Age | Commit message (Expand) | Author |
2019-07-22 | BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 | Thanasis Antoniou |
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou |
2019-06-28 | BLADERUNNER: JANITORIAL: Code formatting fixes | Thanasis Antoniou |
2019-06-25 | BLADERUNNER: VK both Runciter and Grigorian is now possible | Thanasis Antoniou |
2019-06-22 | BLADERUNNER: _playerActorIdle should affect McCoy only | Thanasis Antoniou |
2019-05-23 | BLADERUNNER: Fix NR11 pathfinding | Thanasis Antoniou |
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou |
2019-05-13 | BLADERUNNER: Mainframe talkie restored | Thanasis Antoniou |
2019-05-08 | BLADERUNNER: Another fix for confess to Guzza | Thanasis Antoniou |
2019-04-30 | BLADERUNNER: User choice mode should not autoselect last option | Thanasis Antoniou |
2019-04-20 | BLADERUNNER: Named constants for animationIds P01 | Thanasis Antoniou |
2019-04-05 | BLADERUNNER: Minor fix for Random_Query | Thanasis Antoniou |
2019-04-05 | BLADERUNNER: SFX named constants and MissSound fix | Thanasis Antoniou |
2019-04-04 | BLADERUNNER: Support wait for dialogue queues to finish | Thanasis Antoniou |
2019-04-02 | BLADERUNNER: Fix for corrupt incomplete autosaves | Thanasis Antoniou |
2019-03-18 | BLADERUNNER: Fixes and cleanup for Police Maze A | Thanasis Antoniou |
2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut |
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut |
2019-02-11 | BLADERUNNER: Added original logic for speech skipping | Peter Kohaut |
2019-02-11 | BLADERUNNER: Cleanup of audio code | Peter Kohaut |
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut |
2019-02-10 | BLADERUNNER: Added auto save feature | Peter Kohaut |
2019-02-02 | BLADERUNNER: Fixed issue with untargeting objects | Peter Kohaut |
2019-02-02 | BLADERUNNER: Cleanup of walking code | Peter Kohaut |
2019-01-28 | BLADERUNNER: Fixed small issue in combat calculation | Peter Kohaut |
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut |
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut |
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut |
2018-08-26 | BLADERUNNER: Remove use of C99 math | Colin Snover |
2018-03-26 | BLADERUNNER: Fully plug the Scores into the engine | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut |
2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement setting items as target | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement Item_Spin_In_World() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Implement PoliceMaze hooks | Eugene Sandulenko |
2018-03-17 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut |
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut |
2018-03-15 | BLADERUNNER: Added Izo actor (incomplete) | Eugene Sandulenko |
2018-03-11 | BLADERUNNER: Added most of Steele actor | Eugene Sandulenko |
2018-03-07 | BLADERUNNER: Added Klein actor | Peter Kohaut |
2018-03-06 | BLADERUNNER: Added stairs & ladder support | Peter Kohaut |
2018-03-06 | BLADERUNNER: Added Zuben actor | Peter Kohaut |
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut |
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut |
2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut |
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut |