, 0x00,
+ 0x38, 0x7C, 0xC6, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0xF8, 0xCC,
+ 0xCC, 0xF8, 0xCC, 0xCC, 0xF8, 0x00, 0x78, 0xCC, 0xC0, 0xC0,
+ 0xC0, 0xCC, 0x78, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
+ 0xF8, 0x00, 0xFC, 0xC0, 0xC0, 0xF0, 0xC0, 0xC0, 0xFC, 0x00,
+ 0xFC, 0xC0, 0xC0, 0xF0, 0xC0, 0xC0, 0xC0, 0x00, 0x78, 0xCC,
+ 0xC0, 0xDC, 0xCC, 0xCC, 0x7C, 0x00, 0xCC, 0xCC, 0xCC, 0xFC,
+ 0xCC, 0xCC, 0xCC, 0x00, 0xF0, 0x60, 0x60, 0x60, 0x60, 0x60,
+ 0xF0, 0x00, 0x0C, 0x0C, 0x0C, 0x0C, 0xCC, 0xCC, 0x78, 0x00,
+ 0xC6, 0xCC, 0xD8, 0xF8, 0xD8, 0xCC, 0xC6, 0x00, 0xC0, 0xC0,
+ 0xC0, 0xC0, 0xC0, 0xC0, 0xFC, 0x00, 0x82, 0xC6, 0xEE, 0xFE,
+ 0xD6, 0xC6, 0xC6, 0x00, 0xC6, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6,
+ 0xC6, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x78, 0x00,
+ 0xF8, 0xCC, 0xCC, 0xF8, 0xC0, 0xC0, 0xC0, 0x00, 0x78, 0xCC,
+ 0xCC, 0xCC, 0xCC, 0xDC, 0x78, 0x0C, 0xF8, 0xCC, 0xCC, 0xF8,
+ 0xD8, 0xCC, 0xCC, 0x00, 0x78, 0xCC, 0xC0, 0x78, 0x0C, 0xCC,
+ 0x78, 0x00, 0xFC, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x00,
+ 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x7C, 0x00, 0xC6, 0xC6,
+ 0x6C, 0x6C, 0x38, 0x38, 0x10, 0x00, 0xC6, 0xC6, 0xC6, 0xD6,
+ 0xFE, 0xEE, 0xC6, 0x00, 0xC6, 0x6C, 0x38, 0x10, 0x38, 0x6C,
+ 0xC6, 0x00, 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0x30, 0x30, 0x00,
+ 0xFC, 0x0C, 0x18, 0x30, 0x60, 0xC0, 0xFC, 0x00, 0xF0, 0xC0,
+ 0xC0, 0xC0, 0xC0, 0xC0, 0xF0, 0x00, 0xC0, 0x60, 0x30, 0x18,
+ 0x0C, 0x06, 0x03, 0x00, 0xF0, 0x30, 0x30, 0x30, 0x30, 0x30,
+ 0xF0, 0x00, 0xE8, 0x4D, 0x4A, 0x48, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0,
+ 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0C,
+ 0x7C, 0xCC, 0x7C, 0x00, 0xC0, 0xC0, 0xF8, 0xCC, 0xCC, 0xCC,
+ 0xF8, 0x00, 0x00, 0x00, 0x78, 0xCC, 0xC0, 0xCC, 0x78, 0x00,
+ 0x0C, 0x0C, 0x7C, 0xCC, 0xCC, 0xCC, 0x7C, 0x00, 0x00, 0x00,
+ 0x78, 0xCC, 0xFC, 0xC0, 0x78, 0x00, 0x38, 0x6C, 0x60, 0xF8,
+ 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xCC, 0xCC, 0x7C,
+ 0x0C, 0x78, 0xC0, 0xC0, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00,
+ 0xC0, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0x0C, 0x00,
+ 0x0C, 0x0C, 0x0C, 0x0C, 0xCC, 0x78, 0xC0, 0xC0, 0xCC, 0xD8,
+ 0xF0, 0xD8, 0xCC, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0,
+ 0xC0, 0x00, 0x00, 0x00, 0xCC, 0xEE, 0xD6, 0xC6, 0xC6, 0x00,
+ 0x00, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00, 0x00, 0x00,
+ 0x78, 0xCC, 0xCC, 0xCC, 0x78, 0x00, 0x00, 0x00, 0xF8, 0xCC,
+ 0xCC, 0xF8, 0xC0, 0xC0, 0x00, 0x00, 0x7C, 0xCC, 0xCC, 0x7C,
+ 0x0C, 0x0C, 0x00, 0x00, 0xF8, 0xCC, 0xC0, 0xC0, 0xC0, 0x00,
+ 0x00, 0x00, 0x7C, 0xC0, 0x78, 0x0C, 0x78, 0x00, 0x30, 0x30,
+ 0xFC, 0x30, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0xCC, 0xCC,
+ 0xCC, 0xCC, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0x78,
+ 0x30, 0x00, 0x00, 0x00, 0xC6, 0xD6, 0xD6, 0x6C, 0x6C, 0x00,
+ 0x00, 0x00, 0xCC, 0x78, 0x30, 0x78, 0xCC, 0x00, 0x00, 0x00,
+ 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0xE0, 0x00, 0x00, 0xFC, 0x18,
+ 0x30, 0x60, 0xFC, 0x00, 0x38, 0x60, 0x60, 0xC0, 0x60, 0x60,
+ 0x38, 0x00, 0xC0, 0xC0, 0xC0, 0x00, 0xC0, 0xC0, 0xC0, 0x00,
+ 0xE0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xE0, 0x00, 0x38, 0x44,
+ 0xBA, 0xAA, 0xBA, 0x44, 0x38, 0x00, 0x00, 0x98, 0x30, 0x60,
+ 0xC8, 0x98, 0x30, 0x00, 0xCC, 0x66, 0x76, 0xBC, 0x98, 0x8C,
+ 0xE6, 0x00, 0xFC, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0xFE, 0x00,
+ 0x78, 0x18, 0x18, 0x18, 0x38, 0x78, 0xD8, 0x00, 0xFE, 0x18,
+ 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0xFE, 0x06, 0x06, 0xC6,
+ 0xC6, 0xC6, 0xC6, 0x00, 0x78, 0x18, 0x18, 0x18, 0x18, 0x18,
+ 0x18, 0x00, 0x7C, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00,
+ 0xFE, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0xDC, 0x66,
+ 0xE6, 0xC6, 0xC6, 0xC6, 0x7C, 0x00, 0xF0, 0x30, 0x30, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xFE, 0x06, 0x06, 0x06, 0x06, 0x06,
+ 0x06, 0x06, 0xF8, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0xF8, 0x00,
+ 0xC0, 0xFE, 0x06, 0x06, 0x0C, 0x18, 0x18, 0x00, 0xFE, 0x66,
+ 0x66, 0x66, 0x66, 0x66, 0x7E, 0x00, 0xFC, 0x76, 0x66, 0x66,
+ 0x66, 0x66, 0x6E, 0x00, 0x78, 0x18, 0x18, 0x18, 0x18, 0x18,
+ 0x18, 0x18, 0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00,
+ 0xFE, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, 0xEE, 0x66,
+ 0x66, 0x66, 0x66, 0x6C, 0xF8, 0x00, 0xFE, 0xC6, 0xC6, 0xF6,
+ 0x06, 0x06, 0x06, 0x06, 0xFE, 0xC6, 0xC6, 0xFE, 0x06, 0x06,
+ 0xFE, 0x00, 0xFE, 0x66, 0x6C, 0x78, 0x60, 0x60, 0x60, 0x60,
+ 0xEE, 0x66, 0x3C, 0x18, 0x0C, 0x06, 0xFE, 0x00, 0xFE, 0x06,
+ 0x0E, 0xD8, 0xF0, 0xF0, 0xC0, 0xC0, 0xFC, 0x0C, 0x0C, 0x0C,
+ 0x0C, 0x0C, 0x0C, 0x00, 0xEE, 0xCA, 0xCA, 0xCA, 0xCA, 0xCA,
+ 0x7C, 0x00, 0xFF, 0x67, 0x67, 0x67, 0x67, 0x67, 0xE7, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00,
+ 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x0C, 0x3E, 0x6C,
+ 0x3E, 0x0C, 0x00, 0x00, 0x38, 0x6C, 0x60, 0xF0, 0x60, 0x60,
+ 0xFC, 0x00, 0x42, 0x3C, 0x66, 0x3C, 0x42, 0x00, 0x00, 0x00,
+ 0xC3, 0x66, 0x3C, 0x18, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x18,
+ 0x18, 0x00, 0x18, 0x18, 0x18, 0x00, 0x3C, 0x60, 0x3C, 0x66,
+ 0x3C, 0x06, 0x3C, 0x00, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x3F, 0x40, 0x4E, 0x58, 0x4E, 0x40, 0x3F, 0x00,
+ 0x1C, 0xA4, 0xC4, 0xBC, 0x80, 0xFE, 0x00, 0x00, 0x00, 0x33,
+ 0x66, 0xCC, 0x66, 0x33, 0x00, 0x00, 0x3E, 0x06, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00,
+ 0x00, 0x00, 0x81, 0xB9, 0xA5, 0xB9, 0xA5, 0x81, 0x7E, 0x00,
+ 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0xCC,
+ 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30,
+ 0x30, 0x00, 0xFC, 0x00, 0xF0, 0x18, 0x30, 0x60, 0xF8, 0x00,
+ 0x00, 0x00, 0xF0, 0x18, 0x30, 0x18, 0xF0, 0x00, 0x00, 0x00,
+ 0x30, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xCC, 0xCC, 0xCC, 0xCC, 0xFE, 0xC0, 0x3E, 0x7A, 0x7A, 0x3A,
+ 0x0A, 0x0A, 0x0A, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x60,
+ 0x60, 0xE0, 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x38, 0x44,
+ 0x44, 0x38, 0x00, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0x66, 0x33,
+ 0x66, 0xCC, 0x00, 0x00, 0x40, 0xC6, 0x4C, 0x58, 0x32, 0x66,
+ 0xCF, 0x02, 0x40, 0xC6, 0x4C, 0x58, 0x3E, 0x62, 0xC4, 0x0E,
+ 0xC0, 0x23, 0x66, 0x2C, 0xD9, 0x33, 0x67, 0x01, 0x18, 0x00,
+ 0x18, 0x30, 0x60, 0x66, 0x3C, 0x00, 0x60, 0x30, 0x7C, 0xC6,
+ 0xFE, 0xC6, 0xC6, 0x00, 0x0C, 0x18, 0x7C, 0xC6, 0xFE, 0xC6,
+ 0xC6, 0x00, 0x38, 0xC6, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00,
+ 0x71, 0x8E, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x6C, 0x00,
+ 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x38, 0x44, 0x7C, 0xC6,
+ 0xFE, 0xC6, 0xC6, 0x00, 0x1F, 0x3C, 0x3C, 0x6F, 0x7C, 0xCC,
+ 0xCF, 0x00, 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E, 0x0C, 0x18,
+ 0x60, 0x30, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x18, 0x30,
+ 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x30, 0xCC, 0xFC, 0xC0,
+ 0xF0, 0xC0, 0xFC, 0x00, 0xCC, 0x00, 0xFC, 0xC0, 0xF0, 0xC0,
+ 0xFC, 0x00, 0x60, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00,
+ 0x18, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0x30, 0xCC,
+ 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0xCC, 0x00, 0x78, 0x30,
+ 0x30, 0x30, 0x78, 0x00, 0x78, 0x6C, 0x66, 0xF6, 0x66, 0x6C,
+ 0x78, 0x00, 0x71, 0xCE, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6, 0x00,
+ 0x30, 0x18, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18,
+ 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66,
+ 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E, 0x3C, 0x66, 0x66, 0x66,
+ 0x3C, 0x00, 0xC3, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00,
+ 0x00, 0xC6, 0x6C, 0x38, 0x6C, 0xC6, 0x00, 0x00, 0x3F, 0x66,
+ 0x6E, 0x7E, 0x76, 0x66, 0xFC, 0x00, 0x30, 0x18, 0x66, 0x66,
+ 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x66, 0x66, 0x66, 0x66,
+ 0x3E, 0x00, 0x18, 0x24, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00,
+ 0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x06, 0x08,
+ 0xC3, 0x66, 0x3C, 0x18, 0x18, 0x00, 0x60, 0x60, 0x7E, 0x63,
+ 0x7E, 0x60, 0x60, 0x00, 0x3C, 0x66, 0x66, 0x6C, 0x66, 0x66,
+ 0x6C, 0x60, 0x30, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
+ 0x0C, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x18, 0x66,
+ 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x71, 0x8E, 0x3C, 0x06,
+ 0x3E, 0x66, 0x3E, 0x00, 0x66, 0x00, 0x3C, 0x06, 0x3E, 0x66,
+ 0x3E, 0x00, 0x18, 0x24, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
+ 0x00, 0x00, 0x7E, 0x1B, 0x7F, 0xD8, 0x77, 0x00, 0x00, 0x00,
+ 0x3C, 0x60, 0x60, 0x60, 0x3C, 0x18, 0x30, 0x18, 0x3C, 0x66,
+ 0x7E, 0x60, 0x3C, 0x00, 0x0C, 0x18, 0x3C, 0x66, 0x7E, 0x60,
+ 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00,
+ 0x66, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x30, 0x18,
+ 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x0C, 0x18, 0x00, 0x18,
+ 0x18, 0x18, 0x18, 0x00, 0x18, 0x66, 0x00, 0x18, 0x18, 0x18,
+ 0x18, 0x00, 0x00, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00,
+ 0x60, 0xFC, 0x18, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E,
+ 0x00, 0x7C, 0x66, 0x66, 0x66, 0x00, 0x30, 0x18, 0x00, 0x3C,
+ 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18, 0x00, 0x3C, 0x66, 0x66,
+ 0x3C, 0x00, 0x18, 0x66, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00,
+ 0x71, 0x8E, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x66,
+ 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x18, 0x00, 0x7E,
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x7C, 0xCE, 0xD6, 0xE6,
+ 0x7C, 0x80, 0x30, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00,
+ 0x0C, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x18, 0x66,
+ 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x66, 0x00, 0x66,
+ 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x00, 0x66, 0x66, 0x3C,
+ 0x18, 0x30, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60,
+ 0x00, 0x66, 0x00, 0x66, 0x66, 0x3C, 0x18, 0x30, 0xFF
};
const uint8 Display::_palJoeClothes[] = {
- 0x00, 0x00, 0x00, 0x60, 0x60, 0x60, 0x87, 0x87, 0x87,
+ 0x00, 0x00, 0x00, 0x60, 0x60, 0x60, 0x87, 0x87, 0x87,
0xB0, 0xB0, 0xB0, 0xDA, 0xDA, 0xDA, 0x43, 0x34, 0x20,
- 0x77, 0x33, 0x1F, 0xA3, 0x43, 0x27, 0x80, 0x45, 0x45,
- 0x9E, 0x5D, 0x5B, 0xB9, 0x78, 0x75, 0xDF, 0x97, 0x91,
+ 0x77, 0x33, 0x1F, 0xA3, 0x43, 0x27, 0x80, 0x45, 0x45,
+ 0x9E, 0x5D, 0x5B, 0xB9, 0x78, 0x75, 0xDF, 0x97, 0x91,
0x17, 0x27, 0x63, 0x1F, 0x3F, 0x83, 0x27, 0x5B, 0xA7,
0x98, 0xD4, 0xFF
};
const uint8 Display::_palJoeDress[] = {
0x00, 0x00, 0x00, 0x50, 0x50, 0x50, 0x70, 0x70, 0x70,
- 0x90, 0x90, 0x90, 0xC6, 0xC6, 0xC6, 0xFF, 0xFF, 0xFF,
- 0x30, 0x30, 0x90, 0x47, 0x49, 0xD0, 0x40, 0x24, 0x00,
- 0x79, 0x34, 0x0B, 0xB2, 0x3D, 0x22, 0xED, 0x42, 0x42,
- 0x80, 0x45, 0x45, 0xA3, 0x5F, 0x5F, 0xC8, 0x7C, 0x7C,
+ 0x90, 0x90, 0x90, 0xC6, 0xC6, 0xC6, 0xFF, 0xFF, 0xFF,
+ 0x30, 0x30, 0x90, 0x47, 0x49, 0xD0, 0x40, 0x24, 0x00,
+ 0x79, 0x34, 0x0B, 0xB2, 0x3D, 0x22, 0xED, 0x42, 0x42,
+ 0x80, 0x45, 0x45, 0xA3, 0x5F, 0x5F, 0xC8, 0x7C, 0x7C,
0xEC, 0x9C, 0x9C
};
#endif
diff --git a/queen/display.h b/queen/display.h
index c7740a8bf7..ec967dfb40 100644
--- a/queen/display.h
+++ b/queen/display.h
@@ -40,55 +40,55 @@ public:
//! initialise dynalum for the specified room
void dynalumInit(const char *roomName, uint16 roomNum);
-
+
//! update dynalum for the current room
void dynalumUpdate(int16 x, int16 y);
//! convert palette from RGB to RGBA (used before uploading to the backend)
void palConvert(uint8 *outPal, const uint8 *inPal, int start, int end);
-
+
//! update the palette
void palSet(const uint8 *pal, int start, int end, bool updateScreen = false);
-
+
//! setup palette for Joe's dress
void palSetJoeDress();
-
+
//! setup palette for Joe's normal clothes
void palSetJoeNormal();
-
+
//! setup palette for panel and inventory objects
void palSetPanel();
-
+
//! fade the current palette in
void palFadeIn(uint16 roomNum, bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0);
-
+
//! fade the current palette out
void palFadeOut(uint16 roomNum);
-
+
//! grey the panel area (used when panel is disabled)
void palGreyPanel();
-
+
//! scroll some palette colors
void palScroll(int start, int end);
-
+
//! custom palette effect for the specified room
void palCustomColors(uint16 roomNum);
-
+
//! custom palette scroll for the specified room
void palCustomScroll(uint16 roomNum);
-
+
//! process a 'palette flash' effect
void palCustomFlash();
-
+
void palCustomLightsOff(uint16 roomNum);
void palCustomLightsOn(uint16 roomNum);
-
+
//! mark all palette entries as dirty
void palSetAllDirty() { _pal.dirtyMin = 0; _pal.dirtyMax = 255; }
//! returns the number of colors used by the room
int getNumColorsForRoom(uint16 room) const;
-
+
//! returns true if we shouldn't fade the palette in the specified room
bool isPalFadingDisabled(uint16 room) const;
@@ -120,13 +120,13 @@ public:
//! mark the specified block as dirty
void setDirtyBlock(uint16 x, uint16 y, uint16 w, uint16 h);
-
+
//! force a full refresh (bypassing the dirtyblocks rendering), on next screen update
void forceFullRefresh() { _fullRefresh = 2; }
//! change mouse cursor bitmap
void setMouseCursor(uint8 *buf, uint16 w, uint16 h);
-
+
//! show/hide mouse cursor
void showMouseCursor(bool show);
@@ -135,29 +135,29 @@ public:
//! add the specified text to the texts list
void setText(uint16 x, uint16 y, const char *text, bool outlined = true);
-
+
//! add the specified text to the texts list
void setTextCentered(uint16 y, const char *text, bool outlined = true);
-
+
//! draw the text lists
void drawTexts();
-
+
//! remove entries from the texts list
void clearTexts(uint16 y1, uint16 y2);
-
+
//! change the current text color
void textCurrentColor(uint8 color) { _curTextColor = color; }
-
+
//! change the text color for the specified texts list entry
void textColor(uint16 y, uint8 color) { _texts[y].color = color; }
-
+
int textCenterX(const char *text) const;
uint16 textWidth(const char *text) const;
uint16 textWidth(const char *text, uint16 len) const;
void drawChar(uint16 x, uint16 y, uint8 color, const uint8 *chr);
void drawText(uint16 x, uint16 y, uint8 color, const char *text, bool outlined = true);
void drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col);
-
+
void shake(bool reset);
void blankScreen();
@@ -221,7 +221,7 @@ private:
//! texts list
TextSlot _texts[GAME_SCREEN_HEIGHT];
-
+
//! current text color to use for display
uint8 _curTextColor;
diff --git a/queen/graphics.cpp b/queen/graphics.cpp
index 0bd3825f2c..32b3326992 100644
--- a/queen/graphics.cpp
+++ b/queen/graphics.cpp
@@ -195,7 +195,7 @@ static int compareBobDrawOrder(const void *a, const void *b) {
const BobSlot *bob2 = *(const BobSlot * const *)b;
int d = bob1->y - bob2->y;
// As the qsort() function may reorder "equal" elements,
- // we use the bob slot number when needed. This is required
+ // we use the bob slot number when needed. This is required
// during the introduction, to hide a crate behind the clock.
if (d == 0) {
d = bob1 - bob2;
@@ -466,7 +466,7 @@ void Graphics::setBobText(const BobSlot *pbs, const char *text, int textX, int t
}
}
- // Find width of widest line
+ // Find width of widest line
int maxLineWidth = 0;
@@ -582,7 +582,7 @@ void Graphics::setupNewRoom(const char *room, uint16 roomNum, int16 *furniture,
clearBobs();
// load/setup objects associated to this room
- char filename[20];
+ char filename[20];
sprintf(filename, "%s.BBK", room);
_vm->bankMan()->load(filename, 15);
@@ -824,7 +824,7 @@ uint16 Graphics::refreshObject(uint16 obj) {
if (image > 5000) {
image -= 5000;
}
-
+
GraphicData *pgd = _vm->logic()->graphicData(image);
bool rebound = false;
int16 lastFrame = pgd->lastFrame;
@@ -925,7 +925,7 @@ void Graphics::setupRoomFurniture(int16 *furniture, uint16 furnitureCount) {
void Graphics::setupRoomObjects() {
uint16 i;
- // furniture frames are reserved in ::setupRoomFurniture(), we append objects
+ // furniture frames are reserved in ::setupRoomFurniture(), we append objects
// frames after the furniture ones.
uint16 curImage = FRAMES_JOE + _numFurnitureStatic + _numFurnitureAnimatedLen;
uint16 firstRoomObj = _vm->logic()->currentRoomData() + 1;
@@ -942,7 +942,7 @@ void Graphics::setupRoomObjects() {
// static/animated Bobs
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
ObjectData *pod = _vm->logic()->objectData(i);
- // setup blanks bobs for turned off objects (in case
+ // setup blanks bobs for turned off objects (in case
// you turn them on again)
if (pod->image == -1) {
// static OFF Bob
@@ -1059,7 +1059,7 @@ uint16 Graphics::setupPerson(uint16 noun, uint16 curImage) {
debug(6, "Graphics::setupPerson(%d, %d) - bob = %d name = %s", noun, curImage, pad->bobNum, p.name);
- if (p.anim != NULL) {
+ if (p.anim != NULL) {
curImage = setupPersonAnim(pad, p.anim, curImage);
} else {
erasePersonAnim(pad->bobNum);
@@ -1093,7 +1093,7 @@ BamScene::BamScene(QueenEngine *vm)
void BamScene::playSfx() {
// FIXME - we don't play all sfx here. This is only necessary for
- // the fight bam, where the number of 'sfx bam frames' is too much
+ // the fight bam, where the number of 'sfx bam frames' is too much
// important / too much closer. The original game does not have
// this problem since their playSfx() function returns immediately
// if a sound is already being played.
