Age | Commit message (Collapse) | Author |
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scene 1800. This fixes a bug in the original game.
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This is mostly a quick fix to solve the rather common case of wanting
to use bold Arial. This will not handle the user adding the actual Arial.ttf
file to the folder yet, but atleast it solves the common case of having
to fallback to FreeSans.
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The fix is the change in the MAXPATHLEN check, but have also migrated
this to Common::String to make the fix easier.
Thanks to klusark for pointing out this problem.
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Previously, if the user enters a command that is more than 256
characters, it will overflow the history buffer.
By using a Common::String, this is not possible.
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Previously, if the colorsFound exceeded the maximum number of
cursor colors, a bad access to the cursor palette buffer could be
performed before the warning was emitted. This reordering avoids
that.
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300 saves
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in scene 1550
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visiting canyon people
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This fixes the color-keying checks in Wintermute for PNG images.
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Also:
- some minor refactoring in scene 30
- bugfixing of background in scene 50
- modification of original behavior for LOOK cursor on the wall, which was inappropriate.
- misc comments of useless objects
- reduce scope of some variables
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variable
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GetLocalInfo is supported on Windows 95 onwards, but MSDN fails to mention older Windows versions.
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