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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.cpp
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Author
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-11-28
Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...
Max Horn
2004-11-27
fixed potiential problem in scumm save/load code
Gregory Montoir
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-27
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...
Max Horn
2004-10-08
Use image header to detect presence of the V8 flags field; rewrote that flags...
Max Horn
2004-10-07
Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...
Max Horn
2004-10-03
Too many semicolons
Max Horn
2004-09-30
Number of local scripts is no longer constant
Travis Howell
2004-09-21
cleanup
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Ooops, broken saving.
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-12
Be a Less Lazier Programmer (tm): Lesson 1.
James Brown
2004-09-12
Be a Better Programmer (tm)
James Brown
2004-09-10
Store SCUMM md5s in save game. Save format bump.
James Brown
2004-09-10
Save game changes for HE80+ games.
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-10
Limit to old saved game only.
Travis Howell
2004-08-09
Add patch #999887 - Possible fix for bug #998276
Travis Howell
2004-07-28
Ooops
Travis Howell
2004-07-28
Add patch from madm00se for:
Travis Howell
2004-07-26
Keep compatbility with older saved games.
Travis Howell
2004-07-26
VAR_ROOM_FLAG should always be set after load of saved game.
Travis Howell
2004-07-25
Merge palette functions.
Travis Howell
2004-07-18
Revert small part of scumm/saveload.cpp revision 1.129.
Travis Howell
2004-07-16
Set new VARS for older save games.
Travis Howell
2004-07-11
Bump save game version for HE 7.0 changes
Travis Howell
2004-07-11
Rename var
Travis Howell
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-06-25
cleanup
Max Horn
2004-05-02
stub for digital imuse save/load
Paweł Kołodziejski
2004-04-20
Added note that the previous commit probably fixed bug #933610 as well.
Torbjörn Andersson
2004-04-20
Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.
Torbjörn Andersson
2004-04-05
Renamed StringTab::backup to StringTab::_default, as that describes better wh...
Max Horn
2004-04-04
Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...
Max Horn
2004-04-03
cleanup StringTab stuff
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-02
synced local imuse. many bug fixes, and few new bugs :)
Paweł Kołodziejski
2004-02-22
Correct extra slow subtitles in zak/maniac with old saves.
Travis Howell
2004-02-22
Enable and use VAR_VOICE_MODE
Travis Howell
2004-02-21
Correct VAR_CHARINC in old saves.
Travis Howell
2004-02-20
Revert recent change that breaks temporary saves (No music or even crashes)
Travis Howell
2004-02-17
delete certain unused non-perma resources when loading
Max Horn
2004-02-17
save talkVolume
Max Horn
2004-01-31
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...
Max Horn
2004-01-31
Patch #886058 - Don't stop music when loading certain temporary states.
James Brown
2004-01-15
use Rect in struct VerbSlot
Max Horn
2004-01-11
fix loading of old COMI savegames (which are based on the bad old camera var ...
Max Horn
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