@@ -1170,7 +1170,7 @@ void BamScene::updateFightAnimation() {
_obj2->curPos(bdb->obj2.x, bdb->obj2.y);
_obj2->frameNum = 40 + ABS(bdb->obj2.frame);
_obj2->xflip = (bdb->obj2.frame < 0);
-
+
// FX
_objfx->curPos(bdb->fx.x, bdb->fx.y);
_objfx->frameNum = 40 + ABS(bdb->fx.frame);
diff --git a/queen/graphics.h b/queen/graphics.h
index 5c9e73cf0b..f21b66372b 100644
--- a/queen/graphics.h
+++ b/queen/graphics.h
@@ -79,7 +79,7 @@ struct BobSlot {
void animString(const AnimFrame *animBuf);
void animNormal(uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip);
-
+
void scaleWalkSpeed(uint16 ms);
void clear();
@@ -97,40 +97,40 @@ public:
//! unpacks control frames (ie. arrows)
void unpackControlBank();
-
+
//! setup dialog arrows
void setupArrows();
-
+
//! setup mouse cursor
void setupMouseCursor();
//! draw a bob
void drawBob(const BobSlot *bs, const BobFrame *bf, const Box *box, int16 x, int16 y);
-
+
//! draw an inventory item
void drawInventoryItem(uint32 frameNum, uint16 x, uint16 y);
-
+
//! draw a bob directly on the backdrop bitmap
void pasteBob(uint16 objNum, uint16 image);
-
+
//! resize a bobframe
void shrinkFrame(const BobFrame *bf, uint16 percentage);
-
+
//! animate/move bobs and sort them
void sortBobs();
-
+
//! draw all the sorted bobs
void drawBobs();
-
+
//! clear all setup bobs
void clearBobs();
-
+
//! stop all animating/movings bobs
void stopBobs();
-
+
//! returns a reference to the specified bob
BobSlot *bob(int index);
-
+
//! display a text 'near' the specified bob
void setBobText(const BobSlot *bob, const char *text, int textX, int textY, int color, int flags);
@@ -195,7 +195,7 @@ private:
//! cutaway objects/persons animations
AnimFrame _cutAnim[21][30];
-
+
uint16 _personFrames[4];
//! number of animated furniture in current room
@@ -223,7 +223,7 @@ class BamScene {
public:
BamScene(QueenEngine *vm);
-
+
void playSfx();
void prepareAnimation();
void updateCarAnimation();
diff --git a/queen/grid.cpp b/queen/grid.cpp
index 6036928ca3..f5b2dd6859 100644
--- a/queen/grid.cpp
+++ b/queen/grid.cpp
@@ -28,7 +28,7 @@
namespace Queen {
-Grid::Grid(QueenEngine *vm)
+Grid::Grid(QueenEngine *vm)
: _vm(vm) {
memset(_zones, 0, sizeof(_zones));
}
@@ -170,7 +170,7 @@ void Grid::drawZones() {
}
}
-const Box *Grid::zone(GridScreen screen, uint16 index) const {
+const Box *Grid::zone(GridScreen screen, uint16 index) const {
const ZoneSlot *zs = &_zones[screen][index];
assert(zs->valid);
return &zs->box;
diff --git a/queen/grid.h b/queen/grid.h
index 28579e3bab..2e5859f347 100644
--- a/queen/grid.h
+++ b/queen/grid.h
@@ -46,51 +46,51 @@ public:
//! defines a new zone
void setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
-
+
//! defines a new zone
void setZone(GridScreen screen, uint16 zoneNum, const Box &box);
-
+
//! find the zone number containing the specified point
uint16 findZoneForPos(GridScreen screen, uint16 x, uint16 y) const;
-
+
//! find the area number containing the specified point
uint16 findAreaForPos(GridScreen screen, uint16 x, uint16 y) const;
-
+
//! clear the zones for current room
void clear(GridScreen screen);
-
+
//! setup objects zones for the specified room
void setupNewRoom(uint16 room, uint16 firstRoomObjNum);
-
+
//! setup panel zones
void setupPanel();
-
+
//! draw the zones for current room (debug only)
void drawZones();
-
+
//! retuns a reference to the specified zone
const Box *zone(GridScreen screen, uint16 index) const;
//! get the verb for the specified cursor position
Verb findVerbUnderCursor(int16 cursorx, int16 cursory) const;
-
+
//! get the object for the specified cursor position
uint16 findObjectUnderCursor(int16 cursorx, int16 cursory) const;
-
+
//! get the object for the specified zone number
uint16 findObjectNumber(uint16 zoneNum) const;
-
+
//! get scale for the specified position
uint16 findScale(uint16 x, uint16 y) const;
//! returns a reference to the specfied room area
Area *area(int room, int num) const { return &_area[room][num]; }
-
+
//! returns the number of areas in this room
uint16 areaMax(int room) const { return _areaMax[room]; }
-
+
//! returns the number of objects in this room
- uint16 objMax(int room) const { return _objMax[room]; }
+ uint16 objMax(int room) const { return _objMax[room]; }
void saveState(byte *&ptr);
void loadState(uint32 ver, byte *&ptr);
@@ -110,7 +110,7 @@ private:
//! current room zones
ZoneSlot _zones[GS_COUNT][MAX_ZONES_NUMBER];
-
+
//! number of objects for each room
int16 *_objMax;
diff --git a/queen/input.cpp b/queen/input.cpp
index 699fbaa080..5012a50de7 100644
--- a/queen/input.cpp
+++ b/queen/input.cpp
@@ -47,8 +47,8 @@ const Verb Input::_verbKeys[8] = {
VERB_USE
};
-Input::Input(Language language, OSystem *system) :
- _system(system), _fastMode(false), _keyVerb(VERB_NONE),
+Input::Input(Language language, OSystem *system) :
+ _system(system), _fastMode(false), _keyVerb(VERB_NONE),
_cutawayRunning(false), _canQuit(false), _cutawayQuit(false),
_dialogueRunning(false), _talkQuit(false), _quickSave(false),
_quickLoad(false), _debugger(false), _inKey(0), _mouse_x(0),
@@ -83,7 +83,7 @@ void Input::delay() {
delay(_fastMode ? DELAY_SHORT : DELAY_NORMAL);
}
-void Input::delay(uint amount) {
+void Input::delay(uint amount) {
OSystem::Event event;
@@ -109,7 +109,7 @@ void Input::delay(uint amount) {
_inKey = event.kbd.keycode;
}
break;
-
+
case OSystem::EVENT_MOUSEMOVE:
_mouse_x = event.mouse.x;
_mouse_y = event.mouse.y;
@@ -135,7 +135,7 @@ void Input::delay(uint amount) {
break;
}
}
-
+
#ifndef __PALM_OS__
if (amount == 0)
break;
@@ -201,7 +201,7 @@ int Input::checkKeys() {
break;
case KEY_F11: // quicksave
_quickSave = true;
- break;
+ break;
case KEY_F12: // quickload
_quickLoad = true;
break;
@@ -214,7 +214,7 @@ int Input::checkKeys() {
}
break;
}
-
+
int inKey = _inKey;
_inKey = 0; // reset
return inKey;
diff --git a/queen/input.h b/queen/input.h
index 8cad2e6ba4..0d074af481 100644
--- a/queen/input.h
+++ b/queen/input.h
@@ -97,7 +97,7 @@ private:
KEY_SPACE = ' ',
KEY_COMMA = ',',
KEY_DOT = '.',
-
+
KEY_DIGIT_1 = '1',
KEY_DIGIT_2 = '2',
KEY_DIGIT_3 = '3',
@@ -106,7 +106,7 @@ private:
KEY_ESCAPE = 27,
KEY_RETURN = 13,
KEY_BACKSPACE = 8,
-
+
KEY_F1 = 282,
KEY_F11 = KEY_F1 + 10,
KEY_F5 = KEY_F1 + 4,
@@ -116,7 +116,7 @@ private:
enum {
LANGUAGE_COUNT = 6
};
-
+
//! used to get keyboard and mouse events
OSystem *_system;
@@ -138,7 +138,7 @@ private:
//! set if a dialogue is running
bool _dialogueRunning;
- //! moved Talk::_quit here
+ //! moved Talk::_quit here
bool _talkQuit;
//! set if quicksave requested
@@ -167,7 +167,7 @@ private:
//! command keys for all languages
static const char *_commandKeys[LANGUAGE_COUNT];
-
+
//! verbs matching the command keys
static const Verb _verbKeys[8];
};
diff --git a/queen/journal.cpp b/queen/journal.cpp
index 98b73f6217..3fc1e63860 100644
--- a/queen/journal.cpp
+++ b/queen/journal.cpp
@@ -34,7 +34,7 @@
#include "queen/sound.h"
namespace Queen {
-
+
Journal::Journal(QueenEngine *vm)
: _vm(vm) {
_currentSavePage = 0;
@@ -45,14 +45,14 @@ void Journal::use() {
BobSlot *joe = _vm->graphics()->bob(0);
_prevJoeX = joe->x;
_prevJoeY = joe->y;
-
+
_panelMode = PM_NORMAL;
_system = &OSystem::instance();
_panelTextCount = 0;
memset(_panelTextY, 0, sizeof(_panelTextY));
memset(&_textField, 0, sizeof(_textField));
-
+
memset(_saveDescriptions, 0, sizeof(_saveDescriptions));
_vm->findGameStateDescriptions(_saveDescriptions);
@@ -100,7 +100,7 @@ void Journal::use() {
void Journal::continueGame() {
_vm->display()->fullscreen(false);
_vm->display()->forceFullRefresh();
-
+
_vm->logic()->joePos(_prevJoeX, _prevJoeY);
_vm->logic()->joeCutFacing(_vm->logic()->joeFacing());
@@ -153,7 +153,7 @@ void Journal::redraw() {
void Journal::update() {
_vm->graphics()->sortBobs();
_vm->display()->prepareUpdate();
- _vm->graphics()->drawBobs();
+ _vm->graphics()->drawBobs();
if (_textField.enabled) {
int16 x = _textField.x + _textField.posCursor;
int16 y = _textField.y + _currentSaveSlot * _textField.h + 8;
@@ -215,7 +215,7 @@ void Journal::exitInfoPanelMode() {
_vm->display()->clearTexts(0, GAME_SCREEN_HEIGHT - 1);
hideBob(BOB_INFO_BOX);
redraw();
- _panelMode = PM_NORMAL;
+ _panelMode = PM_NORMAL;
}
void Journal::handleKeyDown(uint16 ascii, int keycode) {
@@ -287,7 +287,7 @@ void Journal::handleMouseDown(int x, int y) {
_quitMode = QM_CONTINUE;
_vm->quitGame();
break;
- }
+ }
} else if (zoneNum == ZN_NO) {
exitYesNoPanelMode();
}
@@ -374,7 +374,7 @@ void Journal::handleMouseDown(int x, int y) {
}
void Journal::drawPanelText(int y, const char *text) {
- debug(7, "Journal::drawPanelText(%d, '%s')", y, text);
+ debug(7, "Journal::drawPanelText(%d, '%s')", y, text);
char s[80];
strcpy(s, text);
char *p = strchr(s, ' ');
@@ -407,7 +407,7 @@ void Journal::drawSlideBar(int value, int maxValue, int bobNum, int16 y, int fra
showBob(bobNum, 136 + value * (266 - 136) / maxValue, y, frameNum);
}
-void Journal::drawPanel(const int *frames, const int *titles, int n) {
+void Journal::drawPanel(const int *frames, const int *titles, int n) {
for (int i = 0; i < _panelTextCount; ++i) {
_vm->display()->clearTexts(_panelTextY[i], _panelTextY[i]);
}
@@ -446,7 +446,7 @@ void Journal::drawConfigPanel() {
drawSlideBar(_vm->talkSpeed(), QueenEngine::MAX_TEXT_SPEED, BOB_TALK_SPEED, 164, FRAME_BLUE_PIN);
drawSlideBar(_vm->music()->volume(), QueenEngine::MAX_MUSIC_VOLUME, BOB_MUSIC_VOLUME, 177, FRAME_GREEN_PIN);
-
+
drawCheckBox(_vm->sound()->sfxOn(), BOB_SFX_TOGGLE, 221, 155, FRAME_CHECK_BOX);
drawCheckBox(_vm->sound()->speechOn(), BOB_SPEECH_TOGGLE, 158, 155, FRAME_CHECK_BOX);
drawCheckBox(_vm->subtitles(), BOB_TEXT_TOGGLE, 125, 167, FRAME_CHECK_BOX);
@@ -527,8 +527,8 @@ void Journal::updateTextField(uint16 ascii, int keycode) {
}
break;
default:
- if (isprint((char)ascii) &&
- _textField.textCharsCount < (sizeof(_textField.text) - 1) &&
+ if (isprint((char)ascii) &&
+ _textField.textCharsCount < (sizeof(_textField.text) - 1) &&
_vm->display()->textWidth(_textField.text) < _textField.w) {
_textField.text[_textField.textCharsCount] = (char)ascii;
++_textField.textCharsCount;
diff --git a/queen/journal.h b/queen/journal.h
index 0cfdf39db7..7bf1922f0e 100644
--- a/queen/journal.h
+++ b/queen/journal.h
@@ -35,7 +35,7 @@ public:
Journal(QueenEngine *vm);
void use();
-
+
enum {
JOURNAL_BANK = 8,
JOURNAL_FRAMES = 40
@@ -124,7 +124,7 @@ public:
PM_INFO_BOX,
PM_YES_NO
};
-
+
enum QuitMode {
QM_LOOP,
QM_RESTORE,
@@ -195,10 +195,10 @@ private:
TextField _textField;
uint16 _prevZoneNum;
char _saveDescriptions[100][32];
-
+
OSystem *_system;
QueenEngine *_vm;
-
+
static const Zone _zones[MAX_ZONES];
};
diff --git a/queen/logic.cpp b/queen/logic.cpp
index 1e288a5858..ae3632dd04 100644
--- a/queen/logic.cpp
+++ b/queen/logic.cpp
@@ -45,20 +45,20 @@ namespace Queen {
static Common::String trim(const Common::String &s) {
const char *p;
-
+
p = s.c_str();
while (*p == ' ') ++p;
int start = p - s.c_str();
-
+
p = s.c_str() + s.size() - 1;
while (p != s.c_str() && *p == ' ') --p;
int end = p - s.c_str();
-
+
return Common::String(s.c_str() + start, end - start + 1);
}
Logic::Logic(QueenEngine *vm)
- : _credits(NULL), _objectData(NULL), _roomData(NULL), _sfxName(NULL),
+ : _credits(NULL), _objectData(NULL), _roomData(NULL), _sfxName(NULL),
_itemData(NULL), _graphicData(NULL), _walkOffData(NULL), _objectDescription(NULL),
_furnitureData(NULL), _actorData(NULL), _graphicAnim(NULL), _vm(vm) {
_joe.x = _joe.y = 0;
@@ -87,7 +87,7 @@ Logic::~Logic() {
delete[] _graphicAnim;
}
-void Logic::initialise() {
+void Logic::initialise() {
int16 i;
uint8 *jas = _vm->resource()->loadFile("QUEEN.JAS", 20);
@@ -118,7 +118,7 @@ void Logic::initialise() {
_sfxName[0] = 0;
for (i = 1; i <= _numRooms; i++) {
_sfxName[i] = READ_BE_UINT16(ptr); ptr += 2;
- }
+ }
}
_numItems = READ_BE_UINT16(ptr); ptr += 2;
@@ -198,7 +198,7 @@ void Logic::initialise() {
uint32 size;
char *buf = (char *)_vm->resource()->loadFile("QUEEN2.JAS", 0, &size);
LineReader queen2jas(buf, size);
-
+
_objDescription.push_back("");
for (i = 1; i <= _numDescriptions; i++) {
_objDescription.push_back(queen2jas.nextLine());
@@ -208,7 +208,7 @@ void Logic::initialise() {
if (_vm->resource()->getLanguage() == GERMAN) {
_objDescription[296] = "Es bringt nicht viel, das festzubinden.";
}
-
+
_objName.push_back("");
for (i = 1; i <= _numNames; i++) {
_objName.push_back(queen2jas.nextLine());
@@ -228,7 +228,7 @@ void Logic::initialise() {
for (i = 1; i <= JOE_RESPONSE_MAX; i++) {
_joeResponse.push_back(queen2jas.nextLine());
}
-
+
// FIXME - the spanish version adds some space characters (0x20) at the
// beginning and the end of the journal button captions. As we don't need
// that 'trick' to center horizontally the texts, we simply trim them.
@@ -247,7 +247,7 @@ void Logic::initialise() {
for (i = 1; i <= _numAName; i++) {
_aName.push_back(queen2jas.nextLine());
}
-
+
_aFile.push_back("");
for (i = 1; i <= _numAFile; i++) {
_aFile.push_back(queen2jas.nextLine());
@@ -272,7 +272,7 @@ ObjectData* Logic::objectData(int index) const {
return &_objectData[index];
}
-uint16 Logic::findBob(uint16 obj) const {
+uint16 Logic::findBob(uint16 obj) const {
assert(obj <= _numObjects);
uint16 room = _objectData[obj].room;
@@ -317,7 +317,7 @@ uint16 Logic::findBob(uint16 obj) const {
}
assert (img <= _numGraphics);
-
+
if (_graphicData[img].lastFrame != 0) {
++idxAnimated;
} else {
@@ -450,7 +450,7 @@ void Logic::gameState(int index, int16 newValue) {
_gameState[index] = newValue;
}
-const char *Logic::roomName(uint16 roomNum) const {
+const char *Logic::roomName(uint16 roomNum) const {
assert(roomNum >= 1 && roomNum <= _numRooms);
return _roomName[roomNum].c_str();
}
@@ -469,7 +469,7 @@ const char *Logic::joeResponse(int i) const {
assert(i >= 1 && i <= JOE_RESPONSE_MAX);
return _joeResponse[i].c_str();
}
-
+
const char *Logic::verbName(Verb v) const {
assert(v >= 0 && v <= 12);
return _verbName[v].c_str();
@@ -591,11 +591,11 @@ bool Logic::initPerson(uint16 noun, const char *actorName, bool loadBank, Person
}
if (loadBank && pad->file != 0) {
_vm->bankMan()->load(_aFile[pad->file].c_str(), pad->bankNum);
- // if there is no valid actor file (ie pad->file is 0), the person
+ // if there is no valid actor file (ie pad->file is 0), the person
// data is already loaded as it is included in objects room bank (.bbk)
}
pp->bobFrame = 31 + pp->actor->bobNum;
- }
+ }
return pad != NULL;
}
@@ -639,7 +639,7 @@ void Logic::setupJoeInRoom(bool autoPosition, uint16 scale) {
joePos(0, 0);
} else {
const ObjectData *pod = objectData(_entryObj);
- // find the walk off point for the entry object and make
+ // find the walk off point for the entry object and make
// Joe walking to that point
const WalkOffData *pwo = walkOffPointForObject(_entryObj);
if (pwo != NULL) {
@@ -731,7 +731,7 @@ uint16 Logic::joeFace() {
_vm->update();
}
frame = 37;
- } else if ((joeFacing() == DIR_LEFT && joePrevFacing() == DIR_RIGHT)
+ } else if ((joeFacing() == DIR_LEFT && joePrevFacing() == DIR_RIGHT)
|| (joeFacing() == DIR_RIGHT && joePrevFacing() == DIR_LEFT)) {
pbs->frameNum = 36;
_vm->update();
@@ -761,7 +761,7 @@ uint16 Logic::joeFace() {
void Logic::joeGrab(int16 grabState) {
uint16 frame = 0;
BobSlot *bobJoe = _vm->graphics()->bob(0);
-
+
switch (grabState) {
case STATE_GRAB_NONE:
break;
@@ -919,14 +919,14 @@ void Logic::inventoryRefresh() {
for (int i = 0; i < 4; ++i) {
uint16 itemNum = _inventoryItem[i];
if (itemNum != 0) {
- // 1st object in inventory uses frame 9,
+ // 1st object in inventory uses frame 9,
// whereas 2nd, 3rd and 4th uses frame 8
uint16 dstFrame = (itemNum != 0) ? 8 : 9;
// unpack frame for object and draw it
_vm->bankMan()->unpack(_itemData[itemNum].frame, dstFrame, 14);
_vm->graphics()->drawInventoryItem(dstFrame, x, 14);
} else {
- // no object, clear the panel
+ // no object, clear the panel
_vm->graphics()->drawInventoryItem(0, x, 14);
}
x += 35;
@@ -974,7 +974,7 @@ uint16 Logic::numItemsInventory() const {
}
void Logic::inventoryInsertItem(uint16 itemNum, bool refresh) {
- int16 item = _inventoryItem[0] = (int16)itemNum;
+ int16 item = _inventoryItem[0] = (int16)itemNum;
_itemData[itemNum].name = ABS(_itemData[itemNum].name); //set visible
for (int i = 1; i < 4; i++) {
item = nextInventoryItem(item);
@@ -1010,10 +1010,10 @@ void Logic::inventoryScroll(uint16 count, bool up) {
} else {
for (int i = 0; i < 3; i++)
_inventoryItem[i] = _inventoryItem[i + 1];
- _inventoryItem[3] = nextInventoryItem(_inventoryItem[3]);
+ _inventoryItem[3] = nextInventoryItem(_inventoryItem[3]);
}
}
-
+
inventoryRefresh();
}
@@ -1031,12 +1031,12 @@ void Logic::removeHotelItemsFromInventory() {
}
void Logic::objectCopy(int dummyObjectIndex, int realObjectIndex) {
- // copy data from dummy object to real object, if COPY_FROM object
+ // copy data from dummy object to real object, if COPY_FROM object
// images are greater than COPY_TO Object images then swap the objects around.
ObjectData *dummyObject = objectData(dummyObjectIndex);
ObjectData *realObject = objectData(realObjectIndex);
-
+
int fromState = (dummyObject->name < 0) ? -1 : 0;
int frameCountReal = 1;
@@ -1049,7 +1049,7 @@ void Logic::objectCopy(int dummyObjectIndex, int realObjectIndex) {
GraphicData *data = graphicData(graphic);
- if (data->lastFrame > 0)
+ if (data->lastFrame > 0)
frameCountReal = data->lastFrame - data->firstFrame + 1;
graphic = dummyObject->image;
@@ -1059,7 +1059,7 @@ void Logic::objectCopy(int dummyObjectIndex, int realObjectIndex) {
data = graphicData(graphic);
- if (data->lastFrame > 0)
+ if (data->lastFrame > 0)
frameCountDummy = data->lastFrame - data->firstFrame + 1;
}
}
@@ -1159,7 +1159,7 @@ void Logic::handleSpecialArea(Direction facing, uint16 areaNum, uint16 walkDataN
break;
case ROOM_HOTEL_LOBBY:
if (_gameState[VAR_ESCAPE_FROM_HOTEL_COUNT] == 0) {
- playCutaway("c73a.CUT");
+ playCutaway("c73a.CUT");
_gameState[VAR_ESCAPE_FROM_HOTEL_COUNT] = 1;
joeUseUnderwear();
joeFace();
@@ -1192,7 +1192,7 @@ void Logic::handleSpecialArea(Direction facing, uint16 areaNum, uint16 walkDataN
break;
}
- while (strlen(nextCut) > 4 &&
+ while (strlen(nextCut) > 4 &&
scumm_stricmp(nextCut + strlen(nextCut) - 4, ".cut") == 0) {
playCutaway(nextCut, nextCut);
}
@@ -1261,15 +1261,15 @@ void Logic::handlePinnacleRoom() {
// piton -> embark : 0x218 (obj1=0x2c, song=7)
// piton -> jungle : 0x20B (obj1=0x2b, song=3)
// piton -> amazon : 0x21A (obj1=0x30, song=3)
- //
+ //
// Because none of these update objects/areas/gamestate, the EXECUTE_ACTION()
- // call, as the original does, is useless. All we have to do is the playsong
- // call (all songs have the PLAY_BEFORE type). This way we could get rid of
+ // call, as the original does, is useless. All we have to do is the playsong
+ // call (all songs have the PLAY_BEFORE type). This way we could get rid of
// the hack described in execute.c l.334-339.
