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AgeCommit message (Expand)Author
2015-10-23MADS: Dragon: Implement scene 102Strangerke
2015-10-22MADS: Phantom: Disable auto camera adjust code for V2 games, for nowFilippos Karapetis
2015-10-22MADS: Phantom: Some initial work on reading conversation filesFilippos Karapetis
2015-10-22MADS: Dragon: Implement scene 101Strangerke
2015-10-22MADS: Dragon: Add generic scene for group 1Strangerke
2015-10-22MADS: Phantom: Some renaming in scene 113Strangerke
2015-10-22MADS: Phantom: Implement scene 201Strangerke
2015-10-22MADS: Phantom: Add Scene Group 2 generic functionsStrangerke
2015-10-22MADS: Dragon: Better checking for scene codesFilippos Karapetis
2015-10-22MADS: Phantom: Better checking for scene codesFilippos Karapetis
2015-10-22MADS: Phantom: Implement deleteSequence()Filippos Karapetis
2015-10-22MADS: Fix typoFilippos Karapetis
2015-10-22MADS: Phantom: Expand the existing camera adjustment logic for V2 gamesFilippos Karapetis
2015-10-22MADS: Phantom: Initial work on hotspots with dynamic animationsFilippos Karapetis
2015-10-21MADS: Phantom: Implement resetFacing()Filippos Karapetis
2015-10-21MADS: Phantom: Fix loadAnimation and silence warning in animations_tickFilippos Karapetis
2015-10-21MADS: Phantom: Increase maximum dynamic hotspots to 10, up from 8Filippos Karapetis
2015-10-21MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange insteadStrangerke
2015-10-21MADS: Phantom: Implement loadSpeech() and playSpeech()Filippos Karapetis
2015-10-21MADS: Phantom: Implement SequenceList::addStampCycle()Strangerke
2015-10-21MADS: Phantom: Add scene 150Strangerke
2015-10-20MADS: Phantom: Implement scene 114Strangerke
2015-10-20MADS: Phantom: Move Exit and Climb to verbs. Review calls to isAction, use is...Strangerke
2015-10-20MADS: Phantom: Some refactoring and renamingStrangerke
2015-10-20MADS: Phantom: Fix calls to setDynamicAnim in Scene 101Strangerke
2015-10-20MADS: Phantom: Implement scene 113, some renamingStrangerke
2015-10-20MADS: Phantom: Implement scene 112Strangerke
2015-10-19MADS: Phantom: Implement scene 111. Remove dead 'breaks'.Strangerke
2015-10-19MADS: Phantom: Move "lock" to the list of verbsStrangerke
2015-10-19MADS: Phantom: Implement scene 110Strangerke
2015-10-19MADS: Phantom: Implement scene 109Strangerke
2015-10-19MADS: Phantom: Some renaming in scene 108Strangerke
2015-10-18MADS: Phantom: Fix some hotspot rects in scene 103, implement scene 108Strangerke
2015-10-18MADS: Phantom: Add logic for scene 107Strangerke
2015-10-18MADS: Phantom: Implement scene 106Strangerke
2015-10-18MADS: Phantom: Fix code formattingStrangerke
2015-10-18MADS: Phantom: Fix hotspot rects, remove some dead codeStrangerke
2015-10-18MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and ad...Strangerke
2015-10-18MADS: Phantom: Add logic for scene 105Strangerke
2015-10-16MADS: Phantom: Fix some code formattingStrangerke
2015-10-16MADS: Phantom: Implement logic for scene 104Strangerke
2015-10-15MADS: Phantom: Some renamingStrangerke
2015-10-15MADS: Phantom: Fix calls to addSpriteCycle, remove duplicated sequence functionStrangerke
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-10-13MADS: Phantom: Rewrite logic for Scene102Strangerke
2015-10-12MADS: Phantom: Add some more logic for scene 101Strangerke
2015-10-10MADS: Phantom: Add a check on conversation restore in scene 1XX, rework some ...Strangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...Strangerke
2015-09-22MADS: Phantom - Implement Scene1xx functionsStrangerke
2015-09-21MADS: Allow multiple animations for Phantom and later gamesStrangerke