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2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
svn-id: r10885
2003-10-10cleanupTorbjörn Andersson
svn-id: r10728
2003-10-08Use RandomSource instead of rand().Torbjörn Andersson
svn-id: r10682
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
and made some other minor cleanups. svn-id: r10614
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson
svn-id: r10532
2003-10-01ScummVM naming conventions and cleanup in the Sword2Sound class.Torbjörn Andersson
svn-id: r10514
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
svn-id: r10499
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413
2003-09-21ScummVM code formatting conventionsTorbjörn Andersson
svn-id: r10350
2003-09-21Some cleanup - lots more needed!Torbjörn Andersson
svn-id: r10348
2003-09-20cleanupTorbjörn Andersson
svn-id: r10333
2003-09-17added a static method setDefaultDirectory to class File; used this to ↵Max Horn
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278
2003-08-31Untested (because I don't have any savegames on this computer) support forTorbjörn Andersson
using music1.clu and music2.clu instead of music.clu svn-id: r9943
2003-08-30added sfx support, increased speech support, and music code(streaming works ↵Paweł Kołodziejski
fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music svn-id: r9923
2003-08-24be more tolerant of files being in different spots, and living on case ↵Jonathan Gray
sensitive filesystems svn-id: r9846
2003-08-24correct slashes in pathsJonathan Gray
svn-id: r9844
2003-08-02patch #781530 Initial work on StreamCompMusic() by erikJonathan Gray
svn-id: r9394
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-29turn d_sound.cpp into class BS2SoundJonathan Gray
svn-id: r9280
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
svn-id: r9237
2003-07-28add bs2demo target for broken sword 2 demoJonathan Gray
svn-id: r9229
2003-07-28A few warningsTravis Howell
svn-id: r9224
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28bs2Jonathan Gray
svn-id: r9211