- struct {
+ struct {
uint16 obj;
int16 song;
- } cmds[] = {
+ } cmds[] = {
{ 0x2A, 3 },
{ 0x29, 16 },
{ 0x2F, 6 },
@@ -1315,17 +1315,17 @@ void Logic::saveState(byte *&ptr) {
for (i = 1; i <= _numObjects; i++)
_objectData[i].writeToBE(ptr);
-
+
for (i = 1; i <= _numItems; i++)
_itemData[i].writeToBE(ptr);
-
+
for (i = 0; i < GAME_STATE_COUNT; i++) {
WRITE_BE_UINT16(ptr, _gameState[i]); ptr += 2;
}
-
+
for (i = 0; i < TALK_SELECTED_COUNT; i++)
_talkSelected[i].writeToBE(ptr);
-
+
for (i = 1; i <= _numWalkOffs; i++)
_walkOffData[i].writeToBE(ptr);
@@ -1333,7 +1333,7 @@ void Logic::saveState(byte *&ptr) {
// V1
WRITE_BE_UINT16(ptr, _puzzleAttemptCount); ptr += 2;
- for (i = 1; i <= _numObjDesc; i++)
+ for (i = 1; i <= _numObjDesc; i++)
_objectDescription[i].writeToBE(ptr);
}
@@ -1360,7 +1360,7 @@ void Logic::loadState(uint32 ver, byte *&ptr) {
for (i = 0; i < TALK_SELECTED_COUNT; i++)
_talkSelected[i].readFromBE(ptr);
-
+
for (i = 1; i <= _numWalkOffs; i++)
_walkOffData[i].readFromBE(ptr);
@@ -1369,7 +1369,7 @@ void Logic::loadState(uint32 ver, byte *&ptr) {
if (ver >= 1) {
_puzzleAttemptCount = READ_BE_UINT16(ptr); ptr += 2;
- for (i = 1; i <= _numObjDesc; i++)
+ for (i = 1; i <= _numObjDesc; i++)
_objectDescription[i].readFromBE(ptr);
}
}
@@ -1378,7 +1378,7 @@ void Logic::setupRestoredGame() {
_vm->sound()->playLastSong();
switch (gameState(VAR_DRESSING_MODE)) {
- case 0:
+ case 0:
_vm->display()->palSetJoeNormal();
loadJoeBanks("Joe_A.BBK", "Joe_B.BBK");
break;
@@ -1409,7 +1409,7 @@ void Logic::setupRestoredGame() {
pbs->frameNum = 35;
_vm->bankMan()->unpack(1, 31, 7);
break;
- }
+ }
_oldRoom = 0;
_newRoom = _currentRoom;
@@ -1448,7 +1448,7 @@ void Logic::sceneStop() {
}
void Logic::changeRoom() {
- if (!preChangeRoom())
+ if (!preChangeRoom())
displayRoom(currentRoom(), RDM_FADE_JOE, 100, 1, false);
_vm->display()->showMouseCursor(true);
}
@@ -1496,7 +1496,7 @@ void Logic::asmStartFightAnimation() {
gameState(148, 1);
}
-void Logic::asmWaitForFrankPosition() {
+void Logic::asmWaitForFrankPosition() {
_vm->bam()->_flag = BamScene::F_REQ_STOP;
while (_vm->bam()->_flag != BamScene::F_STOP) {
_vm->update();
@@ -1526,7 +1526,7 @@ void Logic::asmMakeFrankGrowing() {
gameState(157, 1); // No more Ironstein
}
-void Logic::asmMakeRobotGrowing() {
+void Logic::asmMakeRobotGrowing() {
_vm->bankMan()->unpack(1, 38, 15);
BobSlot *bobRobot = _vm->graphics()->bob(5);
bobRobot->frameNum = 38;
@@ -1540,7 +1540,7 @@ void Logic::asmMakeRobotGrowing() {
for (i = 0; i <= 20; ++i) {
_vm->update();
}
-
+
objectData(524)->name = -ABS(objectData(524)->name); // Azura object off
objectData(526)->name = -ABS(objectData(526)->name); // Frank object off
}
@@ -1713,7 +1713,7 @@ void Logic::asmSmooch() {
void Logic::asmMakeLightningHitPlane() {
_vm->graphics()->putCameraOnBob(-1);
short iy = 0, x, ydir = -1, j, k;
-
+
BobSlot *planeBob = _vm->graphics()->bob(5);
BobSlot *lightningBob = _vm->graphics()->bob(20);
@@ -1760,7 +1760,7 @@ void Logic::asmMakeLightningHitPlane() {
fireBob->animating = true;
fireBob->x = planeBob->x;
fireBob->y = planeBob->y + 10;
-
+
_vm->bankMan()->unpack(19, fireBob->frameNum, 15);
_vm->update();
@@ -1781,7 +1781,7 @@ void Logic::asmMakeLightningHitPlane() {
if (j == 4)
j = 1;
}
-
+
_vm->update();
}
@@ -1875,8 +1875,8 @@ void Logic::asmPanRightToHugh() {
_vm->update();
// Adjust thug1 gun so it matches rest of body
- bob_thugA1->x += 160 - 45;
- bob_thugA2->x += 160;
+ bob_thugA1->x += 160 - 45;
+ bob_thugA2->x += 160;
bob_thugA3->x += 160;
bob_hugh1->x += 160 * 2;
@@ -1884,7 +1884,7 @@ void Logic::asmPanRightToHugh() {
bob_hugh3->x += 160 * 2;
bob_thugB1->x += 160 * 3;
- bob_thugB2->x += 160 * 3;
+ bob_thugB2->x += 160 * 3;
int horizontalScroll = 0;
while (horizontalScroll < 160 && !_vm->input()->cutawayQuit()) {
@@ -1895,8 +1895,8 @@ void Logic::asmPanRightToHugh() {
_vm->display()->horizontalScroll(horizontalScroll);
- bob_thugA1->x -= 16;
- bob_thugA2->x -= 16;
+ bob_thugA1->x -= 16;
+ bob_thugA2->x -= 16;
bob_thugA3->x -= 16;
bob_hugh1->x -= 24;
@@ -1925,7 +1925,7 @@ void Logic::asmPanRightToJoeAndRita() { // cdint.cut
_vm->graphics()->putCameraOnBob(-1);
_vm->input()->fastMode(true);
-
+
_vm->update();
bob_box ->x += 280 * 2;
@@ -1959,7 +1959,7 @@ void Logic::asmPanLeftToBomb() {
_vm->graphics()->putCameraOnBob(-1);
_vm->input()->fastMode(true);
-
+
int horizontalScroll = _vm->display()->horizontalScroll();
while ((horizontalScroll > 0 || bob21->x < 136) && !_vm->input()->cutawayQuit()) {
diff --git a/queen/logic.h b/queen/logic.h
index 9fdf285679..d610d5d8bd 100644
--- a/queen/logic.h
+++ b/queen/logic.h
@@ -55,21 +55,21 @@ public:
virtual ~Logic();
uint16 currentRoom() const { return _currentRoom; }
- void currentRoom(uint16 room) {
+ void currentRoom(uint16 room) {
assert(room >= 1 && room <= _numRooms);
- _currentRoom = room;
+ _currentRoom = room;
}
uint16 oldRoom() const { return _oldRoom; }
- void oldRoom(uint16 room) {
+ void oldRoom(uint16 room) {
assert(room <= _numRooms);
- _oldRoom = room;
+ _oldRoom = room;
}
uint16 newRoom() const { return _newRoom; }
- void newRoom(uint16 room) {
+ void newRoom(uint16 room) {
assert(room <= _numRooms);
- _newRoom = room;
+ _newRoom = room;
}
ObjectData *objectData(int index) const;
@@ -137,34 +137,34 @@ public:
//! setup Joe at the right place when entering a room
void setupJoeInRoom(bool autoPosition, uint16 scale);
-
+
uint16 joeFace();
void joeGrab(int16 grabState);
//! change Joe clothes to dress
void joeUseDress(bool showCut);
-
+
//! restore Joe clothes
void joeUseClothes(bool showCut);
-
+
//! change Joe clothes to underwear
void joeUseUnderwear();
- void makeJoeSpeak(uint16 descNum, bool objectType = false);
+ void makeJoeSpeak(uint16 descNum, bool objectType = false);
void makePersonSpeak(const char *sentence, Person *person, const char *voiceFilePrefix);
-
+
//! start the specified dialogue
void startDialogue(const char *dlgFile, int personInRoom, char *cutaway);
-
+
//! play the specified cutaway
void playCutaway(const char *cutFile, char *next = NULL);
//! initialize the inventory
void inventorySetup();
-
+
//! get the inventory item for the specified inventory slot
uint16 findInventoryItem(int invSlot) const;
-
+
//! refresh inventory contents
void inventoryRefresh();
int16 previousInventoryItem(int16 first) const;
@@ -269,7 +269,7 @@ protected:
virtual bool preChangeRoom() = 0;
virtual bool handleSpecialMove(uint16 sm) = 0;
-
+
uint16 _currentRoom;
uint16 _oldRoom;
@@ -309,7 +309,7 @@ protected:
FurnitureData *_furnitureData;
uint16 _numFurniture;
-
+
GraphicAnim *_graphicAnim;
uint16 _numGraphicAnim;
@@ -348,7 +348,7 @@ protected:
JoeWalkMode walk;
uint16 scale;
} _joe;
-
+
int16 _gameState[GAME_STATE_COUNT];
TalkSelected _talkSelected[TALK_SELECTED_COUNT];
diff --git a/queen/music.cpp b/queen/music.cpp
index 57d85f48e0..a9b0083169 100644
--- a/queen/music.cpp
+++ b/queen/music.cpp
@@ -36,7 +36,7 @@ MusicPlayer::MusicPlayer(MidiDriver *driver, byte *data, uint32 size) : _driver(
_parser = MidiParser::createParser_SMF();
_parser->setMidiDriver(this);
_parser->setTimerRate(_driver->getBaseTempo());
-
+
_numSongs = READ_LE_UINT16(_musicData);
this->open();
}
@@ -53,12 +53,12 @@ void MusicPlayer::setVolume(int volume) {
volume = 0;
else if (volume > 255)
volume = 255;
-
+
if (_masterVolume == volume)
return;
-
+
_masterVolume = volume;
-
+
for (int i = 0; i < 16; ++i) {
if (_channel[i])
_channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
@@ -76,10 +76,10 @@ bool MusicPlayer::queueSong(uint16 songNum) {
for (int i = 0; i < MUSIC_QUEUE_SIZE; i++)
if (!_songQueue[i])
emptySlots++;
-
+
if (!emptySlots)
return false;
-
+
// Work around bug in Roland music, note that these numbers are 'one-off'
// from the original code
if (/*isRoland && */ songNum == 88 || songNum == 89)
@@ -100,27 +100,27 @@ int MusicPlayer::open() {
// Don't ever call open without first setting the output driver!
if (!_driver)
return 255;
-
+
int ret = _driver->open();
if (ret)
return ret;
_driver->setTimerCallback(this, &onTimer);
return 0;
}
-
+
void MusicPlayer::close() {
_driver->setTimerCallback(NULL, NULL);
if (_driver)
_driver->close();
_driver = 0;
}
-
+
void MusicPlayer::send(uint32 b) {
if (_passThrough) {
_driver->send(b);
return;
}
-
+
byte channel = (byte)(b & 0x0F);
if ((b & 0xFFF0) == 0x07B0) {
// Adjust volume changes by master volume
@@ -130,14 +130,14 @@ void MusicPlayer::send(uint32 b) {
b = (b & 0xFF00FFFF) | (volume << 16);
} else if ((b & 0xF0) == 0xC0 && !_nativeMT32) {
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
- }
+ }
else if ((b & 0xFFF0) == 0x007BB0) {
//Only respond to All Notes Off if this channel
//has currently been allocated
if (_channel[b & 0x0F])
return;
}
-
+
//Work around annoying loud notes in certain Roland Floda tunes
if (channel == 3 && _currentSong == 90)
return;
@@ -145,10 +145,10 @@ void MusicPlayer::send(uint32 b) {
return;
if (channel == 5 && _currentSong == 38)
return;
-
+
if (!_channel[channel])
_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
-
+
if (_channel[channel])
_channel[channel]->send(b);
}
@@ -157,22 +157,22 @@ void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
//Only thing we care about is End of Track.
if (type != 0x2F)
return;
-
- if (_looping || _songQueue[1])
+
+ if (_looping || _songQueue[1])
playMusic();
else
stopMusic();
}
-
+
void MusicPlayer::onTimer(void *refCon) {
MusicPlayer *music = (MusicPlayer *)refCon;
if (music->_isPlaying)
music->_parser->onTimer();
}
-
+
void MusicPlayer::queueTuneList(int16 tuneList) {
queueClear();
-
+
//Jungle is the only part of the game that uses multiple tunelists.
//For the sake of code simplification we just hardcode the extended list ourselves
if ((tuneList + 1) == 3) {
@@ -182,7 +182,7 @@ void MusicPlayer::queueTuneList(int16 tuneList) {
queueSong(Sound::_jungleList[i++] - 1);
return;
}
-
+
int mode = (_numSongs == 40) ? Sound::_tuneDemo[tuneList].mode : Sound::_tune[tuneList].mode;
switch (mode) {
case 0: // random loop
@@ -191,13 +191,13 @@ void MusicPlayer::queueTuneList(int16 tuneList) {
break;
case 1: // sequential loop
setLoop(_songQueue[1] == 0);
- break;
+ break;
case 2: // play once
default:
setLoop(false);
break;
}
-
+
int i = 0;
if (_numSongs == 40) {
while (Sound::_tuneDemo[tuneList].tuneNum[i])
@@ -206,11 +206,11 @@ void MusicPlayer::queueTuneList(int16 tuneList) {
while (Sound::_tune[tuneList].tuneNum[i])
queueSong(Sound::_tune[tuneList].tuneNum[i++] - 1);
}
-
+
if (_randomLoop)
_queuePos = randomQueuePos();
}
-
+
void MusicPlayer::playMusic() {
if (!_songQueue[0]) {
debug(5, "MusicPlayer::playMusic - Music queue is empty!");
@@ -241,7 +241,7 @@ void MusicPlayer::playMusic() {
_buf = 0;
}
}
-
+
_currentSong = songNum;
if (!songNum) {
stopMusic();
@@ -267,14 +267,14 @@ void MusicPlayer::playMusic() {
musicPtr = ((byte *)_buf) + ((*musicPtr == 0x63) ? 1 : 0);
size = packedSize * 2;
}
-
+
_parser->loadMusic(musicPtr, size);
- _parser->setTrack(0);
+ _parser->setTrack(0);
debug(8, "Playing song %d [queue position: %d]", songNum, _queuePos);
_isPlaying = true;
queueUpdatePos();
}
-
+
void MusicPlayer::queueUpdatePos() {
if (_randomLoop) {
_queuePos = randomQueuePos();
@@ -285,16 +285,16 @@ void MusicPlayer::queueUpdatePos() {
_queuePos = 0;
}
}
-
+
uint8 MusicPlayer::randomQueuePos() {
int queueSize = 0;
for (int i = 0; i < MUSIC_QUEUE_SIZE; i++)
if (_songQueue[i])
queueSize++;
-
+
if (!queueSize)
return 0;
-
+
return (uint8) _rnd.getRandomNumber(queueSize - 1) & 0xFF;
}
@@ -326,13 +326,13 @@ Music::Music(MidiDriver *driver, QueenEngine *vm) : _vToggle(false) {
Music::~Music() {
delete _player;
- delete[] _musicData;
+ delete[] _musicData;
}
void Music::playSong(uint16 songNum) {
_player->queueClear();
_player->queueSong(songNum);
- _player->playMusic();
+ _player->playMusic();
}
void Music::toggleVChange() {
diff --git a/queen/music.h b/queen/music.h
index 9c6aba9506..6c0ba53af0 100644
--- a/queen/music.h
+++ b/queen/music.h
@@ -37,7 +37,7 @@ public:
~MusicPlayer();
void setVolume(int volume);
int getVolume() { return _masterVolume; }
-
+
void hasNativeMT32(bool b) { _nativeMT32 = b; }
void playMusic();
void stopMusic();
@@ -46,21 +46,21 @@ public:
bool queueSong(uint16 songNum);
void queueClear();
void setPassThrough(bool b) { _passThrough = b; }
-
+
//MidiDriver interface implementation
int open();
void close();
void send(uint32 b);
-
+
void metaEvent(byte type, byte *data, uint16 length);
-
+
void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { }
uint32 getBaseTempo(void) { return _driver ? _driver->getBaseTempo() : 0; }
-
+
//Channel allocation functions
MidiChannel *allocateChannel() { return 0; }
MidiChannel *getPercussionChannel() { return 0; }
-
+
protected:
enum {
@@ -79,9 +79,9 @@ protected:
byte _channelVolume[16];
bool _nativeMT32;
bool _passThrough;
-
+
Common::RandomSource _rnd;
-
+
bool _isPlaying;
bool _looping;
bool _randomLoop;
@@ -90,13 +90,13 @@ protected:
int16 _currentSong;
int16 _lastSong; //first song from previous queue
int16 _songQueue[MUSIC_QUEUE_SIZE];
-
+
uint16 _numSongs;
byte *_musicData;
uint16 *_buf;
uint32 _musicDataSize;
};
-
+
class Music {
public:
Music(MidiDriver *_driver, QueenEngine *vm);
@@ -108,10 +108,10 @@ public:
void stopSong() { _player->stopMusic(); }
void setPassThrough(bool b) { _player->setPassThrough(b); }
- void toggleVChange();
+ void toggleVChange();
void setVolume(int vol) { _player->setVolume(vol); }
int volume() { return _player->getVolume(); }
-
+
protected:
bool _vToggle;
byte *_musicData;
diff --git a/queen/musicdata.cpp b/queen/musicdata.cpp
index 5e6637fbad..7e35f727ec 100644
--- a/queen/musicdata.cpp
+++ b/queen/musicdata.cpp
@@ -36,723 +36,723 @@ const int16 *Sound::_jungleList;
#else
const songData Sound::_songDemo[] = {
/* 1 - Hotel Gangsters */
- { { 1, 0 }, 128, 128, 128, 1, 0 },
+ { { 1, 0 }, 128, 128, 128, 1, 0 },
/* 2 - Hotel General */
- { { 2, 0 }, 128, 128, 128, 1, 0 },
+ { { 2, 0 }, 128, 128, 128, 1, 0 },
/* 3 - Jungle */
- { { 3, 4, 5, 6, 0 }, 128, 128, 128, 1, 0 },
+ { { 3, 4, 5, 6, 0 }, 128, 128, 128, 1, 0 },
/* 4 - Waterfall On */
- { { 7, 0 }, 128, 128, 128, 0, 0 },
+ { { 7, 0 }, 128, 128, 128, 0, 0 },
/* 5 - Vnormal */
- { { 8, 0 }, 128, 128, 128, 2, 0 },
+ { { 8, 0 }, 128, 128, 128, 2, 0 },
/* 6 - Trader Bob */
- { { 9, 0 }, 120, 128, 128, 1, 0 },
+ { { 9, 0 }, 120, 128, 128, 1, 0 },
/* 7 - Jetty Music */
- { { 10, 0 }, 128, 128, 128, 1, 0 },
+ { { 10, 0 }, 128, 128, 128, 1, 0 },
/* 8 - Ferry Music */
- { { 11, 0 }, 128, 128, 128, 1, 0 },
+ { { 11, 0 }, 128, 128, 128, 1, 0 },
/* 9 - Temple Upstairs */
- { { 12, 0 }, 128, 128, 128, 1, 0 },
+ { { 12, 0 }, 128, 128, 128, 1, 0 },
/* 10 - Temple Downstairs */
- { { 13, 0 }, 128, 128, 128, 1, 0 },
+ { { 13, 0 }, 128, 128, 128, 1, 0 },
/* 11 - Temple Maze */
- { { 14, 0 }, 128, 128, 128, 1, 0 },
+ { { 14, 0 }, 128, 128, 128, 1, 0 },
/* 12 - Temple Skull */
- { { 15, 0 }, 128, 128, 128, 1, 0 },
+ { { 15, 0 }, 128, 128, 128, 1, 0 },
/* 13 - Johns Theme (Love Story) */
- { { 16, 0 }, 128, 128, 128, 1, 0 },
+ { { 16, 0 }, 128, 128, 128, 1, 0 },
/* 14 - Vmedium */
- { { 17, 0 }, 128, 128, 0, 2, 0 },
+ { { 17, 0 }, 128, 128, 0, 2, 0 },
/* 15 - Vsoft */
- { { 18, 0 }, 128, 128, 0, 2, 0 },
+ { { 18, 0 }, 128, 128, 0, 2, 0 },
/* 16 - Floda Upstairs */
- { { 19, 0 }, 128, 128, 0, 1, 0 },
+ { { 19, 0 }, 128, 128, 0, 1, 0 },
/* 17 - Floda General */
- { { 20, 0 }, 128, 128, 128, 1, 0 },
+ { { 20, 0 }, 128, 128, 128, 1, 0 },
/* 18 - Klunks Room */
- { { 21, 0 }, 110, 128, 128, 1, 0 },
