aboutsummaryrefslogtreecommitdiff
path: root/scumm/actor.cpp
AgeCommit message (Collapse)Author
2003-04-22cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not ↵Max Horn
needed anymore svn-id: r7075
2003-04-20Pedantic stats-boosting typo fix :)James Brown
svn-id: r7039
2003-04-16fixed actor palette for nonblocked gamesPaweł Kołodziejski
svn-id: r7014
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940
2003-03-28cleanupMax Horn
svn-id: r6877
2003-03-24cleanupMax Horn
svn-id: r6855
2003-03-08fix actor gliding caused by my walk_script hackMax Horn
svn-id: r6773
2003-03-08enabled walk scriptsMax Horn
svn-id: r6772
2003-03-08cleanup (should cause no behavior change)Max Horn
svn-id: r6766
2003-03-07properly init Actor objects instead of one big evil hackish memset...Max Horn
svn-id: r6733
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-03-02patch #696030: CMI: More actor direction fixesMax Horn
svn-id: r6662
2003-02-27patch #689164 comi verb coin hack by erik, fixes the verb coin drawing ↵Jonathan Gray
behind the inventory svn-id: r6642
2003-02-17not sure if all of these AFTER_V7 for NEW_COSTUMES changes are needed but it ↵Jonathan Gray
won't hurt in any event svn-id: r6617
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
svn-id: r6547
2003-01-16fix off by one bug in gfxUsageBits code; fixed small glitch the actor ↵Max Horn
iteration cleanup svn-id: r6485
2003-01-16Patch 668634: Actor iteration fixJames Brown
svn-id: r6484
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
svn-id: r6453
2003-01-13fixed COMI actor scaling, againMax Horn
svn-id: r6443
2003-01-13added V8 scaling codeMax Horn
svn-id: r6440
2003-01-07fixed regression caused by changes to akos codeMax Horn
svn-id: r6353
2003-01-07more akos/costume mergingMax Horn
svn-id: r6352
2003-01-06some chore/limb related codeMax Horn
svn-id: r6348
2003-01-06cleanup; added a hack to avoid crash in the canon scene (at least it works ↵Max Horn
this way for me) svn-id: r6347
2003-01-06oopsMax Horn
svn-id: r6346
2003-01-06fix talking in The DigMax Horn
svn-id: r6345
2003-01-05started unifying code in akos.cpp and costume.cppMax Horn
svn-id: r6343
2003-01-05fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in ↵Max Horn
the nexus); changed startAnimActor slightly (not fully sure if this is now right or if the previous code was right <sigh> svn-id: r6342
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵Max Horn
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317
2002-12-31cleanup; fixed z masking in COMIMax Horn
svn-id: r6294
2002-12-28cleanupMax Horn
svn-id: r6214
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
svn-id: r6154
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
svn-id: r6119
2002-12-25allow array dynamically to make VC happyMax Horn
svn-id: r6107
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS ↵Max Horn
instead); some updates svn-id: r6086
2002-12-23more V8 workMax Horn
svn-id: r6074
2002-12-23more V8 mods; cleanupMax Horn
svn-id: r6070
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
svn-id: r6069
2002-12-18fix for bug #655652Max Horn
svn-id: r6023
2002-12-15disable actor dir intepolation for V7 games - it interfers with walk ↵Max Horn
scripts; ensure the 'frame' variable is set; cleanup svn-id: r5982
2002-12-06649358: DOTT Animation FixJames Brown
svn-id: r5855
2002-12-04fix for bug #643001, may cause regressionMax Horn
svn-id: r5829
2002-11-22Apply patch 642171. Fixes some Loom and FOA bugs. Regression testing doesn't ↵James Brown
reveil any hangs introduced, but watch out for minor actor movement regressions. svn-id: r5689
2002-11-18Revert patch 638253, causes Dig regressionsJames Brown
svn-id: r5594
2002-11-15Patch 638253: Actor jumping fix for V7 games. Basic regression testing ↵James Brown
preformed for The Dig. svn-id: r5558
2002-11-11append missing heads hack so actor in indy3 intro is always visibleJonathan Gray
svn-id: r5516
2002-11-10revert costume palette table to 32 and fix actor.cpp compilationPaweł Kołodziejski
svn-id: r5507
2002-11-10increasing actor palette to 256Paweł Kołodziejski
svn-id: r5505