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AgeCommit message (Expand)Author
2004-01-06Never call _system->quit() directly. Let ScummVM handle that so that theTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-06Made sure the screen is really cleared when drawing a dialog window, plusTorbjörn Andersson
2004-01-05Marked some more structs as packed. I don't know if it makes anyTorbjörn Andersson
2004-01-05Changed some memmove()s to memcpy(), since the memory areas were notTorbjörn Andersson
2004-01-05Tiny cleanup.Torbjörn Andersson
2004-01-05Fixed some debugging messages so they refer to the correct function.Torbjörn Andersson
2004-01-05Slowed down the credits slightly. With the recent optimizations, the musicTorbjörn Andersson
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2004-01-04Some cleanup and Valgrind warning fixes.Torbjörn Andersson
2004-01-04Update a comment to reflect that some functions have different names now.Torbjörn Andersson
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-03cleanupMax Horn
2004-01-03fix for BE systemsMax Horn
2004-01-03Fixed bug that made ScummVM crash when loading a savegame where the mainTorbjörn Andersson
2004-01-03It was pointed out to me that we can't use the DEMO variable here, becauseTorbjörn Andersson
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
2004-01-03Made the music code more like the one in BS1, i.e. the fade time is longerTorbjörn Andersson
2004-01-01Oops, that was the wrong data type. (Not that it should matter, but...)Torbjörn Andersson
2003-12-31Some tweaking of the new credits code. It is no longer necessary to haveTorbjörn Andersson
2003-12-31oops, forgot one caseTorbjörn Andersson
2003-12-31When saving the music state, remember the name of the music file that wasTorbjörn Andersson
2003-12-31I still don't know how to draw the credits like the original did, but atTorbjörn Andersson
2003-12-31Don't allow the credits to be displayed while in conversation mode.Torbjörn Andersson
2003-12-31Enable the line that increases _gameCycle. There's a debugger command thatTorbjörn Andersson
2003-12-29tiny cleanupTorbjörn Andersson
2003-12-29The game sets its own DEMO variable, so we might as well check that one asTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-24o Added SoundMixer::isReady()Max Horn
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-20Make VC6/EVC happierNicolas Bacca
2003-12-19Fixed bug with looping music. It must have been there all along, but maybeTorbjörn Andersson
2003-12-19Implemented scroll wheel handling for save/load dialogs. (This turned up aTorbjörn Andersson
2003-12-19distinguish between end of stream and end of dataMax Horn
2003-12-19unregister the premix proc when you go awayMax Horn
2003-12-19I am going to remove the default implementation of readBuffer() (AudioInputSt...Max Horn
2003-12-17My last commit didn't work on big-endian. Maybe this one does...Torbjörn Andersson
2003-12-17The mixer handles little-endian samples now. Take advantage of that.Torbjörn Andersson
2003-12-17fixed warningPaweł Kołodziejski
2003-12-17cleanupTorbjörn Andersson
2003-12-17Made sure that *all* AudioInputStream 'know' their sample rate; removed point...Max Horn
2003-12-15Tiny whitespace change. (No, as a matter of fact I don't have anythingTorbjörn Andersson
2003-12-14Mostly cleanups, but I believe this also fixes an endian problem in theTorbjörn Andersson
2003-12-14Fixed a potential crash bug where an audio buffer would be freed at the endTorbjörn Andersson
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...Max Horn
2003-12-11cleanupTorbjörn Andersson
2003-12-10Restored some relevant information to a comment that was removed by myTorbjörn Andersson
2003-12-10Sprite surfaces (as opposed to standard sprites) are always displayTorbjörn Andersson
2003-12-10Cleaned up keyboard handling. The old code would misinterpret some keys,Torbjörn Andersson