+ { { 21, 0 }, 110, 128, 128, 1, 0 },
/* 19 - Hotel Lola */
- { { 22, 0 }, 120, 18128, 128, 1, 0 },
+ { { 22, 0 }, 120, 18128, 128, 1, 0 },
/* 20 - Hotel Escape 1 */
- { { 23, 0 }, 128, 18128, 128, 1, 0 },
+ { { 23, 0 }, 128, 18128, 128, 1, 0 },
/* 21 - Amazon Fortress */
- { { 24, 0 }, 128, 128, 128, 1, 0 },
+ { { 24, 0 }, 128, 128, 128, 1, 0 },
/* 22 - Waterfall Off */
- { { 25, 0 }, 128, 128, 128, 0, 0 },
+ { { 25, 0 }, 128, 128, 128, 0, 0 },
/* 23 - Wave Torch */
- { { 26, 0 }, 128, 128, 128, 0, 1 },
+ { { 26, 0 }, 128, 128, 128, 0, 1 },
/* 24 - Zombies Rez Out */
- { { 27, 0 }, 128, 128, 128, 0, 1 },
+ { { 27, 0 }, 128, 128, 128, 0, 1 },
/* 25 - Open Door (standard) */
- { { 28, 0 }, 128, 128, 128, 0, 1 },
+ { { 28, 0 }, 128, 128, 128, 0, 1 },
/* 26 - Close Door (standard) */
- { { 29, 0 }, 128, 128, 128, 0, 1 },
+ { { 29, 0 }, 128, 128, 128, 0, 1 },
/* 27 - Cloth Unrolls */
- { { 30, 0 }, 128, 128, 128, 0, 1 },
+ { { 30, 0 }, 128, 128, 128, 0, 1 },
/* 28 - Snake Slithers Off */
- { { 31, 0 }, 128, 128, 128, 0, 1 },
+ { { 31, 0 }, 128, 128, 128, 0, 1 },
/* 29 - Hotel Fanfare 2 */
- { { 32, 0 }, 128, 128, 128, 1, 1 },
+ { { 32, 0 }, 128, 128, 128, 1, 1 },
/* 30 - Floda Secret */
- { { 33, 0 }, 120, 128, 128, 1, 0 },
+ { { 33, 0 }, 120, 128, 128, 1, 0 },
/* 31 - Temple Fanfare 1 */
- { { 34, 0 }, 128, 128, 128, 1, 1 },
+ { { 34, 0 }, 128, 128, 128, 1, 1 },
};
const songData Sound::_song[] = {
/* 1 - Hotel Gangsters */
- { { 1, 0 }, 128, 180, 0, 1, 0 },
+ { { 1, 0 }, 128, 180, 0, 1, 0 },
/* 2 - Hotel General */
- { { 2, 0 }, 128, 180, 0, 1, 0 },
+ { { 2, 0 }, 128, 180, 0, 1, 0 },
/* 3 - Jungle */
- { { 3, 4, 5, 6, 0 }, 128, 0, 0, 1, 0 },
+ { { 3, 4, 5, 6, 0 }, 128, 0, 0, 1, 0 },
/* 4 - Waterfall On */
- { { 7, 0 }, 128, 0, 0, 0, 0 },
+ { { 7, 0 }, 128, 0, 0, 0, 0 },
/* 5 - Vnormal */
- { { 8, 0 }, 128, 0, 0, 2, 0 },
+ { { 8, 0 }, 128, 0, 0, 2, 0 },
/* 6 - Trader Bob */
- { { 9, 0 }, 120, 0, 0, 1, 0 },
+ { { 9, 0 }, 120, 0, 0, 1, 0 },
/* 7 - Jetty Music */
- { { 10, 0 }, 128, 0, 0, 1, 0 },
+ { { 10, 0 }, 128, 0, 0, 1, 0 },
/* 8 - Ferry Music */
- { { 11, 0 }, 128, 0, 0, 1, 0 },
+ { { 11, 0 }, 128, 0, 0, 1, 0 },
/* 9 - Temple Upstairs */
- { { 12, 0 }, 128, 0, 0, 1, 0 },
+ { { 12, 0 }, 128, 0, 0, 1, 0 },
/* 10 - Temple Downstairs */
- { { 13, 0 }, 128, 0, 0, 1, 0 },
+ { { 13, 0 }, 128, 0, 0, 1, 0 },
/* 11 - Temple Maze */
- { { 14, 0 }, 128, 0, 0, 1, 0 },
+ { { 14, 0 }, 128, 0, 0, 1, 0 },
/* 12 - Temple Skull */
- { { 15, 0 }, 128, 0, 0, 1, 0 },
+ { { 15, 0 }, 128, 0, 0, 1, 0 },
/* 13 - Johns Theme (Love Story) */
- { { 16, 0 }, 128, 0, 0, 1, 0 },
+ { { 16, 0 }, 128, 0, 0, 1, 0 },
/* 14 - Vmedium */
- { { 17, 0 }, 120, 0, 0, 2, 0 },
+ { { 17, 0 }, 120, 0, 0, 2, 0 },
/* 15 - Vsoft */
- { { 18, 0 }, 110, 0, 0, 2, 0 },
+ { { 18, 0 }, 110, 0, 0, 2, 0 },
/* 16 - Floda Upstairs */
- { { 19, 0 }, 110, 0, 0, 1, 0 },
+ { { 19, 0 }, 110, 0, 0, 1, 0 },
/* 17 - Floda General */
- { { 20, 0 }, 128, 0, 0, 1, 0 },
+ { { 20, 0 }, 128, 0, 0, 1, 0 },
/* 18 - Klunks Room */
- { { 21, 0 }, 128, 0, 0, 1, 0 },
+ { { 21, 0 }, 128, 0, 0, 1, 0 },
/* 19 - Hotel Lola */
- { { 22, 0 }, 120, 180, 0, 1, 0 },
+ { { 22, 0 }, 120, 180, 0, 1, 0 },
/* 20 - Hotel Escape 1 */
- { { 23, 0 }, 128, 180, 0, 1, 0 },
+ { { 23, 0 }, 128, 180, 0, 1, 0 },
/* 21 - Amazon Fortress */
- { { 24, 0 }, 128, 0, 0, 1, 0 },
+ { { 24, 0 }, 128, 0, 0, 1, 0 },
/* 22 - Waterfall Off */
- { { 25, 0 }, 128, 0, 0, 0, 0 },
+ { { 25, 0 }, 128, 0, 0, 0, 0 },
/* 23 - Wave Torch */
- { { 26, 0 }, 128, 0, 0, 0, 1 },
+ { { 26, 0 }, 128, 0, 0, 0, 1 },
/* 24 - Zombies Rez Out */
- { { 27, 0 }, 128, 0, 0, 0, 1 },
+ { { 27, 0 }, 128, 0, 0, 0, 1 },
/* 25 - Open Door (standard) */
- { { 28, 0 }, 128, 0, 0, 0, 1 },
+ { { 28, 0 }, 128, 0, 0, 0, 1 },
/* 26 - Close Door (standard) */
- { { 29, 0 }, 128, 0, 0, 0, 1 },
+ { { 29, 0 }, 128, 0, 0, 0, 1 },
/* 27 - Cloth Unrolls */
- { { 30, 0 }, 128, 0, 0, 0, 1 },
+ { { 30, 0 }, 128, 0, 0, 0, 1 },
/* 28 - Snake Slithers Off */
- { { 31, 0 }, 128, 0, 0, 0, 1 },
+ { { 31, 0 }, 128, 0, 0, 0, 1 },
/* 29 - Hotel Fanfare 2 */
- { { 32, 0 }, 128, 0, 0, 1, 1 },
+ { { 32, 0 }, 128, 0, 0, 1, 1 },
/* 30 - Floda Secret */
- { { 33, 0 }, 128, 0, 0, 1, 0 },
+ { { 33, 0 }, 128, 0, 0, 1, 0 },
/* 31 - Temple Fanfare 1 */
- { { 34, 0 }, 128, 0, 0, 1, 1 },
+ { { 34, 0 }, 128, 0, 0, 1, 1 },
/* 32 - Commander Rocket 1 */
- { { 35, 0 }, 128, 0, 0, 1, 0 },
+ { { 35, 0 }, 128, 0, 0, 1, 0 },
/* 33 - Hotel Escape 2 */
- { { 36, 0 }, 128, 180, 0, 1, 0 },
+ { { 36, 0 }, 128, 180, 0, 1, 0 },
/* 34 - Back of Truck */
- { { 37, 0 }, 128, 180, 0, 1, 0 },
+ { { 37, 0 }, 128, 180, 0, 1, 0 },
/* 35 - Hotel Fanfare 1 */
- { { 38, 0 }, 128, 0, 0, 1, 1 },
+ { { 38, 0 }, 128, 0, 0, 1, 1 },
/* 36 - Truck Fanfare */
- { { 39, 0 }, 128, 0, 0, 1, 1 },
+ { { 39, 0 }, 128, 0, 0, 1, 1 },
/* 37 - Airport */
- { { 40, 0 }, 128, 0, 0, 1, 0 },
+ { { 40, 0 }, 128, 0, 0, 1, 0 },
/* 38 - Plane Leaves */
- { { 41, 0 }, 128, 0, 0, 1, 1 },
+ { { 41, 0 }, 128, 0, 0, 1, 1 },
/* 39 - Arrive Hotel */
- { { 42, 0 }, 128, 0, 0, 1, 0 },
+ { { 42, 0 }, 128, 0, 0, 1, 0 },
/* 40 - Jungle Fanfare */
- { { 43, 0 }, 128, 0, 0, 1, 1 },
+ { { 43, 0 }, 128, 0, 0, 1, 1 },
/* 41 - General Fanfare */
- { { 44, 0 }, 128, 0, 0, 1, 1 },
+ { { 44, 0 }, 128, 0, 0, 1, 1 },
/* 42 - Johns Room */
- { { 45, 0 }, 128, 0, 0, 1, 0 },
+ { { 45, 0 }, 128, 0, 0, 1, 0 },
/* 43 - Floda Lab */
- { { 46, 0 }, 128, 0, 0, 1, 0 },
+ { { 46, 0 }, 128, 0, 0, 1, 0 },
/* 44 - Azura's Theme */
- { { 47, 0 }, 128, 0, 0, 1, 0 },
+ { { 47, 0 }, 128, 0, 0, 1, 0 },
/* 45 - Use Record */
- { { 48, 0 }, 128, 0, 0, 1, 1 },
+ { { 48, 0 }, 128, 0, 0, 1, 1 },
/* 46 - Franks Theme */
- { { 49, 0 }, 128, 0, 0, 1, 0 },
+ { { 49, 0 }, 128, 0, 0, 1, 0 },
/* 47 - Anderson Doubts */
- { { 50, 0 }, 128, 0, 0, 1, 0 },
+ { { 50, 0 }, 128, 0, 0, 1, 0 },
/* 48 - Bud and Lou Theme */
- { { 51, 0 }, 128, 0, 0, 1, 1 },
+ { { 51, 0 }, 128, 0, 0, 1, 1 },
/* 49 - Gorilla Theme */
- { { 52, 0 }, 128, 0, 0, 1, 1 },
+ { { 52, 0 }, 128, 0, 0, 1, 1 },
/* 50 - Missionaries Theme */
- { { 53, 0 }, 128, 0, 0, 1, 1 },
+ { { 53, 0 }, 128, 0, 0, 1, 1 },
/* 51 - Sloth Theme */
- { { 54, 0 }, 128, 0, 0, 1, 1 },
+ { { 54, 0 }, 128, 0, 0, 1, 1 },
/* 52 - Amazon Dungeon */
- { { 55, 0 }, 128, 0, 0, 1, 0 },
+ { { 55, 0 }, 128, 0, 0, 1, 0 },
/* 53 - Throne Room */
- { { 56, 0 }, 128, 0, 0, 1, 0 },
+ { { 56, 0 }, 128, 0, 0, 1, 0 },
/* 54 - Temple Puzzle */
- { { 57, 0 }, 128, 0, 0, 1, 0 },
+ { { 57, 0 }, 128, 0, 0, 1, 0 },
/* 55 - Temple Fountain Room */
- { { 58, 0 }, 128, 0, 0, 1, 0 },
+ { { 58, 0 }, 128, 0, 0, 1, 0 },
/* 56 - Light Switch */
- { { 59, 0 }, 128, 0, 0, 0, 1 },
+ { { 59, 0 }, 128, 0, 0, 0, 1 },
/* 57 - Hydraulic Open */
- { { 60, 0 }, 128, 0, 0, 0, 1 },
+ { { 60, 0 }, 128, 0, 0, 0, 1 },
/* 58 - Hydraulic Close */
- { { 61, 0 }, 128, 0, 0, 0, 1 },
+ { { 61, 0 }, 128, 0, 0, 0, 1 },
/* 59 - Close Door (metal) */
- { { 62, 0 }, 128, 0, 0, 0, 1 },
+ { { 62, 0 }, 128, 0, 0, 0, 1 },
/* 60 - Small Hatch Close */
- { { 63, 0 }, 128, 0, 0, 0, 1 },
+ { { 63, 0 }, 128, 0, 0, 0, 1 },
/* 61 - Scissors Snip */
- { { 64, 0 }, 128, 0, 0, 0, 1 },
+ { { 64, 0 }, 128, 0, 0, 0, 1 },
/* 62 - Pick up Sticky */
- { { 65, 0 }, 128, 0, 0, 0, 1 },
+ { { 65, 0 }, 128, 0, 0, 0, 1 },
/* 63 - Oracle Rezzes In */
- { { 66, 0 }, 128, 0, 0, 0, 1 },
+ { { 66, 0 }, 128, 0, 0, 0, 1 },
/* 64 - Sparkle SFX */
- { { 67, 0 }, 128, 0, 0, 0, 1 },
+ { { 67, 0 }, 128, 0, 0, 0, 1 },
/* 65 - Splorch! */
- { { 68, 0 }, 128, 0, 0, 0, 1 },
+ { { 68, 0 }, 128, 0, 0, 0, 1 },
/* 66 - Pour Liquid */
- { { 69, 0 }, 128, 0, 0, 0, 1 },
+ { { 69, 0 }, 128, 0, 0, 0, 1 },
/* 67 - End Credit Medley */
- { { 70, 0 }, 128, 0, 0, 1, 0 },
+ { { 70, 0 }, 128, 0, 0, 1, 0 },
/* 68 - Dino Ray */
- { { 71, 0 }, 128, 0, 0, 0, 1 },
+ { { 71, 0 }, 128, 0, 0, 0, 1 },
/* 69 - Squish! */
- { { 72, 0 }, 128, 0, 0, 0, 1 },
+ { { 72, 0 }, 128, 0, 0, 0, 1 },
/* 70 - Robot Laser */
- { { 73, 0 }, 128, 0, 0, 0, 1 },
+ { { 73, 0 }, 128, 0, 0, 0, 1 },
/* 71 - Thud wood light */
- { { 74, 0 }, 128, 0, 0, 0, 1 },
+ { { 74, 0 }, 128, 0, 0, 0, 1 },
/* 72 - Thud wood deep */
- { { 75, 0 }, 128, 0, 0, 0, 1 },
+ { { 75, 0 }, 128, 0, 0, 0, 1 },
/* 73 - Thud metallic */
- { { 76, 0 }, 128, 0, 0, 0, 1 },
+ { { 76, 0 }, 128, 0, 0, 0, 1 },
/* 74 - Cut Coconut */
- { { 77, 0 }, 128, 0, 0, 0, 1 },
+ { { 77, 0 }, 128, 0, 0, 0, 1 },
/* 75 - Thud Stone */
- { { 78, 0 }, 128, 0, 0, 0, 1 },
+ { { 78, 0 }, 128, 0, 0, 0, 1 },
/* 76 - Cloth Slide 1 */
- { { 79, 0 }, 128, 0, 0, 0, 1 },
+ { { 79, 0 }, 128, 0, 0, 0, 1 },
/* 77 - Open Chest */
- { { 80, 0 }, 128, 0, 0, 0, 1 },
+ { { 80, 0 }, 128, 0, 0, 0, 1 },
/* 78 - Close Chest */
- { { 81, 0 }, 128, 0, 0, 0, 1 },
+ { { 81, 0 }, 128, 0, 0, 0, 1 },
/* 79 - Open Drawer */
- { { 82, 0 }, 128, 0, 0, 0, 1 },
+ { { 82, 0 }, 128, 0, 0, 0, 1 },
/* 80 - Truck door closes */
- { { 83, 0 }, 128, 0, 0, 0, 1 },
+ { { 83, 0 }, 128, 0, 0, 0, 1 },
/* 81 - Truck Starts */
- { { 84, 0 }, 128, 0, 0, 0, 1 },
+ { { 84, 0 }, 128, 0, 0, 0, 1 },
/* 82 - Truck Drives Off */
- { { 85, 0 }, 128, 0, 0, 0, 1 },
+ { { 85, 0 }, 128, 0, 0, 0, 1 },
/* 83 - Fish Splash */
- { { 86, 0 }, 128, 0, 0, 0, 1 },
+ { { 86, 0 }, 128, 0, 0, 0, 1 },
/* 84 - Close Drawer/Push Ladder */
- { { 87, 0 }, 128, 0, 0, 0, 1 },
+ { { 87, 0 }, 128, 0, 0, 0, 1 },
/* 85 - Agression Enhancer */
- { { 88, 0 }, 128, 0, 0, 0, 1 },
+ { { 88, 0 }, 128, 0, 0, 0, 1 },
/* 86 - Stone Door Grind 1 */
- { { 89, 0 }, 128, 0, 0, 0, 1 },
+ { { 89, 0 }, 128, 0, 0, 0, 1 },
/* 87 - Prequel 1 */
- { { 90, 0 }, 128, 0, 0, 1, 0 },
+ { { 90, 0 }, 128, 0, 0, 1, 0 },
/* 88 - Intro Credits */
- { { 91, 0 }, 128, 0, 0, 1, 0 },
+ { { 91, 0 }, 128, 0, 0, 1, 0 },
/* 89 - Valley 1 */
- { { 92, 0 }, 128, 0, 0, 1, 0 },
+ { { 92, 0 }, 128, 0, 0, 1, 0 },
/* 90 - Valley 3 */
- { { 93, 0 }, 128, 0, 0, 1, 0 },
+ { { 93, 0 }, 128, 0, 0, 1, 0 },
/* 91 - Fight Music */
- { { 94, 0 }, 128, 0, 0, 1, 0 },
+ { { 94, 0 }, 128, 0, 0, 1, 0 },
/* 92 - Confrontation 1 */
- { { 95, 0 }, 128, 0, 0, 1, 0 },
+ { { 95, 0 }, 128, 0, 0, 1, 0 },
/* 93 - Confrontation 2 */
- { { 96, 0 }, 128, 0, 0, 1, 0 },
+ { { 96, 0 }, 128, 0, 0, 1, 0 },
/* 94 - Plane Hatch Open */
- { { 97, 0 }, 128, 128, 128, 0, 1 },
+ { { 97, 0 }, 128, 128, 128, 0, 1 },
/* 95 - Plane Hatch Close */
- { { 98, 0 }, 128, 128, 128, 0, 1 },
+ { { 98, 0 }, 128, 128, 128, 0, 1 },
/* 96 - Tie Vines */
- { { 99, 0 }, 128, 128, 128, 0, 1 },
+ { { 99, 0 }, 128, 128, 128, 0, 1 },
/* 97 - Pterodactyl */
- { { 100, 0 }, 128, 128, 128, 0, 1 },
+ { { 100, 0 }, 128, 128, 128, 0, 1 },
/* 98 - Beef Jerky Splash */
- { { 101, 0 }, 128, 128, 128, 0, 1 },
+ { { 101, 0 }, 128, 128, 128, 0, 1 },
/* 99 - Piranha Burp */
- { { 102, 0 }, 128, 128, 128, 0, 1 },
+ { { 102, 0 }, 128, 128, 128, 0, 1 },
/* 100 - Falling Vine */
- { { 103, 0 }, 128, 128, 128, 0, 1 },
+ { { 103, 0 }, 128, 128, 128, 0, 1 },
/* 101 - Stone Door Grind 2 */
- { { 104, 0 }, 128, 128, 128, 0, 1 },
+ { { 104, 0 }, 128, 128, 128, 0, 1 },
/* 102 - Stone Grind (light) */
- { { 105, 0 }, 128, 128, 128, 0, 1 },
+ { { 105, 0 }, 128, 128, 128, 0, 1 },
/* 103 - Ape Takes Off Mask */
- { { 106, 0 }, 128, 128, 128, 0, 1 },
+ { { 106, 0 }, 128, 128, 128, 0, 1 },
/* 104 - Bark Breaks */
- { { 107, 0 }, 128, 128, 128, 0, 1 },
+ { { 107, 0 }, 128, 128, 128, 0, 1 },
/* 105 - Stone Click */
- { { 108, 0 }, 128, 128, 128, 0, 1 },
+ { { 108, 0 }, 128, 128, 128, 0, 1 },
/* 106 - Sproing! */
- { { 109, 0 }, 128, 128, 128, 0, 1 },
+ { { 109, 0 }, 128, 128, 128, 0, 1 },
/* 107 - Cash Register */
- { { 110, 0 }, 128, 128, 128, 0, 1 },
+ { { 110, 0 }, 128, 128, 128, 0, 1 },
/* 108 - Squeaky Toy */
- { { 111, 0 }, 128, 128, 128, 0, 1 },
+ { { 111, 0 }, 128, 128, 128, 0, 1 },
/* 109 - Falling Chains */
- { { 112, 0 }, 128, 128, 128, 0, 1 },
+ { { 112, 0 }, 128, 128, 128, 0, 1 },
/* 110 - Open Locker Door */
- { { 113, 0 }, 128, 128, 128, 0, 1 },
+ { { 113, 0 }, 128, 128, 128, 0, 1 },
/* 111 - Close Locker Door */
- { { 114, 0 }, 128, 128, 128, 0, 1 },
+ { { 114, 0 }, 128, 128, 128, 0, 1 },
/* 112 - Rub Pencil */
- { { 115, 0 }, 128, 128, 128, 0, 1 },
+ { { 115, 0 }, 128, 128, 128, 0, 1 },
/* 113 - Open Safe */
- { { 116, 0 }, 128, 128, 128, 0, 1 },
+ { { 116, 0 }, 128, 128, 128, 0, 1 },
/* 114 - Close Safe */
- { { 117, 0 }, 128, 128, 128, 0, 1 },
+ { { 117, 0 }, 128, 128, 128, 0, 1 },
/* 115 - Push Chair */
- { { 118, 0 }, 128, 128, 128, 0, 1 },
+ { { 118, 0 }, 128, 128, 128, 0, 1 },
/* 116 - Snake Hiss */
- { { 119, 0 }, 128, 128, 128, 0, 1 },
+ { { 119, 0 }, 128, 128, 128, 0, 1 },
/* 117 - Oracle Rezzes Out */
- { { 120, 0 }, 128, 128, 128, 0, 1 },
+ { { 120, 0 }, 128, 128, 128, 0, 1 },
/* 118 - Wall Crumbles */
- { { 121, 0 }, 128, 128, 128, 0, 1 },
+ { { 121, 0 }, 128, 128, 128, 0, 1 },
/* 119 - Crypt Crumbles */
- { { 122, 0 }, 128, 128, 128, 0, 1 },
+ { { 122, 0 }, 128, 128, 128, 0, 1 },
/* 120 - Joe Sucked Up */
- { { 123, 0 }, 128, 128, 128, 0, 1 },
+ { { 123, 0 }, 128, 128, 128, 0, 1 },
/* 121 - Rocket Pack Zoom */
- { { 124, 0 }, 128, 128, 128, 0, 1 },
+ { { 124, 0 }, 128, 128, 128, 0, 1 },
/* 122 - Piranha Splash */
- { { 125, 0 }, 128, 128, 128, 0, 1 },
+ { { 125, 0 }, 128, 128, 128, 0, 1 },
/* 123 - Snap Branch */
- { { 126, 0 }, 128, 128, 128, 0, 1 },
+ { { 126, 0 }, 128, 128, 128, 0, 1 },
/* 124 - Dino Horn */
- { { 127, 0 }, 128, 128, 128, 0, 1 },
+ { { 127, 0 }, 128, 128, 128, 0, 1 },
/* 125 - Tyre Screech */
- { { 128, 0 }, 128, 128, 128, 0, 1 },
+ { { 128, 0 }, 128, 128, 128, 0, 1 },
/* 126 - Oil Splat */
- { { 129, 0 }, 128, 128, 128, 0, 1 },
+ { { 129, 0 }, 128, 128, 128, 0, 1 },
/* 127 - Punch */
- { { 130, 0 }, 128, 128, 128, 0, 1 },
+ { { 130, 0 }, 128, 128, 128, 0, 1 },
/* 128 - Body Hits Ground */
- { { 131, 0 }, 128, 128, 128, 0, 1 },
+ { { 131, 0 }, 128, 128, 128, 0, 1 },
/* 129 - Chicken */
- { { 132, 0 }, 128, 128, 128, 0, 1 },
+ { { 132, 0 }, 128, 128, 128, 0, 1 },
/* 130 - Open Sarcophagus */
- { { 133, 0 }, 128, 128, 128, 0, 1 },
+ { { 133, 0 }, 128, 128, 128, 0, 1 },
/* 131 - Close Sarcophagus */
- { { 134, 0 }, 128, 128, 128, 0, 1 },
+ { { 134, 0 }, 128, 128, 128, 0, 1 },
/* 132 - Creaking Stick */
- { { 135, 0 }, 128, 128, 128, 0, 1 },
+ { { 135, 0 }, 128, 128, 128, 0, 1 },
/* 133 - Pick Hits Stone */
- { { 136, 0 }, 128, 128, 128, 0, 1 },
+ { { 136, 0 }, 128, 128, 128, 0, 1 },
/* 134 - Stalactite Crumbles */
- { { 137, 0 }, 128, 128, 128, 0, 1 },
+ { { 137, 0 }, 128, 128, 128, 0, 1 },
/* 135 - Tic-Toc */
- { { 138, 0 }, 128, 128, 128, 0, 1 },
+ { { 138, 0 }, 128, 128, 128, 0, 1 },
/* 136 - Stone Grind (heavy) */
- { { 139, 0 }, 128, 128, 128, 0, 1 },
+ { { 139, 0 }, 128, 128, 128, 0, 1 },
/* 137 - Explosion */
- { { 140, 0 }, 128, 128, 128, 0, 1 },
+ { { 140, 0 }, 128, 128, 128, 0, 1 },
/* 138 - Cloth Slide 2 */
- { { 141, 0 }, 128, 128, 128, 0, 1 },
+ { { 141, 0 }, 128, 128, 128, 0, 1 },
/* 139 - Temple Laser */
- { { 142, 0 }, 128, 128, 128, 0, 1 },
+ { { 142, 0 }, 128, 128, 128, 0, 1 },
/* 140 - Dino Transformation */
- { { 143, 0 }, 128, 128, 128, 0, 1 },
+ { { 143, 0 }, 128, 128, 128, 0, 1 },
/* 141 - Experimental Laser */
- { { 144, 0 }, 128, 128, 128, 0, 1 },
+ { { 144, 0 }, 128, 128, 128, 0, 1 },
/* 142 - Stone Grind (medium) */
- { { 145, 0 }, 128, 128, 128, 0, 1 },
+ { { 145, 0 }, 128, 128, 128, 0, 1 },
/* 143 - Weeping God Grind */
- { { 146, 0 }, 128, 128, 128, 0, 1 },
+ { { 146, 0 }, 128, 128, 128, 0, 1 },
/* 144 - Alien Hum */
- { { 147, 0 }, 128, 128, 128, 0, 1 },
+ { { 147, 0 }, 128, 128, 128, 0, 1 },
/* 145 - Alien Puzzle */
