Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-01-16 | fix off by one bug in gfxUsageBits code; fixed small glitch the actor ↵ | Max Horn | |
iteration cleanup svn-id: r6485 | |||
2003-01-15 | localvar fix take 2. Note that ship-to-ship combat is still impossible ↵ | James Brown | |
(cannons dont work), but at least it doesnt crash now - you can use the cheat (shift-v i think) svn-id: r6471 | |||
2003-01-15 | ComI uses more locals | James Brown | |
svn-id: r6470 | |||
2003-01-15 | increased variable size from 16 to 32 bits | Max Horn | |
svn-id: r6469 | |||
2003-01-15 | Comments regarding use of sle16 for 32bit variables.. :P | James Brown | |
svn-id: r6468 | |||
2003-01-14 | fix saveload bug introduced 2 days ago | Max Horn | |
svn-id: r6458 | |||
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown | |
svn-id: r6453 | |||
2003-01-13 | added V8 scaling code | Max Horn | |
svn-id: r6440 | |||
2003-01-09 | fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save ↵ | Max Horn | |
games as a byte. This means that existing savegames are still affected by the bug svn-id: r6376 | |||
2002-12-31 | more cleanup | Max Horn | |
svn-id: r6292 | |||
2002-12-26 | fixed verb scripts | Max Horn | |
svn-id: r6175 | |||
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn | |
svn-id: r6154 | |||
2002-12-25 | moved CharsetRendere into its own header/source file; changed ↵ | Max Horn | |
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147 | |||
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn | |
svn-id: r6119 | |||
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn | |
svn-id: r6069 | |||
2002-12-22 | added some preliminary V8 work. Nope, it is not useful at all, and it ↵ | Max Horn | |
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060 | |||
2002-12-17 | New savefile backend system (bye bye NONSTANDARD_SAVE...) | Marcus Comstedt | |
svn-id: r6007 | |||
2002-12-16 | stop CD when loading a savegame | Max Horn | |
svn-id: r5993 | |||
2002-12-15 | cleanup - we now know that the frame field in Actor is needed, we just have ↵ | Max Horn | |
to figure out how to set it correctly svn-id: r5978 | |||
2002-12-13 | cleaned up autosave code | Max Horn | |
svn-id: r5926 | |||
2002-12-10 | Fix for bug #651310: Crash when saving | Max Horn | |
svn-id: r5898 | |||
2002-12-09 | cleanup | Max Horn | |
svn-id: r5893 | |||
2002-12-08 | Patch #650085: Make saveload system extensible | Max Horn | |
svn-id: r5885 | |||
2002-12-07 | Fixed bad music volumes after load | Jamieson Christian | |
svn-id: r5873 | |||
2002-12-07 | Fixed music overlaps when running ScummVM with the -x option | Jamieson Christian | |
svn-id: r5872 | |||
2002-12-04 | even more cleanup | Max Horn | |
svn-id: r5839 | |||
2002-12-04 | lots of cleanup to the graphics code; removed various global states (makes ↵ | Max Horn | |
it easier to understand the code) svn-id: r5831 | |||
2002-12-01 | moved RNG to common/util.cpp | Oliver Kiehl | |
svn-id: r5778 | |||
2002-11-29 | cleanup | Max Horn | |
svn-id: r5747 | |||
2002-11-10 | increasing actor palette to 256 | Paweł Kołodziejski | |
svn-id: r5505 | |||
2002-11-06 | applied patch: #634326, and changed strip ranges for after and before scumm v7, | Paweł Kołodziejski | |
added comments to saveload svn-id: r5448 | |||
2002-11-06 | added a FIXME | Max Horn | |
svn-id: r5441 | |||
2002-10-28 | Add support for aliased scummvm config entries. | James Brown | |
Eg: [germandott] path=/games/german/dott gameid=tentacle description=the german version of DOTT I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so. svn-id: r5341 | |||
2002-10-24 | TODO comment | Max Horn | |
svn-id: r5305 | |||
2002-10-23 | Actor::frame is never set, this should be researched | Max Horn | |
svn-id: r5269 | |||
2002-10-15 | cleanup sfx and music in imuse, changed talkdelay description(disable) in ↵ | Paweł Kołodziejski | |
the dig svn-id: r5148 | |||
2002-10-01 | added stopAll in Imuse | Paweł Kołodziejski | |
svn-id: r5064 | |||
2002-09-24 | Patch 609334: PalManip save/load/init fixes. | James Brown | |
Save/Load lines are commented out until the new save/load system is in place. svn-id: r5014 | |||
2002-09-22 | 2002-09-21 Matt Hargett <matt@use.net> | Matt Hargett | |
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998 | |||
2002-09-22 | tied to fix 'non-POD type' warning in some GCC versions; moved some common ↵ | Max Horn | |
code to saveload.h svn-id: r4997 | |||
2002-09-22 | renamec string -> _string and sentence -> _sentence in class Scumm (I ↵ | Max Horn | |
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995 | |||
2002-09-21 | Add the following patches: | Travis Howell | |
[ 609649 ] Sound patch for GF_OLD256 games [ 611997 ] RFC: Timer-based CD audio sync svn-id: r4986 | |||
2002-08-31 | changed resolution values from static to dynamic, I hope I don't break something | Paweł Kołodziejski | |
svn-id: r4885 | |||
2002-08-29 | sound system cleanup | Max Horn | |
svn-id: r4867 | |||
2002-08-29 | some cleanup/refactoring | Max Horn | |
svn-id: r4866 | |||
2002-08-26 | some cleanup to the save/load code... I think some more wouldn't hurt :-) | Max Horn | |
svn-id: r4863 | |||
2002-08-26 | fix endian issue for old savegames created on big endian system when trying ↵ | Max Horn | |
to load them on little endian systems svn-id: r4862 | |||
2002-08-25 | Fix for #556564 | Ralph Brorsen | |
svn-id: r4846 | |||
2002-08-24 | synced with scummvm | Paweł Kołodziejski | |
svn-id: r4821 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |