Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-26 | known color WIP #1 | Andrew Kurushin | |
svn-id: r19703 | |||
2005-11-03 | -implement font substitution funcs | Andrew Kurushin | |
-move puzzle data to itedata svn-id: r19411 | |||
2005-10-22 | Cleaned up some cursor show/hide handling. This should fix bug #1333391. | Torbjörn Andersson | |
svn-id: r19239 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Fix walking in IHNM. It appeared that BG mask wasn't flipped upside down | Eugene Sandulenko | |
when everything else is :). svn-id: r19136 | |||
2005-10-11 | Cleanups. Mostly whitespace. | Torbjörn Andersson | |
svn-id: r19022 | |||
2005-10-11 | oops. | Eugene Sandulenko | |
svn-id: r19012 | |||
2005-10-11 | Some IHNM changes: | Eugene Sandulenko | |
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011 | |||
2005-10-08 | Now most artefacts are gone and we're in proper panel mode when running | Eugene Sandulenko | |
character selection. svn-id: r18961 | |||
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko | |
scene height for individual panel modes. svn-id: r18959 | |||
2005-10-06 | Disabled scene background music for IHNM, for now. It was trying to start | Torbjörn Andersson | |
the end credits music right after the intro. svn-id: r18950 | |||
2005-10-05 | Simplified palette code. | Eugene Sandulenko | |
svn-id: r18936 | |||
2005-10-05 | IHNM used only 248 colors for game graphics. Top part of the palette | Eugene Sandulenko | |
was read from resources. Switching to this scheme fixes magenta outlines in subtitles. svn-id: r18935 | |||
2005-09-23 | Experimental loading of the cutaway list. Next step will be to get ScummVM | Torbjörn Andersson | |
to actually *play* the cutaways. I'll look into that later. svn-id: r18865 | |||
2005-09-03 | Fix bug #1281055 "ITE: Graphical glitch when pressing escape at company logo" | Eugene Sandulenko | |
svn-id: r18741 | |||
2005-09-02 | Fix bug #1258489 "ITE: Rif's tail remains in door at Alamma's house" | Eugene Sandulenko | |
svn-id: r18739 | |||
2005-08-13 | Fix bug #1257542 "ITE: Sounds do not stop after quitting scene". Though | Eugene Sandulenko | |
There is a big problem in sound code. It is written with only one SFX and only one Voice playing at the same time in mind which is not the case. This should be rewritten so there are more than 2 sound handles. svn-id: r18674 | |||
2005-08-10 | Rename event types to comply with our standards. | Eugene Sandulenko | |
svn-id: r18647 | |||
2005-08-10 | EVENT -> Event | Eugene Sandulenko | |
svn-id: r18644 | |||
2005-08-10 | Implement part of chapter selection panel. | Eugene Sandulenko | |
svn-id: r18643 | |||
2005-08-07 | WIP on metaResources. Most resources are load. Now we start correct | Eugene Sandulenko | |
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624 | |||
2005-08-06 | ihnm actors list WIP | Andrew Kurushin | |
svn-id: r18623 | |||
2005-08-06 | o Fix uint -> int with scene numbers | Eugene Sandulenko | |
o WIP for metaResources svn-id: r18620 | |||
2005-08-06 | changeChapter -> changeScene with chapter | Andrew Kurushin | |
svn-id: r18619 | |||
2005-08-05 | o Some cleanup | Eugene Sandulenko | |
o Fix warnings o Implemented IHNM changeChapter() o WIP for metaResources svn-id: r18618 | |||
2005-08-04 | fixed DUMMY resource in old mac cd | Andrew Kurushin | |
fixed intro voice at endscene svn-id: r18616 | |||
2005-07-31 | Fixed warnings. | Torbjörn Andersson | |
svn-id: r18607 | |||
2005-07-31 | added scen resource types dump at debuglevel==10 | Andrew Kurushin | |
svn-id: r18605 | |||
2005-07-29 | Restrict scene substitutes only to demos which actually use them | Eugene Sandulenko | |
svn-id: r18597 | |||
2005-07-29 | Fix status text color in scene substitute | Eugene Sandulenko | |
svn-id: r18596 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-29 | fix setStatusText | Andrew Kurushin | |
svn-id: r18593 | |||
2005-07-29 | Fixe screen position of scene substitute text | Eugene Sandulenko | |
svn-id: r18592 | |||
2005-07-29 | Render substitute scene title and description. | Eugene Sandulenko | |
svn-id: r18591 | |||
2005-07-29 | Show scene substitute image for demo versions of ITE. | Eugene Sandulenko | |
svn-id: r18589 | |||
2005-07-25 | resolve scene resources without shift hack | Andrew Kurushin | |
svn-id: r18584 | |||
2005-07-25 | More IHNM differences | Eugene Sandulenko | |
svn-id: r18582 | |||
2005-07-24 | Fixed regression that broke IHNM intro animation. | Torbjörn Andersson | |
svn-id: r18580 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-14 | font & text related changes: | Andrew Kurushin | |
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-09 | remove 1pixel dos clipping | Andrew Kurushin | |
svn-id: r18521 | |||
2005-07-08 | fix final sequence scene height | Andrew Kurushin | |
svn-id: r18518 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-06 | fix end sequence - show inventory bug during converse | Andrew Kurushin | |
svn-id: r18503 | |||
2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko | |
launch so it should be invisible to users. svn-id: r18497 | |||
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
2005-07-04 | Apparently some masks are bigger than the image they are supposed to be | Torbjörn Andersson | |
masking, and therefore need to be clipped. This fixes a slight glitch in the ITE intro where an actor is drawn partly in the status text field. svn-id: r18490 | |||
2005-06-20 | fix animation bug at rats | Andrew Kurushin | |
svn-id: r18416 | |||
2005-06-19 | implemented sfGetNumber | Andrew Kurushin | |
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410 |