- { { 148, 0 }, 128, 128, 128, 0, 1 },
+ { { 148, 0 }, 128, 128, 128, 0, 1 },
/* 146 - Vacuum On */
- { { 149, 0 }, 128, 128, 128, 0, 1 },
+ { { 149, 0 }, 128, 128, 128, 0, 1 },
/* 147 - Vacuum Off */
- { { 150, 0 }, 128, 128, 128, 0, 1 },
+ { { 150, 0 }, 128, 128, 128, 0, 1 },
/* 148 - Elevator Starts */
- { { 151, 0 }, 128, 128, 128, 0, 1 },
+ { { 151, 0 }, 128, 128, 128, 0, 1 },
/* 149 - Mummy Crumbles */
- { { 152, 0 }, 128, 128, 128, 0, 1 },
+ { { 152, 0 }, 128, 128, 128, 0, 1 },
/* 150 - Temple Green Circle */
- { { 153, 0 }, 128, 128, 128, 0, 1 },
+ { { 153, 0 }, 128, 128, 128, 0, 1 },
/* 151 - Rattle Bars */
- { { 154, 0 }, 128, 128, 128, 0, 1 },
+ { { 154, 0 }, 128, 128, 128, 0, 1 },
/* 152 - Door Dissolves */
- { { 155, 0 }, 128, 128, 128, 0, 1 },
+ { { 155, 0 }, 128, 128, 128, 0, 1 },
/* 153 - Altar Slides */
- { { 156, 0 }, 128, 128, 128, 0, 1 },
+ { { 156, 0 }, 128, 128, 128, 0, 1 },
/* 154 - Light Torch */
- { { 157, 0 }, 128, 128, 128, 0, 1 },
+ { { 157, 0 }, 128, 128, 128, 0, 1 },
/* 155 - Stamp Sound */
- { { 158, 0 }, 128, 128, 128, 0, 1 },
+ { { 158, 0 }, 128, 128, 128, 0, 1 },
/* 156 - Plaster Loud */
- { { 159, 0 }, 128, 128, 128, 0, 1 },
+ { { 159, 0 }, 128, 128, 128, 0, 1 },
/* 157 - Sparky Bathtub */
- { { 160, 0 }, 128, 128, 128, 0, 1 },
+ { { 160, 0 }, 128, 128, 128, 0, 1 },
/* 158 - Ape Rezzes Out */
- { { 161, 0 }, 128, 128, 128, 0, 1 },
+ { { 161, 0 }, 128, 128, 128, 0, 1 },
/* 159 - Song 159 */
- { { 162, 0 }, 128, 128, 128, 1, 0 },
+ { { 162, 0 }, 128, 128, 128, 1, 0 },
/* 160 - Song 160 */
- { { 163, 0 }, 128, 128, 128, 1, 0 },
+ { { 163, 0 }, 128, 128, 128, 1, 0 },
/* 161 - Song 161 */
- { { 164, 0 }, 128, 128, 128, 1, 0 },
+ { { 164, 0 }, 128, 128, 128, 1, 0 },
/* 162 - Piranhas Swim */
- { { 165, 0 }, 128, 128, 128, 0, 1 },
+ { { 165, 0 }, 128, 128, 128, 0, 1 },
/* 163 - Prison/Dungeon Door */
- { { 166, 0 }, 128, 128, 128, 0, 1 },
+ { { 166, 0 }, 128, 128, 128, 0, 1 },
/* 164 - Fight Explosion */
- { { 167, 0 }, 128, 128, 128, 0, 1 },
+ { { 167, 0 }, 128, 128, 128, 0, 1 },
/* 165 - Press Button */
- { { 168, 0 }, 128, 128, 128, 2, 1 },
+ { { 168, 0 }, 128, 128, 128, 2, 1 },
/* 166 - Pull Lever */
- { { 169, 0 }, 128, 128, 128, 0, 1 },
+ { { 169, 0 }, 128, 128, 128, 0, 1 },
/* 167 - Wrong Code */
- { { 170, 0 }, 128, 128, 128, 0, 1 },
+ { { 170, 0 }, 128, 128, 128, 0, 1 },
/* 168 - Correct Code */
- { { 171, 0 }, 128, 128, 128, 0, 1 },
+ { { 171, 0 }, 128, 128, 128, 0, 1 },
/* 169 - Sizzle */
- { { 172, 0 }, 128, 128, 128, 0, 1 },
+ { { 172, 0 }, 128, 128, 128, 0, 1 },
/* 170 - Money In Slot */
- { { 173, 0 }, 128, 128, 128, 0, 1 },
+ { { 173, 0 }, 128, 128, 128, 0, 1 },
/* 171 - Lightning Crack */
- { { 174, 0 }, 128, 128, 128, 0, 1 },
+ { { 174, 0 }, 128, 128, 128, 0, 1 },
/* 172 - Machine Gun Fire */
- { { 175, 0 }, 128, 128, 128, 0, 1 },
+ { { 175, 0 }, 128, 128, 128, 0, 1 },
/* 173 - Cage Descends */
- { { 176, 0 }, 128, 128, 128, 0, 1 },
+ { { 176, 0 }, 128, 128, 128, 0, 1 },
/* 174 - Chair Activates */
- { { 177, 0 }, 128, 128, 128, 0, 1 },
+ { { 177, 0 }, 128, 128, 128, 0, 1 },
/* 175 - Robot Powers On */
- { { 178, 0 }, 128, 128, 128, 0, 1 },
+ { { 178, 0 }, 128, 128, 128, 0, 1 },
/* 176 - Grow Big */
- { { 179, 0 }, 128, 128, 128, 0, 1 },
+ { { 179, 0 }, 128, 128, 128, 0, 1 },
/* 177 - Eat Food */
- { { 180, 0 }, 128, 128, 128, 0, 1 },
+ { { 180, 0 }, 128, 128, 128, 0, 1 },
/* 178 - Head Shrink */
- { { 181, 0 }, 128, 128, 128, 0, 1 },
+ { { 181, 0 }, 128, 128, 128, 0, 1 },
/* 179 - Grinding Gears */
- { { 182, 0 }, 128, 128, 128, 0, 1 },
+ { { 182, 0 }, 128, 128, 128, 0, 1 },
/* 180 - Chair Splash */
- { { 183, 0 }, 128, 128, 128, 0, 1 },
+ { { 183, 0 }, 128, 128, 128, 0, 1 },
/* 181 - Deflect Laser */
- { { 184, 0 }, 128, 128, 128, 0, 1 },
+ { { 184, 0 }, 128, 128, 128, 0, 1 },
/* 182 - Zap Frank */
- { { 185, 0 }, 128, 128, 128, 0, 1 },
+ { { 185, 0 }, 128, 128, 128, 0, 1 },
/* 183 - Frank Transforms */
- { { 186, 0 }, 128, 128, 128, 0, 1 },
+ { { 186, 0 }, 128, 128, 128, 0, 1 },
/* 184 - Alarm Clock */
- { { 187, 0 }, 128, 128, 128, 0, 1 },
+ { { 187, 0 }, 128, 128, 128, 0, 1 },
/* 185 - Slide Chute */
- { { 188, 0 }, 128, 128, 128, 0, 1 },
+ { { 188, 0 }, 128, 128, 128, 0, 1 },
/* 186 - Puff */
- { { 189, 0 }, 128, 128, 128, 0, 1 },
+ { { 189, 0 }, 128, 128, 128, 0, 1 },
/* 187 - Bite */
- { { 190, 0 }, 128, 128, 128, 0, 0 },
+ { { 190, 0 }, 128, 128, 128, 0, 0 },
/* 188 - Stone Door Grind 2 */
- { { 191, 0 }, 128, 128, 128, 0, 1 },
+ { { 191, 0 }, 128, 128, 128, 0, 1 },
/* 189 - Prequel 2 */
- { { 192, 0 }, 128, 128, 128, 1, 0 },
+ { { 192, 0 }, 128, 128, 128, 1, 0 },
/* 190 - Prequel 3 */
- { { 193, 0 }, 128, 128, 128, 1, 0 },
+ { { 193, 0 }, 128, 128, 128, 1, 0 },
/* 191 - Prequel 4 */
- { { 194, 0 }, 128, 128, 128, 1, 0 },
+ { { 194, 0 }, 128, 128, 128, 1, 0 },
/* 192 - Stop Music */
- { { 195, 0 }, 128, 128, 128, 1, 0 },
+ { { 195, 0 }, 128, 128, 128, 1, 0 },
/* 193 - Plane Flyby */
- { { 196, 0 }, 128, 128, 128, 0, 1 },
+ { { 196, 0 }, 128, 128, 128, 0, 1 },
/* 194 - Commander Rocket 2 */
- { { 197, 0 }, 128, 128, 128, 1, 0 },
+ { { 197, 0 }, 128, 128, 128, 1, 0 },
/* 195 - Commander Rocket 3 */
- { { 198, 0 }, 128, 128, 128, 1, 0 },
+ { { 198, 0 }, 128, 128, 128, 1, 0 },
/* 196 - Rescue */
- { { 199, 0 }, 128, 128, 128, 1, 0 },
+ { { 199, 0 }, 128, 128, 128, 1, 0 },
/* 197 - Slow Fanfare */
- { { 200, 0 }, 128, 128, 128, 1, 0 },
+ { { 200, 0 }, 128, 128, 128, 1, 0 },
/* 198 - Plane Crash */
- { { 201, 0 }, 128, 128, 128, 1, 0 },
+ { { 201, 0 }, 128, 128, 128, 1, 0 },
/* 199 - Plane Engine 1 */
- { { 202, 0 }, 128, 128, 128, 0, 1 },
+ { { 202, 0 }, 128, 128, 128, 0, 1 },
/* 200 - Plane Engine 2 */
- { { 203, 0 }, 128, 128, 128, 0, 1 },
+ { { 203, 0 }, 128, 128, 128, 0, 1 },
/* 201 - Boat In */
- { { 204, 0 }, 128, 128, 128, 0, 1 },
+ { { 204, 0 }, 128, 128, 128, 0, 1 },
/* 202 - Boat Out */
- { { 205, 0 }, 128, 128, 128, 0, 1 },
+ { { 205, 0 }, 128, 128, 128, 0, 1 },
/* 203 - Final Fanfare! */
- { { 206, 0 }, 128, 128, 128, 1, 0 },
+ { { 206, 0 }, 128, 128, 128, 1, 0 },
/* 204 - Frank Destroyed */
- { { 207, 0 }, 128, 128, 128, 1, 0 },
+ { { 207, 0 }, 128, 128, 128, 1, 0 },
/* 205 - Jaspar Eats */
- { { 208, 0 }, 128, 128, 128, 0, 1 },
+ { { 208, 0 }, 128, 128, 128, 0, 1 },
/* 206 - Compy Scream 1 */
- { { 209, 0 }, 128, 128, 128, 0, 1 },
+ { { 209, 0 }, 128, 128, 128, 0, 1 },
/* 207 - Compy Scream 2 */
- { { 210, 0 }, 128, 128, 128, 0, 1 },
+ { { 210, 0 }, 128, 128, 128, 0, 1 },
/* 208 - Punch Klunk Fanfare */
- { { 211, 0 }, 128, 128, 128, 1, 0 },
+ { { 211, 0 }, 128, 128, 128, 1, 0 },
/* 209 - Talk Frank */
{ { 212, 0 }, 128, 128, 128, 1, 0 }
@@ -760,745 +760,745 @@ const songData Sound::_song[] = {
const tuneData Sound::_tuneDemo[] = {
/* 1 - Hotel Gangsters */
- { { 32, 0 }, { 0, 0 }, 1, 0 },
+ { { 32, 0 }, { 0, 0 }, 1, 0 },
/* 2 - Hotel General */
- { { 26, 0 }, { 0, 0 }, 1, 0 },
+ { { 26, 0 }, { 0, 0 }, 1, 0 },
/* 3 - Jungle */
- { { 15, 0 }, { 0, 0 }, 1, 0 },
+ { { 15, 0 }, { 0, 0 }, 1, 0 },
/* 4 - Jungle */
- { { 17, 0 }, { 0, 0 }, 1, 0 },
+ { { 17, 0 }, { 0, 0 }, 1, 0 },
/* 5 - Jungle */
- { { 18, 0 }, { 0, 0 }, 1, 0 },
+ { { 18, 0 }, { 0, 0 }, 1, 0 },
/* 6 - Jungle */
- { { 7, 8, 9, 10, 11, 12, 13, 14, 0 }, { 0, 0 }, 0, 0 },
+ { { 7, 8, 9, 10, 11, 12, 13, 14, 0 }, { 0, 0 }, 0, 0 },
/* 7 - Waterfall On */
- { { 3, 0 }, { 0, 0 }, 1, 0 },
+ { { 3, 0 }, { 0, 0 }, 1, 0 },
/* 8 - Vnormal */
- { { 1, 0 }, { 0, 0 }, 1, 0 },
+ { { 1, 0 }, { 0, 0 }, 1, 0 },
/* 9 - Trader Bob */
- { { 1, 0 }, { 0, 0 }, 1, 0 },
+ { { 1, 0 }, { 0, 0 }, 1, 0 },
/* 10 - Jetty Music */
- { { 37, 0 }, { 0, 0 }, 1, 0 },
+ { { 37, 0 }, { 0, 0 }, 1, 0 },
/* 11 - Ferry Music */
- { { 38, 0 }, { 0, 0 }, 1, 0 },
+ { { 38, 0 }, { 0, 0 }, 1, 0 },
/* 12 - Temple Upstairs */
- { { 30, 0 }, { 0, 0 }, 1, 0 },
+ { { 30, 0 }, { 0, 0 }, 1, 0 },
/* 13 - Temple Downstairs */
- { { 34, 0 }, { 0, 0 }, 1, 0 },
+ { { 34, 0 }, { 0, 0 }, 1, 0 },
/* 14 - Temple Maze */
- { { 35, 0 }, { 0, 0 }, 1, 0 },
+ { { 35, 0 }, { 0, 0 }, 1, 0 },
/* 15 - Temple Skull */
- { { 36, 0 }, { 0, 0 }, 1, 0 },
+ { { 36, 0 }, { 0, 0 }, 1, 0 },
/* 16 - Johns Theme (Love Story) */
- { { 43, 0 }, { 0, 0 }, 1, 0 },
+ { { 43, 0 }, { 0, 0 }, 1, 0 },
/* 17 - Vmedium */
- { { 28, 0 }, { 0, 0 }, 1, 0 },
+ { { 28, 0 }, { 0, 0 }, 1, 0 },
/* 18 - Vsoft */
- { { 28, 0 }, { 0, 0 }, 1, 0 },
+ { { 28, 0 }, { 0, 0 }, 1, 0 },
/* 19 - Floda Upstairs */
- { { 28, 0 }, { 0, 0 }, 1, 0 },
+ { { 28, 0 }, { 0, 0 }, 1, 0 },
/* 20 - Floda General */
- { { 29, 0 }, { 0, 0 }, 1, 0 },
+ { { 29, 0 }, { 0, 0 }, 1, 0 },
/* 21 - Klunks Room */
- { { 39, 0 }, { 0, 0 }, 1, 0 },
+ { { 39, 0 }, { 0, 0 }, 1, 0 },
/* 22 - Hotel Lola */
- { { 31, 0 }, { 0, 0 }, 1, 0 },
+ { { 31, 0 }, { 0, 0 }, 1, 0 },
/* 23 - Hotel Escape 1 */
- { { 33, 0 }, { 0, 0 }, 1, 0 },
+ { { 33, 0 }, { 0, 0 }, 1, 0 },
/* 24 - Amazon Fortress */
- { { 40, 0 }, { 0, 0 }, 1, 0 },
+ { { 40, 0 }, { 0, 0 }, 1, 0 },
/* 25 - Waterfall Off */
- { { -3, 0 }, { 0, 0 }, 1, 0 },
+ { { -3, 0 }, { 0, 0 }, 1, 0 },
/* 26 - Wave Torch */
- { { 22, 0 }, { 121, 0 }, 2, 0 },
+ { { 22, 0 }, { 121, 0 }, 2, 0 },
/* 27 - Zombies Rez Out */
- { { 25, 0 }, { 20, 0 }, 2, 0 },
+ { { 25, 0 }, { 20, 0 }, 2, 0 },
/* 28 - Open Door (standard) */
- { { 20, 0 }, { 1, 0 }, 2, 0 },
+ { { 20, 0 }, { 1, 0 }, 2, 0 },
/* 29 - Close Door (standard) */
- { { 21, 0 }, { 2, 0 }, 2, 0 },
+ { { 21, 0 }, { 2, 0 }, 2, 0 },
/* 30 - Cloth Unrolls */
- { { 23, 0 }, { 51, 0 }, 2, 0 },
+ { { 23, 0 }, { 51, 0 }, 2, 0 },
/* 31 - Snake Slithers Off */
- { { 24, 0 }, { 122, 0 }, 2, 0 },
+ { { 24, 0 }, { 122, 0 }, 2, 0 },
/* 32 - Hotel Fanfare 2 */
- { { 69, 1003, 0 }, { 0, 0 }, 2, 0 },
+ { { 69, 1003, 0 }, { 0, 0 }, 2, 0 },
/* 33 - Floda Secret */
- { { 28, 0 }, { 0, 0 }, 1, 0 },
+ { { 28, 0 }, { 0, 0 }, 1, 0 },
/* 34 - Temple Fanfare 1 */
- { { 60, 162, 0 }, { 0, 0 }, 2, 0 },
+ { { 60, 162, 0 }, { 0, 0 }, 2, 0 },
/* 35 - Commander Rocket 1 */
- { { 46, 0 }, { 0, 0 }, 1, 0 },
+ { { 46, 0 }, { 0, 0 }, 1, 0 },
};
const tuneData Sound::_tune[] = {
/* 1 - Hotel Gangsters */
- { { 32, 0 }, { 0, 0 }, 1, 0 },
+ { { 32, 0 }, { 0, 0 }, 1, 0 },
/* 2 - Hotel General */
- { { 41, 0 }, { 0, 0 }, 1, 0 },
+ { { 41, 0 }, { 0, 0 }, 1, 0 },
/* 3 - Jungle */
- { { 15, 16, 0 }, { 0, 0 }, 1, 0 },
+ { { 15, 16, 0 }, { 0, 0 }, 1, 0 },
/* 4 - Jungle */
- { { 17, 0 }, { 0, 0 }, 1, 0 },
+ { { 17, 0 }, { 0, 0 }, 1, 0 },
/* 5 - Jungle */
- { { 18, 0 }, { 0, 0 }, 1, 0 },
+ { { 18, 0 }, { 0, 0 }, 1, 0 },
/* 6 - Jungle */
- { { 7, 8, 9, 10, 11, 12, 13, 14, 0 }, { 0, 0 }, 0, -10 },
+ { { 7, 8, 9, 10, 11, 12, 13, 14, 0 }, { 0, 0 }, 0, -10 },
/* 7 - Waterfall On */
- { { 3, 0 }, { 0, 0 }, 1, 0 },
+ { { 3, 0 }, { 0, 0 }, 1, 0 },
/* 8 - Vnormal */
- { { 23, 0 }, { 0, 0 }, 1, 0 },
+ { { 23, 0 }, { 0, 0 }, 1, 0 },
/* 9 - Trader Bob */
- { { 23, 0 }, { 0, 0 }, 1, 0 },
+ { { 23, 0 }, { 0, 0 }, 1, 0 },
/* 10 - Jetty Music */
- { { 37, 0 }, { 0, 0 }, 1, 0 },
+ { { 37, 0 }, { 0, 0 }, 1, 0 },
/* 11 - Ferry Music */
- { { 38, 0 }, { 0, 0 }, 1, 0 },
+ { { 38, 0 }, { 0, 0 }, 1, 0 },
/* 12 - Temple Upstairs */
- { { 30, 0 }, { 0, 0 }, 1, 0 },
+ { { 30, 0 }, { 0, 0 }, 1, 0 },
/* 13 - Temple Downstairs */
- { { 34, 36, 56, 0 }, { 0, 0 }, 0, 0 },
+ { { 34, 36, 56, 0 }, { 0, 0 }, 0, 0 },
/* 14 - Temple Maze */
- { { 87, 35, 0 }, { 0, 0 }, 1, 0 },
+ { { 87, 35, 0 }, { 0, 0 }, 1, 0 },
/* 15 - Temple Skull */
- { { 76, 0 }, { 0, 0 }, 1, 0 },
+ { { 76, 0 }, { 0, 0 }, 1, 0 },
/* 16 - Johns Theme (Love Story) */
- { { 44, 0 }, { 0, 0 }, 1, 0 },
+ { { 44, 0 }, { 0, 0 }, 1, 0 },
/* 17 - Vmedium */
- { { 28, 0 }, { 0, 0 }, 1, 0 },
+ { { 28, 0 }, { 0, 0 }, 1, 0 },
/* 18 - Vsoft */
- { { 28, 0 }, { 0, 0 }, 1, 0 },
+ { { 28, 0 }, { 0, 0 }, 1, 0 },
/* 19 - Floda Upstairs */
- { { 28, 39, 0 }, { 0, 0 }, 0, 0 },
+ { { 28, 39, 0 }, { 0, 0 }, 0, 0 },
/* 20 - Floda General */
- { { 89, 63, 64, 65, 0 }, { 0, 0 }, 0, 0 },
+ { { 89, 63, 64, 65, 0 }, { 0, 0 }, 0, 0 },
/* 21 - Klunks Room */
- { { 43, 0 }, { 0, 0 }, 1, 0 },
+ { { 43, 0 }, { 0, 0 }, 1, 0 },
/* 22 - Hotel Lola */
- { { 31, 0 }, { 0, 0 }, 1, 0 },
+ { { 31, 0 }, { 0, 0 }, 1, 0 },
/* 23 - Hotel Escape 1 */
- { { 52, 0 }, { 0, 0 }, 1, 0 },
+ { { 52, 0 }, { 0, 0 }, 1, 0 },
/* 24 - Amazon Fortress */
- { { 40, 0 }, { 0, 0 }, 1, 0 },
+ { { 40, 0 }, { 0, 0 }, 1, 0 },
/* 25 - Waterfall Off */
- { {-3, 0 }, { 0, 0 }, 1, 0 },
+ { {-3, 0 }, { 0, 0 }, 1, 0 },
/* 26 - Wave Torch */
- { { 0, 0 }, { 121, 0 }, 2, 0 },
+ { { 0, 0 }, { 121, 0 }, 2, 0 },
/* 27 - Zombies Rez Out */
- { { 0, 0 }, { 20, 0 }, 2, 0 },
+ { { 0, 0 }, { 20, 0 }, 2, 0 },
/* 28 - Open Door (standard) */
- { { 0, 0 }, { 1, 0 }, 2, 0 },
+ { { 0, 0 }, { 1, 0 }, 2, 0 },
/* 29 - Close Door (standard) */
- { { 0, 0 }, { 2, 0 }, 2, 0 },
+ { { 0, 0 }, { 2, 0 }, 2, 0 },
/* 30 - Cloth Unrolls */
- { { 0, 0 }, { 51, 0 }, 2, 0 },
+ { { 0, 0 }, { 51, 0 }, 2, 0 },
/* 31 - Snake Slithers Off */
- { { 0, 0 }, { 122, 0 }, 2, 0 },
+ { { 0, 0 }, { 122, 0 }, 2, 0 },
/* 32 - Hotel Fanfare 2 */
- { { 69, 2000, 0 }, { 0, 0 }, 2, 0 },
+ { { 69, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 33 - Floda Secret */
- { { 29, 42, 0 }, { 0, 0 }, 1, 0 },
+ { { 29, 42, 0 }, { 0, 0 }, 1, 0 },
/* 34 - Temple Fanfare 1 */
- { { 70, 2000, 0 }, { 0, 0 }, 2, 0 },
+ { { 70, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 35 - Commander Rocket 1 */
- { { 45, 0 }, { 0, 0 }, 2, 0 },
+ { { 45, 0 }, { 0, 0 }, 2, 0 },
/* 36 - Hotel Escape 2 */
- { { 52, 0 }, { 0, 0 }, 1, 0 },
+ { { 52, 0 }, { 0, 0 }, 1, 0 },
/* 37 - Back of Truck */
- { { 51, 48, 33, 54, 52, 0 }, { 0, 0 }, 1, 0 },
+ { { 51, 48, 33, 54, 52, 0 }, { 0, 0 }, 1, 0 },
/* 38 - Hotel Fanfare 1 */
- { { 67, 2000, 0 }, { 0, 0 }, 2, 0 },
+ { { 67, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 39 - Truck Fanfare */
- { { 67, 177, 0 }, { 0, 0 }, 2, 0 },
+ { { 67, 177, 0 }, { 0, 0 }, 2, 0 },
/* 40 - Airport */
{ { 81, 0 }, { 0, 0 }, 1, 0 },
-
+
/* 41 - Plane Leaves */
- { { 68, 1198, 0 }, { 0, 0 }, 2, 0 },
+ { { 68, 1198, 0 }, { 0, 0 }, 2, 0 },
/* 42 - Arrive Hotel */
- { { 26, 0 }, { 0, 0 }, 1, 0 },
+ { { 26, 0 }, { 0, 0 }, 1, 0 },
/* 43 - Jungle Fanfare */
- { { 68, 2000, 0 }, { 0, 0 }, 2, 0 },
+ { { 68, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 44 - General Fanfare */
- { { 57, 2000, 0 }, { 0, 0 }, 2, 0 },
+ { { 57, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 45 - Johns Room */
- { { 90, 0 }, { 0, 0 }, 1, 0 },
+ { { 90, 0 }, { 0, 0 }, 1, 0 },
/* 46 - Floda Lab */
- { { 92, 0 }, { 0, 0 }, 1, 0 },
+ { { 92, 0 }, { 0, 0 }, 1, 0 },
/* 47 - Azura's Theme */
- { { 80, 0 }, { 0, 0 }, 1, 0 },
+ { { 80, 0 }, { 0, 0 }, 1, 0 },
/* 48 - Use Record */
- { { 91, 2000, 0 }, { 0, 0 }, 2, 0 },
+ { { 91, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 49 - Franks Theme */
- { { 77, 0 }, { 0, 0 }, 1, 0 },
+ { { 77, 0 }, { 0, 0 }, 1, 0 },
/* 50 - Anderson Doubts */
- { { 75, 0 }, { 0, 0 }, 1, 0 },
+ { { 75, 0 }, { 0, 0 }, 1, 0 },
/* 51 - Bud and Lou Theme */
- { { 94, 1003, 0 }, { 0, 0 }, 1, 0 },
+ { { 94, 1003, 0 }, { 0, 0 }, 1, 0 },
/* 52 - Gorilla Theme */
- { { 97, 1003, 0 }, { 0, 0 }, 1, 0 },
+ { { 97, 1003, 0 }, { 0, 0 }, 1, 0 },
/* 53 - Missionaries Theme */
- { { 98, 1003, 0 }, { 0, 0 }, 1, 0 },
+ { { 98, 1003, 0 }, { 0, 0 }, 1, 0 },
/* 54 - Sloth Theme */
- { { 100, 1003, 0 }, { 0, 0 }, 1, 0 },
+ { { 100, 1003, 0 }, { 0, 0 }, 1, 0 },
/* 55 - Amazon Dungeon */
- { { 96, 0 }, { 0, 0 }, 1, 0 },
+ { { 96, 0 }, { 0, 0 }, 1, 0 },
/* 56 - Throne Room */
- { { 78, 0 }, { 0, 0 }, 1, 0 },
+ { { 78, 0 }, { 0, 0 }, 1, 0 },
