Age | Commit message (Expand) | Author |
2005-05-09 | Last part of patch #1163026 (Thumbnails for ScummEngine) | Max Horn |
2005-04-26 | Added a few more comments | Max Horn |
2005-04-26 | Fixed incorrect use of kMainVirtScreen | Max Horn |
2005-04-26 | Save _hePalettes in HE99+ games. | Travis Howell |
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell |
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data now)... | Max Horn |
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ... | Max Horn |
2005-04-26 | Comment corrections | Max Horn |
2005-04-26 | Added/corrected some comments; moved NES costume init code to a more appropri... | Max Horn |
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc... | Max Horn |
2005-04-26 | Call setupVolumes in a more appropriate part of the save/load code | Max Horn |
2005-04-26 | Use an intermediate variable, to ease debugging | Max Horn |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-10 | split SaveFileManager::openSavefile and class SaveFile into two, each, one fo... | Max Horn |
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell |
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn |
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-28 | typo | Max Horn |
2005-03-25 | MM NES fixes: | Eugene Sandulenko |
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ... | Max Horn |
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn |
2005-03-15 | Use better variable names... | Max Horn |
2005-03-07 | Allow EGA option in Amiga/Atari ST games. | Travis Howell |
2005-03-02 | When restoring older savegames, fill the script slot 'cycle' fields with | Torbjörn Andersson |
2005-02-28 | Add support for script cycles used by HE90+ games. | Travis Howell |
2005-01-29 | Renamed _localScriptList to _localScriptOffsets for clarity | Max Horn |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-06 | Fixed bug #1093845 after discussing with Fingolfin. | Torbjörn Andersson |
2005-01-01 | Updated copyright | Max Horn |
2004-12-21 | Missed line | Travis Howell |
2004-12-21 | _HEV7ActorPalette doesn't need to be saved. | Travis Howell |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-11-28 | Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu... | Max Horn |
2004-11-27 | fixed potiential problem in scumm save/load code | Gregory Montoir |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'... | Max Horn |
2004-10-08 | Use image header to detect presence of the V8 flags field; rewrote that flags... | Max Horn |
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong... | Max Horn |
2004-10-03 | Too many semicolons | Max Horn |
2004-09-30 | Number of local scripts is no longer constant | Travis Howell |
2004-09-21 | cleanup | Max Horn |
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of t... | Max Horn |
2004-09-18 | Ooops, broken saving. | Travis Howell |
2004-09-14 | Save polygons | Travis Howell |
2004-09-12 | Be a Less Lazier Programmer (tm): Lesson 1. | James Brown |
2004-09-12 | Be a Better Programmer (tm) | James Brown |
2004-09-10 | Store SCUMM md5s in save game. Save format bump. | James Brown |
2004-09-10 | Save game changes for HE80+ games. | Travis Howell |
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/... | Max Horn |