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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.cpp
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Author
2005-11-20
Update Commodore 64 palette table.
Travis Howell
2005-11-15
SCUMM 6 games use VAR_VOICE_MODE too, based on Sam & Max win32 disasm.
Travis Howell
2005-11-07
Fix for bug #1350645 (Playtime corrupted if save name is >=32 chars)
Max Horn
2005-11-04
Fix subtitle regressions.
Travis Howell
2005-11-02
To match the original v7/v8 interpreters, use BlastTexts to display the subti...
Gregory Montoir
2005-11-01
in v7/v8, remapPaletteColor() ignores color 255
Gregory Montoir
2005-10-23
Fix link error with --disable-he
Max Horn
2005-10-22
Gee, should pay more attention and read comments I myself added years ago...
Max Horn
2005-10-22
V7 savegames actually aren't supported; fix comment
Max Horn
2005-10-22
Got rid of 'ref' code (or rather: hack) in the save/load system
Max Horn
2005-10-22
Reduce header dependencies (for quicker recompiles)
Max Horn
2005-10-22
No need to pass savegameVersion to saveOrLoad, the serializer already knows it
Max Horn
2005-10-22
Load/Save palette correctly in HE99 games.
Travis Howell
2005-10-21
Turn class Sound into a Serializable
Max Horn
2005-10-21
Started to make the save/load system slightly more object oriented
Max Horn
2005-10-19
HE games require _arraysSlots and sound resource 1 to be saved.
Travis Howell
2005-10-18
Added flood fill support. Pajama2 puzzle seems to be ok now
Gregory Montoir
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-17
Added ResourceManager::isLocked; made ResourceManager::flags protected; moved...
Max Horn
2005-10-14
Slightly better that way.
Gregory Montoir
2005-10-14
Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is eq...
Gregory Montoir
2005-10-13
Add possibility to see exact md5s of your game and save when they don't
Eugene Sandulenko
2005-10-13
Improved savefile error handling:
Marcus Comstedt
2005-10-12
Updated info savegame chunk:
Johannes Schickel
2005-10-01
Patch #1259034 (Scumm Savegame Informations)
Max Horn
2005-09-02
cleanup
Gregory Montoir
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-05-28
Fix load/save game regression in HE90+ games.
Travis Howell
2005-05-26
Fix bad endian bug in thumbnails code
Max Horn
2005-05-23
Add Sprite class and move over related functions.
Travis Howell
2005-05-23
Turn Wiz struct into class as requested.
Eugene Sandulenko
2005-05-21
Add patch from cyx for:
Travis Howell
2005-05-18
Add C64 palette.
Eugene Sandulenko
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-13
Didn't need to break HE70 saved games after all.
Travis Howell
2005-05-13
Comment typo.
Torbjörn Andersson
2005-05-11
Broke HE70 saved games too, due to activity.
Travis Howell
2005-05-10
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
Max Horn
2005-05-09
Last part of patch #1163026 (Thumbnails for ScummEngine)
Max Horn
2005-04-26
Added a few more comments
Max Horn
2005-04-26
Fixed incorrect use of kMainVirtScreen
Max Horn
2005-04-26
Save _hePalettes in HE99+ games.
Travis Howell
2005-04-26
Save addtion HE opcodes specific variables.
Travis Howell
2005-04-26
Make use of the new loadRoomSubBlocks (which only loads static room data now)...
Max Horn
2005-04-26
Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...
Max Horn
2005-04-26
Comment corrections
Max Horn
2005-04-26
Added/corrected some comments; moved NES costume init code to a more appropri...
Max Horn
2005-04-26
Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...
Max Horn
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