/* 57 - Temple Puzzle */
- { { 88, 0 }, { 0, 0 }, 1, 0 },
+ { { 88, 0 }, { 0, 0 }, 1, 0 },
/* 58 - Temple Fountain Room */
- { { 55, 0 }, { 0, 0 }, 1, 0 },
+ { { 55, 0 }, { 0, 0 }, 1, 0 },
/* 59 - Light Switch */
- { { 0, 0 }, { 4, 0 }, 2, 0 },
+ { { 0, 0 }, { 4, 0 }, 2, 0 },
/* 60 - Hydraulic Open */
- { { 0, 0 }, { 7, 0 }, 2, 0 },
+ { { 0, 0 }, { 7, 0 }, 2, 0 },
/* 61 - Hydraulic Close */
- { { 0, 0 }, { 8, 0 }, 2, 0 },
+ { { 0, 0 }, { 8, 0 }, 2, 0 },
/* 62 - Close Door (metal) */
- { { 0, 0 }, { 9, 0 }, 2, 0 },
+ { { 0, 0 }, { 9, 0 }, 2, 0 },
/* 63 - Small Hatch Close */
- { { 0, 0 }, { 10, 0 }, 2, 0 },
+ { { 0, 0 }, { 10, 0 }, 2, 0 },
/* 64 - Scissors Snip */
- { { 0, 0 }, { 5, 0 }, 2, 0 },
+ { { 0, 0 }, { 5, 0 }, 2, 0 },
/* 65 - Pick up Sticky */
- { { 0, 0 }, { 6, 0 }, 2, 0 },
+ { { 0, 0 }, { 6, 0 }, 2, 0 },
/* 66 - Oracle Rezzes In */
- { { 0, 0 }, { 11, 0 }, 2, 0 },
+ { { 0, 0 }, { 11, 0 }, 2, 0 },
/* 67 - Sparkle SFX */
- { { 0, 0 }, { 12, 0 }, 2, 0 },
+ { { 0, 0 }, { 12, 0 }, 2, 0 },
/* 68 - Splorch! */
- { { 0, 0 }, { 13, 0 }, 2, 0 },
+ { { 0, 0 }, { 13, 0 }, 2, 0 },
/* 69 - Pour Liquid */
- { { 0, 0 }, { 3, 0 }, 2, 0 },
+ { { 0, 0 }, { 3, 0 }, 2, 0 },
/* 70 - End Credit Medley */
- { { 95, 0 }, { 0, 0 }, 1, 0 },
+ { { 95, 0 }, { 0, 0 }, 1, 0 },
/* 71 - Dino Ray */
- { { 0, 0 }, { 14, 0 }, 2, 0 },
+ { { 0, 0 }, { 14, 0 }, 2, 0 },
/* 72 - Squish! */
- { { 0, 0 }, { 15, 0 }, 2, 0 },
+ { { 0, 0 }, { 15, 0 }, 2, 0 },
/* 73 - Robot Laser */
- { { 0, 0 }, { 16, 0 }, 2, 0 },
+ { { 0, 0 }, { 16, 0 }, 2, 0 },
/* 74 - Thud wood light */
- { { 0, 0 }, { 17, 0 }, 2, 0 },
+ { { 0, 0 }, { 17, 0 }, 2, 0 },
/* 75 - Thud wood deep */
- { { 0, 0 }, { 18, 0 }, 2, 0 },
+ { { 0, 0 }, { 18, 0 }, 2, 0 },
/* 76 - Thud metallic */
- { { 0, 0 }, { 19, 0 }, 2, 0 },
+ { { 0, 0 }, { 19, 0 }, 2, 0 },
/* 77 - Cut Coconut */
- { { 0, 0 }, { 22, 0 }, 2, 0 },
+ { { 0, 0 }, { 22, 0 }, 2, 0 },
/* 78 - Thud Stone */
- { { 0, 0 }, { 23, 0 }, 2, 0 },
+ { { 0, 0 }, { 23, 0 }, 2, 0 },
/* 79 - Cloth Slide 1 */
- { { 0, 0 }, { 24, 0 }, 2, 0 },
+ { { 0, 0 }, { 24, 0 }, 2, 0 },
/* 80 - Open Chest */
- { { 0, 0 }, { 25, 0 }, 2, 0 },
+ { { 0, 0 }, { 25, 0 }, 2, 0 },
/* 81 - Close Chest */
- { { 0, 0 }, { 26, 0 }, 2, 0 },
+ { { 0, 0 }, { 26, 0 }, 2, 0 },
/* 82 - Open Drawer */
- { { 0, 0 }, { 27, 0 }, 2, 0 },
+ { { 0, 0 }, { 27, 0 }, 2, 0 },
/* 83 - Truck door closes */
- { { 0, 0 }, { 28, 0 }, 2, 0 },
+ { { 0, 0 }, { 28, 0 }, 2, 0 },
/* 84 - Truck Starts */
- { { 0, 0 }, { 29, 0 }, 2, 0 },
+ { { 0, 0 }, { 29, 0 }, 2, 0 },
/* 85 - Truck Drives Off */
- { { 0, 0 }, { 30, 0 }, 2, 0 },
+ { { 0, 0 }, { 30, 0 }, 2, 0 },
/* 86 - Fish Splash */
- { { 0, 0 }, { 31, 0 }, 2, 0 },
+ { { 0, 0 }, { 31, 0 }, 2, 0 },
/* 87 - Close Drawer/Push Ladder */
- { { 0, 0 }, { 33, 0 }, 2, 0 },
+ { { 0, 0 }, { 33, 0 }, 2, 0 },
/* 88 - Agression Enhancer */
- { { 0, 0 }, { 32, 0 }, 2, 0 },
+ { { 0, 0 }, { 32, 0 }, 2, 0 },
/* 89 - Stone Door Grind 1 */
- { { 0, 0 }, { 78, 0 }, 2, 0 },
+ { { 0, 0 }, { 78, 0 }, 2, 0 },
/* 90 - Prequel 1 */
- { { 20, 0 }, { 0, 0 }, 1, 0 },
+ { { 20, 0 }, { 0, 0 }, 1, 0 },
/* 91 - Intro Credits */
- { { 21, 0 }, { 0, 0 }, 2, 0 },
+ { { 21, 0 }, { 0, 0 }, 2, 0 },
/* 92 - Valley 1 */
- { { 71, 0 }, { 0, 0 }, 1, 0 },
+ { { 71, 0 }, { 0, 0 }, 1, 0 },
/* 93 - Valley 3 */
- { { 73, 0 }, { 0, 0 }, 1, 0 },
+ { { 73, 0 }, { 0, 0 }, 1, 0 },
/* 94 - Fight Music */
- { { 72, 0 }, { 0, 0 }, 1, 0 },
+ { { 72, 0 }, { 0, 0 }, 1, 0 },
/* 95 - Confrontation 1 */
- { { 93, 0 }, { 0, 0 }, 1, 0 },
+ { { 93, 0 }, { 0, 0 }, 1, 0 },
/* 96 - Confrontation 2 */
- { { 74, 0 }, { 0, 0 }, 1, 0 },
+ { { 74, 0 }, { 0, 0 }, 1, 0 },
/* 97 - Plane Hatch Open */
- { { 0, 0 }, { 35, 0 }, 2, 0 },
+ { { 0, 0 }, { 35, 0 }, 2, 0 },
/* 98 - Plane Hatch Close */
- { { 0, 0 }, { 36, 0 }, 2, 0 },
+ { { 0, 0 }, { 36, 0 }, 2, 0 },
/* 99 - Tie Vines */
- { { 0, 0 }, { 37, 0 }, 2, 0 },
+ { { 0, 0 }, { 37, 0 }, 2, 0 },
/* 100 - Pterodactyl */
- { { 0, 0 }, { 38, 0 }, 2, 0 },
+ { { 0, 0 }, { 38, 0 }, 2, 0 },
/* 101 - Beef Jerky Splash */
- { { 0, 0 }, { 39, 0 }, 2, 0 },
+ { { 0, 0 }, { 39, 0 }, 2, 0 },
/* 102 - Piranha Burp */
- { { 0, 0 }, { 40, 0 }, 2, 0 },
+ { { 0, 0 }, { 40, 0 }, 2, 0 },
/* 103 - Falling Vine */
- { { 0, 0 }, { 41, 0 }, 2, 0 },
+ { { 0, 0 }, { 41, 0 }, 2, 0 },
/* 104 - Stone Door Grind 2 */
- { { 0, 0 }, { 79, 0 }, 2, 0 },
+ { { 0, 0 }, { 79, 0 }, 2, 0 },
/* 105 - Stone Grind (light) */
- { { 0, 0 }, { 82, 0 }, 2, 0 },
+ { { 0, 0 }, { 82, 0 }, 2, 0 },
/* 106 - Ape Takes Off Mask */
- { { 0, 0 }, { 44, 0 }, 2, 0 },
+ { { 0, 0 }, { 44, 0 }, 2, 0 },
/* 107 - Bark Breaks */
- { { 0, 0 }, { 45, 0 }, 2, 0 },
+ { { 0, 0 }, { 45, 0 }, 2, 0 },
/* 108 - Stone Click */
- { { 0, 0 }, { 46, 0 }, 2, 0 },
+ { { 0, 0 }, { 46, 0 }, 2, 0 },
/* 109 - Sproing! */
- { { 0, 0 }, { 42, 0 }, 2, 0 },
+ { { 0, 0 }, { 42, 0 }, 2, 0 },
/* 110 - Cash Register */
- { { 0, 0 }, { 48, 0 }, 2, 0 },
+ { { 0, 0 }, { 48, 0 }, 2, 0 },
/* 111 - Squeaky Toy */
- { { 0, 0 }, { 49, 0 }, 2, 0 },
+ { { 0, 0 }, { 49, 0 }, 2, 0 },
/* 112 - Falling Chains */
- { { 0, 0 }, { 50, 0 }, 2, 0 },
+ { { 0, 0 }, { 50, 0 }, 2, 0 },
/* 113 - Open Locker Door */
- { { 0, 0 }, { 52, 0 }, 2, 0 },
+ { { 0, 0 }, { 52, 0 }, 2, 0 },
/* 114 - Close Locker Door */
- { { 0, 0 }, { 53, 0 }, 2, 0 },
+ { { 0, 0 }, { 53, 0 }, 2, 0 },
/* 115 - Rub Pencil */
- { { 0, 0 }, { 54, 0 }, 2, 0 },
+ { { 0, 0 }, { 54, 0 }, 2, 0 },
/* 116 - Open Safe */
- { { 0, 0 }, { 55, 0 }, 2, 0 },
+ { { 0, 0 }, { 55, 0 }, 2, 0 },
/* 117 - Close Safe */
- { { 0, 0 }, { 56, 0 }, 2, 0 },
+ { { 0, 0 }, { 56, 0 }, 2, 0 },
/* 118 - Push Chair */
- { { 0, 0 }, { 57, 0 }, 2, 0 },
+ { { 0, 0 }, { 57, 0 }, 2, 0 },
/* 119 - Snake Hiss */
- { { 0, 0 }, { 58, 0 }, 2, 0 },
+ { { 0, 0 }, { 58, 0 }, 2, 0 },
/* 120 - Oracle Rezzes Out */
- { { 0, 0 }, { 59, 0 }, 2, 0 },
+ { { 0, 0 }, { 59, 0 }, 2, 0 },
/* 121 - Wall Crumbles */
- { { 0, 0 }, { 60, 0 }, 2, 0 },
+ { { 0, 0 }, { 60, 0 }, 2, 0 },
/* 122 - Crypt Crumbles */
- { { 0, 0 }, { 61, 0 }, 2, 0 },
+ { { 0, 0 }, { 61, 0 }, 2, 0 },
/* 123 - Joe Sucked Up */
- { { 0, 0 }, { 63, 0 }, 2, 0 },
+ { { 0, 0 }, { 63, 0 }, 2, 0 },
/* 124 - Rocket Pack Zoom */
- { { 0, 0 }, { 47, 0 }, 2, 0 },
+ { { 0, 0 }, { 47, 0 }, 2, 0 },
/* 125 - Piranha Splash */
- { { 0, 0 }, { 83, 0 }, 2, 0 },
+ { { 0, 0 }, { 83, 0 }, 2, 0 },
/* 126 - Snap Branch */
- { { 0, 0 }, { 66, 0 }, 2, 0 },
+ { { 0, 0 }, { 66, 0 }, 2, 0 },
/* 127 - Dino Horn */
- { { 0, 0 }, { 67, 0 }, 2, 0 },
+ { { 0, 0 }, { 67, 0 }, 2, 0 },
/* 128 - Tyre Screech */
- { { 0, 0 }, { 68, 0 }, 2, 0 },
+ { { 0, 0 }, { 68, 0 }, 2, 0 },
/* 129 - Oil Splat */
- { { 0, 0 }, { 70, 0 }, 2, 0 },
+ { { 0, 0 }, { 70, 0 }, 2, 0 },
/* 130 - Punch */
- { { 0, 0 }, { 71, 0 }, 2, 0 },
+ { { 0, 0 }, { 71, 0 }, 2, 0 },
/* 131 - Body Hits Ground */
- { { 0, 0 }, { 72, 0 }, 2, 0 },
+ { { 0, 0 }, { 72, 0 }, 2, 0 },
/* 132 - Chicken */
- { { 0, 0 }, { 69, 0 }, 2, 0 },
+ { { 0, 0 }, { 69, 0 }, 2, 0 },
/* 133 - Open Sarcophagus */
- { { 0, 0 }, { 21, 0 }, 2, 0 },
+ { { 0, 0 }, { 21, 0 }, 2, 0 },
/* 134 - Close Sarcophagus */
- { { 0, 0 }, { 21, 0 }, 2, 0 },
+ { { 0, 0 }, { 21, 0 }, 2, 0 },
/* 135 - Creaking Stick */
- { { 0, 0 }, { 62, 0 }, 2, 0 },
+ { { 0, 0 }, { 62, 0 }, 2, 0 },
/* 136 - Pick Hits Stone */
- { { 0, 0 }, { 73, 0 }, 2, 0 },
+ { { 0, 0 }, { 73, 0 }, 2, 0 },
/* 137 - Stalactite Crumbles */
- { { 0, 0 }, { 74, 0 }, 2, 0 },
+ { { 0, 0 }, { 74, 0 }, 2, 0 },
/* 138 - Tic-Toc */
- { { 0, 0 }, { 76, 0 }, 2, 0 },
+ { { 0, 0 }, { 76, 0 }, 2, 0 },
/* 139 - Stone Grind (heavy) */
- { { 0, 0 }, { 81, 0 }, 2, 0 },
+ { { 0, 0 }, { 81, 0 }, 2, 0 },
/* 140 - Explosion */
- { { 0, 0 }, { 77, 0 }, 2, 0 },
+ { { 0, 0 }, { 77, 0 }, 2, 0 },
/* 141 - Cloth Slide 2 */
- { { 0, 0 }, { 84, 0 }, 2, 0 },
+ { { 0, 0 }, { 84, 0 }, 2, 0 },
/* 142 - Temple Laser */
- { { 0, 0 }, { 85, 0 }, 2, 0 },
+ { { 0, 0 }, { 85, 0 }, 2, 0 },
/* 143 - Dino Transformation */
- { { 0, 0 }, { 86, 0 }, 2, 0 },
+ { { 0, 0 }, { 86, 0 }, 2, 0 },
/* 144 - Experimental Laser */
- { { 0, 0 }, { 87, 0 }, 2, 0 },
+ { { 0, 0 }, { 87, 0 }, 2, 0 },
/* 145 - Stone Grind (medium) */
- { { 0, 0 }, { 88, 0 }, 2, 0 },
+ { { 0, 0 }, { 88, 0 }, 2, 0 },
/* 146 - Weeping God Grind */
- { { 0, 0 }, { 89, 0 }, 2, 0 },
+ { { 0, 0 }, { 89, 0 }, 2, 0 },
/* 147 - Alien Hum */
- { { 0, 0 }, { 90, 0 }, 2, 0 },
+ { { 0, 0 }, { 90, 0 }, 2, 0 },
/* 148 - Alien Puzzle */
- { { 0, 0 }, { 91, 0 }, 2, 0 },
+ { { 0, 0 }, { 91, 0 }, 2, 0 },
/* 149 - Vacuum On */
- { { 0, 0 }, { 92, 0 }, 2, 0 },
+ { { 0, 0 }, { 92, 0 }, 2, 0 },
/* 150 - Vacuum Off */
- { { 0, 0 }, { 93, 0 }, 2, 0 },
+ { { 0, 0 }, { 93, 0 }, 2, 0 },
/* 151 - Elevator Starts */
- { { 0, 0 }, { 94, 0 }, 2, 0 },
+ { { 0, 0 }, { 94, 0 }, 2, 0 },
/* 152 - Mummy Crumbles */
- { { 0, 0 }, { 95, 0 }, 2, 0 },
+ { { 0, 0 }, { 95, 0 }, 2, 0 },
/* 153 - Temple Green Circle */
- { { 0, 0 }, { 96, 0 }, 2, 0 },
+ { { 0, 0 }, { 96, 0 }, 2, 0 },
/* 154 - Rattle Bars */
- { { 0, 0 }, { 97, 0 }, 2, 0 },
+ { { 0, 0 }, { 97, 0 }, 2, 0 },
/* 155 - Door Dissolves */
- { { 0, 0 }, { 98, 0 }, 2, 0 },
+ { { 0, 0 }, { 98, 0 }, 2, 0 },
/* 156 - Altar Slides */
- { { 0, 0 }, { 99, 0 }, 2, 0 },
+ { { 0, 0 }, { 99, 0 }, 2, 0 },
/* 157 - Light Torch */
- { { 0, 0 }, { 100, 0 }, 2, 0 },
+ { { 0, 0 }, { 100, 0 }, 2, 0 },
/* 158 - Stamp Sound */
- { { 0, 0 }, { 34, 0 }, 2, 0 },
+ { { 0, 0 }, { 34, 0 }, 2, 0 },
/* 159 - Plaster Loud */
- { { 0, 0 }, { 102, 0 }, 2, 0 },
+ { { 0, 0 }, { 102, 0 }, 2, 0 },
/* 160 - Sparky Bathtub */
- { { 0, 0 }, { 103, 0 }, 2, 0 },
+ { { 0, 0 }, { 103, 0 }, 2, 0 },
/* 161 - Ape Rezzes Out */
- { { 0, 0 }, { 104, 0 }, 2, 0 },
+ { { 0, 0 }, { 104, 0 }, 2, 0 },
/* 162 - Song 159 */
- { { 0, 0 }, { 0, 0 }, 2, 0 },
+ { { 0, 0 }, { 0, 0 }, 2, 0 },
/* 163 - Song 160 */
- { { 0, 0 }, { 0, 0 }, 2, 0 },
+ { { 0, 0 }, { 0, 0 }, 2, 0 },
/* 164 - Song 161 */
- { { 0, 0 }, { 0, 0 }, 2, 0 },
+ { { 0, 0 }, { 0, 0 }, 2, 0 },
/* 165 - Piranhas Swim */
- { { 0, 0 }, { 105, 0 }, 2, 0 },
+ { { 0, 0 }, { 105, 0 }, 2, 0 },
/* 166 - Prison/Dungeon Door */
- { { 0, 0 }, { 43, 0 }, 2, 0 },
+ { { 0, 0 }, { 43, 0 }, 2, 0 },
/* 167 - Fight Explosion */
- { { 0, 0 }, { 80, 0 }, 2, 0 },
+ { { 0, 0 }, { 80, 0 }, 2, 0 },
/* 168 - Press Button */
- { { 0, 0 }, { 65, 0 }, 2, 0 },
+ { { 0, 0 }, { 65, 0 }, 2, 0 },
/* 169 - Pull Lever */
- { { 0, 0 }, { 107, 0 }, 2, 0 },
+ { { 0, 0 }, { 107, 0 }, 2, 0 },
/* 170 - Wrong Code */
- { { 0, 0 }, { 108, 0 }, 2, 0 },
+ { { 0, 0 }, { 108, 0 }, 2, 0 },
/* 171 - Correct Code */
- { { 0, 0 }, { 109, 0 }, 2, 0 },
+ { { 0, 0 }, { 109, 0 }, 2, 0 },
/* 172 - Sizzle */
- { { 0, 0 }, { 110, 0 }, 2, 0 },
+ { { 0, 0 }, { 110, 0 }, 2, 0 },
/* 173 - Money In Slot */
- { { 0, 0 }, { 111, 0 }, 2, 0 },
+ { { 0, 0 }, { 111, 0 }, 2, 0 },
/* 174 - Lightning Crack */
- { { 0, 0 }, { 112, 0 }, 2, 0 },
+ { { 0, 0 }, { 112, 0 }, 2, 0 },
/* 175 - Machine Gun Fire */
- { { 0, 0 }, { 113, 0 }, 2, 0 },
+ { { 0, 0 }, { 113, 0 }, 2, 0 },
/* 176 - Cage Descends */
- { { 0, 0 }, { 114, 0 }, 2, 0 },
+ { { 0, 0 }, { 114, 0 }, 2, 0 },
/* 177 - Chair Activates */
- { { 0, 0 }, { 115, 0 }, 2, 0 },
+ { { 0, 0 }, { 115, 0 }, 2, 0 },
/* 178 - Robot Powers On */
- { { 0, 0 }, { 116, 0 }, 2, 0 },
+ { { 0, 0 }, { 116, 0 }, 2, 0 },
/* 179 - Grow Big */
- { { 0, 0 }, { 117, 0 }, 2, 0 },
+ { { 0, 0 }, { 117, 0 }, 2, 0 },
/* 180 - Eat Food */
- { { 0, 0 }, { 118, 0 }, 2, 0 },
+ { { 0, 0 }, { 118, 0 }, 2, 0 },
/* 181 - Head Shrink */
- { { 0, 0 }, { 119, 0 }, 2, 0 },
+ { { 0, 0 }, { 119, 0 }, 2, 0 },
/* 182 - Grinding Gears */
- { { 0, 0 }, { 120, 0 }, 2, 0 },
+ { { 0, 0 }, { 120, 0 }, 2, 0 },
/* 183 - Chair Splash */
- { { 0, 0 }, { 123, 0 }, 2, 0 },
+ { { 0, 0 }, { 123, 0 }, 2, 0 },
/* 184 - Deflect Laser */
- { { 0, 0 }, { 124, 0 }, 2, 0 },
+ { { 0, 0 }, { 124, 0 }, 2, 0 },
/* 185 - Zap Frank */
- { { 0, 0 }, { 125, 0 }, 2, 0 },
+ { { 0, 0 }, { 125, 0 }, 2, 0 },
/* 186 - Frank Transforms */
- { { 0, 0 }, { 126, 0 }, 2, 0 },
+ { { 0, 0 }, { 126, 0 }, 2, 0 },
/* 187 - Alarm Clock */
- { { 0, 0 }, { 127, 0 }, 2, 0 },
+ { { 0, 0 }, { 127, 0 }, 2, 0 },
/* 188 - Slide Chute */
- { { 0, 0 }, { 64, 0 }, 2, 0 },
+ { { 0, 0 }, { 64, 0 }, 2, 0 },
/* 189 - Puff */
- { { 0, 0 }, { 128, 0 }, 2, 0 },
+ { { 0, 0 }, { 128, 0 }, 2, 0 },
/* 190 - Bite */
- { { 0, 0 }, { 129, 0 }, 2, 0 },
+ { { 0, 0 }, { 129, 0 }, 2, 0 },
/* 191 - Stone Door Grind 2 */
- { { 0, 0 }, { 79, 0 }, 2, 0 },
+ { { 0, 0 }, { 79, 0 }, 2, 0 },
/* 192 - Prequel 2 */
- { { 22, 0 }, { 0, 0 }, 1, 0 },
+ { { 22, 0 }, { 0, 0 }, 1, 0 },
/* 193 - Prequel 3 */
- { { 24, 0 }, { 0, 0 }, 1, 0 },
+ { { 24, 0 }, { 0, 0 }, 1, 0 },
/* 194 - Prequel 4 */
- { { 25, 0 }, { 0, 0 }, 1, 0 },
+ { { 25, 0 }, { 0, 0 }, 1, 0 },
/* 195 - Stop Music */
- { { 1, 0 }, { 0, 0 }, 1, 0 },
+ { { 1, 0 }, { 0, 0 }, 1, 0 },
/* 196 - Plane Flyby */
- { { 0, 0 }, { 101, 0 }, 2, 0 },
+ { { 0, 0 }, { 101, 0 }, 2, 0 },
/* 197 - Commander Rocket 2 */
- { { 46, 0 }, { 0, 0 }, 1, 0 },
+ { { 46, 0 }, { 0, 0 }, 1, 0 },
/* 198 - Commander Rocket 3 */
- { { 47, 0 }, { 0, 0 }, 1, 0 },
+ { { 47, 0 }, { 0, 0 }, 1, 0 },
/* 199 - Rescue */
- { { 99, 0 }, { 0, 0 }, 1, 0 },
+ { { 99, 0 }, { 0, 0 }, 1, 0 },
/* 200 - Slow Fanfare */
- { { 0, 0 }, { 0, 0 }, 1, 0 },
+ { { 0, 0 }, { 0, 0 }, 1, 0 },
/* 201 - Plane Crash */
- { { 93, 0 }, { 0, 0 }, 1, 0 },
+ { { 93, 0 }, { 0, 0 }, 1, 0 },
/* 202 - Plane Engine 1 */
- { { 0, 0 }, { 130, 0 }, 2, 0 },
+ { { 0, 0 }, { 130, 0 }, 2, 0 },
/* 203 - Plane Engine 2 */
- { { 0, 0 }, { 131, 0 }, 2, 0 },
+ { { 0, 0 }, { 131, 0 }, 2, 0 },
/* 204 - Boat In */
- { { 0, 0 }, { 132, 0 }, 2, 0 },
+ { { 0, 0 }, { 132, 0 }, 2, 0 },
/* 205 - Boat Out */
- { { 0, 0 }, { 133, 0 }, 2, 0 },
+ { { 0, 0 }, { 133, 0 }, 2, 0 },
/* 206 - Final Fanfare! */
- { { 21, 95, 21, 0 }, { 0, 0 }, 1, 0 },
+ { { 21, 95, 21, 0 }, { 0, 0 }, 1, 0 },
/* 207 - Frank Destroyed */
- { { 25, 1044, 0 }, { 0, 0 }, 1, 0 },
+ { { 25, 1044, 0 }, { 0, 0 }, 1, 0 },
/* 208 - Jaspar Eats */
- { { 0, 0 }, { 134, 0 }, 2, 0 },
+ { { 0, 0 }, { 134, 0 }, 2, 0 },
/* 209 - Compy Scream 1 */
- { { 0, 0 }, { 135, 0 }, 2, 0 },
+ { { 0, 0 }, { 135, 0 }, 2, 0 },
/* 210 - Compy Scream 2 */
- { { 0, 0 }, { 136, 0 }, 2, 0 },
+ { { 0, 0 }, { 136, 0 }, 2, 0 },
/* 211 - Punch Klunk Fanfare */
- { { 69, 1017, 0 }, { 0, 0 }, 1, 0 },
+ { { 69, 1017, 0 }, { 0, 0 }, 1, 0 },
/* 212 - Talk Frank */
{ { 77, 1017, 0 }, { 0, 0 }, 1, 0 }
@@ -1506,409 +1506,409 @@ const tuneData Sound::_tune[] = {
const char *Sound::_sfxName[] = {
/* 1 - Door Open (standard) */
- "116Bssss",
+ "116Bssss",
/* 2 - Door Close (standard) */
- "105assss",
+ "105assss",
/* 3 - Pour Liquid */
- "133sssss",
+ "133sssss",
/* 4 - Light Switch */
- "27ssssss",
+ "27ssssss",
/* 5 - Scissor Snip */
- "15ssssss",
+ "15ssssss",
/* 6 - Pick up Sticky */
- "79ssssss",
+ "79ssssss",
/* 7 - Hydraulic Doors Open */
- "96ssssss",
+ "96ssssss",
/* 8 - Hydraulic Doors Close */
- "97ssssss",
+ "97ssssss",
/* 9 - Metallic Door Slams */
- "105sssss",
+ "105sssss",
/* 10 - Small Hatch Close */
- "106sssss",
+ "106sssss",
/* 11 - Oracle Rezzes In */
- "132sssss",
+ "132sssss",
/* 12 - Polish Sparkle */
- "132Cssss",
+ "132Cssss",
/* 13 - Splorch! */
- "137Bssss",
+ "137Bssss",
/* 14 - Dino Ray Gun */
- "138sssss",
+ "138sssss",
/* 15 - Squish! */
- "137Assss",
+ "137Assss",
/* 16 - Robot Laser */
- "61ssssss",
+ "61ssssss",
/* 17 - Thud wood light */
- "109sssss",
+ "109sssss",
/* 18 - Thud wood deep */
- "110sssss",
+ "110sssss",
/* 19 - Thud metallic */
- "111sssss",
+ "111sssss",
