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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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savegame.h
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2017-06-09
SCI32: Implement kLock & kDoAudio(1) for SCI32
Colin Snover
2017-04-23
SCI32: Fix missing mustSetViewVisible data in cloned objects
Colin Snover
2017-04-23
SCI32: Serialize Robots in SCI3
Colin Snover
2017-04-23
SCI: Convert Object to use Common::Array for SCI3
Colin Snover
2017-04-22
SCI32: Make version 41 the first supported save game version
Colin Snover
2017-04-22
SCI32: Add palette code for late SCI2.1mid+ games
Colin Snover
2017-04-22
SCI: Implement delayed restore for SCI32 and move implementations to GuestAdd...
Colin Snover
2017-01-06
SCI: Unconditionally save palvary state
Willem Jan Palenstijn
2016-09-30
SCI: Bump save game number to fix save game compatibility
Colin Snover
2016-09-29
SCI32: Fix warnings and incompatible save games when built without SCI32
Colin Snover
2016-09-29
SCI32: Emulate MGDX ego view metadata
Colin Snover
2016-09-29
SCI32: Emulate Shivers 1 game score metadata
Colin Snover
2016-09-29
SCI32: Rewrite kArray & kString
Colin Snover
2016-08-28
SCI32: Fix incorrect/missing cursor after restoring a save game
Colin Snover
2016-08-19
SCI32: Implement SCI32 cursor support
Colin Snover
2016-08-13
SCI: Fix pointer invalidation caused by array storage moves
Colin Snover
2016-08-01
SCI32: Add bitmap segment and remove GC option from hunk segment
Colin Snover
2016-06-26
SCI32: Fix broken Remap implementation
Colin Snover
2016-02-09
SCI: Script patch for Mixed Up Mother Goose SCI1
Martin Kiewitz
2016-01-14
SCI: Use tick-based timing more consistently
Colin Snover
2016-01-14
SCI: Implement SCI32 kPalVary and kPalette setFade
Colin Snover
2015-04-26
SCI: implement delayed restore via ScummVM menu
Martin Kiewitz
2015-02-15
SCI: Use sound resource priority by default for songs
Willem Jan Palenstijn
2015-02-14
SCI: Register and save playBed option to PlaySound
Willem Jan Palenstijn
2014-02-18
SCI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-09-21
SCI: sfx/music priority int16 fixes bug #3615038
m-kiewitz
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2010-12-24
SCI: Now saving/loading the list of synonyms (set by kSetSynonyms), like SSCI...
Filippos Karapetis
2010-12-07
SCI: Bumped up the save game version for rev #54805
Filippos Karapetis
2010-11-08
SCI: Some changes regarding the string heap in saved games
Filippos Karapetis
2010-11-01
SCI: fixing lf
Martin Kiewitz
2010-11-01
SCI: saving/restoring script created windows now
Martin Kiewitz
2010-10-31
SCI: Play time related changes
Filippos Karapetis
2010-09-24
SCI: save/restore intensity of sysPalette
Martin Kiewitz
2010-07-23
SCI: Dropped support for the very old savegame versions 12 and 13 (hopefully,...
Filippos Karapetis
2010-07-23
SCI: Now saving the kPalVary state inside savegames
Filippos Karapetis
2010-07-07
SCI: Dropped support for the very old saved game versions 9 - 11. Rationale: ...
Filippos Karapetis
2010-06-22
Stop saving the buffer, script and heap sizes of each script in saved games
Filippos Karapetis
2010-06-15
- Swapped the return value of gamestate_save (false = failed, true = succeeded)
Filippos Karapetis
2010-06-15
Added a signature of the game itself inside saved games (the size of script 0...
Filippos Karapetis
2010-06-13
The offset of script local variables is now calculated when the script is loa...
Filippos Karapetis
2010-05-30
SCI: Script exports and synonyms are now initialized when a script is loaded....
Filippos Karapetis
2010-05-19
Updated the save game format for the changes in #49093
Filippos Karapetis
2010-01-31
Removed duplicate code. Some cleanup
Filippos Karapetis
2010-01-30
Add support for saving/loading Arrays/Strings in SCI32. It's possible to save...
Matthew Hoops
2010-01-01
SCI: fixing saved game compatibility
Martin Kiewitz
2010-01-01
SCI/new music code:
Filippos Karapetis
2009-12-31
SCI/new music code: The loop selector for each music score is no longer cache...
Filippos Karapetis
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