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2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-16Just hide a few noisy warnings.James Brown
svn-id: r12426
2004-01-15fixed COMI speech behaviourMax Horn
svn-id: r12415
2004-01-09Fix for bug #873688Max Horn
svn-id: r12274
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
svn-id: r12263
2004-01-08cleanupMax Horn
svn-id: r12258
2004-01-08forgot about thisPaweł Kołodziejski
svn-id: r12238
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06This one (_blitAlso) is very odd, I can't quite figure out where it is ↵Max Horn
needed. Please report any regressions to me svn-id: r12171
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-04Allow subtitles to be disabled in games using imuse digital again.Travis Howell
svn-id: r12137
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵Max Horn
IMuseDigital oddities svn-id: r11966
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-26when introducing a constant used throughout multiple files, best assign a ↵Max Horn
*name* to it, else you're digging your own grave on the long run :-) svn-id: r11941
2003-12-26passthrought v7+ sound voices by imuse digitalPaweł Kołodziejski
svn-id: r11939
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-11-17replaced demo GIDs wth GF_DEMOPaweł Kołodziejski
svn-id: r11326
2003-11-16whitespaceMax Horn
svn-id: r11319
2003-11-16opsPaweł Kołodziejski
svn-id: r11316
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-13*** empty log message ***Travis Howell
svn-id: r11281
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01Patch #820010: Support Kanji versionMax Horn
svn-id: r11020
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-09cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵Max Horn
(COMI: Lockup/crash on Skull Island) svn-id: r10144
2003-09-09fix for bug #782086 (COMI: a long walk)Max Horn
svn-id: r10143
2003-09-01Add CD audio check for loomcdTravis Howell
Revert last change, since it wipped out intro. text. svn-id: r9947
2003-08-28Remove junkTravis Howell
svn-id: r9891
2003-08-28Update warnings in mingw makefile.Travis Howell
Add hack to allow nosubtitles in loomcd (Only once game has started) Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes. svn-id: r9890
2003-08-28revert previous broken commit which didn't logically make sense as it was ↵Jonathan Gray
checking for negative on an unsigned number, and would have broken several things if it compiled svn-id: r9889
2003-08-28Fix regression that caused subtitles to always be shown in loomcdTravis Howell
svn-id: r9888
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; ↵Max Horn
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083
2003-07-19added vc7 files and fixed warnings. vc6 is no longer supported by mePaweł Kołodziejski
svn-id: r9077
2003-07-15proper fix for the small regression caused by my COMI fix last night; this ↵Max Horn
also fixes bug #766382 svn-id: r9047
2003-07-15factored out some duplicate code into a new method ↵Max Horn
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
svn-id: r9025
2003-07-13fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ↵Max Horn
fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified svn-id: r8994
2003-07-13debug/warning/error all automatically output a newlineMax Horn
svn-id: r8991
2003-07-12revert change made in rev 1.140 fixes bug 766109Jonathan Gray
svn-id: r8942
2003-07-02_talkChannel can legally be 0, tooMax Horn
svn-id: r8696
2003-06-26hm... this code for initCharset makes more sense, and also seems to match ↵Max Horn
disassembly svn-id: r8658
2003-06-14Format string/argument mismatch fix.Torbjörn Andersson
svn-id: r8464
2003-06-12this camera movement check seems to be new in V4 (or even V5 ?)Max Horn
svn-id: r8451
2003-06-10CHARSET_1() should only care about talk sound effects, not ordinary ones,Torbjörn Andersson
when deciding whether or not to call stopTalk(). Otherwise some looping sound effects can keep an actor talking forever. This should fix bug #645976 ("SAM: Sam talks forever inside BOTs diner") svn-id: r8427