/* 20 - Zombies Rez Out */
- "77ssssss",
+ "77ssssss",
/* 21 - Sarc Door Closes */
- "58ssssss",
+ "58ssssss",
/* 22 - Thud breadboard fruit/Coconut */
- "131Assss",
+ "131Assss",
/* 23 - Thud stone */
- "75ssssss",
+ "75ssssss",
/* 24 - Cloth Slide 1 */
- "135sssss",
+ "135sssss",
/* 25 - Open Chest */
- "112sssss",
+ "112sssss",
/* 26 - Close Chest */
- "121sssss",
+ "121sssss",
/* 27 - Open Drawer */
- "120sssss",
+ "120sssss",
/* 28 - Truck door closes */
- "122sssss",
+ "122sssss",
/* 29 - Truck Starts */
- "123Assss",
+ "123Assss",
/* 30 - Truck Drives Off */
- "123Bssss",
+ "123Bssss",
/* 31 - Fish Splash */
- "18ssssss",
+ "18ssssss",
/* 32 - Agression Enhancer */
- "138Bssss",
+ "138Bssss",
/* 33 - Close Drawer/Push Ladder */
- "113sssss",
+ "113sssss",
/* 34 - *Stamp Sound */
- "40ssssss",
+ "40ssssss",
/* 35 - plane hatch open */
- "3sssssss",
+ "3sssssss",
/* 36 - plane hatch close */
- "4sssssss",
+ "4sssssss",
/* 37 - tie vines */
- "11ssssss",
+ "11ssssss",
/* 38 - Pterodactyl */
- "10ssssss",
+ "10ssssss",
/* 39 - Beef Jerky Splash */
- "6sssssss",
+ "6sssssss",
/* 40 - Piranha Burp */
- "7sssssss",
+ "7sssssss",
/* 41 - Falling Vine */
- "13ssssss",
+ "13ssssss",
/* 42 - Sproing! */
- "29ssssss",
+ "29ssssss",
/* 43 - Prison/Dungeon Door */
- "33ssssss",
+ "33ssssss",
/* 44 - Ape takes off mask */
- "24ssssss",
+ "24ssssss",
/* 45 - Bark breaks */
- "25ssssss",
+ "25ssssss",
/* 46 - Stone Click */
- "136sssss",
+ "136sssss",
/* 47 - Rocket Pack Zoom */
- "1006ssss",
+ "1006ssss",
/* 48 - Cash Register */
- "36ssssss",
+ "36ssssss",
/* 49 - Squeaky Toy */
- "37ssssss",
+ "37ssssss",
/* 50 - Falling Chains */
- "38ssssss",
+ "38ssssss",
/* 51 - Cloth Unravels */
- "64ssssss",
+ "64ssssss",
/* 52 - Open Locker Door */
- "48ssssss",
+ "48ssssss",
/* 53 - Close Locker Door */
- "49ssssss",
+ "49ssssss",
/* 54 - Rub Pencil on Pad */
- "50ssssss",
+ "50ssssss",
/* 55 - Open Safe */
- "51ssssss",
+ "51ssssss",
/* 56 - Close Safe */
- "52ssssss",
+ "52ssssss",
/* 57 - Push Chair */
- "59ssssss",
+ "59ssssss",
/* 58 - Snake Hiss */
- "83ssssss",
+ "83ssssss",
/* 59 - Oracle Rezzes Out */
- "70ssssss",
+ "70ssssss",
/* 60 - Wall Crumbles */
- "73Asssss",
+ "73Asssss",
/* 61 - Crypt Crumbles */
- "76ssssss",
+ "76ssssss",
/* 62 - Creaking Stick */
- "74Asssss",
+ "74Asssss",
/* 63 - Joe Sucked Up */
- "80ssssss",
+ "80ssssss",
/* 64 - Slide Chute */
- "114assss",
+ "114assss",
/* 65 - Press Button */
- "1007ssss",
+ "1007ssss",
/* 66 - Snap Branch */
- "101sssss",
+ "101sssss",
/* 67 - Dino Horn */
- "103sssss",
+ "103sssss",
/* 68 - Tyre Screech */
- "125sssss",
+ "125sssss",
/* 69 - Chicken */
- "126sssss",
+ "126sssss",
/* 70 - Oil Splat */
- "127sssss",
+ "127sssss",
/* 71 - Punch */
- "128sssss",
+ "128sssss",
/* 72 - Body Hits Ground */
- "129sssss",
+ "129sssss",
/* 73 - Pick Hits Stone */
- "71ssssss",
+ "71ssssss",
/* 74 - Stalactite Crumbles */
- "119sssss",
+ "119sssss",
/* 75 - *Drip */
- "93ssssss",
+ "93ssssss",
/* 76 - Tic-Toc */
- "42Bsssss",
+ "42Bsssss",
/* 77 - Explosion */
- "88ssssss",
+ "88ssssss",
/* 78 - Stone Door Grind 1 */
- "1001ssss",
+ "1001ssss",
/* 79 - Stone Door Grind 2 */
- "1002ssss",
+ "1002ssss",
/* 80 - *Fight Explosion */
- "1000ssss",
+ "1000ssss",
/* 81 - Stone Grind (heavy) */
- "1003ssss",
+ "1003ssss",
/* 82 - Stone Grind (light) */
- "89ssssss",
+ "89ssssss",
/* 83 - Piranha Splash */
- "5sssssss",
+ "5sssssss",
/* 84 - Cloth Slide 2 */
- "1005ssss",
+ "1005ssss",
/* 85 - Temple Laser */
- "87ssssss",
+ "87ssssss",
/* 86 - Dino Transformation */
- "55Bsssss",
+ "55Bsssss",
/* 87 - Experimental Laser */
- "55ssssss",
+ "55ssssss",
/* 88 - Stone Grind (medium) */
- "134sssss",
+ "134sssss",
/* 89 - Weeping God Grind */
- "94ssssss",
+ "94ssssss",
/* 90 - Alien Hum */
- "95ssssss",
+ "95ssssss",
/* 91 - Alien Puzzle */
- "103Assss",
+ "103Assss",
/* 92 - Vacuum On */
- "21ssssss",
+ "21ssssss",
/* 93 - Vacuum Off */
- "21Csssss",
+ "21Csssss",
/* 94 - Elevator Starts */
- "44ssssss",
+ "44ssssss",
/* 95 - Mummy Crumbles */
- "68ssssss",
+ "68ssssss",
/* 96 - Temple Green Circle */
- "60Bsssss",
+ "60Bsssss",
/* 97 - Rattle Bars */
- "115sssss",
+ "115sssss",
/* 98 - Door Dissolves */
- "56ssssss",
+ "56ssssss",
/* 99 - Altar Slides */
- "85ssssss",
+ "85ssssss",
/* 100 - Light Torch */
- "81ssssss",
+ "81ssssss",
/* 101 - Plane Flyby */
- "1027ssss",
+ "1027ssss",
/* 102 - Plaster Loud */
- "41Bsssss",
+ "41Bsssss",
/* 103 - Sparky Bathtub */
- "73ssssss",
+ "73ssssss",
/* 104 - Ape Rezzes Out */
- "14ssssss",
+ "14ssssss",
/* 105 - Piranhas Swim */
- "17ssssss",
+ "17ssssss",
/* 106 - *Gun Shot */
- "1004ssss",
+ "1004ssss",
/* 107 - Pull Lever */
- "1008ssss",
+ "1008ssss",
/* 108 - Wrong Code */
- "1009ssss",
+ "1009ssss",
/* 109 - Correct Code */
- "1010ssss",
+ "1010ssss",
/* 110 - Sizzle */
- "1011ssss",
+ "1011ssss",
/* 111 - Money In Slot */
- "1012ssss",
+ "1012ssss",
/* 112 - Lightning */
- "1013ssss",
+ "1013ssss",
/* 113 - Machine Gun Fire */
- "1014ssss",
+ "1014ssss",
/* 114 - Cage Descends */
- "1015ssss",
+ "1015ssss",
/* 115 - Temple Chair Activates */
- "1016ssss",
+ "1016ssss",
/* 116 - Robot Powers On */
- "1017ssss",
+ "1017ssss",
/* 117 - Grow Big */
- "1018ssss",
+ "1018ssss",
/* 118 - Eat Food */
- "1019ssss",
+ "1019ssss",
/* 119 - Head Shrink */
- "1020ssss",
+ "1020ssss",
/* 120 - Grinding Gears */
- "84ssssss",
+ "84ssssss",
/* 121 - Wave Torch */
- "1021ssss",
+ "1021ssss",
/* 122 - Snake Slithers Off */
- "1022ssss",
+ "1022ssss",
/* 123 - Chair Splash */
- "26ssssss",
+ "26ssssss",
/* 124 - Deflect Laser */
- "60ssssss",
+ "60ssssss",
/* 125 - Zap Frank */
- "1023ssss",
+ "1023ssss",
/* 126 - Frank Transforms */
- "1024ssss",
+ "1024ssss",
/* 127 - Alarm Clock */
- "1025ssss",
+ "1025ssss",
/* 128 - Puff */
- "35ssssss",
+ "35ssssss",
/* 129 - Bite */
- "1026ssss",
+ "1026ssss",
/* 130 - Plane Engine 1 */
- "1028ssss",
+ "1028ssss",
/* 131 - Plane Engine 2 */
- "1029ssss",
+ "1029ssss",
/* 132 - Boat In */
- "1030ssss",
+ "1030ssss",
/* 133 - Boat Out */
- "1031ssss",
+ "1031ssss",
/* 134 - Jaspar Eats */
- "1032ssss",
+ "1032ssss",
/* 135 - Compy Scream 1 */
- "1033ssss",
+ "1033ssss",
/* 136 - Compy Scream 2 */
"1034ssss"
diff --git a/queen/queen.cpp b/queen/queen.cpp
index 54b86fa17c..e8fb0b2e88 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -98,7 +98,7 @@ DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
Common::File dataFile;
dataFile.open(file->path().c_str());
assert(dataFile.isOpen());
-
+
if (0 == scumm_stricmp("queen.1", gameName)) { //an unmodified file
detectedGames.push_back(determineTarget(dataFile.size()));
} else if (0 == scumm_stricmp("queen.1c", gameName)) { //oh joy, it's a rebuilt file
@@ -172,7 +172,7 @@ void QueenEngine::checkOptionSettings() {
if (!_sound->speechOn()) {
_subtitles = true;
}
-
+
// demo and interview versions don't have speech at all
if (_sound->speechOn() && (_resource->isDemo() || _resource->isInterview())) {
_sound->speechToggle(false);
@@ -214,7 +214,7 @@ void QueenEngine::update(bool checkPlayerInput) {
}
BobSlot *joe = _graphics->bob(0);
_display->update(joe->active, joe->x, joe->y);
-
+
_input->checkKeys();
if (_input->debugger()) {
_input->debuggerReset();
@@ -429,7 +429,7 @@ int QueenEngine::init(GameDetector &detector) {
driver = MidiDriver_ADLIB_create(_mixer);
else if (ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32))
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
-
+
_music = new Music(driver, this);
_music->hasNativeMT32(ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32));
diff --git a/queen/queen.h b/queen/queen.h
index f6e614885e..18247c6757 100644
--- a/queen/queen.h
+++ b/queen/queen.h
@@ -123,7 +123,7 @@ public:
SAVESTATE_MAX = 100,
AUTOSAVE_INTERVAL = 5 * 60 * 1000,
AUTOSAVE_SLOT = 0xFF,
-
+
MIN_TEXT_SPEED = 4,
MAX_TEXT_SPEED = 100,
MAX_MUSIC_VOLUME = 255
diff --git a/queen/resource.cpp b/queen/resource.cpp
index 02ceab58a3..ddebe98f32 100644
--- a/queen/resource.cpp
+++ b/queen/resource.cpp
@@ -65,7 +65,7 @@ Resource::~Resource() {
_resourceFile->close();
delete _resourceFile;
- if (_resourceTable != _resourceTablePEM10)
+ if (_resourceTable != _resourceTablePEM10)
delete[] _resourceTable;
}
@@ -124,7 +124,7 @@ bool Resource::findNormalVersion() {
_compression = COMPRESSION_NONE;
- // detect game version based on resource file size ; we try to
+ // detect game version based on resource file size ; we try to
// verify that it is indeed the version we think it is later on
const GameVersion *gameVersion = detectGameVersion(_resourceFile->size());
if (gameVersion == NULL)
@@ -160,7 +160,7 @@ void Resource::checkJASVersion() {
offset += JAS_VERSION_OFFSET_DEMO;
else if (isInterview())
offset += JAS_VERSION_OFFSET_INTV;
- else
+ else
offset += JAS_VERSION_OFFSET_PC;
_resourceFile->seek(offset);
diff --git a/queen/resource.h b/queen/resource.h
index 7e45a75453..7a3c914b4f 100644
--- a/queen/resource.h
+++ b/queen/resource.h
@@ -63,7 +63,7 @@ public:
//! loads the specified from the resource file
uint8 *loadFile(const char *filename, uint32 skipBytes = 0, uint32 *size = NULL, bool useMalloc = false);
-
+
//! returns true if the file is present in the resource
bool fileExists(const char *filename) const { return resourceEntry(filename) != NULL; }
@@ -74,13 +74,13 @@ public:
bool isInterview() const { return !strcmp(_versionString, "PEint"); }
bool isFloppy() const { return _versionString[0] == 'P'; }
bool isCD() const { return _versionString[0] == 'C'; }
-
+
//! returns compression type for audio files
uint8 compression() const { return _compression; }
-
+
//! returns JAS version string (contains language, platform and version information)
const char *JASVersion() const { return _versionString; }
-
+
//! returns language of the game
Language getLanguage() const;
@@ -101,10 +101,10 @@ public:
VER_COUNT = 13
};
-
+
enum {
CURRENT_TBL_VERSION = 1
- };
+ };
enum {
JAS_VERSION_OFFSET_DEMO = 0x119A8,
@@ -115,48 +115,48 @@ public:
protected:
Common::File *_resourceFile;
-
+
//! compression type for audio files
uint8 _compression;
-
+
//! JAS version string of the game
char _versionString[6];
-
+
//! number of entries in resource table
uint32 _resourceEntries;
-
+
ResourceEntry *_resourceTable;
//! look for a normal queen version (ie. queen.1)
bool findNormalVersion();
-
+
//! look for a compressed/rebuilt queen version (ie. queen.1c)
bool findCompressedVersion();
-
+
//! verify the version of the selected game
void checkJASVersion();
-
+
//! returns a reference to the ReseourceEntry for the specified filename
ResourceEntry *resourceEntry(const char *filename) const;
-
+
//! extarct the resource table for the specified game version
bool readTableFile(const GameVersion *gameVersion);
-
+
//! reads the resource table from a rebuilt datafile (ie. queen.1c)
void readTableCompResource();
-
+
//! read the resource table from the specified file
void readTableEntries(Common::File *file);
-
+
//! detect game version based on queen.1 datafile size
const GameVersion *detectGameVersion(uint32 size) const;
//! resource table filename (queen.tbl)
static const char *_tableFilename;
-
+
//! known FOTAQ versions
static const GameVersion _gameVersions[];
-
+
#ifndef __PALM_OS__
//! resource table for english floppy version
static ResourceEntry _resourceTablePEM10[];
diff --git a/queen/sound.cpp b/queen/sound.cpp
index 0a058d57d0..97f464989c 100644
--- a/queen/sound.cpp
+++ b/queen/sound.cpp
@@ -36,7 +36,7 @@
namespace Queen {
-Sound::Sound(Audio::Mixer *mixer, QueenEngine *vm) :
+Sound::Sound(Audio::Mixer *mixer, QueenEngine *vm) :
_mixer(mixer), _vm(vm), _sfxToggle(true), _speechToggle(true), _musicToggle(true), _lastOverride(0) {
}
@@ -46,7 +46,7 @@ Sound::~Sound() {
Sound *Sound::giveSound(Audio::Mixer *mixer, QueenEngine *vm, uint8 compression) {
if (!mixer->isReady())
return new SilentSound(mixer, vm);
-
+
switch (compression) {
case COMPRESSION_NONE:
return new SBSound(mixer, vm);
@@ -115,7 +115,7 @@ void Sound::playSfx(uint16 sfx, bool isSpeech) {
void Sound::playSfx(const char *base, bool isSpeech) {
if (isSpeech && !speechOn()) return;
else if (!sfxOn()) return;
-
+
char name[13];
strcpy(name, base);
// alter filename to add zeros and append ".SB"
@@ -138,7 +138,7 @@ void Sound::playSong(int16 songNum) {
_vm->music()->stopSong();
return;
}
-
+
int16 newTune;
if (_vm->resource()->isDemo()) {
if (songNum == 17) {
@@ -171,9 +171,9 @@ void Sound::playSong(int16 songNum) {
return;
break;
}
-
+
_lastOverride = songNum;
-
+
_vm->music()->queueTuneList(newTune);
_vm->music()->playMusic();
}
@@ -208,7 +208,7 @@ void MP3Sound::sfxPlay(const char *name, bool isSpeech) {
#ifdef USE_VORBIS
void OGGSound::sfxPlay(const char *name, bool isSpeech) {
uint32 size;
- Common::File *f = _vm->resource()->giveCompressedSound(name, &size);
+ Common::File *f = _vm->resource()->giveCompressedSound(name, &size);
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, isSpeech ? &_speechHandle : &_sfxHandle, makeVorbisStream(f, size));
}
#endif
@@ -216,7 +216,7 @@ void OGGSound::sfxPlay(const char *name, bool isSpeech) {
#ifdef USE_FLAC
void FLACSound::sfxPlay(const char *name, bool isSpeech) {
uint32 size;
- Common::File *f = _vm->resource()->giveCompressedSound(name, &size);
+ Common::File *f = _vm->resource()->giveCompressedSound(name, &size);
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, isSpeech ? &_speechHandle : &_sfxHandle, makeFlacStream(f, size));
}
#endif
diff --git a/queen/sound.h b/queen/sound.h
index 338425696b..5ab078d150 100644
--- a/queen/sound.h
+++ b/queen/sound.h
@@ -31,7 +31,7 @@ namespace Queen {
class Input;
class Resource;
-struct songData {
+struct songData {
int16 tuneList[5];
int16 volume;
int16 tempo;
@@ -40,7 +40,7 @@ struct songData {
int16 ignore;
};
-struct tuneData {
+struct tuneData {
int16 tuneNum[9];
int16 sfx[2];
int16 mode;
@@ -52,7 +52,7 @@ class QueenEngine;
class Sound {
public:
Sound(Audio::Mixer *mixer, QueenEngine *vm);
- virtual ~Sound();
+ virtual ~Sound();
virtual void sfxPlay(const char *name, bool isSpeech) = 0;
static Sound *giveSound(Audio::Mixer *mixer, QueenEngine *vm, uint8 compression);
void playSfx(uint16 sfx, bool isSpeech);
@@ -61,7 +61,7 @@ public:
void playLastSong() { playSong(_lastOverride); }
void stopSpeech() { _mixer->stopHandle(_speechHandle); }
void stopSfx() { _mixer->stopHandle(_sfxHandle); }
-
+
bool sfxOn() const { return _sfxToggle; }
void sfxToggle(bool val) { _sfxToggle = val; }
void toggleSfx() { _sfxToggle ^= true; }
@@ -69,16 +69,16 @@ public:
bool speechOn() const { return _speechToggle; }
void speechToggle(bool val) { _speechToggle = val; }
void toggleSpeech() { _speechToggle ^= true; }
-
+
bool musicOn() const { return _musicToggle; }
void musicToggle(bool val) { _musicToggle = val; }
void toggleMusic() { _musicToggle ^= true; }
bool isSpeechActive() const { return _mixer->isSoundHandleActive(_speechHandle); }
bool isSfxActive() const { return _mixer->isSoundHandleActive(_sfxHandle); }
-
+
bool speechSfxExists() const { return _speechSfxExists; }
-
+
int16 lastOverride() const { return _lastOverride; }
void saveState(byte *&ptr);
@@ -110,7 +110,7 @@ protected:
bool _speechToggle;
bool _musicToggle;
bool _speechSfxExists;
-
+
int16 _lastOverride;
Audio::SoundHandle _sfxHandle;
Audio::SoundHandle _speechHandle;
diff --git a/queen/state.h b/queen/state.h
index c7e06d6d7b..1e89c7bd49 100644
--- a/queen/state.h
+++ b/queen/state.h
@@ -52,15 +52,15 @@ enum StateUse {
/*!
