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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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sword2.h
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2003-10-15
Dumped most of the remaining "driver" code into a new "Display" class. This
Torbjörn Andersson
2003-10-12
some more target<->game cleanup
Max Horn
2003-10-12
Moved the "router" code into a new Router class. I'm hoping this is
Torbjörn Andersson
2003-10-11
Moved the text drawing stuff into a class of its own. (Adding another
Torbjörn Andersson
2003-10-08
Use RandomSource instead of rand().
Torbjörn Andersson
2003-10-05
Made a separate class for the cutscene functions, removed some unused code
Torbjörn Andersson
2003-10-04
Changed to use #include "bs2/..." and removed the inclusion of standard C
Torbjörn Andersson
2003-10-04
removed Sword2 prefixes of most classes (made obsolete by our namespace usage...
Max Horn
2003-10-04
added namespace Sword2
Max Horn
2003-09-20
The usual cleanup. Removed the "run from CD" check.
Torbjörn Andersson
2003-09-17
added a static method setDefaultDirectory to class File; used this to simplif...
Max Horn
2003-08-25
FadeServer() is now called from ServiceWindows(), thus eliminating the need
Torbjörn Andersson
2003-08-24
this should be signed
Jonathan Gray
2003-08-24
bring up the restore game menu when any -x param is specified, this is nicer ...
Jonathan Gray
2003-08-23
fix a resman method and make saving work using SaveFileManager
Jonathan Gray
2003-08-22
enable boot param like option for bs2, valid numbers can be found in startup.inf
Jonathan Gray
2003-07-31
remove bs2 specific osystem var
Jonathan Gray
2003-07-31
slightly changed version of erik's implmentation of FadeServer
Jonathan Gray
2003-07-30
rename bs2 to sword2 to have the same name as the original engine.
Oliver Kiehl
2003-07-29
turn d_sound.cpp into class BS2Sound
Jonathan Gray
2003-07-28
add bs2demo target for broken sword 2 demo
Jonathan Gray
2003-07-28
bs2
Jonathan Gray
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