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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.cpp
Age
Commit message (
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Author
2003-06-05
did a bit of cleaning and added TODOs ;)
Bertrand Augereau
2003-06-05
use the global BaseCostumeRenderer instead of reinstancing it every time
Bertrand Augereau
2003-06-01
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
Max Horn
2003-05-31
ah well. just get rid of this again. this fixes some actor freezes in The Dig...
Max Horn
2003-05-31
renamed walk_script/talk_script -> walkScript/talkScript
Max Horn
2003-05-30
rewrote Actor::needBgReset related code (this could cause regressions...)
Max Horn
2003-05-29
cleanup
Max Horn
2003-05-29
they are getting more and more similar :-)
Max Horn
2003-05-28
fix actor redraw problems in COMI (and possibly other AKOS games); might caus...
Max Horn
2003-05-28
const as const can!
Max Horn
2003-05-26
moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...
Max Horn
2003-05-24
don't use _gameDataPath directly; minor cleanup
Max Horn
2003-05-23
Fixed VC++ warning
Jamieson Christian
2003-05-23
when iterating from 1 to _numActors over all actors, use _actors[] directly i...
Max Horn
2003-05-22
fixed meteor animation in MM (and probably others in MM and Zak)
Max Horn
2003-05-22
renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
Max Horn
2003-05-22
fix V2 actor initial mouth's (they were missing)
Max Horn
2003-05-22
freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th...
Max Horn
2003-05-21
many pedantic warning fixes (and some actual potential buglets fixed, too)
Max Horn
2003-05-20
cleanup
Max Horn
2003-05-20
renamed various things for clarity
Max Horn
2003-05-20
added enum's for the known actor/object claasses; extended putClass/getClass ...
Max Horn
2003-05-20
got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l...
Max Horn
2003-05-20
this is 100% equivalent to the old walkActorOld() code - I just made an equiv...
Max Horn
2003-05-20
fixed warning output
Max Horn
2003-05-20
merged common code
Max Horn
2003-05-18
fix for various regressions (not quite sure if the check for V2/v3 is right, ...
Max Horn
2003-05-18
implemented proper 'invalid walkbox' handling in older games (in newer games,...
Max Horn
2003-05-17
V2 actor heads fixed (to their shoulders, ha-ha... errm ... I thought it was ...
Max Horn
2003-05-17
proper walk animation in Zak (at the expense of Zak's head, for now ;-)
Max Horn
2003-05-16
print some useful info, too
Max Horn
2003-05-16
Typo
Travis Howell
2003-05-16
Add comment to fixme
Travis Howell
2003-05-15
ScummPoint -> ScummVM::Point
Max Horn
2003-05-14
V2 text drawing
Max Horn
2003-05-14
Patch #737497 / Bug #737387
Max Horn
2003-05-13
NUM_ACTORS -> _numActors (for consistency)
Max Horn
2003-05-13
cleanup
Max Horn
2003-05-12
modified akos / 'old' costume (charset) masking code to a) match each other; ...
Max Horn
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-08
oops that was an accidental change
Max Horn
2003-05-06
remove uneeded fixme
Jonathan Gray
2003-05-05
renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how...
Max Horn
2003-05-03
Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
Max Horn
2003-05-03
Patch #731760: LOOM: "Bobbin walks backwards" hack
Max Horn
2003-04-22
cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not n...
Max Horn
2003-04-20
Pedantic stats-boosting typo fix :)
James Brown
2003-04-16
fixed actor palette for nonblocked games
Paweł Kołodziejski
2003-04-08
changed range from GF_OLD256 to GF_AFTER_V3
Paweł Kołodziejski
2003-03-28
cleanup
Max Horn
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