- Each object/item in game has a state field.
+ Each object/item in game has a state field.
(refer to ObjectData and ItemData).
-
+
<table>
<tr>
<td>Name</td>
<td>Bits</td>
<td>Description</td>
- </tr>
+ </tr>
<tr>
<td>USE</td>
<td>10</td>
diff --git a/queen/structs.h b/queen/structs.h
index c4e1be1eef..935fb2437b 100644
--- a/queen/structs.h
+++ b/queen/structs.h
@@ -103,10 +103,10 @@ struct Area {
uint16 dy = box.yDiff();
int16 ds = scaleDiff();
uint16 scale = 0;
-
+
if (dy) // Prevent division-by-zero
scale = ((((y - box.y1) * 100) / dy) * ds) / 100 + bottomScaleFactor;
-
+
if (scale == 0)
scale = 100;
@@ -314,7 +314,7 @@ struct ItemData {
uint16 description;
//! state of the object
uint16 state;
- //! bank bobframe
+ //! bank bobframe
uint16 frame;
//! entry in OBJECT_DESCR (>0 if available)
int16 sfxDescription;
@@ -372,7 +372,7 @@ struct ActorData {
anim = READ_BE_UINT16(ptr); ptr += 2;
bankNum = READ_BE_UINT16(ptr); ptr += 2;
file = READ_BE_UINT16(ptr); ptr += 2;
- // Fix the actor data (see queen.c - l.1518-1519). When there is no
+ // Fix the actor data (see queen.c - l.1518-1519). When there is no
// valid actor file, we must load the data from the objects room bank.
// This bank has number 15 (not 10 as in the data files).
if (file == 0) {
@@ -555,7 +555,7 @@ struct TalkSelected {
hasTalkedTo = READ_BE_UINT16(ptr) != 0; ptr += 2;
for (int i = 0; i < 4; i++) {
values[i] = (int16)READ_BE_UINT16(ptr); ptr += 2;
- }
+ }
}
void writeToBE(byte *&ptr) {
diff --git a/queen/talk.cpp b/queen/talk.cpp
index 3a0c47670d..452e3dc922 100644
--- a/queen/talk.cpp
+++ b/queen/talk.cpp
@@ -43,7 +43,7 @@ static const Talk::SpeechParameters *_speechParameters;
#endif
void Talk::talk(
- const char *filename,
+ const char *filename,
int personInRoom,
char *cutawayFilename,
QueenEngine *vm) {
@@ -53,7 +53,7 @@ void Talk::talk(
}
bool Talk::speak(
- const char *sentence,
+ const char *sentence,
Person *person,
const char *voiceFilePrefix,
QueenEngine *vm) {
@@ -118,12 +118,12 @@ void Talk::talk(const char *filename, int personInRoom, char *cutawayFilename) {
// Lines 906-? in talk.c
_vm->display()->showMouseCursor(true);
-
+
int16 level=1, retval=0;
int16 head = _dialogueTree[level][0].head;
// TODO: split this loop in several functions
- while (retval != -1) {
+ while (retval != -1) {
char otherVoiceFilePrefix[MAX_STRING_SIZE];
_talkString[0][0] = '\0';
@@ -200,7 +200,7 @@ void Talk::talk(const char *filename, int personInRoom, char *cutawayFilename) {
level = 0;
// Set LEVEL to the selected child in dialogue tree
-
+
for (i = 1; i <= _levelMax; i++)
if (_dialogueTree[i][0].head == head)
level = i;
@@ -241,7 +241,7 @@ void Talk::talk(const char *filename, int personInRoom, char *cutawayFilename) {
// if the selected dialogue line has a POSITIVE game state value
// then set gamestate to Value = TALK(OLDLEVEL,S,3)
-
+
index = _dialogueTree[oldLevel][selectedSentence].gameStateIndex;
if (index > 0)
_vm->logic()->gameState(index, _dialogueTree[oldLevel][selectedSentence].gameStateValue);
@@ -269,7 +269,7 @@ void Talk::talk(const char *filename, int personInRoom, char *cutawayFilename) {
}
}
}
-
+
_vm->grid()->setupPanel();
uint16 offset = _cutawayPtrOff;
@@ -303,14 +303,14 @@ void Talk::talk(const char *filename, int personInRoom, char *cutawayFilename) {
pbs->x = person.actor->x;
pbs->y = person.actor->y;
-
+
// Better kick start the persons anim sequence
_vm->graphics()->resetPersonAnim(person.actor->bobNum);
}
_vm->logic()->joeWalk(JWM_NORMAL);
}
-
+
void Talk::disableSentence(int oldLevel, int selectedSentence) {
// Mark off selected option
@@ -351,7 +351,7 @@ byte *Talk::loadDialogFile(const char *filename) {
{ "chief1.dog", FRENCH },
{ "chief2.dog", FRENCH },
{ "bud1.dog", ITALIAN }
- };
+ };
for (int i = 0; i < ARRAYSIZE(dogFiles); ++i) {
if (!scumm_stricmp(filename, dogFiles[i].filename) &&
_vm->resource()->getLanguage() == dogFiles[i].lang) {
@@ -399,9 +399,9 @@ void Talk::load(const char *filename) {
_person1PtrOff = READ_BE_UINT16(ptr); ptr += 2;
_cutawayPtrOff = READ_BE_UINT16(ptr); ptr += 2;
- _person2PtrOff = READ_BE_UINT16(ptr); ptr += 2;
+ _person2PtrOff = READ_BE_UINT16(ptr); ptr += 2;
_joePtrOff = 32 + _levelMax * 96;
-
+
// Load dialogue tree
ptr = _fileData + 32;
memset(&_dialogueTree[0], 0, sizeof(_dialogueTree[0]));
@@ -419,7 +419,7 @@ void Talk::load(const char *filename) {
}
void Talk::initialTalk() {
- // Lines 848-903 in talk.c
+ // Lines 848-903 in talk.c
uint16 offset = _joePtrOff + 2;
uint16 hasNotString = READ_BE_UINT16(_fileData + offset); offset += 2;
@@ -436,15 +436,15 @@ void Talk::initialTalk() {
getString(_fileData, offset, _person2String, MAX_STRING_LENGTH);
getString(_fileData, offset, joe2String, MAX_STRING_LENGTH);
- if (!hasTalkedTo()) {
- // Not yet talked to this person
+ if (!hasTalkedTo()) {
+ // Not yet talked to this person
if (joeString[0] != '0') {
char voiceFilePrefix[MAX_STRING_SIZE];
sprintf(voiceFilePrefix, "%2dSSSSJ", _talkKey);
speak(joeString, NULL, voiceFilePrefix);
}
} else {
- // Already spoken to them, choose second response
+ // Already spoken to them, choose second response
if (joe2String[0] != '0') {
char voiceFilePrefix[MAX_STRING_SIZE];
sprintf(voiceFilePrefix, "%2dXXXXJ", _talkKey);
@@ -460,7 +460,7 @@ int Talk::getSpeakCommand(const Person *person, const char *sentence, unsigned &
switch (id) {
case 'AO':
commandCode = SPEAK_AMAL_ON;
- break;
+ break;
case 'FL':
commandCode = SPEAK_FACE_LEFT;
break;
@@ -480,10 +480,10 @@ int Talk::getSpeakCommand(const Person *person, const char *sentence, unsigned &
case 'GM':
_vm->logic()->joeGrab(STATE_GRAB_MID);
commandCode = SPEAK_NONE;
- break;
+ break;
case 'WT':
commandCode = SPEAK_PAUSE;
- break;
+ break;
case 'XY':
// For example *XY00(237,112)
{
@@ -533,13 +533,13 @@ bool Talk::speak(const char *sentence, Person *person, const char *voiceFilePref
joe_actor.bobNum = 0;
joe_actor.color = 14;
joe_actor.bankNum = 7;
-
+
joe_person.actor = &joe_actor;
joe_person.name = "JOE";
person = &joe_person;
}
-
+
debug(6, "Sentence '%s' is said by person '%s' and voice files with prefix '%s' played",
sentence, person->name, voiceFilePrefix);
@@ -550,7 +550,7 @@ bool Talk::speak(const char *sentence, Person *person, const char *voiceFilePref
if (0 == strcmp(person->name, "FAYE-H" ) ||
0 == strcmp(person->name, "FRANK-H") ||
0 == strcmp(person->name, "AZURA-H") ||
- 0 == strcmp(person->name, "X3_RITA") ||
+ 0 == strcmp(person->name, "X3_RITA") ||
(0 == strcmp(person->name, "JOE") && _vm->logic()->currentRoom() == FAYE_HEAD ) ||
(0 == strcmp(person->name, "JOE") && _vm->logic()->currentRoom() == AZURA_HEAD) ||
(0 == strcmp(person->name, "JOE") && _vm->logic()->currentRoom() == FRANK_HEAD))
@@ -567,7 +567,7 @@ bool Talk::speak(const char *sentence, Person *person, const char *voiceFilePref
if (SPEAK_NONE != command) {
speakSegment(
- sentence + segmentStart,
+ sentence + segmentStart,
segmentLength,
person,
command,
@@ -587,7 +587,7 @@ bool Talk::speak(const char *sentence, Person *person, const char *voiceFilePref
if (segmentStart != i) {
speakSegment(
- sentence + segmentStart,
+ sentence + segmentStart,
i - segmentStart,
person,
0,
@@ -603,7 +603,7 @@ int Talk::countSpaces(const char *segment) {
while (*segment++)
tmp++;
-
+
if (tmp < 10)
tmp = 10;
@@ -616,7 +616,7 @@ void Talk::headStringAnimation(const SpeechParameters *parameters, int bobNum, i
if (parameters->animation[0] == 'E') {
int offset = 1;
-
+
BobSlot *bob = _vm->graphics()->bob(bobNum);
int16 x = bob->x;
int16 y = bob->y;
@@ -693,7 +693,7 @@ void Talk::defaultAnimation(
const char *segment,
bool isJoe,
const SpeechParameters *parameters,
- int startFrame,
+ int startFrame,
int bankNum) {
// lines 1730-1823 in talk.c
@@ -740,7 +740,7 @@ void Talk::defaultAnimation(
if (_vm->input()->talkQuit())
break;
-
+
if (_vm->logic()->joeWalk() == JWM_SPEAK) {
_vm->update();
} else {
@@ -756,7 +756,7 @@ void Talk::defaultAnimation(
_vm->sound()->stopSpeech();
break;
}
-
+
if (_vm->sound()->speechOn() && _vm->sound()->speechSfxExists()) {
// sfx is finished, stop the speak animation
if (!_vm->sound()->isSpeechActive()) {
@@ -779,8 +779,8 @@ void Talk::defaultAnimation(
void Talk::speakSegment(
- const char *segmentStart,
- int length,
+ const char *segmentStart,
+ int length,
Person *person,
int command,
const char *voiceFilePrefix,
@@ -790,12 +790,12 @@ void Talk::speakSegment(
char segment[MAX_STRING_SIZE];
memcpy(segment, segmentStart, length);
segment[length] = '\0';
-
+
char voiceFileName[MAX_STRING_SIZE];
sprintf(voiceFileName, "%s%1x", voiceFilePrefix, index + 1);
- // FIXME - it seems the french talkie version has a useless voice file ;
- // the c30e_102 file is very similar to c30e_101, so there is no need to
+ // FIXME - it seems the french talkie version has a useless voice file ;
+ // the c30e_102 file is very similar to c30e_101, so there is no need to
// play it. This voice was used in room 30 (N8) when talking to Klunk.
if (!(_vm->resource()->getLanguage() == FRENCH && !strcmp(voiceFileName, "c30e_102"))
&& _vm->sound()->speechOn())
@@ -814,7 +814,7 @@ void Talk::speakSegment(
case SPEAK_FACE_RIGHT:
case SPEAK_FACE_FRONT:
case SPEAK_FACE_BACK:
- faceDirectionCommand = command;
+ faceDirectionCommand = command;
command = 0;
break;
}
@@ -988,7 +988,7 @@ void Talk::speakSegment(
// Joe is facing either Front or Back!
// - Don't FACE_JOE in room 69, because Joe is probably
// holding the Dino Ray gun.
- if (_vm->logic()->currentRoom() != 69)
+ if (_vm->logic()->currentRoom() != 69)
_vm->logic()->joeFace();
} else {
if (command == SPEAK_DEFAULT ||
@@ -1000,7 +1000,7 @@ void Talk::speakSegment(
if (parameters->rf != -1)
// XXX should really be just "bf", but it is not always calculated... :-(
_vm->bankMan()->overpack(parameters->bf, startFrame, bankNum);
-
+
if (parameters->ff == 0)
_vm->bankMan()->overpack(10, startFrame, bankNum);
else
@@ -1013,8 +1013,8 @@ void Talk::speakSegment(
}
const Talk::SpeechParameters *Talk::findSpeechParameters(
- const char *name,
- int state,
+ const char *name,
+ int state,
int faceDirection) {
const SpeechParameters *iterator = _speechParameters;
if (faceDirection == DIR_RIGHT)
@@ -1115,7 +1115,7 @@ int Talk::splitOptionHebrew(const char *str, char optionText[5][MAX_STRING_SIZE]
strcpy(tmpString, optionText[optionLines]);
strncpy(optionText[optionLines], p + 1, len);
optionText[optionLines][len] = '\0';
- strcat(optionText[optionLines], tmpString);
+ strcat(optionText[optionLines], tmpString);
}
++optionLines;
}
@@ -1216,8 +1216,8 @@ int16 Talk::selectSentence() {
for (j = 0; j < optionLines; j++) {
if (yOffset < 5) {
_vm->display()->setText(
- (j == 0) ? 0 : OPTION_TEXT_MARGIN,
- 150 - PUSHUP + yOffset * LINE_HEIGHT,
+ (j == 0) ? 0 : OPTION_TEXT_MARGIN,
+ 150 - PUSHUP + yOffset * LINE_HEIGHT,
optionText[j]);
}
yOffset++;
@@ -1326,38 +1326,38 @@ int16 Talk::selectSentence() {
speak(_talkString[selectedSentence], NULL, _joeVoiceFilePrefix[selectedSentence]);
}
-
+
_vm->display()->clearTexts(151, 151);
return selectedSentence;
}
-
+
#ifndef __PALM_OS__
const Talk::SpeechParameters Talk::_speechParameters[] = {
{ "JOE", 0, 1, 1, 10, 2, 3, "", 0 },
{ "JOE", 0, 3, 3, 28, 2, 3, "", 0 },
{ "JOE", 0, 4, 5, 38, 1, 0, "", 0 },
-
+
{ "JOE", 1, 1, 1, 45, -1, 0, "", 0 },
{ "JOE", 1, 3, 3, 28, 2, 3, "", 0 },
{ "JOE", 1, 4, 5, 38, 1, 0, "", 0 },
-
+
{ "JOE", 2, 1, 1, 46, -1, 0, "", 0 },
{ "JOE", 2, 3, 3, 28, 2, 3, "", 0 },
{ "JOE", 2, 4, 5, 38, 1, 0, "", 0 },
-
+
{ "JOE", 3, 1, 1, 47, -1, 0, "", 0 },
{ "JOE", 3, 3, 3, 28, 2, 3, "", 0 },
{ "JOE", 3, 4, 5, 38, 1, 0, "", 0 },
-
+
{ "JOE", 4, 1, 1, 50, -1, 0, "", 0 },
{ "JOE", 4, 3, 3, 28, 2, 3, "", 0 },
{ "JOE", 4, 4, 5, 38, 1, 0, "", 0 },
-
+
{ "JOE", 5, 1, 2, 0, 0, 0, "", 0 },
{ "JOE", 5, 3, 4, 0, 0, 0, "", 0 },
{ "JOE", 5, 4, 6, 0, 0, 0, "", 0 },
-
+
{ "JOE", 6, 1, 1, 48, 0, 1, "", 0 },
{ "JOE", 6, 3, 3, 28, 2, 3, "", 0 },
{ "JOE", 6, 4, 5, 38, 1, 0, "", 0 },
@@ -1365,27 +1365,27 @@ const Talk::SpeechParameters Talk::_speechParameters[] = {
{ "JOE", 7, 1, 1, 51, 0, 1, "", 0 },
{ "JOE", 7, 3, 3, 28, 2, 3, "", 0 },
{ "JOE", 7, 4, 5, 38, 1, 0, "", 0 },
-
+
{ "JOE", 8, 1, 1, 26, 0, 0, "", 0 },
{ "JOE", 8, 3, 3, 28, 2, 3, "", 0 },
{ "JOE", 8, 4, 5, 38, 1, 0, "", 0 },
-
+
{ "JOE", 9, 1, 1, 29, 0, 0, "", 0 },
{ "JOE", 9, 3, 3, 28, 0, 0, "", 0 },
{ "JOE", 9, 4, 5, 38, 0, 0, "", 0 },
-
+
{ "JOE", 10, 1, 1, 12, 0, 0, "T046,010,010,010,012,012,012,012,012,012,012,012,012,012,012,012,012,012,010,000", 0 },
{ "JOE", 10, 3, 3, 18, 0, 0, "", 0 },
{ "JOE", 10, 4, 5, 44, 0, 0, "", 0 },
-
+
{ "JOE", 11, 1, 1, 53, -1, 0, "", 0 },
{ "JOE", 11, 3, 3, 28, 2, 3, "", 0 },
{ "JOE", 11, 4, 5, 38, 1, 0, "", 0 },
-
+
{ "JOE", 12, 1, 1, 10, 2, 3, "", 0 },
{ "JOE", 12, 3, 3, 28, 2, 0, "", 0 },
{ "JOE", 12, 4, 5, 38, 1, 0, "", 0 },
-
+
{ "JOE", 13, 1, 1, 10, 2, 3, "T012,013,019,019,019,019,019,019,019,019,019,019,013,010,000", 0 },
{ "JOE", 13, 3, 3, 28, 2, 3, "", 0 },
{ "JOE", 13, 4, 5, 38, 1, 0, "", 0 },
diff --git a/queen/talk.h b/queen/talk.h
index ba0f2b6440..b0d2b68976 100644
--- a/queen/talk.h
+++ b/queen/talk.h
@@ -162,7 +162,7 @@ private:
byte *loadDialogFile(const char *filename);
- //! Load talk data from .dog file
+ //! Load talk data from .dog file
void load(const char *filename);
//! First things spoken
@@ -181,12 +181,12 @@ private:
void setHasTalkedTo() { talkSelected()->hasTalkedTo = true; }
//! Get a selected value
- int16 selectedValue(int index) {
+ int16 selectedValue(int index) {
return talkSelected()->values[index-1];
}
//! Set a selected value
- void selectedValue(int index, int16 value) {
+ void selectedValue(int index, int16 value) {
talkSelected()->values[index-1] = value;
}
@@ -204,9 +204,9 @@ private:
//! Speak a part of a sentence
void speakSegment(
- const char *segmentStart,
+ const char *segmentStart,
int length,
- Person *person,
+ Person *person,
int command,
const char *voiceFilePrefix,
int index);
@@ -216,22 +216,22 @@ private:
void stringAnimation(const SpeechParameters *parameters, int startFrame, int bankNum);
void defaultAnimation(
- const char *segment,
+ const char *segment,
bool isJoe,
- const SpeechParameters *parameters,
- int startFrame,
+ const SpeechParameters *parameters,
+ int startFrame,
int bankNum);
int countSpaces(const char *segment);
//! Get special parameters for speech
const SpeechParameters *findSpeechParameters(
- const char *name,
- int state,
+ const char *name,
+ int state,
int faceDirection);
int splitOption(const char *str, char optionText[5][MAX_STRING_SIZE]);
-
+
int splitOptionHebrew(const char *str, char optionText[5][MAX_STRING_SIZE]);
int splitOptionDefault(const char *str, char optionText[5][MAX_STRING_SIZE]);
diff --git a/queen/walk.cpp b/queen/walk.cpp
index 9a4b907bce..c4cda39aca 100644
--- a/queen/walk.cpp
+++ b/queen/walk.cpp
@@ -92,7 +92,7 @@ void Walk::animateJoePrepare() {
pwd->anim.set(19, 24, DIR_FRONT);
}
}
- }
+ }
}
}
@@ -126,7 +126,7 @@ void Walk::animateJoe() {
// adjust Joe's movespeed according to scale
pbs->scale = pwd->area->calcScale(pbs->y);
_vm->logic()->joeScale(pbs->scale);
- pbs->scaleWalkSpeed(6);
+ pbs->scaleWalkSpeed(6);
_vm->update(true);
if (_vm->input()->cutawayQuit() || _vm->logic()->joeWalk() == JWM_EXECUTE) {
stopJoe();
@@ -278,7 +278,7 @@ int16 Walk::moveJoe(int direction, int16 endx, int16 endy, bool inCutaway) {
if (calc(oldPos, newPos, oldx, oldy, endx, endy)) {
if (_walkDataCount > 0) {
animateJoePrepare();
- animateJoe();
+ animateJoe();
if (_joeInterrupted) {
can = -1;
}
@@ -380,10 +380,10 @@ void Walk::stopPerson(uint16 bobNum) {
bool Walk::calc(uint16 oldPos, uint16 newPos, int16 oldx, int16 oldy, int16 x, int16 y) {
// if newPos is outside of an AREA then traverse Y axis until an AREA is found
- if (newPos == 0) {
+ if (newPos == 0) {
newPos = findAreaPosition(&x, &y, true);
}
-
+
// do the same for oldPos in case Joe somehow sits on the border of an AREA
// and does not register
if (oldPos == 0) {
@@ -427,9 +427,9 @@ int16 Walk::calcC(int16 c1, int16 c2, int16 c3, int16 c4, int16 lastc) {
}
int16 Walk::findAreaPosition(int16 *x, int16 *y, bool recalibrate) {
- // FIXME - in order to locate the nearest available area, the original
- // algorithm computes the X (or Y) closest face distance for each available
- // area. We simply added the case where the pointer is neither lying in the
+ // FIXME - in order to locate the nearest available area, the original
+ // algorithm computes the X (or Y) closest face distance for each available
+ // area. We simply added the case where the pointer is neither lying in the
// X range nor in the Y one.
// To get an example of this in action, in the room D1, make Joe walking
// to the wall at the right of the window (just above the radiator). On the
@@ -511,7 +511,7 @@ bool Walk::isAreaStruck(uint16 area) const {
bool Walk::calcPath(uint16 oldArea, uint16 newArea) {
debug(9, "Walk::calcPath(%d, %d)", oldArea, newArea);
_areaList[1] = _areaStrike[1] = oldArea;
- _areaListCount = _areaStrikeCount = 1;
+ _areaListCount = _areaStrikeCount = 1;
uint16 area = oldArea;
while (_areaListCount > 0 && area != newArea) {
area = findFreeArea(area);
@@ -519,7 +519,7 @@ bool Walk::calcPath(uint16 oldArea, uint16 newArea) {
// wrong path, rolling back
_areaList[_areaListCount] = 0;
--_areaListCount;
- area = _areaList[_areaListCount];
+ area = _areaList[_areaListCount];
} else {
++_areaListCount;
assert(_areaListCount < MAX_WALK_DATA);
@@ -529,7 +529,7 @@ bool Walk::calcPath(uint16 oldArea, uint16 newArea) {
assert(_areaStrikeCount < MAX_WALK_DATA);
_areaStrike[_areaStrikeCount] = area;
}
- }
+ }
}
return _areaList[1] != 0;
}
diff --git a/queen/walk.h b/queen/walk.h
index a03693ca71..83c7a23b7d 100644
--- a/queen/walk.h
+++ b/queen/walk.h
@@ -85,7 +85,7 @@ private:
//! compute transition coordinate
static int16 calcC(int16 c1, int16 c2, int16 c3, int16 c4, int16 lastc);
-
+
//! find area for position
int16 findAreaPosition(int16 *x, int16 *y, bool recalibrate);
@@ -97,29 +97,29 @@ private:
//! calculates the path list from oldArea to newArea
bool calcPath(uint16 oldArea, uint16 newArea);
-
+
//! resets path computed in calcPath()
void initWalkData();
-
+
//! add an area to the path
void incWalkData(int16 px, int16 py, int16 x, int16 y, uint16 area);
-
+
//! compute path (and populates _walkData) from current position to the new one
bool calc(uint16 oldPos, uint16 newPos, int16 oldx, int16 oldy, int16 x, int16 y);
//! areas for current room
const Area *_roomArea;
-
+
//! number of areas for current room
uint16 _roomAreaCount;
//! walking steps
WalkData _walkData[MAX_WALK_DATA];
-
+
//! number of walking steps
uint16 _walkDataCount;
-
+
uint16 _areaStrike[MAX_WALK_DATA];
uint16 _areaStrikeCount;