Age | Commit message (Expand) | Author |
2005-01-01 | Updated copyright year. | Torbjörn Andersson |
2004-06-17 | Itsy-bitsy cleanup. | Torbjörn Andersson |
2004-04-23 | Major revamping of the BS2 memory manager and, some small changes to the | Torbjörn Andersson |
2004-04-14 | Cleanup. (Mostly of the comments.) | Torbjörn Andersson |
2004-03-17 | Use the same syntax for accessing script variables as BS1 does, i.e. now | Torbjörn Andersson |
2004-02-05 | Removed some of the #includes from sword2.h | Torbjörn Andersson |
2004-01-18 | fix warnings | Paweł Kołodziejski |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2003-12-29 | The game sets its own DEMO variable, so we might as well check that one as | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-11-27 | Mostly whitespace changes, but also a few modifications to the still | Torbjörn Andersson |
2003-11-25 | More cleanup. Another unused file bites the dust. | Torbjörn Andersson |
2003-11-19 | Eliminated some more references to g_sword2. I think the only thing that | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson |
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson |
2003-10-28 | bs2 -> sword2 | Max Horn |
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn |
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson |
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson |
2003-10-11 | Moved the text drawing stuff into a class of its own. (Adding another | Torbjörn Andersson |
2003-10-07 | Some cleanup, some code removal and some unstubbing. Nothing important. | Torbjörn Andersson |
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson |
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-09-30 | Moved the memory manager functions into an object of its own (and enabled | Torbjörn Andersson |
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson |
2003-09-29 | Tiny whitespace / comment change. | Torbjörn Andersson |
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson |
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson |
2003-09-24 | Replaced abs() with ABS and BOOL with bool, plus some minor cleanups. | Torbjörn Andersson |
2003-09-23 | whitespace fixes | Torbjörn Andersson |
2003-09-21 | ScummVM code formatting conventions | Torbjörn Andersson |
2003-09-19 | cleanup | Torbjörn Andersson |
2003-09-13 | hack isn't needed anymore | Oliver Kiehl |
2003-09-12 | endian fixes | Oliver Kiehl |
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl |
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray |
2003-07-28 | add bs2demo target for broken sword 2 demo | Jonathan Gray |
2003-07-28 | Compiles on mingw now | Travis Howell |
2003-07-28 | fixed more warnings | Max Horn |
2003-07-28 | bs2 | Jonathan Gray |