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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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anims.cpp
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Author
2003-11-03
The resource and memory managers are now created dynamically.
Torbjörn Andersson
2003-11-01
Create the gui object dynamically
Torbjörn Andersson
2003-11-01
More moving of stuff into classes
Torbjörn Andersson
2003-10-29
Use the ScummVM config manager instead of a separate BS2-specific config
Torbjörn Andersson
2003-10-28
bs2 -> sword2
Max Horn
2003-10-28
cleanup: removed version/id from GameSettings
Max Horn
2003-10-26
Enable the debug console. Actually, what I've done is to adapt the debug
Torbjörn Andersson
2003-10-18
Moved the opcode functions into the Logic class.
Torbjörn Andersson
2003-10-15
Dumped most of the remaining "driver" code into a new "Display" class. This
Torbjörn Andersson
2003-10-12
Alignment fix in debug message
Nicolas Bacca
2003-10-11
Moved the text drawing stuff into a class of its own. (Adding another
Torbjörn Andersson
2003-10-10
cleanup
Torbjörn Andersson
2003-10-08
Use RandomSource instead of rand().
Torbjörn Andersson
2003-10-06
Removed obsolete FIXME comment
Torbjörn Andersson
2003-10-05
Made a separate class for the cutscene functions, removed some unused code
Torbjörn Andersson
2003-10-04
Changed to use #include "bs2/..." and removed the inclusion of standard C
Torbjörn Andersson
2003-10-04
added namespace Sword2
Max Horn
2003-10-03
Some renaming (ironic in the light of Fingolfin's recent namespace
Torbjörn Andersson
2003-10-01
ScummVM naming conventions and cleanup in the Sword2Sound class.
Torbjörn Andersson
2003-09-30
Moved the memory manager functions into an object of its own (and enabled
Torbjörn Andersson
2003-09-30
Changed the resource manager object to use more ScummVM-like naming.
Torbjörn Andersson
2003-09-27
More cleanup, and I've replaced most - not quite all - of BS2's debug
Torbjörn Andersson
2003-09-26
Some more reformatting / cleanup, and removal of comments that did nothing
Torbjörn Andersson
2003-09-22
Cleaned up the sound code enough to add cutscene voice-overs. I haven't had
Torbjörn Andersson
2003-09-19
Cleanup. Apart from reformatting, I've also removed the #ifdef blocks to
Torbjörn Andersson
2003-09-17
added a static method setDefaultDirectory to class File; used this to simplif...
Max Horn
2003-09-13
some more endian fixes
Oliver Kiehl
2003-09-09
Read Smacker voice-overs from the correct file, same way as speech.cpp does
Torbjörn Andersson
2003-09-08
Added some code to display the subtitles for the Smacker movies, when
Torbjörn Andersson
2003-08-24
be more tolerant of files being in different spots, and living on case sensit...
Jonathan Gray
2003-08-24
correct slashes in paths
Jonathan Gray
2003-08-23
SetPalette conflicts with an OS symbol on OS X
Max Horn
2003-08-19
Remove a bunch of unneeded cruft - but barely the surface of it. This code is...
James Brown
2003-07-30
rename bs2 to sword2 to have the same name as the original engine.
Oliver Kiehl
2003-07-29
turn d_sound.cpp into class BS2Sound
Jonathan Gray
2003-07-28
fix some VC7 warnings
Jonathan Gray
2003-07-28
rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
Jonathan Gray
2003-07-28
add bs2demo target for broken sword 2 demo
Jonathan Gray
2003-07-28
Compiles on mingw now
Travis Howell
2003-07-28
bs2
Jonathan Gray