Age | Commit message (Expand) | Author |
2004-01-05 | Marked some more structs as packed. I don't know if it makes any | Torbjörn Andersson |
2004-01-05 | Changed some memmove()s to memcpy(), since the memory areas were not | Torbjörn Andersson |
2004-01-05 | Tiny cleanup. | Torbjörn Andersson |
2004-01-05 | Fixed some debugging messages so they refer to the correct function. | Torbjörn Andersson |
2004-01-05 | Slowed down the credits slightly. With the recent optimizations, the music | Torbjörn Andersson |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2004-01-04 | Some cleanup and Valgrind warning fixes. | Torbjörn Andersson |
2004-01-04 | Update a comment to reflect that some functions have different names now. | Torbjörn Andersson |
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init i... | Max Horn |
2004-01-03 | cleanup | Max Horn |
2004-01-03 | fix for BE systems | Max Horn |
2004-01-03 | Fixed bug that made ScummVM crash when loading a savegame where the main | Torbjörn Andersson |
2004-01-03 | It was pointed out to me that we can't use the DEMO variable here, because | Torbjörn Andersson |
2004-01-03 | renamed AudioInputStream -> AudioStream | Max Horn |
2004-01-03 | Made the music code more like the one in BS1, i.e. the fade time is longer | Torbjörn Andersson |
2004-01-01 | Oops, that was the wrong data type. (Not that it should matter, but...) | Torbjörn Andersson |
2003-12-31 | Some tweaking of the new credits code. It is no longer necessary to have | Torbjörn Andersson |
2003-12-31 | oops, forgot one case | Torbjörn Andersson |
2003-12-31 | When saving the music state, remember the name of the music file that was | Torbjörn Andersson |
2003-12-31 | I still don't know how to draw the credits like the original did, but at | Torbjörn Andersson |
2003-12-31 | Don't allow the credits to be displayed while in conversation mode. | Torbjörn Andersson |
2003-12-31 | Enable the line that increases _gameCycle. There's a debugger command that | Torbjörn Andersson |
2003-12-29 | tiny cleanup | Torbjörn Andersson |
2003-12-29 | The game sets its own DEMO variable, so we might as well check that one as | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-12-24 | o Added SoundMixer::isReady() | Max Horn |
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma... | Max Horn |
2003-12-21 | Make it possible for game detection functions to detect language/platform (no... | Max Horn |
2003-12-20 | Make VC6/EVC happier | Nicolas Bacca |
2003-12-19 | Fixed bug with looping music. It must have been there all along, but maybe | Torbjörn Andersson |
2003-12-19 | Implemented scroll wheel handling for save/load dialogs. (This turned up a | Torbjörn Andersson |
2003-12-19 | distinguish between end of stream and end of data | Max Horn |
2003-12-19 | unregister the premix proc when you go away | Max Horn |
2003-12-19 | I am going to remove the default implementation of readBuffer() (AudioInputSt... | Max Horn |
2003-12-17 | My last commit didn't work on big-endian. Maybe this one does... | Torbjörn Andersson |
2003-12-17 | The mixer handles little-endian samples now. Take advantage of that. | Torbjörn Andersson |
2003-12-17 | fixed warning | Paweł Kołodziejski |
2003-12-17 | cleanup | Torbjörn Andersson |
2003-12-17 | Made sure that *all* AudioInputStream 'know' their sample rate; removed point... | Max Horn |
2003-12-15 | Tiny whitespace change. (No, as a matter of fact I don't have anything | Torbjörn Andersson |
2003-12-14 | Mostly cleanups, but I believe this also fixes an endian problem in the | Torbjörn Andersson |
2003-12-14 | Fixed a potential crash bug where an audio buffer would be freed at the end | Torbjörn Andersson |
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed GameSettings... | Max Horn |
2003-12-11 | cleanup | Torbjörn Andersson |
2003-12-10 | Restored some relevant information to a comment that was removed by my | Torbjörn Andersson |
2003-12-10 | Sprite surfaces (as opposed to standard sprites) are always display | Torbjörn Andersson |
2003-12-10 | Cleaned up keyboard handling. The old code would misinterpret some keys, | Torbjörn Andersson |
2003-12-09 | I've played through the whole game, and I've scanned through the cluster | Torbjörn Andersson |
2003-12-08 | Shut up Valgrind warnings. | Torbjörn Andersson |
2003-12-03 | Change Broken Sword 2 default to no subtitles | Travis Howell |